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Rosa Yuliana; Lukman El Hakim; Tian Abdul Aziz; Flavia Aurelia Hidayat

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This article examines the development of mathematics learning design using the Dick and Carey model in material simplifying algebra forms for class VII SMPN 217 Jakarta. Learning design refers to the process of planning and developing effective learning structures, strategies and activities to achieve desired learning goals. The purpose of writing this article is to explain the steps for developing learning design by applying the Dick and Carey model in designing mathematics learning on material that simplifies algebraic forms. The results of developing designs using the Dick and Carey model in developing mathematics learning designs can help teachers in designing and implementing learning.

Rita Dwi Septiani; Anwas Mashuri; Amiratih Siti Aisyah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study seeks to identify learning models that affect students' mathematics learning outcomes. Students at SMPN 3 Paron have poor or low learning outcomes, especially in the field of Harmony in the Triangle, because the indicators of the learning process in the school have not been optimal. One of the learning models that can be used is the Teams Games Tournament (TGT) model with a contextual approach. This quantitative study used Postest only Control Design, with three samples selected using saturated sampling, one class as the experimental class and one class as the control class, and using one class, namely class VIII B as the test class. The samples have been distributed normally and homogeneousl. Data analysis using the T. Teams Games Tournament Test produced an average of 42.44, the conventional learning model produced an average of 62.39. Students who were taught using the Teams Games Tournament (TGT) model with a contextual approach obtained a better average and outperformed students who were taught using the convenive model or only the TGT model, as the calculation of this study obtained (Thitung = 3.024 is greater than Ttable = 2.120).

Ijar Salna; Lu’lu Rahmadanti; Nur Sa’adah; Fatimah Fatimah; Khadijah Khadijah +1 more

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

Playing is an activity that is very important for children's growth and development. Playing must be carried out on the child's own initiative, playing in a fun way provides a learning process for the child. Playing can also stimulate various things in children's development, such as physical movement, cognitive, mathematical logic, language, moral-religious, socio-emotional and artistic. Through play, children's creativity will awaken and develop optimally. Child and socio-emotional development: In principle, children learn through social interactions, both with adults and peers. Social development has a positive impact on children's growth and development. Social development supports communication skills, academic success and school adjustment, strengthens peer relationships, and creates a positive learning environment. Therefore, this skill must be developed optimally from an early age. Playing is one way to develop social-emotional skills in childhood. Play can be used as an alternative means to improve social and emotional development in children.

Iin Sevya; Budi Sasomo; Amiratih Siti Aisyah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study seeks to identify learning models that affect students' mathematics learning outcomes. Students at MTs N 4 Bojonegoro have poor or low learning outcomes, especially in Line and Corner material, because the indicators of the learning process at the school have not been optimal. One of the learning models that can be used is the Think Pair Share (TPS) Cooperative Learning model with the Realistic Mathematics Education (RME) Approach. This quantitative experimental research uses Postest only Control Design, with three samples selected using Cluster Random Sampling, two classes as the experimental class and one class as the control class, and using one class, namely class VII E as the test class. The samples have been distributed normally and homogeneously. Data analysis uses anava and post-anava tests. Think Pair Share (TPS) with the Realistic Mathematics Education (RME) Approach produced an average of 76.67, while TPS alone produced an average of 70.81 and the conventional learning model produced an average of 62.42.  Students who are taught using the Think Pair Share (TPS) model with the Realistic Mathematics Education (RME) Approach obtained a better average and outperformed students who were taught using the TPS model alone or conventional, as the calculation of this study obtained Fcal > Ftabel with a value of Fα = 10.09 and a value of Ftabel = 3.1.

Mei Ariani Kusumawati; Ruqoyyah Fitri

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Project-based science learning with MELESAT content using loose parts is the choice as a learning model for young children to build new knowledge, with a scientific mindset children are getting to know Al-Khaliq, exploring new things, being creative, innovative, thinking out of the box, are adaptive to the environment, able to produce work and can develop and practice skills related to the real world. One way to learn science more constructively and meaningfully is through project-based learning that integrates MELESAT components using loose parts as open-ended play materials. Through continuous particSainstion in various play activities in the classroom and outside the classroom, children are actively involved in dialogue that is rich in scientific thinking patterns by utilizing complex and abstract scientific process skills such as observing, asking, observing, predicting, evaluating, and comparing. Discussions with children during the learning process about scientific thinking concepts related to mathematics, existence, literacy, engineering, science, art and technology merge with strengthening coaching by teachers for children during the learning process. The results of this research led to the conclusion that with the right teacher guidance, the learning process provides many opportunities for children to develop 21st century skills to prepare children for life in the future.  

Farah Dita Auliya; Dian Oktaviani; Siti Ilmatul Ummah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Nowadays, technological developments are very fast and sophisticated. This development has an impact on interactive learning in schools. Therefore, learning media is needed that is in line with the development of this technology. The goal is to make students more enthusiastic again. The aims of this research are: (1) to determine students' activeness in teaching and learning activities in mathematics for class XI students at SMAS Budaya Jakarta. (2) can produce interactive learning through this board game learning media with matrix material and rows and rows for class XI students at SMAS Budaya Jakarta. This development research method uses the ADDIE model analysis steps (Analysis, Design, Development, Implementation and Evaluation) because this step has an innovative and systematic system, thereby enabling researchers to achieve research objectives.

Widya Nurkayatin; Miftakhul Jannah; Yes Matheus Lasarus Malaikosa

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

Parental divorce significantly impacts early childhood development, especially in the digital age. Children may experience low self-esteem, difficulties in building relationships and socializing, aggressive behavior, learning difficulties, value confusion, deviant behavior, and loss of trust.Addressing these impacts requires digital parenting, open communication, moral education, and collaboration with educational institutions. Parents and stakeholders must understand the effects of divorce to provide appropriate support for children's healthy and happy growth. A qualitative case study at TK Negeri Bung Karno involved interviews with PAUD teachers and parents, as well as classroom observations. The findings showed that children tend to imitate negative parental behaviors. Through gradual guidance, children learned to distinguish between good and bad behavior, showing progress in emotional control, social interactions, and setting positive examples for peers.

Faiza Izzati Mufti; Tian Abdul Aziz

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The purpose of writing this article is to present a learning design using the Ethnomathematics-based Realistic Mathematics Education learning model to provide several learning design options that can be used by junior high school teachers in providing learning material on geometric transformations. This learning design is devoted to material on geometric transformations, reflection, rotation, dilation and translation which relate to regional culture. This learning design uses steps based on the characteristics of RME. As well as using needs analysis, student analysis, and task analysis.

Cantika Dinova Ramadila; Taryzca Putri Laela Ramadhani; Hery Setiyawan

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This study aims to determine the influence of the Round Robin cooperative learning model on Mathematics Learning Outcomes in Grade IV Elementary School. The type of research used in this study is quantitative with an experimental method (pre experimental, one group, pretest-posttest design). The subject of this study is grade IV elementary school students. The data collection techniques used are observation and tests. The results of the study show that the Round Robin type cooperative learning model can affect the Mathematics Learning Outcomes of grade IV elementary school where the model can improve students' speaking skills compared to class discussions using conventional learning models.

Deni Sunaryo; Aisya Nur Aini; Fadly Syuhada Daulay; Ridho Fadilah; Dede Torry Miharja +2 more

Jurnal Pengabdian Masyarakat dan Transformasi Kesejahteraan 2024 Lembaga Pengembangan Kinerja Dosen

The intelligence of an elementary school teacher in delivering material needs to be supported by the family environment and the role of the student's parents. From here we know that improving and developing the quality of knowledge about Mathematics is important. Purwakarta State Elementary School students in Cilegon City find it easier to remember and understand Mathematics lessons if they enjoy doing it and are accompanied by real experiences in everyday life. The role of higher education through the Tridharma of Higher Education is to carry out education, research and community service. One form of this obligation and concern is that as a Permanent Lecturer or academic at Serang Raya University, I intend to carry out community service to the students of Purwakarta State Elementary School, Cilegon City through Arithmetic training. This community service aims to provide learning services that are tailored to the learning difficulties of students at the Purwakarta State Primary School, Cilegon City. This Community Service Activity (PKM) is carried out in the classrooms of each class. As a result of the tutoring activities carried out by tutors for students, it can be concluded that there has been an increase in student learning outcomes

Nur Layli Indah Puspita; Fatkul Anam; Arif Santoso

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The research was conducted based on the problem of students in class XI TITL 2 SMK N 5 Surabaya This research aims to improve student learning outcomes by using differentiated learning based on student learning styles with differentiated content aspects. This research uses the PTK (Classroom Action Research) method with a quantitative approach and data collection techniques using diagnostic assessments (prestest) and summative assessments (posttest). The results of research using differentiated learning based on students' learning styles with differentiated content aspects show that there is an increase in learning outcomes which can be seen from pre-cycle activities with the percentage of learning completeness increasing from 18% to 43% in cycle I, then increasing to 78% in cycle II. From these results it can be concluded that research using differentiated learning based on students' learning styles based on differentiated content aspects has succeeded in improving the learning outcomes of class XI TITL 2 SMK N 5 Surabaya in mathematics lessons simple linear regression analysis material.    

Rerika Landaini Putri; Angel Maria V. K; Hery Setiyawan

The lack of interest of fifth grade students in mathematics subjects causes their inability to understand various mathematics subject topics. New discoveries are needed to overcome low learning outcomes and low student interest in mathematics subjects. Thus, the aim of this research is to find out whether the application of the Digital Game Based Learning (DGBL) learning model can improve learning outcomes and student activity levels in mathematics subjects.These findings indicate that Digital Game Based Learning (DGBL) is effective in increasing students' understanding of mathematical concepts and engagement in learning. Therefore, it is recommended that educators consider using digital games as learning aids, especially in subjects that are considered difficult such as mathematics. Implementation of Digital Game Based Learning (DGBL) also requires technological support and training for teachers for optimal implementation.

Lukman El Hakim; Sofyan Husein Nasution; Tian Abdul Aziz; Flavia Aurelia Hidajat

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This article aims to develop an instructional design in applying the Jigsaw cooperative learning model to the ability to understand mathematical concepts and the self-efficacy of students at SMK N 26 Pembangunan Jakarta. The learning material chosen is lines and series, covering the following sub-topics: Arithmetic series, geometric series, arithmetic series, and geometric series. The steps before forming the instructional design carried out a needs analysis in which classroom observations and teacher and student interviews were carried out. After the needs analysis is obtained, a learning plan is formed that will be created and will be implemented in the next lesson.

Sri Rezeki; Yahfizham Yahfizham

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

. Geometer's Sketchpad is a maths lesson programme that offers educational material on a variety of subjects, including geometry, algebra, calculus, and other areas of mathematics. The form of research is Systematic Literature Review. Data collection in this method by searching for various journals from national and international journals on Google Scholar and Publish or Perish around 6 journals from 2019 to 2023. Through the results of previous studies in the charts, it should be deducted that the Geometr's Sketchpad application in learning mathematics is very influential because by using Geometr's Sketchpad application is able to provide an increase in students' conceptual understanding ability and is able to increase student activeness.

Vania Retna Syahrani; Yahfizham Yahfizham

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

Mathematics learning is one of the lessons with abstract concepts that require students to solve problems on math problems in everyday life. In learning mathematics, educators can utilize applications or technology today as learning media such as mathway. Mathway application not only provides answers but provides a discussion of math problems in great detail. This study uses a literature review method that aims to investigate the effectiveness of using the Mathway application in learning mathematics. There are 6 national articles from google scholar that are relevant to the use of Mathway application in learning mathematics. The results of this study prove that the use of Mathway application is effective in learning mathematics because it can help students or teachers in understanding math learning. Mathway application is also effective on students' motivation, numeracy literacy, and critical thinking skills in learning mathematics.

Atika Rahmah; Yahfizham

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

In the 21st century, technological development is increasingly rapid and tends towards digitalization, when compared to a few decades ago. So, if it is not utilized, it will be something in vain. Using technology-based learning media will facilitate the learning process, so that it can improve the quality of learning and can improve students' mathematical representation skills. One of the technology-based mathematics learning media that can help students in representing mathematical models/problems is GeoGebra Software. The purpose of this research activity is to find out whether the use of GeoGebra software  media can improve students' computational thinking skills in mathematics learning. Improving students' understanding of how to show a model or mathematical problem in graph form or vice versa is one of the benefits of research. The method used in this study is Systematic Literature Review (SLR). This research method is carried out by reviewing journals in a structured manner with predetermined steps. The result of this research activity is that GeoGebra can help students understand the concept of straight line graphs in more detail with a varied and attractive appearance. In addition, for teachers themselves, GeoGebra can be used as a mathematics learning tool to create interactive learning that allows students to explore various abstract mathematical concepts.  

Aulia Herdiyanti; Yahfizham Yahfizham

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

Along with the development of technology, application/software-based learning media is needed to help students understand mathematics material. This study aims to identify, review, and conclude related to the use of scratch application-based math learning media.  The method used is Systematic Literature Review (SLR). Using the Google Scholar database, articles were searched according to the topics studied in the 2019-2024 time span. The search was based on Garuda and Sinta 1-6. The results showed that the use of mathematics learning media based on scratch application optimizes students' problem solving and improves students' understanding of mathematics concepts, thus increasing their involvement and making learning more fun.

Nurul Fatma Dewi Mardianto; Yahfizham Yahfizham

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

Computational thinking is the ability to solve problems and design systems using concepts and techniques generally associated with computers and computer programming. The aim of this research is to conduct a literature review, namely to determine the application of computational thinking in mathematics learning. The technique used is the Systematic Literature Review (SLR) strategy. SLR is a research method that aims to identify, study and interpret data in journals systematically with specified stages. The conclusion obtained from the research results is that the application of computational thinking in mathematics learning can be done using four foundations of computational thinking, namely: (1) Decomposition, namely the problem is divided into small parts, (2) Pattern recognition, namely the process of identifying patterns or sequences of problems, (3) Abstraction, namely consideration of the important parts of a problem, and (4) Algorithm, namely a series of instructions for solving the problem. Examples of its application include the use of interactive mathematics software, mathematical simulations, problem-based learning with technology, adaptive learning and the use of educational games.  

Yasmin Salsabila; Yahfizham

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

Cabri 3D is a computer device is a medium of learning mathematics. This research aims to examine and determine the effects that arise in learning mathematics by utilising the use of Cabri 3D software. This research method is Systematic Literature Review (SLR). Data were collected through selecting 10 journal articles related to the use of Cabri 3D in learning mathematics using Google Scholar, Research Gate, SINTA and Garuda in the 2019-2023 time span. The results showed that there was an effect of Cabri 3D software in learning mathematics on improving the ability of concepts, understanding, reasoning, spatial, representation, mathematics knowledge competence and learning motivation of students.  

Prasetyo Kurniawan; Suhartono Suhartono; Sunardi Sunardi

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to improve students' mathematics learning outcomes through the implementation of cooperative learning model using the Think Pair Share (TPS) technique. The subjects of the study were the students of class VII-A at SMPN 3 Surabaya. This Classroom Action Research (CAR) was conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. Data were collected through tests, namely formative tests and post-tests. The results showed a significant improvement in students' mathematics learning outcomes after the application of the Think Pair Share technique. In the first cycle, the average student scores increased significantly compared to before the intervention, with even greater improvements observed in the second cycle. Besides improving learning outcomes, the application of the Think Pair Share technique also had a positive impact on student participation and interaction during the learning process. Students became more active in discussions and helped each other understand the lesson material. Therefore, the Think Pair Share technique has proven effective in enhancing the mathematics learning outcomes of students in class VII-A at SMPN 3 Surabaya. .