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Deka Anjariyah; Feriyanto Feriyanto

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2023 FKIP, Universitas Palangka Raya

This study aims to increase teachers' knowledge about the Application of the Project Based Learning (PjBL) Model in learning mathematics so that it can support teachers' skills in preparing PjBL learning tools that motivate student learning. In this PKM activity, training and mentoring are collected in the preparation, implementation, and evaluation stages. The instruments used are observation sheets, questionnaire sheets, and training modules. Data analysis of this activity is descriptive qualitative. The results of the study show that training and mentoring activities for the implementation of the PjBL Model make a good contribution to increasing mastery of the material and increasing the ability of teachers to design PjBL learning tools that motivate student learning.  

Rahel Silalahi; Lukmi Sibarani; Mhd. Isman

Mutiara : Jurnal Penelitian dan Karya Ilmiah 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

In the implementation of education, an educator must be able to master the class and educate students to master learning. However, not a few teachers are indifferent to the way of teaching and the results obtained by their students. Educators generally use methods that make students often feel bored so that the subject matter is easily forgotten while this can affect a student's learning outcomes. The purpose of this research activity is to determine the effectiveness of the project based learning model in improving the learning outcomes of class XI MPLB 4 SMKN 7 Medan on drama material. The method used was experimental research with a research population of SMK N 7 Medan students and the research sample was 33 students of class XIMPLB 4. The results of individual learning mastery on drama material are seen as indicators of success. In cycle I the 1st meeting obtained individual learning mastery of 27.3%, then the 2nd meeting of 57.6%. In cycle II the 3rd meeting was 72.7%, then the 4th meeting was 90.9% with a value of ≥ 75. The results of the study prove that student learning outcomes can be increased effectively by applying the Project Based Learning learning model.

Juni Warohmah; Mutia Febriyana

Mutiara : Jurnal Penelitian dan Karya Ilmiah 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

In the process of learning to write, students have the potential, interests and needs to be developed by the teacher. Therefore, the teacher has an important role in the language learning process, especially in the aspect of writing skills. The facts that occur in the field from the results of the author's observations in class X AKL 3 SMK N 6 Medan, the Indonesian language learning process is still not good enough compared to the mandatory learning process contained in the 2013 curriculum. And student learning outcomes in Indonesian, especially in the basic competence of writing negotiating texts, are still low. Therefore, to improve students' ability to write negotiating texts, learning models and media are needed so that students are able to write negotiating texts easily and pleasantly. The models and media used to overcome this are the use of project-based learning models and audio-visual media. With the use of this model and media it is expected that students will find it easy to write negotiating texts, because with these models and media students compose a negotiating text based on their direct experience. The background of the problems above is to implement the use of project based learning learning models and audio-visual media as an effort to improve students' ability to write negotiating texts in class X AKL 3 SMK N 6 Medan. Based on the results of research conducted in cycle I and cycle II in learning to write negotiating text using project based learning media and audio visual media, it was found that there was an increase in write negotiating text. This can be seen from the average value in the first cycle which was 64.78 and increased in the second cycle which was 80.03.

Agus Priyadi; Ahmad Zainudin; Andik Prakasa Hadi; Rudjiono Rudjiono; Setiyo Adi Nugroho +3 more

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The results of observations, efforts to improve the quality of education, SDIP Haji Muhammad Subandi need tools or media to convey lessons as a substitute for teaching aids, describe an incident, and provide examples. Computers and projectors are only used to display text using Microsoft Word and Power Point application software. Animation, sound and video are never used. Multimedia has many variations in appearance so that learning activities become more interesting, effective and efficient. The development of multimedia technology, one of which is the website, provides many tools for making various media such as images, converters, sound, animation, and video, which can be used to facilitate the creation of multimedia-based learning media. Canva on its website mentions its mission so that people can design and publish anywhere and anytime. This training was held for teachers at SDIP Haji Muhammad Subandi so that teachers have additional knowledge and alternative options for teaching students using Canva's easy-to-use and complete tools..

Fadli Agus Triansyah; Ilham Muhammad

Jurnal Insan Pendidikan dan Sosial Humaniora 2023 International Forum of Researchers and Lecturers

Project-based learning encourages students to develop collaboration, communication, problem solving, critical, and creativity skills. This model is widely used at the level of educational units such as junior secondary education and upper secondary education and even higher education. The aim of this research is to capture the research landscape related to Project-Based Learning in high school. The method used is bibliometric analysis. The data is obtained from the enhanced Scopus database. The results showed that the number of publications related to Project-Based Learning in high school increased every year from 2017 to 2022. The highest number of documents were in Indonesia and the United States, the highest number of documents were in institutions or universities in Indonesia. The research focuses are 1) Problem-Based Learning and Student; 2) Project-Based Learning, e-learning and STEM; 3) high school and inquiry based discovery learning.

Iffa Kharimah; Siminto; Zaitun Qamariah

This article aims to explain The Implementation Of Merdeka Curriculum For Formal English Learning. The curriculum becomes very important in educational institutions because the curriculum is the “heart” of education. This study uses a descriptive qualitative approach with library research methods, using synthesis and content analysis. The results of the study show that the Implementation of the Merdeka Curriculum at the Elementary School level prioritizes project-based learning. In the implementation of learning is not only focused on the world of knowledge but emphasizes the mastery of character, literacy, skills, and technology. Implementation of the Merdeka Curriculum in English Learning at the Middle School Level, namely by applying the Project Based Learning method is the application of student-oriented learning (student-centered). Implementation of the Merdeka Curriculum at the English Learning High School level is by implementing a curriculum that is Basic Framework, Targeted Competency, Curriculum Structure, Learning Process, Assessment, Teaching Resources, and Curriculum Tools.

Fitrotin Ni’ma Intan Sari; Asrul Bahar; Niken Purwidiani; Andika Kuncoro Widagdo

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2023 Universitas Palan

Jombang State Vocational School is a vocational education institution which is a vehicle for preparing professionals through various fields of expertise, one of which is the Culinary Department which equips students with skills, knowledge and attitudes in the field of Catering. However, in practical learning, problems were found in the form of low interest and enthusiasm for learning from students so that during practice students did not understand the material being taught. From the problems that occur, a research is carried out with the title Implementation of the Project Based Learning Learning Model on the Skills of Making Petit Fours at SMK Negeri 2 Jombang Using True Experimental Design with Pre-test Post Test Control Group Design to find out the results of the skills of making petit fours on subjects pastry and bakery products in Class XI Catering at SMK Negeri 2 Jombang which gives independent sample t-test results of 0.000 which means H0 is accepted and Ha is rejected so as to improve practical skills for students in developing collaboration, communication, solving and management skills supported by results. Keywords: PjBL, Practice, Improvement, knowledge, skills

Maria Christina Sri Sunarsih; Tuty Setijani

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

Tujuan dari penelitian ini yaitu untuk mengetahui ada tidaknya pengaruh project based learning terhadap kemampuan pemecahan masalah matematika siswa di SDN Dukuh Menanggal 1/424 Surabaya. Penelitian ini merupakan kuantitatif eksperimen semu. Desain penelitian ini adalah nonequivalent posttes-only control design. Populasi dalam penelitian ini adalah seluruh siswa kelas II SDN Dukuh Menanggal 1/424 Surabaya yang berjumlah 72 siswa. Melalui cluster random sampling terpilih sampel kelas II-A sebagai kelas eksperimen dan kelas II-B sebagai kelas kontrol. Teknik pengumpulan data pada penelitian ini yaitu menggunakan tes. Teknik analisis data yang digunakan yaitu dengan menggunakan uji statistika yang terdiri dari uji normalitas, uji homogenitas dan uji hipotesis dengan menggunakan uji-t. Berdasarkan hasil dan pembahasan penelitian maka dapat disimpulkan bahwa ada berpengaruh pembelajaran model project based learning terhadap kemampuan pemecahan masalah pada materi bangun datar siswa kelas II sd di SDN Dukuh Menanggal 1/424 Surabaya. Hasil penelitian ini dapat dijadikan pertimbangan untuk menerapkan project based learning di sekolah dasar

I Wayan Sugianta Nirawana

:  Limitations in komputer network practicum, causing only relying on theory and tests. During the pre-test, there were 8 students whose learning outcomes had not been completed. This study aims to improve student learning outcomes using project-based learning models. The object of this research is students in the 4th semester of komputer education, FKIP, Universitas Mulawarman. The software used in making the project is a Cisco packet tracer with a choice of komputer network projects. The type of research used is classroom action research in the form of projects and tests to get maximum learning outcomes. Learning outcomes are obtained from a combination of project scores and tests from cycle I and cycle II. Based on the research results in cycle I and cycle II, it can be concluded that there is an increase in student learning outcomes through the application of project-based learning. Suggestions for research need to examine other variables such as creativity and learning activities because project-based learning requires a lot of observation of group work in monitoring. in the classroom

Sulaiman Romadhon; Agung Setyawan

Jurnal Inovasi Ilmu Pendidikan 2023 Pusat Riset dan Inovasi Nasional

Penelitian ini bertujuan untuk mengetahui penggunaan Model Project Based Learning berpengaruh untuk dapat meningkatkan hasil belajar PAI materi iman kepada malaikat kelas III di SDN BANYUANYAR 01. Penelitian ini dilakukan guna untuk meningkatkan hasil belajar PAI siswa kelas III di SDN BANYUANYAR 01 dengan menggunakan Model Project Based Learning. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK). Penelitian ini dilaksanakan secara 2 siklus . peneliti menggunakan desain penelitian model Kurt Lewin . desain penelitian ini mempunyai 4 aspek yaitu : a). Perencanaan/Planning b). Tindakan/acting c). Pengamatan/Observing d). refleksi/Reflecting . Pelaksanaan Penelitian Tindakan Kelas (PTK) ini dilaksanakan di SDN BANYUANYAR 01. Peneliti mengambil penelitian di kelas III pada mata pelajaran PAI SD. Sekolah ini terletak di JL. Mutiara, Kec. Sampang, Kabupaten Sampang, Provinsi Jawa Timur. Siswa kelas III berjumlah sebanyak 15 siswa. Terdiri dari 8 siswi perempuan dan 7 siswa laki-laki. Pada penelitian ini diperoleh hasil belajar siswa  kelas  III pada materi  Iman  kepada malaikat setelah diterapkannya model pjbl telah mengalami peningkatan. Jika   pada   pra   siklus   rata-rata   nilai   siswa   hanya   mendapatkan   nilai 72,4 (Cukup), maka pada siklus I telah meningkat menjadi 74.8 (Cukup), lalu ditingkatkan lagi untuk mencapai indikator kinerja menjadikan rata-rata nilai siswa  pada  siklus  II menjadi  88,6 ( Baik). dengan demikian, hasil yang diperoleh telah mencapai keberhasilan. dan diharapkan setelah adanya penelitian ini guru dapat menerapkan Model Project based learning pada pelajaran PAI materi Iman Kepada malaikat agar dapat menarik minat siswa serta dapat mengembangkannya menjadi pelajaran yang membuat siswa aktif dalam pembelajaran.

Greget Widhiati; Widya Aryani

Journal of New Trends in Sciences 2023 CV. Aksara Global Akademia

This study examines the effectiveness of STEM (Science, Technology, Engineering, and Mathematics) education in enhancing problem-solving skills among high school students. With the increasing demand for critical thinking and problem-solving abilities in the workforce, STEM education has become a crucial approach to preparing students for future challenges. The study aims to evaluate how project-based STEM curricula impact students' creativity, analytical skills, and overall problem-solving capabilities. Using a quasi-experimental design with a control group, the research was conducted with high school students who participated in STEM-based lessons involving the 5E instructional model. Data collection involved pre- and post-tests, classroom observations, and semi-structured interviews to measure changes in student skills. The findings indicate that students exposed to STEM education demonstrated significant improvements in problem-solving, creativity, and analytical thinking compared to their peers in traditional lecture-based classes. The study highlights the advantages of project-based learning in promoting active student engagement and fostering skills necessary for addressing real-world problems. These results suggest that STEM education can be more effective than traditional methods in cultivating essential 21st-century skills. The study recommends the broader implementation of STEM strategies in secondary education and further exploration of the long-term impact of STEM learning on various skills required in the professional world.

Agung Maulana Irsyad; Dewi Anggraini

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

In Merdeka Curriculum on junior high school education for class VII, one of the writing skills that students must master is news writing. The study is set back by a researcher's curiosity about the influence the model of learning project based learning on the ability to write a low student news text. The purpose of this study is to know how the application of project based learning models has affected students' ability to write news texts. This type of research is quantitative with experimental methods. The population in this study is the entire class vii for the state junior year 2022/2023 which numbered 212 students represented by the sample as many as 32 students selected using purposive sampling. Data on this research is the score of text messages test before and after using the learning model project based learning. The study has shown that the use of project based learning models is supported by an increased average of students' grades from a staggering 75 with more than enough qualifications (Ldc) to an 85.02 with good qualifications (B).    

Defia Laili Mustafik Putri; Asrul Bahar; Niken Purwidiani; Mauren Gita Miranti

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

This study aims to determine the application of the Project Based Learning (PjBL) learning model on basic seasoning material to the knowledge and skills of grade X culinary students at SMKN 1 Cerme Gresik. This study used a type of Quasi-Experimental research using a Post-test Only Control Group Design research design. Data were obtained using Post-Test questions and assessment sheets of the results of the practice of making basic and processed seasonings. Data analysis techniques were carried out with the Independent Sample T-Test and Mann-Whitney test with the help of the SPSS 25 program. The results showed that the average value of knowledge and skills of the experimental class was higher than that of the control class. Based on the results of the Independent T-Test Asymp. Sig. (2-tailed) from the post-test value for the experimental class, which is 0.000, there is an influence of the application of the Project Based Learning (PjBL) learning model on the results of student knowledge of basic seasoning material. While the skill results are based on the Mann-Whitney Asymp test. Sig. (2-tailed) from the practice value of making basic seasoning of 0.000, there is an influence of the use of the Project Based Learning (PjBL) model on the results of psychomotor skills in basic seasoning material.

Atika Kumala Dewi; Nur Mukminatien

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

This article defines the process for developing a speaking syllabus for flight attendant school in a Flipped Learning Network (FLN), which increases student engagement and learning by assigning watching videos at home followed up in pre-teaching discussions, and requiring the students to work on live practices in face-to-face classroom activities. Considering that the syllabus is designed to develop the students' oral competence, the target speaking skill is aimed toward developing students' ability to engage in procedural communication in the workplace. Therefore, the topics/themes are chosen to meet the needs of flight attendants consistent with Project-Based Learning (PBL) by Forum Group Discussions (FGDs). In order to achieve this objective, the development of a syllabus begins with a need analysis, topic selection, syllabus prototype production, expert evaluation, and revision for the final product. The syllabus is organized such that the learning experience is explicitly stated for two formats: online meeting (through Google Classroom for the video analysis) as the lecture homework for pre-discussions followed by classroom face-to-face meeting (through FGDs with peers, individual work, and the teacher) to comprehend students' understanding though some units. Each unit has 2 (two) topics. Each topic consists of 60 (sixteen) minutes or 1 (one) meeting. This syllabus development is considered to be implemented in terms of  FLN for instructional activities in flight attendant school resulting higher-order thinking skills such as collaboration, design and problem solving as students tackle difficult problems, work in groups, research, and construct knowledge with the help of the teacher and peers.

ROSI ASTRIANINGSIH; Solihun

Penelitian ini bertujuan untuk mendeskripsikan: (1) Bentuk pendidikan kewiraushaan di kelas IX SMK GAGAS Wanareja, (2) Implementasi pendidikan kewirausahaan, (3) Hasil dari implentasi pendidikan kewirausahaan dalam membentuk sikap wirausaha pada siswa kelas XI SMK GAGAS Wanareja. Penelitian dilaksanakan di SMK GAGAS Wanareja. Penelitian menggunakan pendekatan deskriptif kualitatif. Subjek penelitian dalam penelitian terdiri dari kepal sekolah, guru dan siswa. Teknik pengumpulan data dengan observasi, wawancara dan dokumentasi. Data dianalisis dengan cara pemngumpulan data, reduksi data,penyajian data dan penarikan kesimpulan. Keabsahan data dilakukan melalui triaangulsi sumber dan triangulasi teknik. Hasil penelitian: (1)Bentuk kegiatan pendidikan kewirausahaan di SMK GAGAS Wanareja dapat diinternalisasikan melalui beberapa aspek, yaitu dapat di integrasikan melalui mata pelajaran, melalui kegiatan ekstrakurikuler, melalui kegiatan-kegiatan sekolah, melalui muatan lokal, dan melalui buku atau bahan ajar. (2) Implementasi pendidikan kewirausahaan dalam membentuk sikap siswa di SMK GAGAS Wanareja adalah dengan menggunakan kurikulum 2013, model pembelajarannya menggunkan (discovery learning, inquiry learning,problem based learning,project based learning).(3)Hasil Implementasi Prndidikan Kewirausahaan  di SMK GAGAS Wanareja sudah menunjukan hasil yang baik. Dimana siswa sudah menunjukan sikap seorang wirausaha, minat berwirausaha dan mampu memproduksi barang yang mempuanyai nilai jual.

Indah Rahayu Panglipur; Eric Dwi Putra; Sunardi Sunardi; Erfan Yudianto

JURNAL KABAR MASYARAKAT 2023 Institut Teknologi dan Bisnis Semarang

The program This education mentoring program is an ongoing effort in which different stakeholders work together to achieve the goal of better education for the community. for the Community The school curriculum based on the project of strengthening the profile of pencasila learners (P5) has been implemented in the aftermath of the pandemic. It is necessary to provide assistance in making tools to prospective teachers. The condition of teachers in the school The condition of teachers in the school is still only 20% who have understood the implementation of the P5 while the rest still do not understand P5 at all. The purpose of this activity is to provide provisions and assist teachers to be able to develop appropriate learning tools. appropriate learning tools. One of the benefits that teachers get from this mentoring activity is refreshing their knowledge. knowledge refreshing. This benefit has a positive impact and will definitely improve the quality of the school in the future. school in the future

Ferawati Artauli Hasibuan; Tetti Hasibuan

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2023 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh penerapan metode project based learning terhadap peningkatan kreativitas dan inovatif siswa kelas X SMA Negeri 3 Sibolga pada pokok bahasan dinamika gerak. Metode penelitian ini menggunakan metode eksperimen. Dari hasil analalisis data diperoleh kesimpulan bahwa terdapat perbedaan tingkat kreativitas dan inovatif siswa antara kelas kntrol dan kelas eksperimen. Pada kelas eksperimen, siswa dalam menyelesaikan soal-soal fisika memiliki kreativitas dan inovatif yang lebih tinggi daripada kelas kontrol. Berdasarkan hasil observasi, tingkat aktivitas siswa selama proses pembelajaran berlangsung melalui metode project based learning berada pada kategori baik dengan rata-rata skor di atas 70. Penerapan project based learning berpengaruh signifikan terhadap peningkatan kreativitas dan inovatif siswa pokok bahasan dinamika gerak dimana ttabel < dari thitung yaitu 1,64 < 3,27.

Alvince Adrian; Anekke Pesik; Altje S. Pangemanan

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2023 CV. Alim's Publishing

Tujuan penelitian ini yaitu untuk meneliti hasil belajar siswa yang diajar melalui model project based learning dengan berbantuan e-learning pada materi sistem persamaan linear dua variabel dan hasil belajar siswa yang diajarkan dengan model pembelajaran langsung. Jenis penelitian yang digunakan adalah penelitian eksperimen, sampel yang diteliti yakni kelas X-A yang menjadi kelas eksperimen serta X-B dijadikan kelas kontrol. Penelitian dilaksanakan di SMA Negeri 1 Tabukan-Tengah pada tahun ajaran 2021/2022. Instrumen yang digunakan adalah tes hasil belajar materi sistem persamaan linear dua variabel dengan berbentuk pertanyaan  uraian. Teknik dalam mengumpulkan datanya yakni lewat pretest dan posttes pada kelas kontrol dan kelas eksperimen Dari uji hipotesis melalui statistik uji t  didapatkan dan  dengan taraf nyatanya 0,05 yang berarti terjadi penolakan . Kesimpulannya adalah hasil rata-rata siswa dalam belajar dengan penerapan model project based learning dengan berbantuan e-learning  melebihi rata-rata hasil siswa dalam belajar dengan penerapan model pembelajaran langsung berbantuan  e-learning.  

Kiki Ambar Waty Malau; Mukhtar Mukhtar

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This study aims to improve students' mathematical problem-solving skills through the Missouri Mathematics Project (MMP) model on the material of a Linear Two Variable System in grade VIII-6 students of SMP N 4 Medan as a subject or this research. The type of this research is classroom action research. The instrument used the collect the data are essay test and observation sheet. Before giving the action in initial test to 32 students obtained the average score is 50.46 with the classical completeness is 34.37% or only 11 students achieve the completeness criteria. The completeness criteria is the standard point that must be reached by students namely at least 65 and classical completeness is the standard percentage that must be reached by the class namely at least 85%. After given the action in the first cycle namely the implementation of MMP learning model to 32 students, obtained the average score is 63.9844 with the classical completeness 50% or 16 students achieve the completeness criteria. Then given the second cycle namely increasing MMP learning model, obtained the average score is 82.11 with the classical completeness 93.75%. Based on the observation done by teacher obtained that the point of second cycle is higher than the point of first cycle. Based on the average gain score, obtained that the average gain score in Cycle I test-Cycle II test is higher than Initial Test-Cycle I Test. From the result of research, can be concluded that the mathematical problem-solving ability of students can be increased or improved especially on the topic of Linear System with Two Variable by using Missouri Mathematics Project Learning Model

Ahmad Zainudin; Priyadi, Agus; Dewi Prehantini Wahyuningtyas

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

Educational game is a game which is specifically designed as a tool to accomplish educational needs. Therefore, it has to be projected in an exact precision to achieve its goal: educating, and increasing the user knowledge and skills. There are some problems which frequently happened at TK Kemala Bhayangkari 31 Salatiga, firstly, the number of props of traffic signs is limited so it is not proportional to the number of meetings in the existing curriculum and students must repeat the same material. Secondly, there isn’t suitable learning support media to add props to traffic signs that are still lacking. The software used in this game development was Adobe Flash CS6. The research was conducted through R&D; Research and Development method by processed through some stages. First, problem identification stage, then, data collection, product design, design validation, design revision, and the final step was the product trials. The validation was carried out by the expert validators and product user. Based on the research conducted, it concluded that this game has 43 signs which fulfill the number of signs that must be taught to students according to the curriculum at TK Kemala Bhayangkari 31 Salatiga, 18% which is most often found on the road from the total number of traffic signs in the Minister of Transportation Regulation No. 13 years 2014.