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Barra P Praja; Nur Hikmah; Sinta Wati; Sigit Raharjo

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The purpose of this research is to encourage student collaboration through technology-based learning media by utilizing Scratch software in fraction material for grade VII students. The research method used is Multimedia Development Life Cyle (MDLC) development. The trial of learning media was conducted on Parents’ Hope students. The results showed that the Fraction Explorer media designed as a math learning media was effective to encourage student collaboration in the classroom that presents the concept of fraction operations using Scratch application. Participants' responses to the developed media gave positive results, with an average score of 77% for each questionnaire indicator given in the “very good” category. Thus, there is a need for research to determine the effectiveness in learning and developing learning media and games to encourage group cooperation on different topics.

Desra Nita Tampubolon

Publikasi Para ahli Bahasa dan Sastra Inggris 2025 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to develop audiovisual teaching materials based on Contextual Teaching and Learning (CTL) on Short Story Materials at SMA Negeri 14 Medan. The population of this study is class XI at SMA Negeri 14 Medan with a sample of 34 students. This research is a Research and Development (RnD) using the Borg and Gall model with stages 1) Potential and problems, 2) Data collection, 3) Product design, 4) Design validation, 5) Design revision, 6) Product trial, 7) Product revision, 8) Usage trial. After being carried out step by step, the validity test of the media of material experts is as many as 81% and media experts as many as 97% with the percentage results strongly agreeing to be used in the field (very feasible). Meanwhile, the assessment from students was 86.64% and Indonesian teachers were 96 with the category of suitable for use in the field.  This research produces teaching materials in the form of audiovisual (audio and video) based on Contextual Teaching and Learning on short story materials.

Ilawati Ilawati; Laily Nurlina

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

The utilization of cultural value integration in open BIPA (Indonesian for Foreign Speakers) teaching materials is a strategic approach that can improve the quality of Indonesian language learning among foreign speakers. This study aims to analyze the utilization of cultural value integration in open Indonesian for Foreign Speakers (BIPA) teaching materials. This method is carried out by collecting ten scientific articles in Indonesian language journals found from the Google Scholar database. The literature comes from the period 2021 - 2024. This study explores various relevant scientific articles to identify effective methods and media in integrating cultural values ​​into BIPA teaching. From the ten articles analyzed, the results show that the use of cultural elements, such as folklore, traditions, and social practices, in teaching materials not only enriches learning content but also helps learners understand the social and cultural context in which the language is used. This creates a more contextual and in-depth learning experience, which in turn improves learners' communication skills. These findings provide recommendations for the development of BIPA teaching materials that are more comprehensive and responsive to the needs of foreign learners.

Ilawati Ilawati; Laily Nurlina

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

The utilization of cultural value integration in open BIPA (Indonesian for Foreign Speakers) teaching materials is a strategic approach that can improve the quality of Indonesian language learning among foreign speakers. This study aims to analyze the utilization of cultural value integration in open Indonesian for Foreign Speakers (BIPA) teaching materials. This method is carried out by collecting ten scientific articles in Indonesian language journals found from the Google Scholar database. The literature comes from the period 2021 - 2024. This study explores various relevant scientific articles to identify effective methods and media in integrating cultural values ​​into BIPA teaching. From the ten articles analyzed, the results show that the use of cultural elements, such as folklore, traditions, and social practices, in teaching materials not only enriches learning content but also helps learners understand the social and cultural context in which the language is used. This creates a more contextual and in-depth learning experience, which in turn improves learners' communication skills. These findings provide recommendations for the development of BIPA teaching materials that are more comprehensive and responsive to the needs of foreign learners.

Jimi Pratama; Nuri Ramadhan; Astria Ayu Ramadianti

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2025 Universitas Maritim AMNI Semarang

This project involves the development of audiovisual learning media using the Geogebra Classic program, which specifically focuses on building materials for Class V at SDN 105380. This study is based on the inadequate use of technology by educators, especially in the application of learning media for teaching mathematics. To improve the teaching of mathematics using building materials, audiovisual learning media using the Geogebra Classic 5 program was created to diversify math learning resources and increase student engagement in math classes. This study uses ADDIE paradigm. This Model represents analysis, design, development, implementation, and evaluation. This study involved a cohort of 32 students from Class V SDN 105380. This research instrument uses questionnaires that include validation questionnaires for two experts, instructor effectiveness questionnaires, and student effectiveness questionnaires. The findings of this study indicate the creation of appropriate resources for the learning process, achieving an average value of 80% in the very feasible category according to the material validator, and a value of 88% in the very feasible category according to the media validator. The efficacy of Learning media resulted in scores of 93% for teacher responses and 87% for student responses, indicating that the criteria for Learning media are very successful. Based on these results, it can be concluded that the audio-visual learning media assisted by the geogebra application has been declared very feasible and effective.

Rabbiatul Alawiyah; Reza Maulana Dalimunthe; Hadma Yuliani

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2025 Universitas Maritim AMNI Semarang

The rapid development of digital technology demands character education as well as ethical guidelines for interacting in social media, especially social media manners in Islamic views at Berkah Integrated MTs Palangkaraya. This study aims to assess the validity of teaching modules on adab social media in the view of Islam for class VIII students of MTs Terpadu Berkah. The research method used is Research and Development (R&D) with the ADDIE model at the analysis and design stages. Validation was carried out by four experts, namely 2 material experts, and 2 design experts. The assessment included six aspects: content suitability, alignment with the curriculum, relevance to students, language, layout and design, and learning evaluation. Data were analyzed using a Likert scale to calculate the percentage of validity. The results showed that the teaching module had an average validity of 80%, which included the valid category. This shows that the module is feasible to use in learning. However, there are some minor revisions that need to be made, such as improving visual design, images, fonts, and simplifying language, and adding learning activities that are more interactive and fun. In conclusion, this teaching module can be used as a teacher's guide in learning that helps students understand and apply social media manners in accordance with Islamic values. Additional revisions from validators are expected to increase the effectiveness of the teaching module for students

Nora Nora; Darul Ilmi; Wedra Aprison; Arifmiboy Arifmiboy

Moral : Jurnal kajian Pendidikan Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research is motivated by several problems that the author found at SMP N 5 Bukittinggi, especially in Islamic religious education subjects in class IX where in learning, educators are still minimal in utilizing learning media, the learning media used still uses powerpoint media and lecture methods, so that in the learning process students feel bored, bored and not enthusiastic about learning. To attract students’ interest, teachers must be more creative in using learning media. This research aims to develop audio visual learning media using the Kinemaster application on the subject of the hajj and Umrah pilgrimages that is valid, practical and effective. This research is development research which has 4 stages, namely the definition stage, design stage, development stage, and dissemination stage. The results of this research are that audio visual learning media using the kinemaster application received a final validation score of 0.84 in the valid category, the practicality score obtained by the teacher was 95 in the very practical category, the practicalitu score by students was 86 obtained in the very practical category, and the effectiveness score was 0.74 obtained in the very practical category effective.

St.Zulaikha Hidayat; Besse Syukroni Baso

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This article discusses improving speaking skills in undergraduate PGSD students at Muhammadiyah University of Makassar (Unismuh Makassar), especially in Advanced Indonesian Language Learning courses. This research aims to identify the challenges faced by students in improving their speaking skills and propose solutions that can be applied in the learning process. The method used is qualitative research with a case study approach, which involves observation, interviews and document analysis. The research results show that the main challenges faced by students are lack of self-confidence, limited vocabulary, and the inability to organize arguments systematically. The proposed solutions include the application of effective communication techniques, the use of technology-based learning media, and the habit of speaking in public to increase self-confidence. It is hoped that this research can make a positive contribution to the development of speaking skills of PGSD students at Unismuh Makassar, as well as becoming a reference for teaching Indonesian in tertiary institutions.

Fatimah Zuhra; Abubakar Abubakar; Islami Fatwa

Jurnal Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

The learning process can proceed well if aided by the presence of teaching aids.Because the teaching aid for the electrical system of the motorcycle rear brake light was not available, this teaching aid was created.The purpose of this research is to determine: (1) the method of creating a teaching aid for the rear motorcycle brake light system, (2) the feasibility level of the teaching aid for the rear motorcycle brake light system, and (3) the students' response to the teaching aid for the rear motorcycle brake light system.This research uses a development research approach, also known as Research and Development (R&D). The Research and Development (R&D) method is a research method used to produce a specific product and test its effectiveness. This research will be conducted at SMK Negeri 1 Nisam. The implementation will be carried out in the even semester of the 2024/2025 academic year. This research and development uses 3 methods in data collection. The methods used are observation, questionnaires, and documentation. The data analysis technique used in this research is descriptive analysis, which presents the results of product development in the form of learning media, testing the validity and suitability of the product for implementation in the electrical system of motorcycle rear brake lights.The results of the research on the development of teaching media props, which have gone through several stages such as potential issues, data collection, product design, product validation, design revision, product testing, until it became a teaching media prop for the electrical system of the motorcycle brake light. The results obtained from the material expert validation were 91.31% by validator 1 and 95.13% by validator 2. The media expert validation results were 97.91% by validator 1 and 97.91% by validator 2. The results of the students' responses to the teaching aids, after calculations, showed a total response score of 506 out of 572 overall. With a final score percentage of 88.46% and the qualification of the developed teaching aids' response being in the "Very Good" category.

Oktaviani Rajalawo; Abubakar Sidik Katili; Marini Susanti Hamidun; Elya Nusantari; Ani M. Hasan +1 more

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

This study aims to develop erfina game as ecosystem learning media and to know and describe the results of expert validation, teacher responses, student responses and student learning outcomes of the developed media. This research uses the research and development method (Research & Development). The model used in this research is ADDIE consisting of 3 stages, namely Analysis, Design, and Development. The trial was conducted on 10 students of Class VII of SMP Negeri 02 Satu Atap Suwawa Selatan. The results of the study found: (1) validity test based on the percentage of media validation of 85% (Very Valid) and material expert validation obtained a percentage of 87% (Very Valid). (2) Practicality test based on teacher response results obtained a percentage of 91% (Very Practical) and the results of students' responses of 93% (Very Practical). (3) Student learning outcomes test obtained from the results of student learning tests through Preetest and Posttest evaluations, based on the N-Gain scale obtained a value of 0.53 or 53% which is included in the moderate category

Khusnul Fatonah; Ahmad Muzaki

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to optimize the use of interactive flipbooks as a literacy learning media in elementary schools. Interactive flipbook media offers an innovative approach in the learning process, combining engaging visualization, interactivity, and digital accessibility that meets the needs of 21st-century students. The method used in this research is a literature review involving the collection, analysis, and synthesis of various literature related to the use of interactive flipbooks in the context of primary education. The results indicate that interactive flipbooks can enhance reading interest, literacy skills, and student comprehension through a combination of text, images, audio, and animation. This media also allows students to learn independently and collaboratively by utilizing interactive features. In addition, interactive flipbooks have proven effective in supporting thematic and integrative learning, which is often implemented in elementary schools. This study recommends the development of curriculum-based interactive flipbooks, teacher training in their use, and the integration of this media into teaching strategies. With proper optimization, interactive flipbooks can become an innovative solution to improve the literacy quality of elementary school students.

Alfarisi Salman; M. Ihya Maulana; R. Desyana Putri. Haykal; M. Kurnia Sandi

International Journal of Educational Research 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Digital technology significantly impacts children's concentration. While educational apps and structured media positively influence cognitive development, learning motivation, memory, and problem-solving skills, excessive, uncontrolled use leads to negative effects. These include decreased concentration, language development issues, and dependence on devices, hindering creativity and independence. Rapid, responsive technological interactions accustom children to instant stimuli, making sustained attention difficult. Intense screen exposure can cause impulsivity, distractibility, and reduced focus. Therefore, adaptive and technology-aware parenting is crucial. Parental supervision, balanced integration, and time limits on device usage are essential to maximize benefits and minimize adverse effects on children's concentration and overall development    

Rina Astuti; Nadya Shafa Kamila; Duta Saksena Mahatama

International Journal of Educational Technology and Society 2024 Asosiasi Periset Bahasa Sastra Indonesia

Microteaching is a simulation or training for prospective teachers to explore the ability of skills in teaching that combines the components of learning. The purpose of this study was to analyse the implementation of microteaching learning in terms of the use of various biology learning media with a touch of technology. The method used is descriptive quantitative with observation sheets and interviews. This research uses a squential explanatory design that combines quantitative and qualitative methods sequentially the first stage of collecting and analysing quantitative data followed by collecting and analysing qualitative data to help explain quantitative results. The results of the study regarding the pattern of using technology-based learning media showed that PowerPoint 92% and learning videos 78% were the most widely used media in microteaching practice. While the level of effectiveness of the media used varies. The 4.6% digital microscope showed a high level of effectiveness even though the frequency of use was still low. This indicates that high technology-based learning media has considerable potential in improving the quality of learning. Furthermore, the analysis of students' digital competence shows that 70% of students have good to very good mastery of technology. Furthermore, creativity in media development shows an even distribution while time management is still a challenge for 35% of students at a sufficient or insufficient level. The use of technology-based learning media in micro teaching has considerable potential, but still faces several challenges. A systematic and comprehensive approach is needed to optimise the use of technology in developing the teaching competence of prospective biology teachers.

Henry Suryo Bintoro; Baron Adi Wijaya; Sumaji

The purpose of this study was to analyze the validity of the design of the development of learning video media with an open-ended approach to improve the learning outcomes of 6th-grade elementary school students in Mlonggo District. This study applies the research and development method, which is commonly known as R&D (Research and Development). Products development uses the ADDIE model which is structured into five stages including (1) analysis, (2) design, (3) development, implementation, and (5) evaluation. Data collection through filling out the validity questionnaire. This data source includes participation from data validators with an analysis process that includes the accumulation of overall scores. Data analysis uses descriptive qualitative tests. The results of this development research are learning video media with an open-ended approach which is stated to be very feasible by media experts with an average of 90%, and material experts with 92%. So, it can be concluded that learning video media with an open-ended approach is valid and feasible to be used to improve student learning outcomes

Khusnul Fatonah; Ahmad Muzaki

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to optimize the use of interactive flipbooks as a literacy learning media in elementary schools. Interactive flipbook media offers an innovative approach in the learning process, combining engaging visualization, interactivity, and digital accessibility that meets the needs of 21st-century students. The method used in this research is a literature review involving the collection, analysis, and synthesis of various literature related to the use of interactive flipbooks in the context of primary education. The results indicate that interactive flipbooks can enhance reading interest, literacy skills, and student comprehension through a combination of text, images, audio, and animation. This media also allows students to learn independently and collaboratively by utilizing interactive features. In addition, interactive flipbooks have proven effective in supporting thematic and integrative learning, which is often implemented in elementary schools. This study recommends the development of curriculum-based interactive flipbooks, teacher training in their use, and the integration of this media into teaching strategies. With proper optimization, interactive flipbooks can become an innovative solution to improve the literacy quality of elementary school students.

Rima Andriani

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

Bilingual learning in the current era of globalization, especially in English, plays an important role in international communication in various fields such as development, technology, economy, and education. With globalization, the need for English language skills is increasingly felt. The introduction of foreign language education is an important step in answering the demands of the globalization era. The purpose of this study was to determine the interactive process in bilingual learning in students' language skills, creative strategies in bilingual learning in students' language skills, and productivity in bilingual learning in students' language skills at SDI Kreatif The Naff Mojoroto Kediri. This research uses a qualitative approach and descriptive research type. Data collection techniques include observation, interviews, and documentation. Data analysis techniques include data reduction, data presentation, and conclusion drawing. The results of the study explain: The interactive process at SDI Kreatif The Naff Kediri starts with using simple words and phrases to communicate in two languages. In this case, using speakers for vocabulary addition every day, the basic stage of learning alphabets, and the addition of two vocabularies from learning alphabets, as well as one word that they like for each letter of the alphabet. Creative strategies at SDI Kreatif The Naff Kediri in implementing bilingual use strategies such as labeling in each class, students doing recalling and greeting at the end of KBM, and participating in spelling bee competitions and others. The productivity of bilingual learning at SDI Kreatif The Naff Kediri is optimized by using laptop media, participating in study tours, compiling reports, and reading the results of reports in bilingual.

Safira Salsabila; Sutomo Sutomo; Alil Rinenggo

Proceeding of The International Conference on Religious Education and Cross - Cultural Understanding 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

SMA Negeri 12 Semarang City has religious diversity, namely 1) Islam; 2) Christianity; and 3) Catholicism, making the school one of the targets of the National Medium-Term Development Plan 2024 to increase the index of harmony between religious communities through education. The focus and purpose of the research is to describe in detail the implementation of moderation of religious life in SMA Negeri 12 Semarang City. This research uses a qualitative approach with descriptive methods. The researcher had a role in collecting data by using observation, interview, and documentation methods. This research uses an interactive model data analysis technique which then uses source and technique triangulation for validity. The results showed that the implementation of moderation in SMA Negeri 12 Semarang City has been carried out well, this can be seen from the achievement of moderation indicators, namely 1) National Commitment of the Pancasila Student Profile Strengthening Project (P5), Pancasila Education (PP) learning, Religious learning, flag ceremony and character camp; 2) Tolerance of P5, Religious and PP learning, Healthy School Movement programme, and Child Friendly Education Unit; 3) Anti-violence of P5 and punitive measures in the form of warnings, advice, point deductions, and mediation with the result that cases that cannot be handled are expelled from school; 4) Local Cultural Accommodation of P5 and extracurricular activities in the form of traditional dance.

Alfi Khoiriyah; Dwi Nafiatun Nisaus Sholikah; Qoiril Anif; Yeri Utami

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Reading difficulties or dyslexia are learning disorders that affect a person's ability to recognize letters, words, or texts accurately and quickly. This study aims to identify effective guidance methods in helping individuals with dyslexia overcome their challenges. The research approach used is qualitative with a literature study method, which includes an analysis of various sources of theory and practice related to dyslexia. The results of the study indicate that the theory of dyslexia consists of the Phonology theory and the Double Deficit Theory. Teaching methods for children with dyslexia, namely the Fernald method, the Gilingham method, the Grass Analysis method, the Hegge-Kirk-Kirk method and the Neurological Impress method, personalized guidance, early intervention, the use of assistive technology, and a multisensory approach can improve the reading ability of individuals with dyslexia. These findings are expected to be a reference for educators, parents, and practitioners to develop more inclusive and effective guidance strategies in supporting the development of children with dyslexia.

Walib Abdullah; Adi Maladona

POTENSI : Jurnal Pengabdian Kepada Masyarakat 2024 Fakultas Ekonomi dan Bisnis UNDARIS

The training and mentoring program for Canva-based learning media development aims to enhance teachers' competencies in creating creative, interactive, and technology-adaptive learning media. This program is designed to equip participants with fundamental knowledge of visual design and technical skills in utilizing Canva as a user-friendly and flexible design platform. The program's methods include theoretical training sessions, hands-on practice, and intensive mentoring to ensure participants can produce learning media relevant to students' needs. The outcomes of this training indicate that participants can effectively utilize Canva's features to create various types of learning media, such as presentations, infographics, posters, and videos. Canva-based learning media has been proven to increase the appeal of learning materials, boost student motivation, and enhance the overall teaching and learning process.In conclusion, this training successfully improved teachers' ability to design innovative, technology-based learning media, which is expected to contribute to the overall improvement of education quality.

Juan Pablo Sihombing; Ordekoria Saragih

Jurnal Pendidikan Agama dan Teologi 2024 International Forum of Researchers and Lecturers

The development of information technology, especially digital media, has had a significant impact on various aspects of life, including education. In the context of Christian Religious Education (PAK) learning in Indonesia, digital media plays an important role in increasing students' understanding. The use of digital media in learning allows students to access richer and more varied sources of information, making it easier for them to understand Christian religious concepts in more depth. Apart from that, digital media can also be used to develop critical thinking skills and enrich students' learning experiences. This research aims to explore the role of digital media in increasing students' understanding of Christian Religious Education learning, as well as to identify the benefits and challenges faced in its implementation in Christian schools in Indonesia. By using a qualitative approach, this research provides insight into how digital media can be used effectively to support a Christian Religious Education learning process that is more interactive and relevant to current developments.