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Arfian Suryasuciramdhan; Della Meira; Elok Kemala Motik; Deswita Fitrianti

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Film is a part of mass media communication is audio-visual and aims to convey a certain social or moral message to the audience. The method used in this study is a descriptive qualitative method using literature. The Film” KIBLAT " released its poster on March 21, 2024. The Poster became controversial because it was considered to contain content that was not in accordance with Islamic law. MUI considered that the film was not in accordance with Islamic law and had the potential to mislead the people. The Indonesian Ulema Council issued a letter of Appeal Number 01/MUI/II/2024 dated March 23, 2023 prohibiting the screening of the film “KIBLAT” is also not allowed.

Aisha Salwa Putri Rahmani; Cica Monica; Keyza Salma Salsabila; Siti Hamidah

Jurnal Insan Pendidikan dan Sosial Humaniora 2024 International Forum of Researchers and Lecturers

Children with visual and hearing impairments experience barriers to communication, and tactile cueing systems present a more effective communication solution for people with multiple sensory disabilities. Researchers used the literature study research method and found references related to the title which were then reviewed as a whole. Tactile sign systems combine sign language and hand touch. As a communication method, tactile sign systems have their own advantages and challenges.

Andika Fadli Nasution; Arif Syafi’i; Fatih Ichtisam; Nabillah Miftahul Jannah; Nurdini Lady Taminta Br Purba +1 more

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Literacy quality is an important aspect in developing students' abilities, especially in the current digital era. This research aims to explore the use of the online media Instagram in improving the literacy quality of students of the Islamic Communication and Broadcasting Study Program (KPI) A, North Sumatra State Islamic University (UINSU) in semester 6. The research method used is qualitative with a case study approach. Data was collected through in-depth interviews and observations of participants who actively use Instagram in their academic activities. Research findings show that creative and targeted use of Instagram can improve the literacy quality of KPI A UINSU students. Through the available visual and text features, students can expand their knowledge about current issues in the field of Islamic communication and broadcasting, as well as improve their reading, writing and critical thinking skills. Apart from that, collaboration between students and lecturers via Instagram also opens up space for in-depth discussion and reflection, increasing understanding and appreciation of lecture material. The implication of this research is the importance of integrating social media in learning strategies to facilitate the holistic development of student literacy in higher education.

Farah ‘Izzati Najlaa’; Fathimah Ghaida Nafisa; Nur Afifah April Yani; Siti Hamidah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Language is an important skill that must be learned to be able to do daily activities and adapt to the environment. Visually impaired children are not exempt from this problem, considering that technology in this century is essential and everywhere due to its convenience to use and the usage of technology that simplifies activities. Activities that are being done include learning. It is important for individuals who will later interact and teach children who have visual impairments, to keep up with news about the effectiveness of learning, one of which is knowing the role of technology in language learning for visually impaired children. This article is made using the systematic literature review research method to find out the role of technology in language learning for visually impaired children, what technology can be used for language learning for visually impaired children, and its effectiveness in learning. The technology that has the ability to read PDF text, convert sounds in various languages, convert visual information into audio, and learn through audio greatly facilitates the learning of blind children, whether it is language learning or learning in general. Technology that facilitates blind learning has a good effect in general on the visually impaired children, such as the building of self-confidence for the visually impaired children due to the increased ability of the visually impaired children to learn to identify their environment, the ability to be independent, less dependence on others, and increased communication skills due to language learning that becomes more accessible.

Farah ‘Izzati Najlaa’; Fathimah Ghaida Nafisa; Nur Afifah April Yani; Siti Hamidah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Language is an important skill that must be learned to be able to do daily activities and adapt to the environment. Visually impaired children are not exempt from this problem, considering that technology in this century is essential and everywhere due to its convenience to use and the usage of technology that simplifies activities. Activities that are being done include learning. It is important for individuals who will later interact and teach children who have visual impairments, to keep up with news about the effectiveness of learning, one of which is knowing the role of technology in language learning for visually impaired children. This article is made using the systematic literature review research method to find out the role of technology in language learning for visually impaired children, what technology can be used for language learning for visually impaired children, and its effectiveness in learning. The technology that has the ability to read PDF text, convert sounds in various languages, convert visual information into audio, and learn through audio greatly facilitates the learning of blind children, whether it is language learning or learning in general. Technology that facilitates blind learning has a good effect in general on the visually impaired children, such as the building of self-confidence for the visually impaired children due to the increased ability of the visually impaired children to learn to identify their environment, the ability to be independent, less dependence on others, and increased communication skills due to language learning that becomes more accessible.

Bagus hari nugroho; Putri indah lestari

International Journal of Mathematics and Science Education 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to analyze communication patterns in mathematics learning for blind students. This research was conducted by utilizing observation techniques on interactions between blind students and teachers in the context of mathematics learning. Data was collected through direct observation and analyzed qualitatively to identify dominant communication patterns. The research results show that communication patterns in mathematics learning for blind students have their own characteristics, which include the use of various verbal and non-verbal methods. This study provides valuable insights for the development of more inclusive learning strategies for students with visual impairments in the context of mathematics education.

Andika Panji Hermawan; Leni Susanti; Emi Sita Eriana; Ghema Nusa Persada

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The absence of an application to assist in the scheduling of the Communication and Informatics department's duties at TVRI has resulted in ineffective schedule distribution, causing a TVRI staff member to receive two coverage schedules simultaneously, while others may not receive any schedule at all. The purpose of this final report is to create an Application for Coverage, Announcers, and Editorial Schedules at TVRI using the PHP programming language with the Laravel framework and MYSQL database, and designing its interface using Bootstrap. The issue faced by TVRI's Communication and Informatics Department (Diskominfo) is the operational data processing of broadcasting schedules using Microsoft Excel, which poses several challenges including insufficient data security, unorganized data storage making it difficult to search, and the risk of losing previously saved data, thereby slowing down TVRI's reporting process. This application comprises three User levels: admin, User, and TVRI head. The research adopts the Prototype development method to create the Coverage, Announcers, and Editorial Schedule Application at TVRI. Through the Prototype, the development team can quickly visualize the application's design and functionality, gather early User feedback, and address potential issues or design improvements before full implementation. The research outcome, in the form of the application, provides a concrete solution to the challenges of scheduling effectiveness at TVRI, enhancing efficiency, addressing data security concerns, ensuring organized data storage, and improving workflow speed.

Irham Setiawan; Dani Manesah

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Film is a mass communication medium that is very popular with the public. Interesting techniques are needed to increase the appeal of a film. One of the deep focus techniques in the film "Sang Prawira" by Ponti Gea is the deep focus technique. In the film "The Prawira" by Ponti Gea, there are several scenes where all the objects in the frame remain sharp and clear, whether they are close to the camera or far away. These scenes made researchers interested in examining the film "The Prawira" by Ponti gea. The research method used is a descriptive qualitative method. The research results show that the deep focus camera focusing technique is quite rarely used. Based on this research, it can be concluded that the film "Sang Prawira" by Ponti Gea uses the deep focus technique when you want to focus the audience's view on an object..

Wibi Ardi Alvianto; Juni Amanullah; Lukman Santoso

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The social media platform TikTok has grown rapidly as one of the main platforms for creative expression and information exchange. This article discusses the use of video editing tools provided by TikTok in creating interesting learning materials for students. We analyze TikTok's creative features including visual effects, music, and quick edits, and illustrate how to apply them to learning. This research involves a qualitative approach through case studies, focusing on the teacher's experience in creating learning materials with the TikTok video editing tool. The findings show that this approach can motivate students by providing visual content that matches the preferences of the younger generation. Students' positive response to this approach indicates increased engagement and interest in learning. However, challenges in utilizing TikTok's video editing tools are also acknowledged. Integrating creativity with substantial content and ensuring the integrity of education is maintained are some of the aspects that must be considered. Ethical and privacy implications are also discussed in the context of the use of social media platforms in education. In conclusion, TikTok's video editing tools offer exciting potential for creating impactful learning materials. With a thoughtful approach, educators can design content that fits current visual trends and communication styles, while maintaining the required educational quality.

Yudi Wibowo; Arif Yulianto; Ahmad Khoirul Anwar; Henny Tri Hastuti Hasana

Proceeding of the International Conference on Electrical Engineering and Informatics 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Karanggede Sismamedika Hospital carried out a brand identity redesign in 2021. Along with this brand identity redesign, renovations were also carried out on the building and its interior layout. This has implications for the emergence of new problems related to the brand image that must be immediately created for the building and its spatial layout. The aim of this research is to design an appropriate environmental graphic design concept as an effort to create a brand image through new spatial planning and realizing the concept into an environmental graphic design work that is in accordance with the brand identity of Karanggede Sismamedika Hospital.  This research uses descriptive qualitative methods with data collection techniques of observation, interviews and literature study. The result of this research is a visual communication work that applies brand identity to the exterior and interior of Karanggede Sismamedika Hospital.  The conclusion obtained from this research is that brand image can be realized if environmental graphic design pays close attention to aspects of aesthetics, function and user comfort.

Muhammad Akhdan Sytra; Defrizal Saputra

Jurnal Riset Rumpun Seni, Desain dan Media 2024 Pusat Riset dan Inovasi Nasional

Dieonic is an Alternative Rock music group with the Shoegaze subgenre hailing from Padang, Indonesia. Formed in 2022, Dieonic presents a fusion of key shoegaze elements within a series of alternative rock tracks, refining the essence of emo music. In the midst of Padang's vibrant underground music scene, Dieonic emerges with a distinctive sound, deviating from the conventional trends. This latest project aims to develop a visual communication concept that mirrors the artistic visualization of Dieonic's musical creations and their unique identity. Beyond offering educational insights into the significance of album design in the music industry, this endeavor concentrates on fortifying Dieonic's visual branding as a pivotal aspect of the band's identity, employing a semiotic approach. The cover design for Dieonic's 'Collide' album underwent a meticulous process, utilizing the 5W+1H analysis and the 4D method design for data analysis. The subsequent creative design seeks to encapsulate the band's essence. The resulting design serves as the primary medium in the form of the album itself, accompanied by supplementary materials such as album CDs, booklets, Spotify previews, posters, t-shirts, and flags. These diverse media will undergo thorough testing for their efficacy with a verified target audience to gauge their overall success.

Bella Anggraini; Aida Efendi; Mutia Azzahra; Wismanto Wismanto

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Summary Persuasive communication skills are very important for teachers. This research proposes a convincing communication model for learning fardhu prayer practice material in early childhood. This type of research is a case study using a qualitative approach. Data collection techniques use observation, interviews and documentation. Technical Data analysis uses the Spradiley model by conducting domain analysis. The results of the research show that the persuasive communication model is very useful for teachers in learning material on the practice of fadhu prayers for early childhood. To support persuasive communication, teachers need to master the material on fardu prayers according to Tarzi Muhammadiyah, an interesting learning strategy,supporting learning conditions, and supporting keys. Through this research, information was also obtained that audio-visual learning media that applies fardu prayer practices according to the Sunnah is needed to support the persuasive communication model implemented by teachers.

Andy Satria; Asri Mahara; Alwis Anasyon Situmorang; Arya Novandli

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

The field of architecture has undergone rapid development within both academic and professional circles. Digital architecture, a concise term describing the use of communication and information technology in the entire planning and design process, has significantly influenced architectural education worldwide. It serves as a means to bridge the quality gap between architectural education in developed and developing countries. In Indonesia, digital architecture has been a subject of debate since its inception, garnering both proponents and opponents. Many still hold the belief that computers are merely new tools, akin to drawing instruments, for architects. However, the current progress reveals the availability of numerous computer modeling programs that support architectural design. These programs enable the visualization of building conditions before construction, becoming commonplace tools in consultancy firms and educational institutions, embraced by both lecturers and students. Consequently, the impact of information technology on the evolution of the architectural world is evident. The growing reliance on digital modeling programs in architectural design demonstrates a paradigm shift. This technological influence extends beyond individual buildings to encompass urban modeling, both in physical and non-physical aspects. Therefore, it is understood that the influence of information technology will continue to grow in the architectural realm, with digital programs playing a pivotal role in supporting the building design process.

Soetam Rizky Wicaksono; Didit Prasetyo Nugroho; Rudy Setiawan

Indonesia Bergerak : Jurnal Hasil Kegiatan Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Teknik Indonesia

Rumah Belajar Aqiel (RBA) located in Lowokwaru, Malang Municipality, East Java, submitted a proposal to create murals on the walls of their building with the assumption of raising awareness about cultural insights for their students as well as being an encouragement for the surrounding community, especially during post-pandemic conditions that resulted in many surrounding residents losing and reducing income. The proposal was then welcomed by the Visual Communication Design  study program, Faculty of Technology and Design, Universitas Ma Chung, Malang, East Java, by sending a team from the lecturers and assistance from related students. The steps carried out in this service activity consist of three stages, namely: (1) brainstorming with the study room, (2) the initial sketching and design process for the mural, and (3) the process of making murals in collaboration with students as well as the implementation of MBKM. Furthermore, the mural painting process was carried out by involving students within 2 weeks, because the work process could not be done immediately at once. There are several stages such as preliminary sketches, sketch supervision and painting. In the mural drawn there are elements of archipelago batik, floral doodles and also classic type fonts so that the design can last a long time. The results of the implementation of this community service have succeeded in achieving the initial goals that have been set and activities in accordance with the expected targets.