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Icha Icha; Belsasar Sihombing; Christa Voni R Sinaga

Jurnal Motivasi Pendidikan dan Bahasa 2023 International Forum of Researchers and Lecturers

The purpose of this research is to find out how the influence of the Team Assisted Individualization (TAI) type cooperative learning model on students' mathematics learning outcomes in class VII algebra form material at UPTD SMP Negeri12 Pematang Siantar. The approach taken in this study is a quantitative approach. The instruments used in this study were questionnaires (questionnaires) and learning outcome tests. Data analysis techniques use prerequisite tests, namely normality tests and linearity tests. To test whether Team Assisted Individualization (TAI) type cooperative learning models affect learning outcomes, a simple linear regression test was used. From the simple linear regression test performed, the regression equation Y = 8.804 + 0175.X which can be interpreted as every addition of 1% of the questionnaire value will cause an increase in learning outcome test scores of 0.175. It can be seen that the value of the regression coefficient is greater than 0 (positive value), so there is a positive influence between variable 50,8%.

Derisius Yongki; Yadi Ardiawan; Rahman Haryadi

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The importance of character education in learning is to improve the quality of implementation and educational outcomes in schools which leads to the achievement of student character formation. In this case, the teacher is not only tasked with delivering learning material, but is also tasked with instilling character values in students (Fatmawati, 2017: 8). This type of research is qualitative research and the method used is a descriptive method. Sugiyono (2017:9) qualitative research is a research method used to examine natural objects. The main aim of qualitative research is to understand social phenomena or symptoms by providing an explanation in the form of a clear description of the social phenomenon or symptom in the form of a series of words which will ultimately produce a theory, which is explained (Sujardewi, 2014: 110). Based on the description that has been presented, this research is defined as a research process that produces descriptive data in the form of written or spoken words from people and behavior that is observed and carried out naturally. This research uses a qualitative research method with the hope of being able to describe the analysis of character education in mathematics learning material on absolute values for students at SMA class X Harapan Bangsa Samalantan. absolutely at SMA Harapan Bangsa Samalantan class X. In chapter IV, the results of the research that has been carried out and the discussion are presented. Therefore, (1) Results, (2) Discussion are successively put forward.1. Analysis of character education in mathematics learning with absolute value material in class X has been carried out by the teacher through planning, implementation and evaluation carried out by the teacher. Mathematics teachers in planning mathematics learning material have absolute values for the character values listed in the RPP, namely the character values of discipline, honesty, responsibility and skills. In implementing learning, mathematics teachers also apply character education through methods, strategies and learning media. Analysis of character education in mathematics learning with absolute value material is based on lesson plans that have been created and adapted to learning conditions. The teacher's learning implementation uses the case study method, so that students always think critically in their efforts to solve problem formulation in mathematics learning with absolute value material. Assessment of the achievement of character education in mathematics learning absolute value material in class X using test questions and observation sheets of student behavior in learning.

Aziza Fajriah; Firdha Annisa; Sopie Halimah; Vaniatul Lativa

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The branch of mathematics that studies history is usually known as ethnomathematics, and the concept of ethnomathematics has made a major contribution to improving mathematics learning. It turns out that many cultures cannot be separated from mathematical calculations, including historical buildings that are simple but have many meanings and meanings. So this research was conducted to describe and identify mathematical concepts in Betawi Warehouses in the Setu Babakan Betawi Cultural Village. The research method used is a descriptive qualitative method with an ethnographic approach. The results of the research show that there is a mathematical concept in the Gudang Betawi house building in the Setu Babakan Betawi Cultural Village, namely the shape of the Gudang Betawi house which has a rectangular pattern from front to back, there are many philosophies in ornaments that have sizes and shapes, and there are geometric elements found in the building. Betawi Warehouse Houses are like whole numbers in measuring activities, equivalent comparisons in calculating the length of time to build a Warehouse House, there are corners in the building, there are flat geometric elements found in the length, area and perimeter of the building, there is also space geometry which has content and volume , there is a geometric transformation in the ornamental part of the Gudang Betawi house, and there is a congruence of flat shapes that can be seen on the door of the Gudang Betawi house.

Alexander Sitinjak

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

The aim of this research is to develop learning media using  that are valid, practical, and effective to improve students' ability to understand flat Derivative topics. The study was carried out at SMA NEGERI 10 MEDAN. The subjects of this research were students of class XI IPA-1. This research is research and development (R&D) using the ADDIE Model. The data collection technique uses a questionnaire assessment sheet for material experts, teaching material experts, learning practitioners and student responses. The results showed that learning media using Android Studio obtained an average percentage of 91.8% with the criteria of "very valid" according to the assessment of teaching materials experts and based on media material experts obtained an average percentage of 86.5% with the criteria " very valid". Based on the practice of learning carried out by the mathematics teacher getting 91,8% with the "very practical" criteria. Based on the effectiveness assessment of the 35 students, they got an average percentage of 86.5% with the criteria of "very effective". Thus, based on the results of the assessment of material experts, teaching materials experts, learning practitioners, and student effectiveness it can be said that learning media using Android Studiohave been tested as valid, practical and effective for use in learning.

Melia Ariani Dewi; Sahat Saragih

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This research aims to: (1) improve students' mathematical reasoning abilities by applying the problem based learning model assisted by the Geogebra application in mathematics learning for class VIII students at SMP Negeri 3 Sunggal; (2) describe the process of completing student answers related to students' mathematical reasoning by applying the problem based learning model assisted by the Geogebra application. This research is Class Action Research. The subjects in this research were 28 students in class VIII of SMP Negeri 3 Sunggal. The results of the research show that: (1) students' mathematical reasoning can improve after learning by applying the problem based learning model assisted by the Geogebra application where the average student score in the cycle I reasoning ability test was 65.85, increasing to 85.39 in cycle II and classical completeness in the reasoning ability test in cycle I was 16 students (57.14%) increasing to 26 students (87.88%) in cycle II; (2) the process of students' answers in completing the mathematical reasoning ability test is in the good category, this can be seen from the students' answers which have been able to meet the indicators of mathematical reasoning ability. So it is concluded that the application of the Problem Based Learning learning model assisted by the Geogebra application can improve students' mathematical reasoning abilities.

Nilam Sari Simarmata; Nurhasanah Siregar

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This research aims to determine the validity, practicality, effectiveness and how the students' answers process in completing the conceptual understanding ability test of the developed Articulate Storyline. This type of research is ADDIE model development research. The subjects of this research were 15 students in class VIII-2. The research results showed that the validity of the media was 85% before revision and 98% after revision from material experts and 61.67% before revision and 98% after revision from media experts on very valid criteria. The practicality of the media has met practical criteria, based on teacher responses obtained at 100% and from student responses obtained at 92.36%. The effectiveness of the media has met the effective criteria in terms of classical student learning completeness reaching 86.67%, use of research time in accordance with the RPP, and student response of 91.67%. The N-Gain test result is 0.70 in the high category. For the student answer process on the ability test (pre-test) it was 38.89%, increasing to 46.67% on the final ability test (post-test). Increasing students' ability to understand mathematical concepts strengthens the development of Articulate Storyline mathematics learning media in the classroom learning process.

Juita Inganta Cicio Br Ginting; Mangaratua M Simanjorang

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This research aims to determine the effect of the Knisley mathematics learning model on the understanding of mathematical concepts in class X SMA Negeri 2 Kabanjahe. This research was conducted using a sample of 2 classes, namely the Experiment class and the Control class. The form of test that is tested on students is an initial test (pretest), then the researcher provides treatment in the experimental teaching class using the Knisley Mathematics Learning Model and in the control class using the direct learning model, Then a posttest was given to both classes. The data obtained were analyzed using the t test. The results showed that the pretest average in the experimental and control classes was the same as tested using the average similarity test (two-way test) and met   namely so  accepted. For the posttest average equality test (right side test), it was concluded that the posttest average in the experimental class was greater than the control class because it met the requirements, namely 11.6111559 > 1.66907, so  was rejected and the conclusion was obtained that there was an influence Knisley's mathematics learning model for understanding mathematical concepts for class X.

Fitri Adhiningsih Rizky; Izwita Dewi

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This research is a quasi-experimental research. The research conducted at SMP Negeri 1 Labuhan Deli aims to find out. 1) To find out how the mathematical communication ability of students who learn to use Macromedia Flash. 2) To find out how the mathematical communication ability of students who learn without using Macromedia Flash. 3) To find out whether the mathematical communication of students who learn using Macromedia Flash media is better than the mathematical communication of students who learn without using Macromedia Flash media for class VII students at SMP Negeri 1 Labuhan Deli T.A. 2021/2022. The population in this study were all students of class VII at SMP Negeri 1 Labuhan Deli. Using a homogeneous technique, samples were taken from 2 classes of population. One class was used as the experimental class, namely class VII-2 which was taught with Macromedia Flash and class VII-3 which was used as the control class, namely class which was taught without using Macromedia Flash. As a data collection tool using PreTest and PostTest. In this study 1) the mathematical communication ability of students learning to use Macromedia Flash with an average pretest of 67.77 and a posttest of 85.54. 2) the mathematical communication ability of students who learn without using Macromedia Flash with an average pretest of 67.13 and a posttest of 77.54. then testing the hypothesis for learning outcomes using paired t-test. after testing the data, it turns out that the results of testing the ability of learning outcomes in the experimental class at the pretest level α = 0.05 with Lcount < Ltable, namely 0.09452 <0.192 and posttest 0.1228 <0.192 , and the results of testing the ability of learning outcomes in the control class at the pretest level α = 0.05 with Lcount < Ltable, namely 0.1014 < 0.184 and posttest 0.1659 < 0.184, then H0 is accepted and Hi is rejected. Thus it can be concluded that the mathematical communication ability of students who use macromedia flash media are better than those without using macromedia flash media.

Angela Dinaro Silalahi; W. Rajagukguk

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

Mathematics is a scientific field that investigates formless structures and forms of interaction within them. Mathematical interaction is a powerful tool used to express mathematical opinions verbally or in writing. The Think-Talk-Write (TTW) learning approach is designed to facilitate the construction, reflection, and organization of new mathematical views. This study aims to explore the efficacy of using TTW learning examples as a tactic to enhance the quality of students' mathematical communication, and to assess the impact of this approach. In order to achieve these goals, researchers used classroom action research in two stages of testing. The study involved 21 students in grade VIII at SMP Parulian 1 Medan. The initial ability test revealed that the students' mathematical communication ability scores were 34.2%. After conducting test activities in cycle I, the average mathematical communication ability of students rose to 36.8%. In the second cycle (II), the percentage result increased to 88%. The results of the research demonstrate that students in Class VIII at SMP Parulian 1 Medan experience a significant improvement in their mathematical communication skills through learning via the Think-Talk-Write model. We can conclude that this approach is an effective way to enhance students' mathematical communication skills.    

Sabrina Ratih Kusumaningrum; Muhammad Nailul Furqon; Wafna Jannata Ulya; Fitriyah Amaliyah

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

Problem solving skills are important for students to overcome various problems related to learning and community life. This involves students actively exploring, observing, trying, and investigating using the knowledge and abilities they have. Problem solving is the main focus of developing students' higher order thinking skills in mathematics. This research was conducted by means of observation, interviews, and post-test methods on the 4th grade students of SD Negeri 7 Gondosari. In the results of the discussion, there are 10 data from 31 students which can describe a good level of problem solving. Some students experienced difficulties in implementing the problem and re-examining the results of the solution. Therefore, it is important for students to continue to hone their problem solving abilities using the Polya procedure and to re-check the correctness of the solutions that have been done.

Intan Permata; Esther Sorta Mauli Nababan

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

The trend of shopping in society is getting shifted, marked by the presence of the growing marketplaces and e-commerce. There are so many choices of marketplaces that can be easily accessed by the society. By the marketplaces vary, there would be many things to prepare by every marketplace to win the competition and always maintain the existence. Therefore, they must think and use the effective marketing strategy. The game theory is one of the ways that can be used to analyze the marketing strategy. The game theory is a mathematics model used in a conflict or competition among various interests that meet each other as competitors. Basically, the theory is a study of strategy interaction among the players to determine the best strategy and the obtained score. One of basic elements of the game theory is solving every case of the game theory where the pay-off matrix is shown in a game matrix table. The data of game between Shopee and Tokopedia obtained the optimum score which was 2.4443. Shopee and Bukalapak obtained the optimum score which was 6. Meanwhile, Tokopedia and Bukalapak obtained the optimum score which was 8.9925. In the Shopee, Tokopedia, and Bukalapak competition, the Nash equilibrium point is located at the point ()  with a pay off value (64,56,43), Shopee with a discount voucher strategy (), Tokopedia with a Product strategy (), and Bukalapak with a promotion strategy () which is the optimal strategy for each player.

Rosalia Anisa; Sandie Sandie; Muchtadi Muchtadi

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to determine the learning obstacles associated with the triangle material and the factors that cause it. The participants in this study were class VIII students of SMPN 1 Sengah Temila and mathematics teachers. This study uses a qualitative method. Data collection techniques in this research used observation, measurement techniques (tests), interviews, and documentary studies. The data was analyzed qualitatively to determine students' learning obstacles in class VIII triangle material at SMPN 1 Sengah Temila. The results of this study are that students experience ontogenic barriers, namely obstacles related to one's mental readiness, epistemological, namely students' knowledge that has a limited context, and didactical obstacles related to teaching materials, or learning offerings used by the teacher. The obstacles experienced by students are learning obstacles to types of triangles, determining triangle images and triangle concepts.

Try Suci Septiana; Ahmad Muhyani Rizalie

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

In this study, problems can be found with low activity and student learning outcomes because students still do not understand learning and do not participate in learning. As for the solution to overcome these problems, researchers used a combination of PBL, TPS and CRH models. With the aim of this research to know the activities of students and teachers and improve student learning outcomes. This study uses a type of Classroom Action Research (CAR) with a qualitative approach, in this study conducted for 4 meetings. The research subjects were fifth grade students who were at Sungai Miai 8 Elementary School Banjarmasin with 18 students. The results of this study showed that there was an increase in teacher activity from meeting I reaching a score of 64 in the "Good" category and at meeting IV reaching a score of 97 with the "Very Good" category. Student activity at meeting I reached a score of 57 with the category "Quite Active" there was an increase in meeting IV reaching a score of 84 with the category "Very Active". Likewise, the learning outcomes in both the cognitive domain increased to 94%, while the affective and psychomotor domains increased to 100%.

Eflin Nainggolan

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This research shows that the use of diverse learning resources in mathematics teaching improves student understanding. Textbooks, visual materials, math apps and math manipulatives help students with different learning styles. Internet-based and diverse learning resources also increase students' interest in mathematics and relate it to everyday life. The literature review method was used to reorganize, analyze, and synthesize existing literature rather than to collect primary data through experiments or surveys. These results emphasize the importance of mathematics teaching approaches that utilize diverse and intelligent learning resources. Teachers need to keep abreast of educational innovations and technologies to ensure effective and relevant mathematics education for students. This research provides a solid foundation for the improvement of mathematics teaching in schools and better understanding by students.

Irfan Shaifuddin M

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

Technology has changed the educational landscape by providing greater access to learning resources, creating interactive and engaging learning environments, and supporting the use of virtual simulations and experiments. Customisation of learning and the ability to track student progress through technology is an important focus in the effort to improve student learning motivation in Mathematics and Natural Sciences Education. This research uses qualitative research methods with literature study data collection techniques to investigate the impact of using learning technology on student learning motivation in Mathematics and Natural Sciences Education. The purpose of this research is to provide a deeper understanding of how learning technology can be optimised to improve student learning motivation in Mathematics and Natural Sciences. The results of this study have the potential to provide relevant recommendations that can help improve Mathematics and Natural Sciences education in the current digital era. This research is expected to make a significant contribution to the understanding of how learning technology can be used more effectively in increasing student learning motivation in Mathematics and Natural Sciences, so that it can provide maximum benefits in preparing students to face global challenges in the future.

U.Usep; Imelda Susila Wirahardja; Winda Safarin; Sri Rahmawat; Budi Susetyo

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

The aim of this research is to determine the results of cooperative learning strategies through experiments in learning to count for slow learner children. We combined quantitative and qualitative methods in analyzing the data collected during the research. The profile of a Slow Learner student concluded through assessments is used as the basis for creating a Learning Program Plan that uses cooperative learning strategies through experimentation. The research results show that cooperative learning increases the motivation and active learning of regular and special students while improving the learning outcomes of children with special needs, and all students in general. This can be seen from the scores obtained by both groups which were above average and the attitudes shown in learning. We hope that the results of this research can provide information about creative ways of cooperative mathematics learning for Slow Learner students in an inclusive context.

Nur Aisyah; Azwan Anwar

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This research is classroom action research (PTK) carried out at SMAS GUPPI Samata, Gowa Regency which aims to improve mathematics learning outcomes by using the Example Non Example type cooperative learning model. The subjects of this research were class XII students with a total of 26 students. Data collection was carried out using learning outcomes tests. The collected data was analyzed using quantitative and qualitative analysis. The research results showed that the average score of student learning outcomes in cycle I reached an average of 82.38 and in cycle II reached an average of 86.15. The standard deviation in cycle I was 5.721 and in cycle II was 4.315. Based on the category of completeness of learning outcomes used, the score obtained for students' mathematics learning outcomes which were categorized as complete in cycle I was 73.07% and in cycle II it increased to 100%. From these results it can be concluded that there has been an increase in mathematics learning outcomes by using the Example Non Example type cooperative learning model.

Anisah Anisah; Dita Yuzianah; Mujiyem Sapti

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

Anisah. 182140060. "Development of Character Education-Based Interactive Learning Media in Class VII Middle School Mathematics Learning Using Powerpoint". Thesis. Mathematics education. FKIP. Purworejo Muhammadiyah University. 2023. The aim of this research is to develop and determine the feasibility of the learning media that has been developed. The media product in this study is in the form of interactive learning media based on character education using Powerpoint in learning mathematics for seventh grade junior high school on integer material. This research uses the type of development research (Research and Development) with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data collection techniques in this research were carried out by means of interviews, questionnaires and tests. The instruments used include media expert and material expert validation sheets, teacher response questionnaire sheets and student responses, and final test questions. The subjects in this research were class VIID students at SMP Negeri 18 Purworejo. Data analysis in this study was the validity data analysis of media experts and material experts, analysis of teacher response data and student responses, and analysis of final test completeness data. The results of the media expert's assessment obtained a total score of 66 with valid criteria and material experts obtained a total score of 29 with the validity calculation formula obtaining results with valid criteria, from the teacher response questionnaire and student responses obtained an average total score of 85.1 with practical criteria, from The results of the final question test obtained a completion percentage of 84% with effective criteria. Based on the research results, this mathematics learning media was declared valid, practical and effective. Thus it can be concluded that interactive learning media based on character education in class VII SMP mathematics learning using PowerPoint is appropriate to use as a learning medium.

Nur Nabiilah; Fathul Jannah

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

The problems found in this study are the low activity, motivation, and learning outcomes of students in mathematics content. This is because learning is one way, learning is less meaningful, and learning is less interesting. The application of the PETA model to mathematical content is a strategy used to overcome this problem. This study aims to describe the activities of educators, analyze the increase in student activity, motivation and student learning outcomes. This study used classroom action research which was carried out during three meetings. The research subjects were 30 students in class V at SDN Telaga Biru 6 Banjarmasin. The type of data taken is qualitative data obtained from observing the activities of educators, students, and motivational questionnaires. Quantitative data were obtained through group and individual written tests. The indicator of success to be achieved is ≥80% of all students. Based on the results of research that has been carried out using the MAP model, it is able to increase student activity, motivation, and learning outcomes.

Sheila Adella Puteri; Ahmad Muhyani Rizalie

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

The problems that occur in this study are low activity and learning outcomes in Mathematics content, due to the use of limited learning media, learning is less interesting and less fun because learning models and methods are less varied, students are still hesitant in expressing opinions about the material. Efforts are made by implementing learning with a combination of PBL, TGT and Improve models. This study aims to increase the activity and student learning outcomes. This research was centered on fourth grade students at SDN Telaga Biru 6 Banjarmasin, totaling 25 students. The research method used is a qualitative approach with the type of Classroom Action Research (CAR). The data used are qualitative data obtained through observing the activities of teachers and students, while quantitative data is through student learning outcomes from individual written test results. The results showed that the combination of the PBL, TGT and Improve models at the fourth meeting showed that the teacher's activity obtained a score of 92 in the very good category. Student activities get a score of 91 in the very good category. Cognitive, affective and psychomotor completeness learning outcomes reached 88%. Based on the results showed that the combination of Problem Based Learning, Teams Games Tournament and Improve models could increase the activity of teachers, students, and student learning outcomes in Mathematics content.