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Luluk Kusfiah Nurvania

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

Rapid technological developments require technology integration in learning. Developing science and technology from an early age is one of the best approaches in the context of education in the era of globalization. Informatics subjects have been implemented in the Indonesian curriculum to ensure students' ability to use technology. Interactive learning media plays an important role in strengthening students' understanding of complex concepts. Conventional learning paradigms can be changed to be more interesting, collaborative, and relevant if used in education. One interesting learning media is Wordwall, an application that offers various game features to increase students' interest and motivation to learn. In the context of informatics learning in junior high schools, the use of Wordwall can be an effective alternative to help students remember the components of a computer system. In order to support the use of Wordwall in learning, a literature study was conducted to understand more deeply about the use of this application and the factors that influence it. This study applies the literature study method by collecting and analyzing several related references in the last 5-10 years to present relevant and up-to-date information. By evaluating the results of previous studies, we can conclude that the use of Wordwall in education promises significant progress in student learning outcomes and motivation.

Romelah Romelah; Nur Dzaedzatul H

Moral : Jurnal kajian Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

, This research aims to describe the development of Al-Islam (Akhlak) learning using Canva media at SMA Muhammadiyah 3 Jember. This research approach uses qualitative case study type, located at SMA Muhammadiyah 3 Jember, with informants consisting of Al Islam teachers and class X students. Data collection techniques use observation, interviews and documentation. Meanwhile, the validity of the data uses data source triangulation techniques and for data analysis in this research several techniques are used, including observation, interviews and documentation using Miller Hubman and Saldana theories. Steps for collecting data through surveys to draw valid conclusions. The results of this research show that Al-Islam (Akhlak) learning using Canva media is very good to be implemented at SMA Muhammadiyah 3 Jember    

Adinda Ramadani Alenita; Jiya Nurul Anggreani; Siti Nur Hidayah; Zenita Rofikoh

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Reading is a highly beneficial activity for gaining information, knowledge, and insights. When the children are encouraged to develop reading habits from an early age, they are likely to grow into individuals who enjoy reading. During this crucial and education phase, children exhibit creativity, imagination, and honesty in their thoughts and emotions. However, according to UNESCO, the literacy rate in Indonesia remains relatively low. Through the use of interactive storytelling in childrens’s education, thin community service projecta aims to promote a culture of reading. The first step in the initiative involves providing media that highlight the benefits of interactive storytelling in enhancing children’s reading interest. This method is expected to offer a fun and engaging learning experience while fostering children’s creativity, imagination, and critical thinking skills. Interactive storytelling also serves as an effective teaching strategy to support the holistic development of children.

Haqiqi, M. Wildan; Sari, Zihan Novita

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

Based on the results of the needs analysis of PJOK teachers in class IV SDN Kanigoro 04, teachers use LKS learning media or manual teaching books. LKS or manual textbooks are less interesting because the LKS used is not colorful so the teacher feels that the current media is not enough to support interactive learning. The difficulty that teachers face when making interactive media is that it takes a long time. The purpose of this research is to develop and test interactive e-module learning media on basic movement patterns and create a new learning atmosphere. Researchers used a Research and Development approach with the ADDIE development research model (Analyze, Design, Development, Implementation, Evaluation). The results of media expert validation got an average result of 91.87% which was categorized as very valid, material expert validation got an average result of 95.83% which was categorized as very valid. Small group trials to students obtained an average result of 91.49% categorized as very feasible. Large group trials to students obtained an average result of 90.28% categorized as very feasible. This shows that the use of interactive e-module learning media on basic movement patterns is very feasible to use in learning.

Novien Rialdy; M. Irvan Maulana

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

This article looks at developments in learning to understand Arabic. The main aim of this article is to find out how effective learning tools are that focus on mastering knowledge first rather than improving other language skills. Vocabulary is very important to master Arabic. The problem raised is how effective media is in increasing mastery of Arabic vocabulary. The results of research and discussions show that this learning tool is very effective in improving Arabic language comprehension.

Sintya Oktarina; Firda Nisafera Ulfa; Dheny Indra Gunawan; Eka Mustikasari; Sauca Ananda Pranidana

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

According to the Central Statistics Agency (BPS), the level of education and welfare in the family greatly influences the quality of human resources in Indonesia. Therefore, efforts to strengthen family functions, such as increasing parental education and social welfare programs, are key in accelerating national development. This increase in human resources includes knowledge and skills in processing agricultural products, especially rambutan fruit, crystal guava and longan into processed food products with higher selling value such as chips. Apart from that, this program also trains them in creative product packaging, marketing, bookkeeping, simple financial management, and the use of digital technology, including online learning applications and social media. With these skills, they are expected to be able to contribute to improving the family's economy, as well as opening up new business opportunities that support financial independence.

Ratna Sari; Sripit Widiastuti; Desy Anindia Rosyida

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

This study aims to develop an interactive puppet learning media to enhance the interest and understanding of fourth-grade students in the Javanese language. The method used is Research and Development (R&D), which includes needs analysis, design, development, and media trials. Observational results show that students struggle with understanding Javanese vocabulary and etiquette, which affects their comprehension. The interactive puppet media is expected to serve as a solution to capture students' attention and enrich their learning experience. This media presents content visually and engagingly, facilitating the understanding of difficult concepts, and offering a more interactive learning experience. Validation from content, language, and media experts indicates that this media is suitable for use in Javanese language learning. This study is expected to improve the quality of Javanese language education in elementary schools, particularly in fourth-grade classes, and encourage students to further explore Javanese culture.

Riska Siregar; Siti Kholijah; Azizatur Rahmah

Jurnal Inovasi Ekonomi Syariah dan Akuntansi 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

This research aims to measure the accelerated level of understanding of Islamic Banking students at STAIN Mandailing Natal regarding Islamic banking systems and products through online media. The method used is a quantitative descriptive approach with primary data analysis. The research results show that students' understanding has increased significantly, as measured through pre-test and post-test. The average pre-test score was 56.47, while the post-test reached 62.82. The post-test t-value of 4.462 exceeds the t-table of 1.740 with a significance value of 0.000, which shows the results are significant at the 5% level. These findings indicate that learning through online media is effective in increasing students' understanding of sharia banking systems and products. It is hoped that this research can contribute to the development of learning methods in the field of sharia banking.

Josilia Puspito Rahayu; Nuur Anisa; Munirah Munirah

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

English has become an important subject at the elementary school level, unlike when it was introduced at the middle school level. Today, English is included in the curriculum of elementary schools, as well as in kindergartens and early childhood education. English is introduced through enjoyable informal methods, such as playing and singing, to align with students' development. This aims to provide a strong foundation in foreign language acquisition. However, teaching English in remote areas like Samuda Kecil still faces challenges, such as a lack of resources and facilities. Digital technology, such as interactive videos from YouTube, is one innovation that has addressed these obstacles. The community service group at Institut Agama Islam Negeri Palangka Raya, who teaches at SDN 1 Samuda Kecil, uses the interactive video "Days of the Week" as a teaching medium. This video helps students listen to correct pronunciations and increases their motivation to learn. As a result, students find it easier to remember vocabulary and show significant improvement in understanding the material. Interactive media like this has proven effective in enhancing the quality of English learning in remote areas.

Ramah Maysarani; Putri Anggraeni; Mohamad Saeful Anwar; Latif Latif; Yanto Nius Gulo

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Learning motivation plays a significant role for students. This motivation increases students’ interest in completing learning activities. When students are motivated by their environment and themselves, their learning outcomes also improve. The methods used in community service activities (PKM) are influenced by various factors, such as monotonous teaching methods, lack of teacher support, and the influence of technology. PKM uses interactive lecture methods that utilize media, discussions, and Q&A sessions to increase students’ learning motivation. This highlights the importance of motivation to support oneself in achieving goals and becoming a better individual. This community service aims to increase the learning motivation of students at SMKN 6 Serang cities, as motivation is one of the factors that influence students’ success. When someone is motivated to learn, they will achieve the desired learning outcomes. Motivation acts as a driving force to achieve good results. People engage in activities because they have motives. High learning motivation will yield optimal results. This activity aims to prepare students as participants who, based on their respective skills, can face challenges in starting their careers.

Ramah Maysarani; Putri Anggraeni; Mohamad Saeful Anwar; Latif Latif; Yanto Nius Gulo

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Learning motivation plays a significant role for students. This motivation increases students’ interest in completing learning activities. When students are motivated by their environment and themselves, their learning outcomes also improve. The methods used in community service activities (PKM) are influenced by various factors, such as monotonous teaching methods, lack of teacher support, and the influence of technology. PKM uses interactive lecture methods that utilize media, discussions, and Q&A sessions to increase students’ learning motivation. This highlights the importance of motivation to support oneself in achieving goals and becoming a better individual. This community service aims to increase the learning motivation of students at SMKN 6 Serang cities, as motivation is one of the factors that influence students’ success. When someone is motivated to learn, they will achieve the desired learning outcomes. Motivation acts as a driving force to achieve good results. People engage in activities because they have motives. High learning motivation will yield optimal results. This activity aims to prepare students as participants who, based on their respective skills, can face challenges in starting their careers.

Romelah Romelah; Latifatul Azizah

Hikmah : Jurnal Studi Pendidikan Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The learning of the Qur'an and Hadith plays an important role in shaping the character and morals of the younger generation, especially at the Elementary School level. The learning of the Qur'an and Hadith is expected to instill values of faith, diversity, as well as foster attitudes of tolerance and social concern among students. This study aims to describe the learning of Surah An-Nas using the drill method, the steps of its implementation, and its execution at SDN 1 Slaharwotan Ngimbang Lamongan. This research uses a qualitative approach with a case study design, involving Islamic Education teachers and students as research subjects. Data were collected through observation, interviews, and documentation. The results of the study show that learning through the drill method is effective in improving students' ability to read and memorize the Qur'an, especially Surah An-Nas, with correct pronunciation (tartil) and fluency. The learning model is technology-based or a multimedia learning model, where teaching takes place using tools and media such as LCD projectors, active speakers, notebooks, and interactive learning CDs, demonstrating the application of technology to support the teaching and learning process, as well as increasing interactivity and effectiveness. The learning method uses repetition (drill), so it is hoped that the material being taught will be retained in students' memory. This study provides insights into the importance of teacher competence in developing teaching materials that suit the developmental needs of students, as well as the importance of adjusting teaching methods to the curriculum and the characteristics of children in Elementary Schools.

Jovita Ratu Parosa; Fitri Nur Rahmawati; Khazimah Ila Salsabila; Orisa Sativa; Kundharu Saddhono

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the potential of Indonesian culinary "Gulai" as a BIPA teaching material and to introduce Indonesian culture through traditional food. The method used in this study is a qualitative approach with data collection techniques in the form of interviews, observations, and documentation. The results of the study indicate that through the culinary learning media "Gulai" in the BIPA program can overcome the lack of teaching materials. Through the culinary teaching material "Gulai" in addition to promoting Indonesian language and culture, it can also add educational value and cultural value to BIPA teaching materials to be introduced to BIPA learners. This study focuses on the development of internationalization studies of the Indonesian language by utilizing traditional culinary as a learning medium by considering the global appeal, historical value, and diversity of traditional food flavors.

Syarifah Syarifah; Pupung Puspa Ardini; Nurhayati Tine

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The lack of learning media for early childhood that motivates children to practice clean living behavior in school is the main issue addressed in this study. This research aims to develop a Wordwall game media prototype to instill clean living behavior in Group B Children at TK Permata Sunnah Kindergarten, Kota Selatan District, Gorontalo City. The research utilized a development method, specifically Research and Development (R&D), following the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) proposed by Sugiyono (Aini et al., 2023). The study’s findings reveal that the Wordwall game media is highly feasible for instilling clean living behavior, as indicated by the result of expert validation tests. The material expert validation scored 87,27% (very feasible), and the media expert validation scored 96,67% (very feasible). Additionally, pilot tests with teachers showed a feasible percentage of 88,57% (very feasible), while testing with children yielded a score of 4 (feasible). Finally, usage trials with teachers resulted in a feasibility percentage of 97,14% (very feasible), and large-group testing with children scored 5 (very feasible). The study concludes that the development of the Wordwall game media prototype effectively instills clean living behavior in children..

Taufik Afandi; Umi Mahmudah

Jurnal Pendidikan dan Kewarganegara Indonesia 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to explore the effectiveness of using Augmented Reality (AR) technology as an innovative medium in learning Natural and Social Sciences (IPAS) to increase elementary school students' awareness and understanding of preserving natural resources. This research uses a quasi-experimental research method with a pretest-posttest control group design. The research subjects were fifth grade students at an elementary school in Indonesia, who were divided into an experimental group that used AR media and a control group that used conventional learning media. The research results show that the use of AR media significantly increases students' understanding of the concept of preserving natural resources compared to traditional learning methods. In addition, students in the experimental group showed higher levels of learning motivation as well as active participation in class discussions. The implication of this research is that AR technology can be an effective and interesting learning tool in teaching complex environmental topics. The use of AR not only helps students understand concepts visually and interactively, but also motivates them to be more actively involved in efforts to conserve natural resources. The results of this research provide a basis for the development of technology-based learning media that can be applied in various educational contexts, especially to support sustainable education at the elementary school level.

Mia Hasanah Amanah Illahi; Devita Hendriyanti; Arlino Pratama; Repaldy Ananditasyah Pratama; Moh Wahyudi Putra

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The purpose of this research is to develop learning media in the form of interactive PowerPoint and evaluate the feasibility of its use in improving students' understanding of Islamic communication ethics, especially for grade 9 students at SMPN 07 Jakarta. The method in this study uses R&D (research and development) with the utilization of the ADDIE model, the data is tested using the Aiken-V index. The underlying theory in this study highlights the importance of learning media as a tool that can enrich the teaching and learning process. PowerPoint was chosen because of its ease of use and its ability to present information in an attractive visual and verbal manner. This research ultimately developed learning media in the form of Interactive PowerPoint designed to improve students' understanding of Islamic communication ethics. Based on the results of the study, the interactive PowerPoint media was determined to be feasible to implement by achieving an average validity of 0.88888889 which means it meets high criteria, this research contributes to enriching the development of PowerPoint learning media and communication ethics materials at various levels.

Saiful Anwar; Jasiah Jasiah

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Education in the digital era faces challenges in creating an interesting and effective learning process, especially in the subject of Islamic Cultural History (SKI) which is often considered monotonous. This study aims to develop Educaplay game-based learning media to increase student activeness in learning SKI. This research uses a Research and Development approach using the Dick and Carey model with a research sample of seventh grade students of MTS Muslimat NU Palangka Raya. The results showed that the use of Educaplay game media can increase students' activeness, as well as improve their understanding of SKI material, despite challenges in technology adaptation and understanding abstract concepts. This research shows the importance of technological innovation in Islamic learning, especially in creating relevant learning experiences in the digital era.

Ihsanuddin Ihsanuddin; Abdullah Abdullah; Jainah Jainah

Jurnal Pelayanan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Writing hijaiyah letters is a skill that students must have in order to be able to do it write the Koran so that students can not only read the Koran but also write the Koran well and correctly. The purpose of this community service activity is to improve students' skills in writing hijaiyah letters. This service uses the Asset Based Community Development (ABCD) method used at SD IT Al-Ghazali Palangka Raya to provide training so that it occurs increasing students' ability to write hijaiyah letters. The results of the service show that flannel board media can increase student enthusiasm so that students are enthusiastic in learning how to write hijaiyah letters, as well as being a supporting medium for the process learn to write hijaiyah letters. With the help of paper that already contains hijaiyah letters with dotted lines using the follow the line method of writing letters also makes it easier students to learn to write hijaiyah letters. Good and fun use of media proven to be effective in making students more enthusiastic and understand the teacher's explanation so that students are more comfortable learning to write hijaiyah letters.

Khansa Labiibah Hasna; Afifah Nur Zakiah; Elisa Qotrunada; Zhahira Zahratunnisa4

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Bullying at school is a social problem that has a serious impact, both physically and mentally on students. At MTsN 1 Bekasi City, efforts have been made to prevent bullying through various anti-bullying educational programs, such as introducing the types of bullying, managing emotions, and career preparation. However, innovation is still needed to make anti-bullying educational programs more attractive to students. One potential innovation is the development of interactive educational video-based learning media to increase students' understanding of bullying and encourage student’s active participation in creating a safe and comfortable school environment. This research uses the Research and Development (R&D) method with the ADDIE development model, which includes five stages, namely Analysis, Design, Development, Implementation, and Evaluation. In the analysis stage, information is collected through field studies and literature studies to identify student’s needs. Next, at the design stage, media design is carried out to facilitate the production of learning media.  The development stage is carried out by realizing the designs that have been designed into interactive video products. The final stage is evaluation, where the media is validated by three material experts and three media experts to assess the suitability of the product. The results of the study indicate that the developed interactive video is highly feasible for use based on validation from experts. The assessment by the media expert resulted in an Aiken index value of 0.8, which falls into the high validity category, while the assessment by the content expert resulted in an Aiken index value of 0.9, which falls into the high validity category.

Fadhilah Sabrina; Ahmad Rifqi Luthfiansyah; Muchammad Faqih; Misti Hanita; Izzatul Mardhiah +1 more

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to design and develop effective learning media, which is based on animated videos about the importance of tolerance and communication ethics. The method used in this research is qualitative with an R&D (Research and Development) approach. The research subjects involved three material experts, one media expert, as well as Islamic Religious Education (PAI) teachers and Counseling Guidance (BK) teachers. The results showed that the material feasibility test using the Aiken-V index obtained a value of 0.84, which indicates a very high category and means very feasible. While the results of the media feasibility test reached a value of 1, which also means very high and feasible. Thus, this video-based learning media is very feasible to use to improve students' understanding of religious tolerance and communication ethics. However, there are some evaluations related to this learning media, especially regarding the duration of the video which is considered too long. This can cause students to lose focus and interest. Therefore, it is recommended to revise the duration of the video to make it more concise and concise, so that it can increase the effectiveness of material delivery.