Publication Search

72,574 articles from 669 journals · 2,111 citations tracked

Showing 361-380 of 878

Analytics

Adnan Maulana Ihsanudin; Tukiyo Tukiyo; Sri Suwartini

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to improve the science and science learning outcomes of class IV students at SDN 1 Pokak academic year 2023/2024. This research uses the Classroom Action Research (PTK) method which uses the Kemmis and Taggart model. The subjects of this research were class IV students at SDN 1 Pokak, totaling 14 participants educate. Data collection techniques through evaluation tests, observation and documentation. The research results show that: (1) students become more active in learning activities. (2) there was an increase in mathematics learning outcomes for class IV students at SDN 1 Pokak. This increase was proven by the results of the pre-cycle test, the class average value was 72.5, then it increased in cycle I to 82.5 and increased again in cycle II to 85.7.    

Galih Lintang Pinilih; Sri Suwartini; Gunawan Budi Santoso

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to develop Assemblr Edu-based learning media to enhance the learning interest of Grade IV students at SD Negeri 1 Kujon. The research falls under the category of research and development (R&D) and utilizes the ADDIE Model, involving stages of Analysis, Design, Development, Evaluation, and Implementation. Data collection was carried out using descriptive statistics, validity tests, and feasibility tests. The research results indicate that the implementation of Assemblr Edu learning media is effective in increasing students' learning interest. Data analysis shows an increase in students' learning interest after the implementation of the learning media, with an average percentage of 81%. This study is deemed highly suitable for implementation and proven effective in enhancing the learning interest of Grade IV students at SD Negeri 1 Kujon in the academic year 2023/2024.

Helsa Marsella Putri; Siti Aisyah

Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research is a study of development of media video tutorials for learning visual arts in particular visual journal material in students of X grade State High School 5 Bukittinggi. The problem found is that learning is not optimal due to lack of use of learning media. Video tutorials can be used to support the learning process and help teachers deliver learning materials. This research uses the Research and Development method with a 4D model that consists of define, design, develop, and disseminate. Data analysis techniques use qualitative and quantitative descriptive analysis. The test subjects in this study were 42 respondents consisting of 5 experts, 1 cultural art teacher, and 37 students. The results of the study showed that the media, material, and language validation test reached a score of 80-90%. Next, the practicality test by the teacher obtained a rating of 86.67%, the student response rating of the small-scale test obtaining a 94.9% score and the large scale trial obtains a grade of 91.81%. The final stage is the test of effectiveness gained from the pre-test and post-test results. Small scales obtain t_count of 7.17 bigger than t_table of 1.894. Large scales get t_counters of 7.68 larger than tables of 1.701. It can be concluded that the video tutorial media product developed on learning visual arts in particular visual journal material has proven valid, practical and effective to use.

Efni, Latifa; Yerizon Yerizon; Zusti Jamaan, Elita

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This research aims to produce mathematics learning tools with the Guided Discovery Learning (GDL) Model which is Valid, practical, and effective to improve the mathematical problem-solving abilities of students in class VII SMP/MTsN. The Plomp model is used because it is more flexible than Plomp's other models; beside that, at each step, it contains activities development that can be adapted to the characteristics of the research. Instruments were used during the study in the form of observation sheets, interview guidelines, questionnaires, validation sheets, learning tools, and tests of mathematical problem-solving skills learners. The results of the validity test show that the GDL-based mathematics learning tool is declared valid according to the experts. The results of the practicality test show that GDL-based mathematics learning tools are practical based on teachers and students as users. The effectiveness test results show that students' learning outcomes after learning are better by showing the percentage of completeness that reaches 75.86% exceeding the specified effectiveness limit of 70%. In addition, the device is said to be effective; it can be seen from the activities of students during the learning process that it has increased. Based on the validity, practicality, and effectiveness tests, the mathematics learning tools based on GDL in the Association material for Class VII Junior High School students are valid, practical, and effective

Muti Atus Sofiah; Rahma Nanda Nur Azizah; Luat happyana

Jurnal Bintang Manajemen (JUBIMA) 2024 Pusat Riset dan Inovasi Nasional

This research aims to identify the role of collaboration between teachers and school management in developing an effective curriculum at SMP Plus Darussalam. The research method used is a qualitative approach with a case study design. Data was collected through in-depth interviews with school principals, teachers and students, as well as participatory observation and analysis of documents related to the curriculum. The research results reveal that close collaboration between teachers and school management is very important in designing and implementing a curriculum that suits students' needs. Collaborative involvement with various parties enriches the curriculum development process, increases the relevance of the material, and facilitates responsive adjustments to educational challenges. This research concludes that a collaborative approach not only improves curriculum quality but also increases teacher satisfaction and student motivation. The implication of these findings is the need to integrate collaborative models in curriculum development in other schools to achieve more adaptive and effective education, as well as strengthen a supportive and inclusive learning environment.

Fetty Setiawati; Melva Zainil

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

The research is motivated by the fact that not all teachers use technology-based media in teaching and learning activities, especially in learning about building cube and block spaces. Teachers use more objects around students as media. This research aims to develop learning media based on augmented reality technology on classroom building materials in grade IV elementary school using a valid, practical and effective Problem Based Learning model. The type of research used in this study is development research using the ADDIE (Analysis, Design, Develop, Implement and Evaluate) model. The subjects of product trials and research data collection were grade IV students of SDN 08 Surau Gadang. The validation instrument used in this study is in the form of a validation sheet which aims to determine the validity or not of learning media based on Augmented Reality technology on space building materials. The analysis technique in this study uses the validity of learning media and the practicality of learning media. The results of the study show that the development of learning media based on augmented reality technology on building materials for cubes, blocks and prisms with the Problem Based Learning (PbL) model has been developed using the ADDIE development model and obtained an average result from three expert validators with a percentage of 81.33% which is included in the "Very Valid" category. The practicality of teachers' response to learning media based on Augmented Reality technology in building materials for cubes, blocks and triangular prisms in grade IV of elementary school obtained a percentage result of 90% with the very practical category at SDN 09 Surau Gadang and 96% with the very practical category at SDN 08 Surau Gadang. The results of the effectiveness test at the first meeting were obtained with a learning outcome percentage of 82.16%. Then at the second meeting, the percentage of learning outcomes increased by 88.16% at SDN 09 Surau Gadang. Then at SDN 08 Surau Gadang, the results of the effectiveness test at the first meeting were 87.19% and the results of the effectiveness test increased at the second meeting by 93%.

Ru’ya Shaputri; Susmiarti Susmiarti

Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research is motivated by the low learning outcomes of cultural arts. The reason is that the use of the learning model and students' understanding of learning is not optimal. The purpose of this study is to describe the improvement of cultural arts learning outcomes by using the Discussion-Demonstration method in class XI.1 of SMA Negeri 1 Kuantan Mudik. This research is a Class Action Research (PTK) that uses qualitative and quantitative approaches. It is carried out in two cycles, namely cycle I consists of 2 meetings and cycle II consists of 1 meeting. Each cycle includes four stages, namely planning, implementation, observation and reflection. The subjects of this study are teachers and students of class XI.1 of SMA Negeri 1 Kuantan Mudik with a total of 36 people. The results of the study showed an increase in: a) the implementation in the aspect of teachers in the first cycle of meeting 1 with an average of 3.06 with good criteria, the first cycle of meeting 2 with an average of 3.41 with good criteria and the second cycle of 3.93 (very good), while in the aspect of students in the first cycle of meeting 1 with an average of 1.87 (not good), the first cycle of meeting 2 with an average of 3.31 (good) and the second cycle of 3.87 (very good),  b) Assessment of student learning outcomes in cycle I with an average score of 66 and cycle II with an average score of 90. Based on these results, it can be concluded that using the Discussion-Demonstration Method can improve the learning outcomes of cultural arts in class XI.1 students of SMA Negeri 1 Kuantan Mudik.

Hana Pertiwi; Muhamad Abdul Rozig Asrori

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Education is a conscious and planned effort to increase the potential of human resources through learning activities aimed at helping students develop all their potential and personal characteristics in a better direction. (Herdiansyah et al., 2021). The learning process is expected to enable students to improve their knowledge, attitudes and skills which are very important for achieving educational goals Types of Research Classroom Action Research (PTK) is a type of research carried out by teachers in their own classes by (1) planning, (2) implementing, and (3) reflecting on actions carried out collaboratively and participatively with the aim of improving their performance as teachers and improve student learning outcomes. Classroom action research is a type of research that aims to improve the quality of learning and includes increasing knowledge about values that can ultimately be applied, as well as increasing student activity and creativity.From the results of the analysis of the results of classroom action research conducted at SMK Negeri 1 Rejotangan to improve PPKn learning outcomes for class This is indicated by a positive increase for each variable studied. The results of classroom action research show an increase in learning outcomes. Problem-based learning (PBL) in Civics subjects can improve learning outcomes. The results of the first cycle of research, with an average of 70 results, showed that only 13 students (or 32.5% of the total students) and 27 students (or 67.5% of the total students) did not reach the Minimum Completeness Criteria (KKM) for PPKn subjects of 75% . As a result, researchers had to continue the research to cycle II. After being implemented and improved, the problem-based learning (PBL) model was used in the second cycle of relearning actions. PPKn learning outcomes increased with an average score of 86 and a classical completion rate of 100%, with 40 students completing and 0 students not yet completing. Thus, researchers do not need to continue to the next cycle because student learning outcomes have reached the expected KKM scores and criteria.                                                                                                                                                         

Ani Apiyani

World Journal of Islamic Learning and Teaching 2024 Asosiasi Riset Ilmu Pendidkan Agama dan Filsafat Indonesia

Developing student morals is a crucial aspect of education which aims to shape student character and morals. This article discusses the importance of collaboration between school principals and teachers in strengthening student moral development. The school principal has a strategic role in setting the vision and mission, creating policies that support moral development, and building a positive school culture. Meanwhile, teachers act as role models, integrating moral values ​​in learning, and providing guidance and counseling to students. Effective collaboration between school principals and teachers can be carried out through regular coordination meetings, joint program development, and professional training. The result of this collaboration is improving student character, creating a harmonious school environment, and better academic achievement. In conclusion, synergy between school principals and teachers is the key to developing optimal student morals, producing a generation of achievers and noble characters.

Pasaribu, Sara Debora Uli; Susilo, Daniel; Girsang, Lasmery RM

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

In the current era, persuasive technology is increasingly being used in the health and wellness field to help users improve their lifestyle and find information about their health problems. Along with the rapid development of science and technology in this digital era, the field of education is also experiencing the same thing. This research was conducted to examine the use of persuasive technology adoption in the education domain. Along with the rapid development of Information and Communication Technology (ICT) in this digital era, the field of education is also experiencing technological advances and developments that bring innovation to education. This can be seen from the many digital platforms used by schools to support learning such as Google Classroom, Noosphere, Zoom, Canva For Education, Smart Library, etc. This research uses a descriptive qualitative method with a post-positivist approach. Research data were obtained from interviews, observations, and studying supporting documents/data. Interviews were conducted with informants, namely teachers and curriculum developers. The theories used in this research are the Media Richness Theory (MRT) and the Technology Acceptance Model (TAM). This study concludes that the adoption of persuasive technology that has been implemented by Pahoa Integrated School has been running effectively. In practice, the persuasive technology applied by Pahoa Integrated School has been able to accommodate the communicator (teacher), and the medium (application) to communicants (students). This research can make a real contribution, especially in the field of education at large, so that persuasive technology can be effectively integrated into learning.

Luluk Mukarromah

Ikhlas : Jurnal Ilmiah Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to form students' discipline in maintaining time, especially in performing prayers, as well as to strengthen the faith and improve the quality of worship of students at Madrasah Ibtidaiyah Syafi'iyah II. The focus of this study includes: (1) Planning of Islamic Jurisprudence learning on prayer material through audio-visual media for class IV students of MI Syafi'iyah II, (2) Implementation of Islamic Jurisprudence learning on prayer material using audio-visual media, and (3) Evaluation of Islamic Jurisprudence learning on prayer material for class IV students of MI Syafi'iyah II. This study uses a descriptive qualitative approach with data collection techniques through observation, interviews, and documentation. The research subjects were determined purposively. Data analysis uses the Miles, Huberman, and Saldana models consisting of data condensation, data presentation, and drawing conclusions. The validity of the data is tested by triangulation of sources and techniques. The results of the study show that: (1) The use of audio-visual media in learning Islamic jurisprudence on prayer material is very relevant and in accordance with the characteristics of students, (2) Active, innovative, creative, effective, and enjoyable learning can increase the spirit and enthusiasm of students, and reduce boredom in learning, and (3) Completeness of facilities and infrastructure greatly influences the success of learning evaluation, both summative, formative, input, process, and output evaluations.

Roidatus Shofiyah; Siti Nurul Fatimah Tarimana

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

This article discusses the English language learning development program at Madrasah Jamiyatut Tholibin, Soket Dajah Village, Bangkalan, Madura. This program was motivated by the low English language skills of students in the area, which were caused by limited educational facilities, lack of teaching resources, and ineffective teaching methods. This program aims to improve students' English skills through a more interactive and contextual approach, which is relevant to their daily lives. In addition, this program also involves training for teachers to improve their competence in teaching English, including the use of media and technology as learning aids. The results of this program showed a significant increase in students' English skills, both in terms of comprehension and communication skills. In addition, this program also succeeded in increasing students' learning motivation and developing teachers' capacity in teaching English. Thus, this program is expected to be a model for the development of English language learning in other rural areas in Indonesia.

Ariani, Farida; Afnita, Nora

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

The advancement of technology in education has revolutionized the learning process, transitioning from conventional to digital systems. Technology-based learning addresses the challenge of limited learning time for active students. Digital-based gamification for language learning in schools is a recent development, streamlining the teaching and learning process and enhancing outcomes. This study aims to assess the effectiveness of digital-based gamification models on the engagement and language literacy skills of eighth-grade students at Madrasah Tsanawiyah in Pariaman City. Using a quasi-experimental approach with a 2x3 factorial design, the study employs the Student Engagement in Schools Questionnaire and a Language Literacy Learning Outcomes Test as research instruments. Results indicate differences in student engagement between gamification and conventional models and between high and low-engagement groups. Interaction effects between gamification and engagement levels on language and literacy ability were observed. Overall, the gamification model proved more effective than conventional methods in enhancing engagement and learning outcomes. It is recommended that the Principal of the Madrasah implement digital-based gamification models tailored to students' needs to enhance engagement and learning outcomes.

Dita Desi Elfrida Sianturi; Oktober Tua Aritonang; Damayanti Nababan; Rida Gultom; Sandy Ariawan

Jurnal Pendidikan Agama dan Teologi 2024 International Forum of Researchers and Lecturers

The learning model really determines the success of learning, including students' active learning. This Research Aims To Determine The Effect of The Make A Match Type Cooperative Learning Model by PAK Teachers On The Active Learning of class VIII students at SMP Negeri 2 Sipoholon for the 2023/2024 Academic Year. The method used in this research is a quantitative method, a type of pre-experimental approach with the design form "One Group Pretest-Posttest Design". The population was all 120 students of class VIII of SMP Negeri 2 Sipoholon who were Christians and a sample of 30 people was determined, namely class VIII 3 using purposive sampling technique. Data analysis used the paired sample t-test. After conducting a pretest and posttest on the sample, the results of data analysis showed that the tcount > ttable value was 24.814 > 1.699. So H1 is accepted and H0 is rejected. Based on the results of this research, it is known that by using the make a match type cooperative learning model, student learning activity can increase, this can be seen from the average score of 72.567 to 88.833 with a difference of 16.267. Thus, it can be concluded that the research hypothesis is accepted, namely that there is a positive and significant influence of the make a match type cooperative learning model by PAK teachers on the learning activity of class VIII students at SMP Negeri 2 Sipoholon for the 2023/2024 academic year.

Machani Machani

Ikhlas : Jurnal Ilmiah Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to examine and describe the prayer learning model applied in Raudhatul Athfal (RA) Baitul Qur'an. The approach used in this study is a qualitative approach with data collection techniques through observation, interviews, and documentation. The researcher acts as the main instrument assisted by supporting tools in the form of interview guidelines, mobile phones, and field notes. The data obtained are analyzed through the stages of data reduction, grouping data into certain units, categorization, checking the validity of the data (including credibility, transferability, dependability, and confirmability), as well as interpretation and drawing conclusions. The results of the study indicate that the prayer learning model in RA Baitul Qur'an includes classical, group, corner, area, cooperative, and direct learning models. The programs implemented include: (a) introduction to ablution members, ablution procedures, and prayers before and after prayer; (b) introduction to prayer movements and memorization of prayers in and after prayer; and (c) practice of prayer implementation, namely the practice of praying every Friday and dhuha prayer every two weeks. These models are used to instill an understanding and skills of prayer worship in early childhood in a gradual and enjoyable way.

Juliana Juliana; Sakban Sakban; Deprizon Deprizon

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to determine the learning independence of class III students at SDN 167 Pekanbaru in mathematics learning before and after using inquiry strategies. This research is classroom action research using the Kemmis and Taggart method, namely (plan, action, observation and reflection). This research consists of 2 cycles, each with 2 meetings. Data collection techniques use observation, field notes and documentation. Data analysis uses quantitative and qualitative. Research results: In the Pre-Cycle, most students were in the Less Independent category. Entering Cycle I, there is a clear improvement. The number of students in the Sufficiently Independent category has increased, but there are still students in the Less Independent category. In Cycle II, the most striking changes occurred. The number of students in the Very Independent category increased significantly. This shows that the majority of students now have a high level of independence, with great achievements in increasing their independence compared to the previous cycle.

Friska Elisabet Tampubolon; Damayanti Nababan; Tianggur Medi Napitupulu

Jurnal Pendidikan Agama dan Teologi 2024 International Forum of Researchers and Lecturers

The aim of this research is to determine the positive and significant influence of the Problem Posing cooperative learning model on active learning in Christian Religious Education for class XI students at SMAN 1 Siborongborong for the 2023/2024 academic year. The research method used is a quantitative method with inferential statistics. The population is all class students. Data was collected using a positive closed questionnaire with 38 items, namely 20 items for the 2023/2024 school year variables, proven through data analysis as follows: 1) Test the analysis requirements: a) Positive relationship test obtained with rxy = 0.529 > rtable (α=0.05; CI=95%; n=63) = 0.24. b) the significant relationship test obtained tcount = 4.865 > ttable(α=0.05, dk=n-2=61) = 1.9996. 2) Influence test: a) regression equation test, obtained the regression equation Y ̂="26.24"+0.46X. b) regression coefficient of determination test (r2) = 27.9%. 3) hypothesis testing using the F test obtained Fcount > Ftable (α=0.05, dk numerator k-28, dk denominator=n-2=63-2=61) namely 23.73 > 1.66. Thus Ha is accepted and H0 is rejected.

Pham, Trut Thuy; Le, Thanh Thao

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

This qualitative study investigates the perceptions of Vietnamese tertiary English as a Foreign Language (EFL) teachers regarding the impact of artificial intelligence (AI) on student creativity in language learning. Amidst the rapid integration of AI in educational contexts, this research focuses on a relatively unexplored area: the intersection of AI technology and creative language pedagogy in the Vietnamese educational setting. Nine EFL teachers from two institutions in Vietnam, representing novice, mid-career, and near-end career stages, participated in semi-structured interviews. The study employed the Technology Acceptance Model (TAM) and the Creativity in Language Learning Framework (CLLF) as its theoretical basis. Thematic analysis of the interview data revealed four key themes: the perceived impact of AI on creative language practice, challenges in integrating AI with creative pedagogy, varied perceptions of AI’s role in developing student autonomy, and the impact of AI on traditional teaching methods and teacher roles. The findings indicated a spectrum of perspectives, from viewing AI as a beneficial tool for creative engagement to concerns over its potential to limit creative thinking and traditional pedagogical approaches. The study highlights the complexity of integrating AI into language learning and its influence on both teaching practices and student creativity.

Rara Cantika; Agariadne Dwinggo Samala; Dedy Irfan; Ika Parma Dewi

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

The aim of this research is to produce learning media mobile interactive on the Basics of Electronics Engineering subject which is valid and practical for class X students at SMK Negeri 2 Solok. The method used in this research is method Research and Development (R&D) with a 4D development model consisting of 4 stages, namely Define (Definition), Design (Planning), Develop (Development), and Disseminate (Dissemination). This research uses an instrument in the form of a questionnaire. This questionnaire will be filled out by material experts and media experts in the validity test and filled in by students in the practicality test. Based on data acquisition and processing, this research obtained the following results. First, the results of material validation by material experts are in the "Valid" category with a total validity value by the three material validators of 0.967 and the results of media validation by media experts are in the "Valid" category with a total validity value by the three media validators of 0.967. Second, at the practicality test stage by students involving 15 students obtained a practicality percentage of 95.67% which was categorized as "Very Practical". Based on the results of this research, it can be concluded that interactive mobile learning media using Smart App Creator is suitable for use as interactive learning media in learning because it has been proven to be valid and practical.

Syahputra, Edy; Hutasuhut, Saidun; Hasyim

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

This article is based on the lack of learning outcomes, internal control, and the use of interactive media. The purpose of this study is to understand the worthiness and effectiveness of the Android-based Google Site interactive learning media, as well as the interaction of locus of control with the Android-based Google Site interactive learning media on student learning outcomes. This thesis is a development using the Four-D model. The information collection instrument uses expert validation questionnaires, teacher, and student feedback. The research population was class XI students. The results reveal that the interactive learning media Google Site based on Android is worth using. based on the validation of material experts at 46.20 in the very valid group, media experts at 4.60 in the very valid group, teaching material design experts at 4.63 in the very feasible category, and learning design experts at 4.72 in the very feasible category. The economics teacher's assessment was 4.76 in the very decent category, the results of the individual trial were 4.67 in the very decent category, the small group test was 4.79 in the very decent category, and the field trial was 4.72 in the very decent category. The Android-based Google Site interactive teaching media is effectively used in improving learning outcomes in line with the t-test results, where the 2-tailed sig value is 0.000<0.05. Based on the two-way ANOVA test, there is no locus of control interaction on the Google Site interactive learning media, namely the 2-tailed sig value is 0.001<0.05. In conclusion, there is an interaction between locus of control and learning media on student learning outcomes. This research implies that schools can use the Android-based interactive learning media Google Site "Melani Si Andro" which was developed as a student learning facility to develop learning outcomes.