Publication Search

72,230 articles from 663 journals · 2,111 citations tracked

Showing 601-620 of 1,132

Analytics

Monica Gabriela Nainggolan; Naeklan Simbolon; Apiek Gandamana

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This study aims to develop Nearpod learning media with a valid, practical, and effective Problem-Based Learning model for the subject of Science, especially on the material of changing the form of energy for fourth grade students of Elementary School. This research is motivated by problems found through initial observations and interviews. The method used is research and development (R&D) with the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The subjects of this study involved class teachers and fourth grade students of SDS Pelangi, while the object of the study focused on Nearpod learning media in Science learning on the material of changing the form of energy. Data collection techniques include interviews, tests, and questionnaires, with instruments in the form of teacher interview sheets, material validation questionnaires, media validation questionnaires, education practitioner questionnaires, and pretest and posttest questions. The results of the study showed that validation by material experts obtained an average percentage of 90% with the category "very feasible", while validation by media design experts obtained an average percentage of 97% with the category "very practical". Media effectiveness testing showed an increase in students' average scores from 54.73 ("quite practical" category) to 83.15 ("very practical" category) after using Nearpod media.

Ajeng Ayu Pramesti; Marinda Sari Sofiyana; Eva Nurul Malahayati

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This study aims to develop an inquiry-based e-module as a teaching material for ecosystem topics for tenth-grade high school students. The e-module is designed to enhance student engagement in learning and foster critical thinking skills. The research method employed is Research and Development (R&D) using Sugiyono’s development model. Validation was conducted by subject matter experts, language experts, and media experts, yielding results of 86%, 93.33%, and 94.54%, respectively, all categorized as highly feasible. Practicality tests by teachers resulted in a score of 93.75%, while student practicality surveys reached 95.4%, indicating that the e-module is highly suitable for learning. The critical thinking skills test showed an overall student score average of 77.25%, classified as high. This e-module offers several advantages, including ease of access, an engaging design, and interactive content incorporating text, images, videos, and exercises. However, challenges in its implementation include limited technological access in some schools. Overall, the inquiry-based e-module is considered effective and ready for use as an alternative teaching material for ecosystem learning in high schools.

Husnul Khotimah; Ainur Rofiq Sofa

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This study aims to analyze the implementation of short text analysis strategies in Maharah Qira’ah to enhance Arabic language comprehension at Madrasah Aliyah Al-Masduqiyah Patokan Kraksaan. Maharah Qira’ah, as one of the core skills in Arabic language learning, requires a deep understanding of language structures and text meanings. Therefore, short text analysis strategies are applied as a method to strengthen students’ understanding of vocabulary, grammar, and contextual meaning in Arabic texts. This research employs a descriptive qualitative approach with data collection techniques, including observation, interviews, and documentation. The findings indicate that using short texts in Maharah Qira’ah instruction has a positive impact on students' comprehension, particularly in word meaning interpretation, sentence structure understanding, and critical thinking skills. However, the study also identifies several challenges, such as students' limited vocabulary, text difficulty levels, and insufficient teaching resources. By understanding the benefits and challenges, this strategy can be further developed through more innovative approaches, such as digital media utilization and the integration of contextual learning methods in Arabic language instruction. This study is expected to contribute to the development of Arabic language teaching methods at the Madrasah Aliyah level.  

Ajeng Margareta Sari; Dewi Rosita; Eko Subastian

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2025 STIKes Ibnu Sina Ajibarang

This research is based on the fact that the ICT learning process still uses conventional methods and a lack of interesting learning media, resulting in students having difficulty understanding the material presented by the teacher. The aim of this research is to develop and test the feasibility of learning media using Lumio By Smart in ICT subjects for class VII students at SMP Negeri 37 Samarinda. The type of research used is development research with the ADDIE development model. Data collection techniques used observation, interview and questionnaire methods. The data analysis techniques used are qualitative analysis and quantitative analysis. The research subjects involved were 3 media experts, 1 material expert and 26 students. The results of the research showed that learning media products using Lumio By Smart were declared very suitable for use, as evidenced by the feasibility test of learning media by material experts, an average score of 4.23 was obtained in the Very Appropriate category, by media experts an average score of 12 was obtained. 82 in the Very Appropriate category, according to student assessment an average score of 116.30 was obtained in the Very Appropriate category, and the assessment from all validators obtained an average score of 39.97 in the Very Appropriate category

Faiga Olifia Dg. Mangawe; Masrid Pikoli; Erni Mohamad; Lukman A.R. Laliyo; Erga Kurniawati

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research focuses on the development of contextual-based interactive learning media to improve mastery of reaction rate concepts and develop the character of high school students in remote areas. This learning media was developed to provide learning experiences that are relevant to everyday life, therefore the concepts of reaction rate are simpler to understand and apply in students. In addition, this contextual approach also aims to encourage character development, such as responsibility, discipline, creativity, curiosity, and communicativeness during the learning process. A literature review was conducted to gather articles relevant to this topic, with a published time frame of 2018 - 2025. The review shows that this media significantly helps students in understanding the concept of learning material, critical thinking, as well as strengthening positive character aspects that support learning success. This research concludes that contextual-based interactive learning can be an efficient option in the science learning process in high school.

Heni Kesumayani; Rita Rita

Journal of Management and Social Sciences (JIMAS) 2025 Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

Remote work has expanded rapidly in Indonesia and created new challenges for sustaining employee performance in digitally mediated work settings. This study examines the role of employee engagement in mediating the effects of compensation and career development on the performance of remote workers. A quantitative approach was employed using survey data from 200 Indonesian remote workers, and the relationships among variables were analyzed through Partial Least Squares Structural Equation Modeling. The results show that compensation and career development both have significant positive effects on employee engagement, while employee engagement has a strong positive effect on employee performance. The direct effect of compensation on performance is not significant, indicating that its influence operates mainly through engagement. In contrast, career development affects performance both directly and indirectly through engagement. These findings indicate that employee engagement is a key mechanism linking organizational support to remote employee performance. The study implies that organizations should not rely solely on financial rewards, but also provide clear career pathways, continuous learning opportunities, regular feedback, and meaningful recognition to strengthen engagement and improve performance in remote work environments.

Yuni Wulandari; Ribut Prastiwi Sriwijayanti; Shofia Hattarina; Didit Yulian Kasdriyanto

International Journal of Educational Research 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Class II A teachers rarely utilize learning media in the classroom, relying primarily on textbooks. As a result, students often feel bored and disengaged, making the learning process less interactive and ineffective. This research aims to develop a smart board learning media, assess its validity, and evaluate its effectiveness in teaching subject matter, predicates, objects, and information. This study follows a research and development (R&D) approach using the ADDIE model, which consists of five stages: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The research was conducted in Class II A at SDN Sukabumi 2, Probolinggo City. Data collection was carried out through questionnaires distributed to material/content expert validators, media experts, teachers, and students. The results of the product trial indicate that the smart board media received a validity score of 94% from material/content experts and 91% from media experts. These scores fall within the 90–100% range, categorizing the media as highly valid. Field trials further demonstrated its effectiveness, with Class II A teachers rating it at 93% (very effective) and students at 87% (effective). In conclusion, the smart board media serves as an effective teaching aid, enhancing the learning experience for Class II A students at SDN Sukabumi 2. Future research could expand the development of smart board media for broader subject areas, ensuring greater engagement and motivation in the classroom.

Batdratun Napis; Muliani Muliani; Fajrul Wahdi Ginting; Nanda Novita; Widya Widya

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

Learner Worksheet (LKPD) is one type of teaching media that is used as a guide for students to make it easier for students to understand the subject matter being studied. The learning process at MAN 3 Aceh Timur currently still uses a conventional model and teachers have not conducted learning using interactive teaching media such as LKPD. This study aims to determine the feasibility, response and improvement of concept understanding by developing and applying LKPD in the learning process. This development research method refers to Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, evaluation), the research subject is class X MIA with 14 students as the experimental class and class X IIK with 14 students as the control class and the object of research located at MAN 3 Aceh Timur. The results obtained: 1) the results of the validation of media experts with the category “very feasible” while the results of the validation of material experts with the category “very feasible”, 2) The results of teacher responses in the “very practical” category and the results of student responses in the “very practical” category, 3) N-Gain test conducted in class X MIA (experimental) obtained a result of 0.60 with a percentage of 60% in the “medium” category. The results of this study indicate that the discovery learning-based LKPD learning media developed is feasible to use and can improve students' concept understanding.

Muthia Arini Hasibuan; Nurdiana Siregar; Rora Rizky Wandini

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to find out how to develop animated video learning media to improve the mathematical problem solving abilities of class VI students. This research is based on several problems, namely students who do not understand the discussion of learning material because mathematics is considered boring and it is difficult to memorize formulas. This made students unable to solve problems in the learning process. This research used research method and development using 4D research model. The sample of this research consisted of 25 students, with the first step not using animated videos and the second step using animated videos. The research instruments used in this research were tests (essays) and questionnaires. The research results showed that the feasibility level was 92% in the "very valid" category, the practicality level was 92% in the "very practical" category, and the effectiveness level was 88.52% in the "effective" category. These results can also be seen from the pretest with an average value of 34 and posttest with an average value of 92, so the average N-Gain Score was 88.52%. So, it can be concluded that the development of animated video learning media can improve the Mathematical problem solving abilities of 6th Grade of Elementary School students.

Khaeriyah Anwar; Kana Hidayati

International Journal of Mathematics and Science Education 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to (1) describe the characteristics of e-LKPD based on realistic mathematics education on system of linear equations with three variables oriented towards critical thinking skills and self-efficacy of vocational school students, (2) describe the feasibility of e-LKPD based on realistic mathematics education on system of linear equations with three variables oriented towards critical thinking skills and self-efficacy of vocational school students in terms of validity,  practicality and effectiveness. This type of research is research and development (Research and Development) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were 34 students of class X TKP SMKN 2 Tarakan. In this research, One Group Pretest - Posttest Design was used. The research instruments used were validation sheets, practicality assessment sheets by teachers and students, learning implementation observation sheets, critical thinking ability tests and self-efficacy questionnaires. The results of the research show: (1) the e-LKPD developed contains characteristics found in the RME approach to the material of on system of linear equations with three variables oriented towards critical thinking skills and self-efficacy. The characteristics contained in RME-based e-LKPD include integrated learning, use of context, mathematization and construction processes and interactivity. (2) the RME-based e-LKPD developed meets the criteria for feasibility in terms of validity aspects with a percentage of feasibility according to material experts of 93.4% and media experts of 98.9% with the validation result criteria being very feasible; practicality with a very practical category based on the results of student and teacher responses; effectiveness based on critical thinking skills with classical completeness of students reaching 82.4%, the results of the T-test paired samples-test with a significance level of 5% obtained that there was an influence on students' critical thinking skills after treatment using RME-based e-LKPD, the N-Gain result was 0.73 with a high category, and the effectiveness of e-LKPD on self-efficacy with an increase in each self-efficacy indicator,  the N-Gain result was 0.3 in the moderate category, and the results of the Wilcoxon test on self-efficacy data with a significance level of 5%, it was obtained that there was an influence on students' self-efficacy after treatment using RME-based e-LKPD.

Titin Supriatin; Ruswati Ruswati; Nurkhalifah Khumaeroh; Padya Azzahra Putri; Ilham Fauzaturrokhmani +2 more

Compromise Journal : Community Proffesional Service Journal 2025 LPPM STIKES KESETIAKAWANAN SOSIAL INDONESIA

Healthy food is food that when we consume it will be able to meet nutritional needs in accordance with health standards to increase intelligence and rich healthy life (Dilla Ratih et al., 2022). Fulfillment of nutrition for early childhood is also one of the things that is important for child development. The purpose of this journal article is to analyze the effectiveness of the play therapy approach in increasing early childhood understanding of healthy food at Wadi Fatimah Kindergarten. The method used is participatory education-based socialization, which involves visual media, educational games, and hands-on demonstrations to increase children's involvement in learning. Evaluation results showed a significant increase in children's understanding of healthy food after participating in this activity. Children who previously lacked understanding of the difference between healthy and unhealthy foods began to be able to identify nutritious foods well. Educational games such as “Teman Sehat (Guess Healthy Food)” proved to be effective in attracting children's attention and improving their memory of healthy food concepts. However, there are challenges in consistently implementing healthy eating habits, especially due to influences from outside the school environment. Therefore, active involvement from parents and teachers is needed to maintain healthy eating habits in daily life.

Rafi Ahmad Faqih; Nadhifa Fasha Fauziyyah

Jurnal Miftahul Ilmi: Jurnal Pendidikan Agama Islam 2025 STIKes Ibnu Sina Ajibarang

One of the main problems in learning today is the low absorption of students because the quality of the learning process has not been able to create a quality learning process. In this case the teacher uses the CTL learning model. The purpose of this study is intended to reveal more deeply related to the implementation of the contextual teaching and learning (CTL) learning model in improving the quality of PAI learning at SMP Muhammadiyah 9 Kota Bandung , with a research fokus. (1) Planning of the Contextual Teaching and Learning (CTL) model in improving the quality of PAI learning at SMP Muhammadiyah 9 Kota Bandung, (2) The quality of PAI learning as the output of the implementation of the Contextual Teaching and Learning (CTL) model at SMP Muhammadiyah 9 Kota Bandung. This research uses a qualitative approach, the type of case study research. Data was collected by means of interviews, observation and documentation. Data analysis was carried out through data reduction, data presentation and conclusion drawing. The research results show that: (1) Planning of the Contextual Teaching and Learning (CTL) Model, there are three stages; first, introduction: KD suitability with methods, materials and models, choosing learning media and learning resources. second, implementation: the student center learning process through the stages of constructivism, inquiry, questening, learning community, modeling, reflection, authentic assessment. third, the teacher evaluates the students through authentic assessment. (2) The quality of PAI learning as the output of the implementation of the Contextual Teaching and Learning (CTL) model at SMP Muhammadiyah 9 Kota Bandung. First, teacher learning behavior (building students' positive attitudes towards learning). Second, the behavior and impact of student learning (able and willing to expand knowledge of skills and fortify their attitudes). Third, the learning climate (a climate that is conducive to the development and improvement of curious learning activities). Fourth, learning materials (there is an adjustment between the breadth and depth of the material and the time available). Fifth, learning media (able to improve student learning experience).

Widayati, Widayati; Mega Mardarisa

Jurnal Pendidikan, Bahasa dan Budaya 2025 Pusat Riset dan Inovasi Nasional

Many students have difficulty in learning mathematical concepts, especially in the material of curved-sided spatial figures, in addition, knowledge of regional culture is still lacking. This is due to the limited use of teaching materials in learning which has an impact on students' interest in learning. The purpose of this study is to develop teaching materials in the form of e-modules with an ethnomathematics approach to curved-sided spatial figures that are suitable for use, as an alternative to other teaching materials that can be used in learning. The type of research method used is the Research and Development (R&D) method with a 4D development model (Define, Design, Develop, Disseminate). The subjects of this study were grade IX students at SMPN 2 Kaledupa. The instruments used to measure the validity and practicality of the teaching materials developed were in the form of a validation questionnaire from material experts and media experts and a student response questionnaire. The data obtained from measuring validity and practicality were then processed using quantitative and qualitative descriptive analysis. The results of the research on the development of teaching materials with an ethnomathematics approach show that the developed learning e-module is declared feasible to use based on the assessment results of the material expert and media expert validators. The average score percentage obtained from the material expert validator is 89.06% with very valid criteria. While the average score percentage from the media expert validator is 86.45% with very valid criteria. In addition, the learning e-module with an ethnomathematics approach is also declared practical to use based on the results of the student response assessment. The average percentage of the overall student response assessment score is 89.93% with very practical criteria.

Melly Egidia

Jurnal Pendidikan, Bahasa dan Budaya 2025 Pusat Riset dan Inovasi Nasional

This study aims to determine the procedure for the development, form, and feasibility of news text teaching materials for grade VII students. This research uses a research and development (R&D) method with a model developed by Borg and Garl that has been modified by Sugiyono and designed according to the needs and limitations of this research. The stages carried out in this research process are a) potential and problem analysis, b) data collection, c) product design, d) design validation, and e) design revision. Product assessments are carried out by two experts, namely material experts and media experts. The results of the study show that (1) The teaching material of news texts for grade VII students is developed in the form of a book with learning outcomes, namely the ability to write ideas, thoughts, views, directions, or written messages for various purposes logically, critically, and creatively. (2) The results of the validation of material experts show that with an average score of 84% with the criteria of "very good". Furthermore, the results of the validation of media experts with an average score of 95.38% with the criteria of "very good". Therefore, from the results of the research that has been carried out, it can be concluded that the teaching materials developed are valid with a status that is suitable for use with very good criteria and can be used as teaching materials to support learning in the news texts of grade VII students.

Wildan Mubahzah; Maya Rayungsari; Keto Susanto

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The mathematics learning process at high school level often faces challenges in terms of difficulties in understanding concepts. Conventional learning media is not interesting and interactive enough so it is less effective in understanding the material. This research aims to produce learning media using PowerPoint on the subject of statistics for class X. The development model used is the R&D model with the ADDIE development pattern, which consists of five stages: analysis, design, development, implementation and evaluation. The data collection technique used was a questionnaire. Data collection instrument that will obtain quantitative and qualitative data. Qualitative data was obtained from suggestions and input, while quantitative data was obtained from questionnaire calculations. The data analysis technique used is validation data analysis and learning media practicality data. The results of research validation analysis by three validators, namely media experts, material experts and learning experts using a Likert scale, show that the average validation of learning media is in the very feasible category. Apart from that, the results of the analysis of student response questionnaires, which involved thirty-two students, showed that the learning media obtained an average that fell into the very practical category. The conclusion of this research is that the interactive PowerPoint learning media on the subject of statistics, the material focusing on single data, has been tested and proven to be very feasible and very practical.”

Siti Hanan; Doto Doto; Lucky Setiawan

Jurnal Hasil Kegiatan Bersama Masyarakat 2025 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Introduction to measuring tools is an important step in early childhood learning to help them understand basic measurement concepts such as length, weight and volume. Prescholl dan kindergarten at Nurul Ma'arif, this activity is designed with a creative and fun approach, so as to increase children's interest in learning. Through the use of simple measuring tools such as rulers, scales and measuring cups, children not only learn to recognize concrete sizes, but also develop cognitive, motor and logical skills. The implementation of this learning supports the achievement of holistic early childhood education goals, namely forming an intelligent, critical and innovative generation from an early age. The research used the classroom action research (PTK) method which consisted of two cycles, involving 5 children aged 4–5 years as subjects. Data was collected through observation, interviews and documentation, then analyzed descriptively qualitatively. The results of the research show that a play and experimental approach with simple measuring tools, such as rulers, stopwatches and weight scales, and clocks can increase children's understanding of the concept of measurement. Children become more active and enthusiastic in learning, with an increase in their ability to recognize length, determine body weight, recognize time and running speed. This research concludes that play and experimental approaches are effective for introducing measurement concepts to young children, as well as supporting the development of their fine motor and cognitive skills.

Sulfan Sulfan; Sri Andayani

International Journal of Studies in International Education 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

The purpose of this study is (1) to describe the characteristics of a good mobile learning application to improve computational thinking and learning independence of high school students. (2) to produce a mobile learning application that is oriented towards computational thinking skills and student learning independence with good quality. The quality of the development results is determined based on Nieveen's criteria, namely valid, practical, and effective. This study is a research and development (R&D) that uses the Borg & Gall development model with 8 development steps, namely preliminary study, planning, initial product development, small group trials, main product revision, limited scale trials, operational product revisions and large-scale trials. The subjects in this study were 36 students from one class at SMA Negeri 1 Gamping, Sleman Regency. The instrument used to measure the validity of the mobile learning application is the expert validation sheet. The instrument to measure the practicality of the mobile learning application is the student response questionnaire. The instrument to measure the effectiveness of the application is the computational thinking test and the student learning independence questionnaire. Validity and practicality data analysis was conducted by converting quantitative data into qualitative form in the form of four standard scale values, while effectiveness data analysis based on test and questionnaire results was conducted using paired sample t-test. The results of the study showed that (1) Mobile learning applications have the characteristics of being easy to apply, flexible to time, lightweight and easy to carry anywhere and also implementing each computational thinking indicator in each stage of the material. (2) The results of expert validation showed that the developed mobile learning application met the valid criteria as seen by the Aiken's validity test score for media experts of 0.83 and 0.68 for material experts. The practicality of the mobile learning application is included in the very good category as seen from the average results with an average percentage of student responses of 87.17%. The effectiveness of the computational thinking test obtained a t-value of 47.22 greater than t (35,0.05) with a score of 1.69, the effectiveness of the learning independence test based on the t test obtained a t-value of 4.85 greater than t (35,0.05) with a score of 1.69. Based on the results obtained, it can be concluded that the developed mobile learning application meets the criteria of validity, practicality and effectiveness.

Novia Ramadhani; Salminawati , Salminawati; Andina Halimsyah Rambe

Jurnal Bintang Pendidikan Indonesia 2025 Pusat Riset dan Inovasi Nasional

The research that has been carried out is entitled "Development of Character-Based Reading Books to Improve Reading Ability". The development of reading books as a medium to support learning has a wide relationship between writing, pictures, and others. This character-based reading book contains a brief text narrative that is connected to colored pictures and vocabulary that can be conveyed through illustrations and text. This research is a type of RND research using the ADDIE model. This research model is the ADDIE development model, namely (1) Analyze (2) Design (3) Develop (4) Implement (5) Evaluate. The results of the study show that (1) character-based reading books to improve the reading ability developed, data were obtained from media expert validators with a percentage of 80% in the valid category, material expert validators with a percentage of 80% in the valid category and linguist validators with a percentage of 80% in the valid category, (2) The results of the student response questionnaire obtained data on the percentage of responses from students of the limited test in grade III of SD Muhammadiyah 18 Medan,  with a percentage of 88% in the very practical category and a large group test of 91.4. Thus, the illustrated storybook developed is practical (3) The effectiveness of the reading book is seen from the test results and data obtained from the results of the field test in grade III of SD Muhammadiyah 18 Medan, with an average percentage of N Gain students of 84% in the Effective.

Vembri Aulia Rahmi; Ifahda Pratama Hapsari; Hadi Ismanto; Beni Dwi Komara

FUNDAMENTUM : Jurnal Pengabdian Multidisiplin 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This community service is intended to introduce marketing and entrepreneurship values in the form of mentoring to female students in vocational schools which are expected to foster creativity and create positive attitudes in life. Community service methods include: socialization and lectures. Marketing training teaches students how to carry out marketing activities. Meanwhile, understanding entrepreneurship teaches students to interpret the business process and changing the value of an object or material into benefits. Socialization by introducing methods, tools for marketing. The development of the digital world provides opportunities to take advantage of available opportunities by using digital devices. Female students' understanding of marketing values in the digital era supports teaching and learning activities and students become responsive to environmental changes and are able to utilize digital devices for useful information. Entrepreneurial values teach students to do innovative things. Apart from technological developments in implementing marketing values and entrepreneurial practices, through lectures on how to wisely use digital media. Guidance to students regarding positive activities, such as product marketing and creativity upholds an entrepreneurial culture in schools.

Dewi Indriany; Karimatus Saidah; Muhamad Basori

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2025 Pusat Riset dan Inovasi Nasional

This study is based on the results of observations made at SDN Lirboyo 1 Kediri City, teachers in delivering material, especially the Solar System, only use the lecture method and student books. Many students have difficulty in explaining and mentioning the constituent members of the Solar System. student difficulties are seen when students are asked questions only silent, and the value at the end of learning is far from the Minimum Completeness Criteria (KKM). The formulation of the problem developed is how the process, practical validity and effectiveness of pop up book media on solar system material for grade VI elementary school students in its use as media during learning. This research uses the Research and Development (R&D) research method with the ADDIE model (Analyze, Design, Develop, Implementation, and Evaluation). The subjects of this study were teachers and students of grade VI SDN Lirboyo 1 Kediri City. There are two instruments used in this study, namely using questionnaires and tests. Questionnaires are used to determine the validity and practicality of pop up book media, while tests are used to determine the effectiveness of pop up book media. The results of the pop up book media development research are as follows: (1) The results of the pop-up book media validity trial were carried out by media experts and material experts and received a percentage of 90% very valid or can be used without revision. (2) The results of the pop-up book media practicality trial in the limited trial were carried out by teachers by 92% and from students by 95%, then the results of the pop-up book media practicality in the broad trial were carried out by students by 93.5%. The percentage of scores from teachers and student responses is in the range of 81.00% - 100.00% which can be categorised as very interesting/valid. (3) The results of the effectiveness of pop-up book media obtained from the results of pretest and post test scores and getting a percentage of 81.65% are in the vulnerable range of 81.00% - 100.00% declared very effective can be used without improvement.