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Indra Prastianing Zahro; Richa Ria Anika; Diana Ermawati

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to improve students' understanding of ordering numbers in mathematics learning in class 1 of SDN 3 Undaan Lor through number balls. The method used in this research is Classroom Action Research (PTK). This research data collection technique uses tests and documentation. The data analysis technique used uses quantitative and qualitative data. The research subjects were all 26 students in class 1 of SD 3 Undaan Lor. The results of the research show that there is an increase in students' understanding of mathematical concepts in ordering numbers using number ball media which has proven to be effective, this is proven by the results of the percentage of data obtained during the pre-cycle, namely 38% in the poor category, increasing to 69% in the good category in the first cycle, then increased to 88% with a very good category in cycle 2. Increasing students' understanding in ordering numbers in mathematics learning in class 1 of SDN 3 Undaan Lor through number balls can increase by fulfilling the predetermined success indicators, namely 85%, so that this research is declared complete.

Zahra Putri; Angelyca; Ika Febriana; Roberto Karlos Sinaga

Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya 2024 Pusat Riset dan Inovasi Nasional

Mathematics teaching and learning faces significant challenges, including the use of language as a communication tool. So the research was carried out to determine the use and correlation of language, especially Indonesian with and in learning mathematics. The scope of this research is the use of language in mathematics and the correlation between the two. This research uses a qualitative descriptive method with literature study. From the research, it was found that language and mathematics are positively correlated and language is used to describe mathematical concepts and to explain patterns, properties and relationships between mathematical objects.

Adun Priyanto

International Journal of Educational Development 2024 Asosiasi Periset Bahasa Sastra Indonesia

Meaningful learning is analyzed through the interaction between learning subjects and the episteme framework of education. This research is to determine the interpretive activities of causality of the relationship between 3 (three) dimensions of the subject phenomenological analysis model (ethnographic context of learning) and determine the influence of the meaningful process of interaction between learning subjects. So that this approach model uses several observations of semiotic analysis variables, gestures, and interpersonal relationships. It also seeks to translate between interactions, semiotic resources, and meaning-making. Analysis using the theory of Meaningful Learning Ausubel model learning at Islamic Junior High School Al-Azhar 15 in Cilacap. To determine the meaningfulness of the interaction of learning the Mathematics Ecomathrigi model, data collection techniques use observation, documentation, and interviews. The results are there was a significant mutual influence between students-teachers-artifacts in the meaningfulness of mathematics learning; The significant influence is also due to the use of the Ecomathrigi model learning approach in building learning interaction; The consequences of the significant influence of cognitive structure on new students on alumni perspectives on mathematics learning, teachers and schools.

Melly Yulia Utami; Ana Naimatul Jannah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The purpose of this study was to determine the significant effect of the Contextual Teaching and Learning model on the learning outcomes of class IV students at SDN Murtajih 1 in the mathematic subject area of flat shapes. This study uses quantitative methods with a Pre-Experimental Design and One Group Pretest-Posttest Design model. The sample was 23 students using the Total Sampling technique. Data collection used test instruments for student cognitive learning outcomes and teacher activity observation sheets. Based on the paired simple t-test, tcount 15.495 > ttable 2.073 shows that Ho is rejected and Ha is accepted or there is a significant effect of the Contextual Teaching and Learning model on the learning outcomes of class IV students at SDN Murtajih 1 in the Mathematic subject area of flat shapes. Based on the N-Gain test, the influence of the effect was 61.52%. The application of the Contextual Teaching And Learning model in mathematics learning about the area of flat shapes in class IV at SDN Murtajih 1 took place over 2 meetings with a duration of 70 minutes for each meeting and was carried out very well with an average implementation percentage of 100%.

Nilam Sari Pailokol; Hetriyani Gulo; Aderika Handayani; Nabila Nabila; Nur Indah Sari

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to determine and describe the mathematical elements in the novel Buku Panduan Matematika Terapan by Triskaideman. This research is a type of qualitative research with a literature study research method. The object of research is the novel Buku Panduan Matematika Terapan by Triskaideman.  The results of the analysis of mathematical elements in the Buku Panduan Matematika Terapan novel include the title of the novel, naming of sub-chapters, book content, characters, conflict, and messages in the novel.

Eltri Yanti Pakpahan; Tetty Silitonga

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This research evaluates the effect of the mutual cooperation program and free Calistung learning for grade 1 elementary school students in Pagar Batu village on improving environmental cleanliness and academic skills. The research method uses a participatory approach where parents, teachers and the local community are actively involved. The implementation of the mutual cooperation program has succeeded in making people aware of the importance of maintaining a clean environment. Regular mutual cooperation creates a cleaner and healthier environment. Calistung Tutoring fees have a positive impact on students' academic abilities, especially reading and mathematics abilities. By working together, the community participates in cleaning up the surrounding environment, including cleaning blocked drains. Tutoring Calistung, meanwhile, takes place under the guidance of a qualified teacher or volunteer. The material is adapted to the elementary school curriculum to improve students' academic abilities. This program has good potential to improve environmental cleanliness and student academic achievement. Recommendations include increasing the number of stakeholders and expanding the program so that its impact on society is broader and more sustainable.  

Firli Febrianti; Riza Umami; Nensy Megawati Simanjuntak

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

From this research, the researcher wants to further develop learning media that uses game media so that it attracts more interest from students at SD Aisyah Surabaya. This research method is qualitative research with a descriptive approach. Data source sampling was carried out purposively in grades 4, 5 and 6. This research aims to (1) describe the use of Multiplication House media at Aisyah Elementary School in Surabaya, (2) describe how interested grade 4, 5 and 6 students are in Rumah Multiplication media. Multiplication, (3) describes the obstacles to using Multiplication House media, (4) describes solutions to overcome obstacles experienced by students. The results of the research show the following: (1) the use of the Multiplication House media can attract students' interest in learning mathematics, especially multiplication and provide assistance to students in memorizing multiplication in a fun way, (2) The obstacle to using the Multiplication House media is that students have not yet mastered multiplication. and the use of pawns made of pine so it is less safe, and (3) The solution to the problem of using Multiplication House media is that the role of teachers and parents is needed in guiding students to memorize multiplication and replace pawns with safer media. The conclusion that can be drawn is that the multiplication house media can motivate students to memorize multiplication.

Fitria Meliana Sari; Dwi Fitricia Cahyaningrum; Bahesti Zahra

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to analyze the difficulties of fourth grade students at SDN Mekarjaya 14 in solving mathematics story problems. This research uses qualitative research with an inductive method. This research aims to gain knowledge based on correct and reliable data and facts about students' mathematics learning difficulties in the form of story problems. The research instrument used was observation of test questions in the form of stories. The technique for checking the validity of the data is using triangulation. Based on the results of observations, there were still many respondents who made mistakes in working on the questions, including mistakes in changing story questions into mathematical sentences and using arithmetic operations. In general, students have difficulty working on story problems which are presented in the form of story problems. Apart from that, respondents also did not master multiplying results up to 100. In accordance with findings in the field, it can be concluded that there were difficulties experienced by respondents, including difficulties in understanding concepts and material,master and use arithmetic operations, for example multiplication and division. Meanwhile, the factors that caused respondents to experience difficulty learning mixed arithmetic operations included their lack of mastery of the concepts of multiplication and division, and the lack of time provided by respondents to repeat lessons at home.    

Mayang Nabila; Yahfizham Yahfizham

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Computational thinking is a way of thinking that students must have. Currently, many students do not yet know how computing can be applied in mathematics learning. For this reason, this research focuses on analyzing students' computational thinking in solving mathematical problems. This research takes the type of literature study research by identifying and evaluating the results of previous research. Data analysis was carried out using an interactive model which uses 4 steps in the analysis stages, namely: 1) Data collection, 2) Data condensation, 3) Data presentation and 4) Data verification. This research identified 3 previous articles. From the results of this research, it is found that computational thinking in solving mathematical problems can still be said to be not very good..

Nabila Rizki Aprilia; Ila Nazila; Miftah Kurnia Arfah Pulungan; Elsa Nandita

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to understand and analyze the mathematics learning difficulties faced by class VII students at SMPN 35 Medan. Through a qualitative descriptive approach, this research explores the factors that cause learning difficulties and provides solutions that can be implemented. The research method involves written tests and interviews with students and teachers. The results of the research reveal that students face challenges in understanding basic concepts such as algebra, linear equations, equivalent and non-equivalent comparisons, as well as plane figures and spatial figures. Internal and external factors, such as students’ cognitive abilities and less effective teaching methods, influence their mathematics performance. This research suggests a more interactive learning approach, training for teachers, collaboration between schools and parents, and regular evaluation to improve students’ mathematical understanding and performance in the future. Thus, this research makes a significant contribution to efforts to improve the quality of mathematics learning in schools.

Badiatul Luthfiani

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

The aim of this research is to obtain significant data and analyze the influence of the Team Assisted Individualization (T.A.I) learning model on the ability to solve mathematical problems on the subject of linear programming in class X students at MA Al Ittihad Sawangan Depok. The research method used is a quasi-experimental method (quasi-experiment). Sampling was carried out using a cluster random sampling technique with a research sample of 40 students, namely 20 students in class X IPS 2 as the experimental class and 20 X IPS 1 as the control class. The analysis technique used is a comparative analysis technique with the t-test, at a significance level of α= 0,05. The analytical requirements tests used in this research are the Chi-Square test for normality test and Fisher's test for homogeneity test. At a significance level of 0,05 with the Chi-Square test in the experimental class the price X2count <X2table (-33,38 < 9,488) while for the control class the price Homogeneity test at a significance level of 0.05 with Fisher's test, obtained F-count = 1,642 and F-table = 2,165 with a significance level of α= 0,05. Because Fcount < Ftable, H0 is accepted, so it can be concluded that the two classes have the same or homogeneous variance. Hypothesis testing uses the t-test with a significance level of α= 0,05. From the calculation results, t-count = 3,619, while ttable with degrees of freedom = 38 is 2,026, meaning t-count > t-table. Thus H0 is rejected and H1 is accepted. This research concludes that mathematical problem solving abilities using the Team Assisted Individualization (T.A.I) learning model are better than mathematical problem solving abilities using the Expository model.

Eny Sudarwati

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

Student learning outcomes at SMP Negeri 2 Telukjambe Barat in mathematics was poor, which prompted this study. Consequently, educational tools that enhance pupils' mathematical understanding must be put into place. The purpose of this classroom action study is to determine whether the ninth graders at SMPN 2 Teluk Jambe Barat can enhance their learning outcomes by using actual object media into curved sided space constructing materials. Of the total number of pupils, 39 are female and 16 are male. The project seeks to discover how to construct curved-sided rooms using actual things at SMPN 2 Telukjambe Barat, Karawang Regency. I conducted classroom action research for two cycles. Planning, doing, observing, and reflecting are the four phases that make up each cycle. Learning results improve with each cycle; cycle (1) shows a 35,13 percent improvement. In cycle (2), however, a rise of 39,49 was seen. Results in terms of knowledge gained improve with each cycle. The average score in cycle 1 increased from 38,46 before the exam to 73,59 after the test. In Cycle 1, learning outcomes increased by 35,13%, but only 66,67 percent reached the KKM. Results showed an improvement from an average pre-test score of 43,85 to an average post-test score of 83,33 in cycle 2. A mere 87,17% of participants were able to attain the KKM in cycle 2, despite a 39,49% improvement in learning outcomes overall. Research conducted during the 2022–2023 school year at SMP Negeri 2 Telukjambe Barat's class IX A found that students' mathematical understanding of curved-sided geometric objects might be enhanced via the use of actual object media.

Wahyu Seto Ramadhan; Lidia Zahra; Vania Al-Fitri Shafwan

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The development of technology in the world at this time is very influential and has an impact on education. Therefore, interactive learning media is needed with the aim of attracting the attention of students. The purpose of this research is (1) Producing learning media in the form of board games with three-dimensional material for students 12th Grade SMA Negeri 51 Jakarta. (2) Knowing the effectiveness of learning media for students 12th Grade SMA Negeri 51 Jakarta. The research method used is the model ADDIE (Analysis, Design, Development, Implementation, Evaluate). because the research method with the ADDIE model has systematic and specific steps in each stage

Ika Febriana; Ameliya Ameliya; Cindy Angelina Saragi Napitu; Mutia Agustin Purba; Yumna Khairi Amani Piliang

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research focuses on the relationship between reading and mathematics abilities using PISA 2022 data. The importance of literacy and numeracy as the main foundation for student development is the starting point for this research. In the midst of Indonesia's challenges in building a culture of literacy, especially at the elementary school level, this research explores the relationship between reading and mathematics abilities through analysis of PISA 2022 data. Secondary data from the PISA 2020 survey and regression analysis techniques are used to explore this relationship. The analysis results show a significant correlation between these two abilities, with a strong and positive correlation coefficient. These findings indicate that students with good reading skills tend to have better math skills. In conclusion, it is important to build literacy and numeracy from an early age at the elementary school level to prepare students to face more complex material. This research suggestion includes the development of integrated literacy and numeracy programs, updating the mathematics curriculum, teacher training, strengthening parental involvement, use of educational technology, as well as further research to understand the factors that influence the relationship between reading literacy and mathematics ability.

Dita Wahyuni; Wella Asmada Yanti; Zura Vazira

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This article discusses a study which aims to determine the effect of using animated video media on mathematics learning outcomes in class IV students at SDN 01 Air Tawar Barat. The research used in this research is a quasi-experiment in the form of a Post-test Only Control Group research design. This design involves 2 classes, namely class IV A as a control class with 32 students and class IV B as an experimental class with 32 students. The data collection process was carried out by giving a post test to the two classes. To determine the research results, the T test formula is used. The determination of Ho is rejected if Tcount > Ttable and Ho is accepted if Tcount < Ttable. The results of the calculation test in the research stated that Tcount was 7.391 and Ttable was 1.999 at a significance level (α) of 0.05. Because Tcount > Ttable is 7.391 > 1.999, it can be concluded that there is an influence of the use of animated video media on mathematics learning outcomes for class IV students.

Muhammad Agustiuddin

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

The advance of technology has affected many aspects of people’s lives. One field that also has been greatly affected by this advancement is Education. There are lots of online learning platforms that emerged in the past 2 decades. Khan Academy and IXL are two favourite examples of those platforms that are being used to help students learning Mathematics and Science. DeltaMath, although not as famous, is also of the platforms that are available and can be used to help students learning Mathematics. This study examined the impact of DeltaMath toward students’ Mathematics learning outcomes. There are 56 samples in total that are divided into 2 group of 28 students. One group is the group of students who are introduced to and are using DeltaMath as supplementary resources in their learning and the other group consisted of students that didn’t use the DeltaMath in their learning. Main findings show that: 1. The average score of the final exam of group who used DeltaMath is higher than the group of students that didn’t use DeltaMath. 2. Students who solved more than 150 questions in DeltaMath performed better in the final exam than most students, their average is 7 points higher compared to the average of all students. 3. There is no significant difference between group that are using DeltaMath compared to group of students who didn’t use DeltaMath. There are still few publications related to DeltaMath, unlike Khan Academy and IXL, thus, this study hopefully can contribute to the research of the impact of using DeltaMath.

Rita Dwi Septiani; Anwas Mashuri; Amiratih Siti Aisyah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study seeks to identify learning models that affect students' mathematics learning outcomes. Students at SMPN 3 Paron have poor or low learning outcomes, especially in the field of Harmony in the Triangle, because the indicators of the learning process in the school have not been optimal. One of the learning models that can be used is the Teams Games Tournament (TGT) model with a contextual approach. This quantitative study used Postest only Control Design, with three samples selected using saturated sampling, one class as the experimental class and one class as the control class, and using one class, namely class VIII B as the test class. The samples have been distributed normally and homogeneousl. Data analysis using the T. Teams Games Tournament Test produced an average of 42.44, the conventional learning model produced an average of 62.39. Students who were taught using the Teams Games Tournament (TGT) model with a contextual approach obtained a better average and outperformed students who were taught using the convenive model or only the TGT model, as the calculation of this study obtained (Thitung = 3.024 is greater than Ttable = 2.120).

Rosa Yuliana; Lukman El Hakim; Tian Abdul Aziz; Flavia Aurelia Hidayat

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This article examines the development of mathematics learning design using the Dick and Carey model in material simplifying algebra forms for class VII SMPN 217 Jakarta. Learning design refers to the process of planning and developing effective learning structures, strategies and activities to achieve desired learning goals. The purpose of writing this article is to explain the steps for developing learning design by applying the Dick and Carey model in designing mathematics learning on material that simplifies algebraic forms. The results of developing designs using the Dick and Carey model in developing mathematics learning designs can help teachers in designing and implementing learning.

Iin Sevya; Budi Sasomo; Amiratih Siti Aisyah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study seeks to identify learning models that affect students' mathematics learning outcomes. Students at MTs N 4 Bojonegoro have poor or low learning outcomes, especially in Line and Corner material, because the indicators of the learning process at the school have not been optimal. One of the learning models that can be used is the Think Pair Share (TPS) Cooperative Learning model with the Realistic Mathematics Education (RME) Approach. This quantitative experimental research uses Postest only Control Design, with three samples selected using Cluster Random Sampling, two classes as the experimental class and one class as the control class, and using one class, namely class VII E as the test class. The samples have been distributed normally and homogeneously. Data analysis uses anava and post-anava tests. Think Pair Share (TPS) with the Realistic Mathematics Education (RME) Approach produced an average of 76.67, while TPS alone produced an average of 70.81 and the conventional learning model produced an average of 62.42.  Students who are taught using the Think Pair Share (TPS) model with the Realistic Mathematics Education (RME) Approach obtained a better average and outperformed students who were taught using the TPS model alone or conventional, as the calculation of this study obtained Fcal > Ftabel with a value of Fα = 10.09 and a value of Ftabel = 3.1.

Farah Dita Auliya; Dian Oktaviani; Siti Ilmatul Ummah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Nowadays, technological developments are very fast and sophisticated. This development has an impact on interactive learning in schools. Therefore, learning media is needed that is in line with the development of this technology. The goal is to make students more enthusiastic again. The aims of this research are: (1) to determine students' activeness in teaching and learning activities in mathematics for class XI students at SMAS Budaya Jakarta. (2) can produce interactive learning through this board game learning media with matrix material and rows and rows for class XI students at SMAS Budaya Jakarta. This development research method uses the ADDIE model analysis steps (Analysis, Design, Development, Implementation and Evaluation) because this step has an innovative and systematic system, thereby enabling researchers to achieve research objectives.