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Winda Anggriyani Uno

International Journal of Education and Literature 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to implement the cooperative learning model of Team Games Tournament (TGT) to improve students' understanding of mathematical concepts on fractions at SDN 07 Tilamuta. The research method used is classroom action research (CAR) with two cycles, each consisting of planning, implementation, observation, and reflection. The subjects of this study were 30 fifth-grade students. The results indicate that the application of the TGT learning model can enhance students' understanding of mathematical concepts. This is evidenced by the increase in the average test scores of concept understanding in each cycle. In the first cycle, the average student score was 65, which increased to 80 in the second cycle. Furthermore, students' learning activities also improved, marked by their active participation in group discussions and game tournaments. In conclusion, the implementation of the TGT cooperative learning model is effective in improving students' understanding of mathematical concepts on fractions at SDN 07 Tilamuta. It is recommended that teachers consider using this learning model in teaching mathematics for other topics as well.

Rozali Rozali; M Iqbal Arrosyad; Gatot Afrianto

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

study aims to improve students' learning outcomes in understanding geometric shapes, particularly in surface area and volume, through the use of cube and rectangular prism teaching aids. Sixth-grade students at UPTD SD Negeri 3 Bakam often struggle with this topic, primarily due to difficulties in grasping multiplication concepts and related formulas. The method used in this research is a cooperative learning approach with teaching aids designed to facilitate student comprehension. The study was conducted in two cycles. In the pre-cycle phase, only 33.33% of the 21 students scored above the minimum passing grade (70), while 66.67% scored below it. After applying the method in Cycle I, learning mastery increased to 61.33%, with 12 students achieving a score of 70 or above. In Cycle II, learning outcomes improved significantly, with 95.33% of students achieving mastery. Additionally, the teacher's teaching effectiveness improved, with an average score of 82.38, categorized as good. The results indicate that the use of cube and rectangular prism teaching aids can enhance students' understanding of surface area and volume concepts, contributing significantly to their academic performance improvement

Yuni Artika; Vika Martahayu; M.Iqbal Arrosyad

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The aim of the study is improving students learning outcomes through the use of congklak media in mathematics lessons on the topic of Least Common Multiple (LCM). The study employs a descriptive qualitative method with a sample of 21 fourth-grade students from State Elementary School 13 Merawang. The Classroom Action Research was conducted over two cycles, each consisting of two meetings. The stages of classroom action research include planning, implementation, observation, and reflection. Based on the learning process results using congklak media, there was a significant improvement in student learning outcomes, as evidenced by the number of students meeting the minimum mastery criteria and the average class score. In the first cycle, the number of students meeting the mastery criteria was 33.33 percent in the first meeting and 47.61 percent in the second meeting. In the second cycle, the number of students meeting the mastery criteria increased to 76.20 percent in the first meeting and 95 percent in the second meeting. The average class score showed a gradual improvement, reaching 80.47 in the second cycle. The implementation of learning using congklak media was able to significantly enhance students' learning outcomes, achieving a significant number of students meeting the mastery criteria in one class.

Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better. 

Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better. 

Nanda Putri Maileni; Wismanto Wismanto; Deprizon Deprizon; Salman Salman; Sakban Sakban +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Disciplinary character is an attitude and feeling of being obedient and obedient to values ​​that are believed to be one's responsibility. Therefore, teachers try to develop students' disciplined character, one of which is by applying the role-playing method. This research aims to develop students' disciplined character through role-playing methods on Pancasila values. This researcher uses a qualitative method with the Classroom Action Research (PTK) type, which consists of 2 cycles and each cycle has 2 meetings. The data collection techniques are through observation, interviews and documentation. The research results obtained from the application of the role playing method in PPKN subjects on Pancasila values ​​for teachers in cycle I increased from 75.5% to cycle II 88.75%. The application of the role playing method in PPKN subjects regarding Pancasila values ​​to students in cycle I was 67.5% and cycle II was 93.75%. Meanwhile, student learning outcomes in the mathematics subject material flat shapes after implementing the picture and picture model increased with the average score in cycle I being 65% and cycle II being 85%.

Nanda Putri Maileni; Wismanto Wismanto; Deprizon Deprizon; Salman Salman; Sakban Sakban +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Disciplinary character is an attitude and feeling of being obedient and obedient to values ​​that are believed to be one's responsibility. Therefore, teachers try to develop students' disciplined character, one of which is by applying the role-playing method. This research aims to develop students' disciplined character through role-playing methods on Pancasila values. This researcher uses a qualitative method with the Classroom Action Research (PTK) type, which consists of 2 cycles and each cycle has 2 meetings. The data collection techniques are through observation, interviews and documentation. The research results obtained from the application of the role playing method in PPKN subjects on Pancasila values ​​for teachers in cycle I increased from 75.5% to cycle II 88.75%. The application of the role playing method in PPKN subjects regarding Pancasila values ​​to students in cycle I was 67.5% and cycle II was 93.75%. Meanwhile, student learning outcomes in the mathematics subject material flat shapes after implementing the picture and picture model increased with the average score in cycle I being 65% and cycle II being 85%.

Auni Patrisyah; Relita Buaton; Juliana Naftali Sitompul

Saturnus: Jurnal Teknologi dan Sistem Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

According to academic data, student math ability tests at MTSS PAB 5 Klambir Lima yield mixed results. There are students who understand math well, but there are also those who have difficulty understanding the mathematical concepts themselves. Math teachers at this school have difficulty designing lessons that can meet the needs of students with different levels of understanding. So, it is necessary to group student data to produce educational decision-making and improve learning effectiveness, such as through data mining. Data mining is a semi-automated process that uses machine learning techniques, mathematics, statistics, and artificial intelligence to identify and organize information contained in large databases. The process of finding information can be done by determining the decision rule based based on the level of student understanding in mathematics lessons using the Decision Tree Algorithm C4.5 method. The use of the Decision Tree algorithm C4.5 aims to make it easier to determine decision rules based on gender, Predicate, teacher teaching methods, student learning interest, and level of understanding. Based on the results of the study, it was found that if the teacher's teaching method is good, the predicate value is B, the student's learning interest is less interested, and the gender is male, then the student's level of understanding in mathematics lessons is not understood.

Fazri Zuzano; Susi Herawati; Niniwati Niniwati; Syukmanetti Syukmanetti; Rita Desfitri +4 more

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

One effort to improve elementary school students' arithmetic (numeracy) skills is to use learning media in the form of an abacus. The abacus, also known as mental arithmetic, is a medium for developing thinking and calculating abilities in mathematics and is able to balance the abilities of the right and left brain. Therefore, SD 01 Ulak Karang teachers need to improve their skills in using the abacus, so that these skills can be mastered and provided to students well. The method of this activity includes basic level abacus training, namely (1) introducing body posture when using an abacus, (2) introducing the rules and how to operate/move the abacus beads, (3) introducing number notations represented by one or a group of abacus beads.  (4) introduce the technique of calculating addition and subtraction using an abacus and practice questions. Based on the results of this activity, the teachers at SDN 01 Ulak Karang Selatan are familiar with the technique of calculating with an abacus and can use the abacus to carry out addition and subtraction operations correctly and quickly. The teachers were very enthusiastic about being able to master all the techniques and calculation operations with the abacus.

Adnan Maulana Ihsanudin; Tukiyo Tukiyo; Sri Suwartini

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to improve the science and science learning outcomes of class IV students at SDN 1 Pokak academic year 2023/2024. This research uses the Classroom Action Research (PTK) method which uses the Kemmis and Taggart model. The subjects of this research were class IV students at SDN 1 Pokak, totaling 14 participants educate. Data collection techniques through evaluation tests, observation and documentation. The research results show that: (1) students become more active in learning activities. (2) there was an increase in mathematics learning outcomes for class IV students at SDN 1 Pokak. This increase was proven by the results of the pre-cycle test, the class average value was 72.5, then it increased in cycle I to 82.5 and increased again in cycle II to 85.7.    

Sugianti Sugianti; Arin Yuli Astuti; Rifqi Rahmatika Az-Zahra

Indonesia Bergerak : Jurnal Hasil Kegiatan Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Teknik Indonesia

The influence of early mathematics learning and learning motivation on student learning outcomes is very significant [1]. Students' numeracy literacy skills need to be supported by the ability to learn mathematics as early as possible. Advanced mathematics learning needs to be supported by good arithmetic skills. Every learning process is expected to produce good learning outcomes. Conventional mathematics learning is difficult for low-level students to understand. Guidebooks that are in accordance with the learning curriculum tend to present mathematical concepts that are textual. In order for mathematics learning to be more interesting for students, it is necessary to develop learning media that are easily accessible to students and educators. One application that can be used is interactive Powerpoint [2]. In this community service, a learning media about arithmetic was developed that underlies every logic of calculation in advanced mathematics. Assistance was given to students in grade III of elementary school, with the pretest method, presentation of material using interactive Powerpoint media, and posttest. The validation test of the learning media was carried out by educators by providing an average test result of 84.36%. The results of this community service state that arithmetic learning media using interactive Powerpoint can be used in grade III of elementary school.

Narita Yuri A; Jeni M. Loban; Landerius Maro

Jurnal Pengabdian dan Solidaritas Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Most children are very unenthusiastic about learning mathematics. This service is carried out so that the children of the GMIT Logos Kilakawa Congregation are motivated so that the children are more enthusiastic in learning mathematics so that they are no longer afraid of mathematics and they don't even experience difficulties. The methods used are tutoring and playing. The result of this activity is that the children are very enthusiastic and want to learn more about mathematics.

Juliana Juliana; Sakban Sakban; Deprizon Deprizon

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to determine the learning independence of class III students at SDN 167 Pekanbaru in mathematics learning before and after using inquiry strategies. This research is classroom action research using the Kemmis and Taggart method, namely (plan, action, observation and reflection). This research consists of 2 cycles, each with 2 meetings. Data collection techniques use observation, field notes and documentation. Data analysis uses quantitative and qualitative. Research results: In the Pre-Cycle, most students were in the Less Independent category. Entering Cycle I, there is a clear improvement. The number of students in the Sufficiently Independent category has increased, but there are still students in the Less Independent category. In Cycle II, the most striking changes occurred. The number of students in the Very Independent category increased significantly. This shows that the majority of students now have a high level of independence, with great achievements in increasing their independence compared to the previous cycle.

Amajida Sadrina; Khansa Rania Bakhita; Tiara Belen; Umar Wiraayudha

JURNAL PENGABDIAN MASYARAKAT AKADEMISI (JPMA), 2024 CV. ALIM'SPUBLISHING

Children between the ages of four and six benefit greatly from the moral and motor skills development opportunities presented by kindergarten-level early childhood education programs. The purpose of this research was to determine whether the fine motor-based learning approach used by teachers at Nusa Indah Kindergarten in Bicak Village was successful in enhancing the students' fine motor skills. Using the number wheel and other interactive activities, youngsters may practice their fine motor skills while learning the fundamentals of mathematics. An novel learning medium was developed and evaluated using a Research & Development (R&D) approach. The study also utilized an observational method to analyze the medium's impact. The findings demonstrated that the approach considerably enhanced the fine motor skills, which encompass drawing and writing, of the children. The children's engagement and enthusiasm for learning were both boosted by the game-based activities. These results lend credence to the idea that preschool programs should take a more all-encompassing approach to teaching young children, one that prioritizes not just their cognitive but also their physical and emotional growth. This study adds to the body of knowledge on early childhood education curricula by highlighting the need of including fine motor development activities.

Arini Hidayati; Alfi Alufiana Sari

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

One of the causes of low student learning outcomes is the use of learning models that are monotonous and tend to be boring, so innovation in learning is needed. The integration of technology into the education and learning process reflects an innovative effort. One model that can make it easier for students to understand and can support technological developments is the blended learning model. Quipper School is an online learning platform that can be used in the blended learning model. This research aims to determine whether or not there is an influence of the blended learning model using Quipper School on the mathematics learning outcomes of class XI MA Nurul Jadid students. This research is quantitative research with a quasi experimental type. The subjects in this research were class XI MIPA 2, totaling 23 people as the experimental class and class XI MIPA 4, totaling 23 people as the control class. Based on the results of the Mann-Whitney U Test, it was found that Asymp. Sig. (2-tailed) of 0.000 is smaller than 0.05, meaning that  is rejected and  is accepted. Thus, it can be concluded that there is a significant influence from the blended learning model using Quipper School on the mathematics learning outcomes of class XI MA Nurul Jadid students.

Dian Armanto; Vian Anotona Giawa

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Mathematics is a universal science that underlies the development of modern technology, plays an important role in various scientific disciplines, and human thinking abilities. The view that mathematics is a science that trains thinking. The Creative Problem Solving learning model is a learning model that focuses on teaching and Problem Solving skills. Digital teaching materials are use digital devices, such as computers, smartphones. The aim of this research is to see the validity, practicality and effectiveness of the e-module being developed. This teaching material development model uses the ADDIE model. This research was carried out at SMP Negeri 21 Medan which is located on Jl. Rampe Raya flower. The time for the panel research is the even semester of the 2023/2024 academic year. The subjects of this research were class VII students at SMP Negeri 21 Medan. Meanwhile, the object of this research is learning media in the form of e-modules using flipbooks based on Creative Problem Solving. The e-module was declared very valid with a score of 3.56 and was categorized as very feasible. The e-module was declared practical with a percentage of 92.67% and was categorized as very practical. The e-module was declared effective by achieving Problem Solving indicators in indicators 1, 2, 3 and 4 with 65% of students completing the learning. The achievement of classical student indicators has met 65% of students who took part in learning with a score of 75. And there was a significant increase in indicators 1, 2, 3, and 4.

Suci Amalia; Wismanto Wismanto; Sakban Sakban

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The drill method is serious repetitive activities do the same thing to strengthen or hone skills and make it permanent. The aim of this research is 1) To find out how to apply the drill method in mathematics lessons in class 4 at SDN 039 Air Terbit, 2) To find out whether the drill method is able to overcome students’ difficulties in understanding mathematics lessons, 3) To increase students’ learning motivation by applying the drill method in mathematics lessons in class 4 at SDN 039 Air Terbit. The method in this research uses classroom action research.. PTK is an approach to improving education through change by encouraging teachers to think about ttheir own practice so that they are critical of these actors an teachers want to change them. The results of this research are that students’ learning motivation is increasing. This can be seen from the results of the initial test. Learning engagement increased from 30% to 45% at the end of cycle 1 test and increased again at the end of cycle 2 test to 80%.  So from the test result above it can be concluded that learning using the drill method can increase students’ learning motivation in mathematics lessons, the material on operations for calculating fractions can be seen from the increased learning result, so student motivation also increases.

Sarah Safira; Ibnu Muthi

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

The recurring issue in the education sector is the low interest in learning and the difficulties children face in learning at school, particularly in Mathematics. These two aspects are crucial to address and minimize as they significantly impact students' learning outcomes. This study aims to identify the factors that influence children's interest in learning and the emergence of difficulties in learning Mathematics at the elementary school level. This research employs the Systematic Literature Review (SLR) method. Data were collected through the documentation of all articles related to interest and difficulties in learning Mathematics at the elementary school level from 2019-2023. Subsequently, the researchers reviewed these articles comprehensively. The articles used in this study include both national and international journal articles. The research findings indicate that there are two factors influencing interest and difficulties in learning Mathematics: internal factors (factors within the students) and external factors (environmental factors).

Anjela Safira; Choirunnisah Choirunnisah; Iga Ayu Octavyanti; Nilam Dwi Apriliyani; Nimas Ayu Wigati

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to determine the influence of learning styles on students' mathematical problem solving abilities. This research was carried out at MAS Al-Falah Klender. The method used is an ex post facto survey method with random sampling technique. The population in this study were class Data were collected using tests and analyzed by one way ANOVA. The results of this research show that 1) students' learning styles influence their mathematical problem solving abilities. 2) there is no significant difference between students' mathematical problem solving abilities with visual and auditory learning styles. 3) there is a significant difference between the mathematical problem solving abilities of students with kinesthetic and visual learning styles. 4) there is a significant difference between the mathematical problem solving abilities of students with kinesthetic and auditory learning styles.

Liya Indriyani; Ibnu Muthi

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This Research Is Motivated By Students' Low Understanding Of Mathematical Concepts Which Is Caused By The Learning Process Not Optimizing The Use Of Media When Learning Takes Place In Understanding The Concepts Of Learning Material And Not Giving Students Opportunities To Participate In Learning. This Research Aims To Improve Students' Understanding Of Mathematical Concepts Multiplication Pocket Media Is Able To Provide Details In The Form Of Existing Images, So That Students Are Able To Remember Them Better. Understanding The Concept Of Multiplication Calculation Operations. First, Restate The Concepts That Have Been Studied With The Following Example Questions. 5 X 4 = 4 + 4 + 4 + 4 + 4= 20. Most Students' Work Process Is Not Appropriate Because Students Do Not Re-Express Their Spelling Concepts Directly In The Results. Second, Classifying Objects Based On Mathematical Concepts.