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Rabbiatul Alawiyah; Reza Maulana Dalimunthe; Hadma Yuliani

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2025 Universitas Maritim AMNI Semarang

The rapid development of digital technology demands character education as well as ethical guidelines for interacting in social media, especially social media manners in Islamic views at Berkah Integrated MTs Palangkaraya. This study aims to assess the validity of teaching modules on adab social media in the view of Islam for class VIII students of MTs Terpadu Berkah. The research method used is Research and Development (R&D) with the ADDIE model at the analysis and design stages. Validation was carried out by four experts, namely 2 material experts, and 2 design experts. The assessment included six aspects: content suitability, alignment with the curriculum, relevance to students, language, layout and design, and learning evaluation. Data were analyzed using a Likert scale to calculate the percentage of validity. The results showed that the teaching module had an average validity of 80%, which included the valid category. This shows that the module is feasible to use in learning. However, there are some minor revisions that need to be made, such as improving visual design, images, fonts, and simplifying language, and adding learning activities that are more interactive and fun. In conclusion, this teaching module can be used as a teacher's guide in learning that helps students understand and apply social media manners in accordance with Islamic values. Additional revisions from validators are expected to increase the effectiveness of the teaching module for students

Sefti Ninis Ariska; Emawati Emawati

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Effective learning requires creative and interactive approaches to enhance students' understanding of the material. This study focuses on evaluating the use of Wordwall as a learning tool for short stories in grade 11 at SMA Islam Az-Zahrah Palembang. The main focus of learning includes the definition, characteristics, and types of short stories. Through the "Open Box" and "Random Card" features in Wordwall, students are actively engaged in answering questions presented interactively. 1  The research method involved the delivery of material, interactive quizzes, and evaluation through pre-tests and post-tests. The results showed that the use of Wordwall significantly increased students' interest, engagement, and understanding of short story material. Thus, Wordwall has proven to be an effective and innovative learning medium in improving the quality of learning in the digital age.

Tasya’ah Tasya’ah; Risyda Dzul Fadlilah; Marsanda Dwi Khanifah; Muhammad Nofan Zulfahmi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Education is the main foundation for the progress of society and individuals, Basic education is very important to build students' knowledge and skills, especially in the field of science. Conventional methods, such as the use of illustrations and textbooks, are often not interesting and interactive. Digital technology presents new opportunities in learning innovation, including by utilizing augmented reality (AR). This study aims to analyze and evaluate the use of interactive media based on augmented reality (AR) in learning the topic of animal classification based on their type of food. The method used is a literature study by reviewing various scientific sources, including journals, articles, and relevant research reports in the last five years. AR-based interactive media offers an innovative and immersive learning experience, allowing students to interact directly with virtual objects in the form of three-dimensional (3D) visualizations. The results of the study show that the use of AR can improve students' understanding of the material, increase engagement in learning, and provide a more interesting and contextual learning experience. In addition, AR media is considered effective in helping students identify animal characteristics based on eating habits, such as herbivores, carnivores, and omnivores. This study concludes that the integration of AR in science learning at the elementary school level has great potential to improve learning effectiveness.

Tasya’ah Tasya’ah; Risyda Dzul Fadlilah; Marsanda Dwi Khanifah; Muhammad Nofan Zulfahmi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Education is the main foundation for the progress of society and individuals, Basic education is very important to build students' knowledge and skills, especially in the field of science. Conventional methods, such as the use of illustrations and textbooks, are often not interesting and interactive. Digital technology presents new opportunities in learning innovation, including by utilizing augmented reality (AR). This study aims to analyze and evaluate the use of interactive media based on augmented reality (AR) in learning the topic of animal classification based on their type of food. The method used is a literature study by reviewing various scientific sources, including journals, articles, and relevant research reports in the last five years. AR-based interactive media offers an innovative and immersive learning experience, allowing students to interact directly with virtual objects in the form of three-dimensional (3D) visualizations. The results of the study show that the use of AR can improve students' understanding of the material, increase engagement in learning, and provide a more interesting and contextual learning experience. In addition, AR media is considered effective in helping students identify animal characteristics based on eating habits, such as herbivores, carnivores, and omnivores. This study concludes that the integration of AR in science learning at the elementary school level has great potential to improve learning effectiveness.

Della Khoirunnisak; Nor Lathifatur Rohmah; Febrina Eka Zunita; Muhammad Nofan Zulfahmi

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Advances in information and communication technology have had a significant impact on the world of education, especially in increasing cultural literacy in elementary schools. Cultural literacy is the ability to understand and appreciate cultural norms, values ​​and diversity, which is very important in the era of globalization. One potential technology-based learning media is Educaplay, this interactive platform provides various interesting learning features. This research aims to analyze the use of Educaplay as a cultural literacy medium through the Systematic Literature Review (SLR) method. The research results show that Educaplay is able to increase students' interest and understanding of local culture through an interactive, flexible and contextual learning approach. This media also strengthens students' digital skills and encourages attitudes of tolerance and respect for cultural diversity. These findings underline the importance of integrating technology in cultural learning to create a generation that is culturally literate and globally competitive.

Khusnul Fatonah; Ahmad Muzaki

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to optimize the use of interactive flipbooks as a literacy learning media in elementary schools. Interactive flipbook media offers an innovative approach in the learning process, combining engaging visualization, interactivity, and digital accessibility that meets the needs of 21st-century students. The method used in this research is a literature review involving the collection, analysis, and synthesis of various literature related to the use of interactive flipbooks in the context of primary education. The results indicate that interactive flipbooks can enhance reading interest, literacy skills, and student comprehension through a combination of text, images, audio, and animation. This media also allows students to learn independently and collaboratively by utilizing interactive features. In addition, interactive flipbooks have proven effective in supporting thematic and integrative learning, which is often implemented in elementary schools. This study recommends the development of curriculum-based interactive flipbooks, teacher training in their use, and the integration of this media into teaching strategies. With proper optimization, interactive flipbooks can become an innovative solution to improve the literacy quality of elementary school students.

Moh Mundzir

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

Social media has become an integral part of students’ lives and is increasingly being used as a means of interactive learning. This study aims to analyze the effectiveness of social media use in supporting students’ learning process, by highlighting the benefits, challenges, and solutions that can be applied. The research method used is a qualitative approach with case studies, in-depth interviews, and thematic analysis. The results of the study indicate that social media provides flexibility in accessing learning materials, increases academic engagement, and facilitates discussion and collaboration between students and lecturers. However, there are several challenges, such as distraction, unguaranteed validity of information, lack of structure in learning, and gaps in access to technology. To overcome these challenges, strategies are needed such as good time management, increasing digital literacy, active roles of lecturers in directing learning, and institutional support in increasing access to technology. With the implementation of the right strategy, social media can be an effective tool in supporting interactive learning, improving students’ academic quality, and encouraging educational transformation in the digital era.    

Nur Wahyuni; Eva Nur Handayani

This study aims to improve the understanding of addition concepts of numbers 1-10 in first-grade elementary school students through the use of number cube learning media. The research method used is an experimental method with a pre-test and post-test design. The research subjects were first-grade students divided into two groups: an experimental group and a control group. The experimental group was taught using number cube learning media, while the control group was taught using conventional methods. Data were collected through tests of understanding the addition concepts of numbers 1-10 before and after learning. The results showed a significant increase in the understanding of addition concepts of numbers 1-10 in the experimental group that used number cube learning media compared to the control group. The use of number cubes provides a concrete and interactive visual representation, thus helping students understand the concept of addition more effectively. This indicates that number cube learning media is effective in improving the understanding of addition concepts of numbers 1-10 in first-grade students. This study recommends the use of number cube learning media as an innovative and effective alternative learning method to improve the understanding of mathematical concepts in young children. Further research can be conducted to investigate the effectiveness of number cube learning media on other mathematical materials and at different educational levels. In addition, further research is needed on the development of more varied and interesting number cube learning media for students.

Khusnul Fatonah; Ahmad Muzaki

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to optimize the use of interactive flipbooks as a literacy learning media in elementary schools. Interactive flipbook media offers an innovative approach in the learning process, combining engaging visualization, interactivity, and digital accessibility that meets the needs of 21st-century students. The method used in this research is a literature review involving the collection, analysis, and synthesis of various literature related to the use of interactive flipbooks in the context of primary education. The results indicate that interactive flipbooks can enhance reading interest, literacy skills, and student comprehension through a combination of text, images, audio, and animation. This media also allows students to learn independently and collaboratively by utilizing interactive features. In addition, interactive flipbooks have proven effective in supporting thematic and integrative learning, which is often implemented in elementary schools. This study recommends the development of curriculum-based interactive flipbooks, teacher training in their use, and the integration of this media into teaching strategies. With proper optimization, interactive flipbooks can become an innovative solution to improve the literacy quality of elementary school students.

Elvi Raziana; Sri Yamtinah; Djono Djono

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to identify the problems faced by students in implementing learning. This study used a quantitative approach with a survey method, involving 30 students from two high schools in Yogyakarta. Data were collected through questionnaires about students' learning difficulties, interests, and needs for learning media. The results showed that 96% of the students considered chemistry as a difficult subject to understand because of the abstract nature of the material. As many as 64% of the students felt bored due to the uninteresting presentation of the material, while 72% of the students indicated the need for varied learning methods and interactive learning media to facilitate understanding. The results of the study showed that an innovation was needed to support chemistry learning activities to make learning more active and enjoyable so that it does not lead to student boredom. The developed virtual laboratory media provides flexible, safe and economical simulation of chemical experiments. This application is designed to be accessible without an internet connection using an Android device, allowing students to learn anytime and anywhere. The use of this virtual lab is expected to increase students' motivation, understanding of concepts, and learning experience.

Rima Andriani

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

Bilingual learning in the current era of globalization, especially in English, plays an important role in international communication in various fields such as development, technology, economy, and education. With globalization, the need for English language skills is increasingly felt. The introduction of foreign language education is an important step in answering the demands of the globalization era. The purpose of this study was to determine the interactive process in bilingual learning in students' language skills, creative strategies in bilingual learning in students' language skills, and productivity in bilingual learning in students' language skills at SDI Kreatif The Naff Mojoroto Kediri. This research uses a qualitative approach and descriptive research type. Data collection techniques include observation, interviews, and documentation. Data analysis techniques include data reduction, data presentation, and conclusion drawing. The results of the study explain: The interactive process at SDI Kreatif The Naff Kediri starts with using simple words and phrases to communicate in two languages. In this case, using speakers for vocabulary addition every day, the basic stage of learning alphabets, and the addition of two vocabularies from learning alphabets, as well as one word that they like for each letter of the alphabet. Creative strategies at SDI Kreatif The Naff Kediri in implementing bilingual use strategies such as labeling in each class, students doing recalling and greeting at the end of KBM, and participating in spelling bee competitions and others. The productivity of bilingual learning at SDI Kreatif The Naff Kediri is optimized by using laptop media, participating in study tours, compiling reports, and reading the results of reports in bilingual.

Muhaiminah Darajat

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This research aims to explore and analyze learning strategy innovations in shaping students as reliable educator candidates who are able to face educational challenges in the digital era. The main focus of the research is the application of technology-based learning approaches, collaboration, and creative strategies that place students not only as recipients of knowledge, but also as active subjects who construct understanding through learning experiences. This study was carried out in the Madrasah Ibtidaiyah Teacher Education Study Program (PGMI) of the Syarifuddin Lumajang Islamic Religious Institute by involving 30 students who took the learning strategy course. The research method used is a descriptive qualitative approach with data collection techniques through in-depth interviews, classroom observations, and documentation. The findings of the study show that the application of flipped classroom is able to increase student learning independence, while project-based learning strategies encourage creativity and problem-solving skills. In addition, the use of interactive technology such as online quiz applications, discussion platforms, and collaborative media strengthens learning motivation while expanding students' digital skills. Although the results showed a positive impact, there were significant obstacles, namely the limitations of technology infrastructure in the campus environment and the low digital literacy of some students. These factors hinder the optimization of innovative learning strategies. Therefore, institutional support is needed in providing technology-based infrastructure, digital literacy training, and continuous mentoring so that students can develop pedagogical competence, professionalism, and adaptive abilities in accordance with the demands of 21st century education. Overall, this study emphasizes that learning strategy innovation supported by technology, collaboration, and support of educational institutions is able to strengthen the process of forming prospective educators who are competent, competitive, and ready to face the dynamics of the world of education in the digital era.

Safira Salsabila; Sutomo Sutomo; Alil Rinenggo

Proceeding of The International Conference on Religious Education and Cross - Cultural Understanding 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

SMA Negeri 12 Semarang City has religious diversity, namely 1) Islam; 2) Christianity; and 3) Catholicism, making the school one of the targets of the National Medium-Term Development Plan 2024 to increase the index of harmony between religious communities through education. The focus and purpose of the research is to describe in detail the implementation of moderation of religious life in SMA Negeri 12 Semarang City. This research uses a qualitative approach with descriptive methods. The researcher had a role in collecting data by using observation, interview, and documentation methods. This research uses an interactive model data analysis technique which then uses source and technique triangulation for validity. The results showed that the implementation of moderation in SMA Negeri 12 Semarang City has been carried out well, this can be seen from the achievement of moderation indicators, namely 1) National Commitment of the Pancasila Student Profile Strengthening Project (P5), Pancasila Education (PP) learning, Religious learning, flag ceremony and character camp; 2) Tolerance of P5, Religious and PP learning, Healthy School Movement programme, and Child Friendly Education Unit; 3) Anti-violence of P5 and punitive measures in the form of warnings, advice, point deductions, and mediation with the result that cases that cannot be handled are expelled from school; 4) Local Cultural Accommodation of P5 and extracurricular activities in the form of traditional dance.

Denanda Yustika Sari; Maria Ulfah; Destiana Rahayu; Avni Khanafiyah; Sofi Asiyah +3 more

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

Children with intellectual disabilities have below-average intellectual abilities that can affect their cognitive and memory skills. These children require special learning strategies tailored to their needs. This study aims to review the literature on the impact of using interactive media in teaching children with intellectual disabilities, focusing on their motivation and learning outcomes. The study employs a qualitative approach using a literature review method, analyzing various sources that discuss the effectiveness of interactive media, such as visual, audio, audiovisual, and interactive tools, in enhancing motivation and understanding among children with intellectual disabilities. The findings indicate that the use of interactive learning media can make learning more concrete, engaging, and enjoyable, effectively increasing students' motivation and interest in learning. The application of interactive media, such as pictures, animations, and teaching aids, is also effective in improving cognitive skills and short-term memory, enabling children to recognize letters, numbers, and early reading skills.

Guslan Isnenshah; Faiza Amanda Chairunisa; Ananda Yhuto Wibisono Putra; Siti Robiah; Triyo Susanto

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to examine the impact of using technology-based learning media on class X Software Engineering (RPL) students at SMKN 7 Serang City. In the ever-growing digital era, technology has become an important part of education, offering various forms of learning media that are more interactive and interesting. This research uses a qualitative approach with a case study method to explore the challenges and impacts of using technology-based learning media on student learning outcomes. Data collection techniques were carried out through literature studies, interviews and direct observation. The research results show that the use of technology-based learning media can improve the quality of learning and understanding of the material by students, as well as motivate them to be more active in learning. Media such as digital tutorials, e-learning, and simulations allow students to learn independently and gain practical skills relevant to the world of work. However, there are significant challenges, such as limited technological facilities and gaps in access between students who have devices and those who do not. Therefore, efforts are needed to improve technological facilities and equalize access for all students. This research contributes to understanding the role of technology in education, especially at SMKN 7 Serang City, as well as providing recommendations for maximizing the implementation of technology-based learning media in vocational education in Indonesia.

Walib Abdullah; Adi Maladona

POTENSI : Jurnal Pengabdian Kepada Masyarakat 2024 Fakultas Ekonomi dan Bisnis UNDARIS

The training and mentoring program for Canva-based learning media development aims to enhance teachers' competencies in creating creative, interactive, and technology-adaptive learning media. This program is designed to equip participants with fundamental knowledge of visual design and technical skills in utilizing Canva as a user-friendly and flexible design platform. The program's methods include theoretical training sessions, hands-on practice, and intensive mentoring to ensure participants can produce learning media relevant to students' needs. The outcomes of this training indicate that participants can effectively utilize Canva's features to create various types of learning media, such as presentations, infographics, posters, and videos. Canva-based learning media has been proven to increase the appeal of learning materials, boost student motivation, and enhance the overall teaching and learning process.In conclusion, this training successfully improved teachers' ability to design innovative, technology-based learning media, which is expected to contribute to the overall improvement of education quality.

Puguh Jayadi; Fitra Pinandhita; Juwari Juwari

POTENSI : Jurnal Pengabdian Kepada Masyarakat 2024 Fakultas Ekonomi dan Bisnis UNDARIS

The rapid advancement of technology in the digital era has emphasized the need for optimizing learning processes through digital media, particularly in elementary education. Despite the proven benefits of digital tools in enhancing student engagement and comprehension, many educators, including those at SDIT AUM, face challenges due to limited understanding and skills in utilizing such technologies. Specific issues include low proficiency in using digital platforms, minimal creativity in designing interactive learning materials, and inadequate adoption of Artificial Intelligence (AI)-based tools. Previous studies have highlighted the effectiveness of practical training programs in improving teachers' competencies in using digital media, emphasizing the importance of integrating theoretical knowledge, hands-on practice, and continuous evaluation. This community engagement program addressed these challenges through a structured approach, including training on digital platforms like Canva, Gamma, and Zoom, combined with direct practice and interactive discussions. The results revealed significant improvements, with educators demonstrating increased understanding of digital media (from 45% to 85%), enhanced skills in creating interactive materials (from 40% to 80%), and greater motivation to adopt AI-based tools (from 50% to 90%). These findings affirm the effectiveness of the program in empowering teachers to create innovative and engaging learning experiences, with the potential to serve as a replicable model for other schools striving to bridge the gap between traditional teaching methods and digital transformation.

Juan Pablo Sihombing; Ordekoria Saragih

Jurnal Pendidikan Agama dan Teologi 2024 International Forum of Researchers and Lecturers

The development of information technology, especially digital media, has had a significant impact on various aspects of life, including education. In the context of Christian Religious Education (PAK) learning in Indonesia, digital media plays an important role in increasing students' understanding. The use of digital media in learning allows students to access richer and more varied sources of information, making it easier for them to understand Christian religious concepts in more depth. Apart from that, digital media can also be used to develop critical thinking skills and enrich students' learning experiences. This research aims to explore the role of digital media in increasing students' understanding of Christian Religious Education learning, as well as to identify the benefits and challenges faced in its implementation in Christian schools in Indonesia. By using a qualitative approach, this research provides insight into how digital media can be used effectively to support a Christian Religious Education learning process that is more interactive and relevant to current developments.

permatasari, Ajeng; Zifanka Rizky, Chairunnisah; Marcellia, Lyra; Husnah, Ghurotul; Qonitah +7 more

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

This research report aims to describe the use of snakes and ladders learning media to increase the motivation to learn numeracy in grade two of SD Muhammadiyah 12. numeracy skills are the ability to understand and use numbers, patterns, numbers, in solving math problems in everyday life. The method used in this research is descriptive leatherative with data collection observation, interviews, documentation. The results of this study indicate that snakes and ladders learning media are able to create a fun and interactive learning atmosphere, students become more understanding of the material, thus increasing student learning motivation. Students become active and enthusiastic in solving numeracy problems. Therefore, snakes and ladders learning media has great potential to be an alternative learning media that is effective in increasing the numeracy learning motivation of second grade students.

Luluk Kusfiah Nurvania

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

Rapid technological developments require technology integration in learning. Developing science and technology from an early age is one of the best approaches in the context of education in the era of globalization. Informatics subjects have been implemented in the Indonesian curriculum to ensure students' ability to use technology. Interactive learning media plays an important role in strengthening students' understanding of complex concepts. Conventional learning paradigms can be changed to be more interesting, collaborative, and relevant if used in education. One interesting learning media is Wordwall, an application that offers various game features to increase students' interest and motivation to learn. In the context of informatics learning in junior high schools, the use of Wordwall can be an effective alternative to help students remember the components of a computer system. In order to support the use of Wordwall in learning, a literature study was conducted to understand more deeply about the use of this application and the factors that influence it. This study applies the literature study method by collecting and analyzing several related references in the last 5-10 years to present relevant and up-to-date information. By evaluating the results of previous studies, we can conclude that the use of Wordwall in education promises significant progress in student learning outcomes and motivation.