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Eka Mustikawati

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

The low interest in reading among elementary school (SD) students poses a significant challenge in the context of primary education. This article identifies various factors that contribute to the low interest in reading among students, including lack of access to engaging reading materials, insufficient support from parents, lack of motivation or intrapersonal interest, uninteresting curriculum and teaching methods, influence of electronic media, socio-economic conditions, lack of reading role models, and difficulties in reading. The analysis yields recommendations that encompass improving access to engaging reading materials, encouraging parental support, fostering student motivation and intrapersonal interest, and developing engaging curriculum and teaching methods. Through a holistic and sustainable approach, it is hoped that these recommendations can help address the challenges of low reading interest among elementary school students and enhance the quality of literacy learning at the primary level.

Zahzia Kurnia Putri; Irene Diaz Maura; Muhammad Hafizt Ajjruraffi Sauqi; Humaysah Humaysah; Wismanto Wismanto

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

Learning media is a vehicle for transmitting learning messages and information. Learning media is designed as best as possible to improve student learning outcomes. In this era of globalization, learning media is increasingly advanced. The use of Information Technology as a learning medium has become a demand. In order to increase the effectiveness and efficiency of learning, various creative and innovative learning models need to be developed. This research aims to meet school needs, increase interest in learning and improve student learning outcomes. Limitations of learning media are known to be one of the obstacles that exist in learning at the elementary school level, especially for students. The impact of limited media is the low interest and activity of students when participating in elementary school learning. The existence of these obstacles aims to develop Monokebu media as an alternative solution to learning problems for students as well as finding out whether the media is suitable for use in learning and presenting the results of limited trials of the media. The method used in this research is a qualitative method with a library research approach. The results of this research indicate that it is very necessary to develop teaching material media to improve student learning outcomes. In this progressive era, learning media can be created using technology-based learning media models. Among the technology-based media are PPT, Google Classroom, Google Meet. Including Monokebu media.

Aisyah Harianto; Atiqah Zhafirah; Siti Aminah; Siti Luthfiyyah; Wismanto Wismanto

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

The world of education, especially in terms of learning media, is influenced by current technological developments. With the development of technology, we should be able to use it to solve problems, especially in the field of education. The use of video media as a learning tool in the classroom is one example of technology used in the world of education. With the aim of arousing elementary school students' enthusiasm for learning through the expansion of learning videos. This research uses a qualitative approach, involving content analysis techniques. The use of video as a learning medium is a data source for this analysis. Data collection techniques include analysis of data sources from national and international journals over the last five years. Several findings from the use of video media show that they can have a positive impact on learning activities, one of which is that they can make learning in class more fun and prevent students from getting bored. Students will achieve better learning outcomes if they have greater motivation to learn. Therefore, it can be concluded that the development of video-based learning media can be used effectively during the learning process.

Syarifah Rahmayani; Sila Angraini; Gusmaneli Gusmaneli

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Listening skills are very influential on learning success. Successful learning can run well if students are able to capture messages or information related to the teaching material presented by educators or from reading material. Listening as a learning process is carried out in an integrated manner and receives the same attention as other language skills. However, in reality, most of the listening lessons delivered by educators in elementary schools in particular are still often ignored. In the learning process, educators use learning media, namely less innovative learning media in the form of pictures contained in theme books. Educators still use theme books and worksheets as learning resources and media without any other learning media that can attract students' attention. However, the use of this learning media does not attract students' attention and interest in learning because learning seems boring for students. As a result, many students lack concentration in learning and students are less active in the learning process. Therefore, the author uses the Discovery learning method, which is expected to foster concentration and attract students' attention so that students' listening skills can improve as expected.

Akramul Insan Zaer; M. Habibirrahim; Gusmaneli Gusmaneli

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Education as an Equal Right without Discrimination Education is considered a right that must be obtained by every individual regardless of background, economic status or physical condition. Within the framework of the national education system regulated by Law Number 20 of 2003, education is fully guaranteed without any form of discrimination. This encourages the importance of implementing inclusive education evenly at all elementary school levels. This article aims to outline creative learning strategies in the context of inclusive education, especially at the elementary school level, using a literature review as a basis. This research explores various library sources through search engines. The article explains that learning for students with special needs in elementary schools does not only focus on developing motor skills, but also on the ability to interact in a social environment. Teachers who implement creative learning strategies can increase the effectiveness of learning objectives, materials, media, teaching methods, evaluation, and student learning environments. Several learning strategies that can be applied to students with special needs in elementary schools include remedial teaching, deductive, inductive, heuristic, expository, classical, cooperative and behavior change strategies. To support this need, it is recommended that teachers explore the use of learning media that are friendly for students with special needs, such as puzzles, to create an inclusive learning environment and support optimal development for all students.

Aulia Tri Oktaviani; Fika Amelia; Isti Safitri Khasanah; Muhammad Ibnu Haekal; Wismanto Wismanto

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

In the modern era of education, the focus of learning has shifted from teacher orientation to student orientation. As educators, it is important to design learning methods that are in accordance with technological developments. Today, learning that is too teacher-centered and theoretical tends to reduce student interest. Therefore, the use of audio-visual media such as learning videos can increase student engagement, provide deep meaning, and arouse high enthusiasm for learning. This study aims to 1) explain the level of student enthusiasm when using audio-visual learning media, and 2) evaluate the impact and interest of students on audio-visual based learning media in the learning process. This research was conducted at Madrasah Ibtidaiyah Ibn Aqil Pekanbaru. This research is a descriptive qualitative research that uses data collection methods in the form of direct observation, interviews, and literature studies. Research findings show that lecture-dominated learning tends to make learners lose interest and focus on themselves. The results of the study showed that 1) when students were introduced to the use of audio-visual media such as learning videos, most of them felt very enthusiastic and excited in following the learning process, while only one student showed less interest. 2) Thus, it can be concluded that the use of audio-visual learning media can increase student enthusiasm at the elementary school level.

Zulfa Della Affifah; Sri Lestari Handayani; Gufron Amirullah; Ari Widayanti; Mimin Ninawati +1 more

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

Real Work Lecture (KKN) collaborated with Field Experience Practices (PPL) in increasing student potential through English-based learning. English is a world language used to communicate between countries. The ability to speak English must be owned by everyone, especially elementary school children. English-based learning in education is often implemented with less attractive media, so students' interest in learning English is quite low. This article examines the implementation of work programs that meet the needs of Anuban Jitjongrak school community in improving English language skills. Language and facility limitations are a challenge for students in implementing appropriate work programs. The service method carried out KKN-PPL debriefing, observation and interviews, implementation of work programs, and evaluation of activities. As for the target in the implementation of this KKN-PPL are students at Anuban Jitjongrak School.

Futri Zaharah; Miftahul Husna; Nadia Sa’bani; Siti Aminah; Wismanto Wismanto

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

Quality in learning greatly affects the level of student success in learning. In improving quality, of course, there must be application in learning, namely by developing functions and benefits in learning media in elementary schools. Media is a teaching tool that presents several messages and information about facts, concepts, procedures, and principles that are under the subject matter. This research uses qualitative methods with descriptive research types. The purpose of this study is to provide an overview and details of field data collected in developing the functions and benefits of the latest learning media at the elementary level. Data collection techniques using literature studies. This research was conducted through several stages, namely: 1) determining the research subject, 2) studying the research topic, 3) collecting research information, and 4) analyzing data. The results of the study are by conveying messages or information in the teaching-learning process which aims to develop learning motivation and attention to students' interest in lessons. As well as in learning media that contain subject matter used by educators in the learning process, and have two components that are very important for learning success, it can be decided that learning media exist in various types and forms, ranging from the easiest to the most sophisticated. Therefore, the choice of learning media must be tailored to learning objectives, student demographics, availability, technical quality, cost, flexibility, user capabilities, and available time. To improve a quality generation in the future, it is necessary to develop the functions and benefits of learning media in the teaching and learning process, especially in elementary schools.  

Janatin Janatin

Journal Innovation in Education (INOVED) 2024 STIKes Ibnu Sina Ajibarang

This study aimed to investigate the influence of learning media and learning interest on the mastery of Science concepts among fifth-grade elementary school students. Data were collected from 60 students divided into four treatment groups, including interactive and conventional learning media, as well as high and low learning interest. Data analysis employed statistical tests, including tests for normality, homogeneity, and hypotheses. The results indicated that both learning media and students' learning interest significantly influenced the mastery of Science concepts. Interactive learning media and high learning interest had a significant impact on Science concept mastery, with respective significance values of 0.019 and 0.003. However, the interaction between learning media and students' learning interest did not significantly affect Science concept mastery. In conclusion, this study underscores the importance of learning media and learning interest in enhancing students' understanding of Science concepts. The implications of these findings can be utilized to develop more effective learning strategies to improve Science concept mastery in elementary schools.

Andyan Anditya; Suyitno Suyitno; Adin Fauzi

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2024 LPPM Universitas 17 Agustus 1945 Semarang

In this research, researchers developed innovations in the use of technology-based learning media in mathematics learning. Based on searching for problems in the field, researchers found the monotony of the learning process and the lack of interest in mathematics learning, especially in class V fraction material. From the above problems, it is necessary to have learning media that can be interesting and fun for students. This research aims to determine the suitability and readability of students in the Smart App Creator mathematics learning media for class V elementary school fractions. The type of research used is Research and Development (RnD), which researchers have modified into 7 stages, namely: searching for potential and problems, data collection, product design, design validation, design revision, product testing, and product revision. In the research instrument, the researcher used a questionnaire, with test respondents on 2 class V teachers and 11 class V students. Data analysis techniques in this research used qualitative and quantitative. The results of the research developed by Android-based media applications in mathematics learning material for fractions in class V elementary school using Smart App Creator are in terms of material experts the percentage is 85.83% with a decent level of validity, in terms of media experts the percentage is 88.67% with a decent level of validity, in terms of linguist percentage 78.67% with a decent level of validity. In the media readability questionnaire, students got a percentage of 92.5% with a very decent level of validity.

Sumardiyanto Sumardiyanto; Agusti Agusti; M Maulidan Abi A; Achmad Fawaid; Budi Purnawan +2 more

Jurnal Pengabdian dan Solidaritas Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

It is natural that science and technology are currently developing, therefore it is required to be able to determine appropriate learning methods and media to facilitate the teaching and learning process. Until now, the selection and fulfillment of technology-based learning media is still very rarely carried out and implemented. To develop learning media for PBPMD student activities in Patemon village, namely holding community service where the main program is training in making e-books or digital books using multimedia applications as learning media in elementary schools in Patemon village. To maximize the use of Information and Technology (IT)-based media in learning and the supporting facilities available, training and assistance in creating IT-based media is carried out so that education in villages, especially Petemon village, also competes in IT developments.

Lidya Lidya; Taufik Rahman; Zulfikri Zulfikri

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Learning is the core of the educational process. In it there is interaction between various components, namely teachers, students and learning materials or learning resources. The interaction between these three main components involves facilities and infrastructure such as methods, media and the arrangement of the learning environment so as to create a learning process that allows the planned goals to be achieved. This research aims to determine the planning and implementation of Islamic Religious Education learning at Elementary School 1 Padang Panjang Barat. This type of research is qualitative research. With a descriptive qualitative method using data collection methods in the form of observation, interviews and documentation. Next, to test the validity of the data, researchers used triangulation techniques. Then, to analyze the data, researchers divided it into four components, including: data collection, data reduction, data presentation, and conclusions. The results of the research show that Islamic Religious Education Learning at Elementary School 1 Padang Panjang Before carrying out Islamic religious education learning, the teacher or educator begins by creating teaching modules and lesson boundaries. There are three learning activities carried out, namely: the teacher saying hello and prayer, student attendance and conveying the learning objectives for the preliminary activities, the teacher's core activity begins by explaining Islamic Religious Education material, and the final/closing activity begins with the students together making conclusions and the teacher giving questions and answers to the students one by one individually. random as material for evaluation and assessment of the learning of the meeting and ended with a joint prayer.  

Ramdani Putra; Qonaah Nuryan Arif; Fera Afriliya

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

The rapid development of science and technology can now be felt and influences human life. In the world of education, technology has a real positive impact on learning. Students can access more information and faster from various sources. Apart from that, there are many applications that teachers can use, such as PowerPoint, YouTube, or e-learning based systems as learning media. By utilizing technology, this research is descriptive research with a qualitative approach. This research contains a systematic explanation or presentation regarding the analysis of students' responses to the use of the Quizizz application as a learning alternative, there are 36 subjects from students at SMK Muhammdiyah 3 Pekanbaru. The aspects that you want to know are how learning activities are carried out using the Quizizz application, whether the Quizzizz application makes the learning atmosphere less boring, whether the application during learning using the usual method is a lot of dynamics felt by students. Of the 36 research respondents, some students said that learning went smoothly, but the majority of students said that learning was less effective, not conducive, boring, and that it was difficult to understand the material presented by the teacher. The problems experienced by these students occurred because of the guidance for students to always obey the rules and based on the results of the analysis found as study material, it can be concluded that the application of the Quizizz learning media is effective in improving the learning outcomes of elementary school students. Therefore, students need fun activities in learning, as well as building an active learning atmosphere so that they can understand the learning material better

Azalia Zalfa Azura; Edria Al Shahada; Salamah Hujaimah; Silfi Mauludini

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2024 Pusat riset dan Inovasi Nasional

Fractions have many rules that often cause misunderstanding of the concept. Thus, media is needed to make it easier for students to understand the concept of fractions. The purpose of this study was to analyse the implementation of fraction learning methods using visualisation media in class IV of State Elementary School 243 Cicabe. This research method is quantitative. The sample used in this study was 24 fourth grade students with the object of research, namely the process of learning fractions using visualisation media and students' competence in solving fraction problems that were changed in the form of visualisation. The research method used was field research with data analysed using descriptive analysis. The results showed that the fraction material explained using visualisation media could be understood by the students although when the material level was raised, some students experienced slight difficulties.

Arwyn Muhammad Sya’bani; Muhammad Maulid Aufa Putra Soejana; Muhammad Salman Naufal; Syauqi Al-Harits Gymnastiar

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2024 Pusat riset dan Inovasi Nasional

This research focuses on the development of interactive learning materials to enhance the understanding of fourth-grade elementary school students regarding rounding. Pre-tests and post-tests were conducted on the experimental group to measure its effectiveness. The objectives of this study are (1) to develop teaching materials using a clothing measuring tape and (2) to analyze the differences in learning outcomes between students using this media and conventional methods in the 4A and 4C classes at SDPN 252 Setiabudhi. The data analysis activities involve processing the data and applying statistical analysis. The results indicate a lack of significant improvement in students' understanding of rounding concepts after the implementation of interactive teaching materials. Statistical analysis shows that the average scores on the post-test did not exhibit a significant increase compared to the pre-test. In conclusion, the teaching method using a clothing measuring tape is less effective when applied to 4A and 4C students at SDPN 252 Setiabudhi.

Alfarabi Helpendi; Eko Purnomo

Jurnal Riset Rumpun Seni, Desain dan Media 2024 Pusat Riset dan Inovasi Nasional

The solar system is one of the materials from natural science lessons taught in elementary school. However, many students have difficulty understanding and memorizing material about the solar system because of the many different characteristics of each planet. This happens because of the limited learning media provided by the teacher when introducing parts of the solar system.  The delivery of material to students must be with a fun method so that students are not easily bored and easy to understand every side of learning. games have great potential in educating children about the solar system, of course, using games that are fun and fun will be more effective for children to absorb all the information contained in the games they play. The design of this game uses the Design Thimgking method, so it can be concluded that this design is a problem originating from a sense of empathy, the need for a solution to an existing problem, then continue to test for improvement. Then the game is created as the main media, then accompanied by other supporting media such as Posters, X-Banners, Game Cards, Stickers, Keychain, and Pins.

Mariani, Rika; Novita, Rita; Sari, Siti Mayang

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

This research discusses the implementation materials Of comic-based teaching. This research aims to develop teaching materials for fantasy story texts based on local wisdom in the form of digital comics to improve the learning outcomes of fifth grade elementary school students. This research is research and development (R&D). In this research and development, researchers used the ADDIE method, Analysis, Design, Development, Implementation and Evaluation. The results of the development research show that the digital comic teaching materials based on local wisdom for grade V elementary school students produced are said to be very feasible. This is proven by the media expert validation results showing a very good category (96%) from the average validator. The material expert validation results show a very good category (96%) from the average validator. Linguist validation results show a very good category (98%) from the average validator. The results of the student response product trials showed the very good category (87.5%) and the results of the teacher response product trials showed the very good category (94%). In the evaluation of the test results, students obtained an average result of 89.71 with a percentage score of 90% with very good criteria with details of 28 students completing. This comic is a good idea for language learning based on students' interests and talents to improve their learning. The research results are proof that digital comic teaching materials based on local wisdom are very feasible and can be used as learning materials that can improve student learning outcomes.

Haris, Muhammad; Akmaluddin; Putra, Mulia

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

Incorporating engaging and effective teaching materials is essential for enhancing student learning in science education. This research aims to develop comic-based integrated science teaching materials tailored for fifth-grade students, employing the ADDIE (Analysis, Design, Development, Implementation, Evaluation) method. The research and development process follows these five stages to ensure comprehensive material creation and evaluation. The results indicate high validation scores: 96% for material, 98% for language, and 96% for media, categorizing the comics as highly suitable for educational use. Student and teacher responses further affirm this suitability, with 90% and 94% approval rates, respectively. Evaluation of student test results shows an average score of 90.36, with 90% of students meeting the criteria for excellence. This study concludes that comic-based teaching materials significantly enhance student engagement and understanding of science, contributing valuable insights into educational resource development.

Nurhosen Nurhosen; Sayyinul Sayyinul; Rofik Iskandar; Malikal Balqis; Miftahus Surur

The aim of this research is to determine the role of Canva-based interactive video media in thematic learning on learning outcomes in elementary schools. This research is a literature study using qualitative descriptive methods. Data collection was carried out by searching via Google Scholar for articles in electronic journals and other publications. The data was analyzed in three stages, namely organizing, synthesizing and identifying. In applying this media, several obstacles were encountered in the classroom, including; Teachers still don't know how to make designs on Canva, the signal is not stable and the infrastructure is limited. However, these obstacles are not an obstacle. The school provides socialization or training and adequate facilities and infrastructure for teachers. There are eight articles that are in accordance with the study theme which states that the application of Canva interactive media has a very significant role in student learning outcomes, especially at the elementary school level.

Exwan Andriyan Verrysaputro; Ira Sri Rahayu; Wiwit Cipta Indah Lestari; Aninda Nisha Agrestia

Ular Tangga learning media is a fun learning tool. The use of this learning media is carried out through a learning concept combined with play. Based on the preliminary study conducted on fifth-grade students at SD N 2 Tanjung, it was found that teachers did not use learning media in students' numeracy learning. This study aims to determine the extent to which Ular Tangga media is effective in improving students' numeracy skills at SD N 2 Tanjung. This research uses a qualitative research design with a case study approach. The population in this study is fifth-grade students at SD N 2 Tanjung. The participant determination technique used in this study is purposive sampling technique with a total of 13 students participating. The results of this study indicate that the application of the Ular Tangga media is effectively used. This can be seen from the interview results and the pretest results when using conventional methods, where only 25% of students obtained results above the predetermined minimum passing grade. After the post-test, there was a significant improvement, with 88,44% of students achieving scores above the minimum passing grade.