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Demma Papiang, Restu; Susanti, Mathilda

International Journal of Studies in International Education 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

The purpose of this study is to describe the effect of Outdoor Learning Math using GPS-based mobile technology-assisted math traces on students' problem solving and mathematical communication skills, describe the effect of Outdoor Learning Math using GPS-based mobile technology-assisted math traces on problem solving skills, and describe the effect of Outdoor Learning Math using GPS-based mobile technology-assisted math traces on students' mathematical communication skills. This type of research is Quasi Experimental using Nonequivalent Control Group Design. This research was conducted at SMP Negeri 1 Malinau, North Kalimantan City with 60 students from two 9th grade classes. The instruments used in this study were descriptive test questions of problem solving ability, mathematical communication and observation sheets for the implementation of Outdoor Learning Math learning activities using GPS-based mobile technology-assisted math traces. The results showed that there was an effect of Outdoor Learning Math using GPS-based mobile technology-assisted math traces on students' problem solving and mathematical communication skills together, there was no effect of Outdoor Learning Math using mobile technology-assisted math traces on problem solving skills, and there was no effect of Outdoor Learning Math using GPS-based mobile technology-assisted math traces on mathematical communication skills. Therefore, for future researchers to expand the scope of materials such as geometry, statistics and probability, algebra, arithmetic and add student motivation variables.

Silvi Yarda Rahmi; Haida Fitri; Aniswita Aniswita; Pipit Firmanti

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2025 Pusat riset dan Inovasi Nasional

This research is motivated by the problems in class VIII of Al-Irsyad TI Bulaan Kamba Islamic Boarding School that the learning process is still centered on the teacher, lack of student response to mathematics learning, lack of student courage to ask the teacher, students still think mathematics is difficult and scary, lack of interest in learning mathematics, and students are less enthusiastic when participating in mathematics learning. One alternative learning that can be done to overcome these problems is to apply the Problem Based Learning learning model. This study aims to determine the effect of the Problem Based Learning learning model on the interest in learning mathematics of class VIII students of Al Irsyad TI Bulaan Kamba Islamic Boarding School. The hypothesis in this study is "there is a significant effect of the Problem Based Learning learning model on the interest in learning mathematics of class VIII students of Al Irsyad TI Bulaan Kamba Islamic Boarding School". This type of research is a pre-experiment with a one group pretest-posttest research design, the population in this study were all students of class VIII of Al Irsyad TI Bulaan Kamba Islamic Boarding School, the sampling used was Random Sampling, first a normality test, homogeneity test, and average similarity test were carried out on the population data. The sample in this study was class VIII A as the sample class. The instrument in this study was a questionnaire on students' interest in learning mathematics. The data analysis technique used in this study was the paired sample t test. The results obtained from the paired sample t test were t count = 2.81 and t table = 2.05 and sig = 0.0045 at a real level of α = 0.05. From these results it can be concluded that H0 is rejected and H1 is accepted. So it can be concluded that there is a significant influence of the Problem Based Learning learning model on the interest in learning mathematics of class VIII students of Al Irsyad TI Bulaan Kamba Islamic Boarding School.    

Muhammad Dzulkifli; Salmaini Safitri Syam; Chandra Chandra

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Mathematical representative ability is a person's ability to express mathematical ideas, objects, and relationships in various forms of representation, both visually, symbolically, verbally, and contextually. This study aims to analyze the mathematical representative ability of students through counting operations in grade III elementary school in the form of story problems. The method used was descriptive qualitative research with written test instruments to assess cognitive abilities and observation to assess psychomotor skills. The research subjects consisted of five grade III elementary school students, by giving test questions on mathematical reasoning skills, observing students directly in solving and understanding story problems, conducting documentation to obtain accurate data when in the field by classifying students' mathematical representative abilities based on math scores. The results showed that most learners had a very good level of cognitive ability in completing arithmetic operations, but there were some learners who were still lacking in understanding story problems. This finding confirms that the importance of appropriate learning strategies so that learners are not only able to solve problems in the form of operations but also able to understand problems in the form of story problems that are applied in real life.

M. Dian Sidik; Salmaini Safitri Syam; Chandra Chandra

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Measurement is an essential part of learning. It involves comparing an object with certain criteria or measures. In the context of education, measurement helps educators to understand the level of student achievement of the learning objectives that have been set. This study aims to analyze the ability of grade I elementary school students to understand the basic concepts of measurement, both from the cognitive, psychomotor, and affective aspects. Data collection was carried out through assessment instruments in the form of multiple choice questions and short fillings, practical activities using measuring instruments, and attitude observations during the learning process. The results showed that most students had understood the basic concepts of measuring standard and non-standard units, although there were still some errors in unit conversion and accuracy in measurement practices. This finding is an important basis for developing more contextualized and interactive measurement learning in the early grades of elementary school.

Vinia Aprillia; Christina Khaidir; Desti Afirda; Nabilla Yusda

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This research was conducted to examine in depth what are the main differences between the Learning Outcomes (CP) and Learning Objectives (TP) in the Merdeka Curriculum compared to the Core Competencies (KI) and Basic Competencies (KD) in the 2013 Curriculum. The main focus is on how this affects the development and implementation of mathematics teaching modules in phase E, especially in SMA Negeri 16 Padang. The research method used was qualitative research involving direct observation at the school, conducting in-depth interviews, and reviewing documents related to various teaching modules. From the analysis, it can be seen that the structure of CP and TP is more integrative, contextual, and flexible compared to the structure of KI and KD which tend to be separate and procedural in nature. In addition, teaching modules based on Merdeka Curriculum encourage the development of the Pancasila Student Profile and 21st century competencies. This conclusion has a major influence on curriculum development and learning designs that are more adaptive to student needs and the times.

Erica Anyelir; Eza Pratama Aulia Putri; Adrias Adrias; Salmaini Safitri Syam

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This study aims to evaluate the effectiveness of the Jarimatika method in enhancing elementary school students’ multiplication skills. The research stems from the issue of students’ limited understanding of multiplication concepts, often caused by monotonous and less engaging teaching methods. A literature review approach was employed by examining eight relevant previous studies. Data analysis was conducted by comparing findings across various sources. The results indicate that the Jarimatika method significantly improves student learning outcomes, both in terms of average scores and mastery levels. Moreover, it boosts students’ motivation and active participation during the learning process, proving effective across different grade levels. The use of fingers as a counting tool helps make the learning experience more tangible, enjoyable, and accessible for students. Therefore, Jarimatika is recommended as a viable alternative strategy for teachers in teaching mathematics at the elementary level, especially for multiplication topics.    

Kairuddin Kairuddin; Novitasari Br Hutauruk; Yulita Rotua Putri S. Sihite; Esther Putri Veronica Siregar; Yehekiel Torino F Sinaga

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2025 Pusat riset dan Inovasi Nasional

This study aims to identify the difficulties faced by tenth-grade students in understanding enumeration rules and to find effective learning solutions. The research method used was descriptive qualitative, with 33 tenth-grade students of SMA Negeri 1 Percut Sei Tuan as subjects. The instruments used included a diagnostic test in the form of National Examination questions 7-11 on permutations and combinations, interviews with mathematics teachers, and classroom observations. The results showed that the majority of students (50%) were in the moderate understanding category, understanding the basic concepts but frequently making procedural errors. Thirty percent of students were in the low understanding category, having difficulty distinguishing between addition and multiplication rules and applying the concepts to word problems. The main obstacles identified included a lack of mastery of basic concepts, difficulty determining solution steps, a lack of varied practice questions, and limited interactive learning media. Recommended solutions include the use of visual media such as tree diagrams and tables, a contextual approach to everyday life problems, collaborative learning, and the provision of additional tutoring.

Tasya Natali Sihombing; Zainal Aziz; Rahayu Nur Syahri

International Journal of Education and Literature 2025 Lembaga Pengembangan Kinerja Dosen

This study investigates the use of MATLAK (Mathematics Through Congklak) media in improving mathematics learning for class 5C students at SDN 067240 Medan Tembung. The objectives are to: (1) describe the application of MATLAK in the classroom, (2) determine its impact on students' mathematics learning outcomes, (3) analyze its effect on student motivation and engagement, and (4) assess the effectiveness of the traditional congklak game as a learning tool. Conducted as Classroom Action Research (CAR), this study aims to address classroom learning challenges through reflective cycles that enhance both teaching processes and student outcomes. The findings reveal that the integration of the Problem-Based Learning (PBL) model with MATLAK media, rooted in constructivist principles, significantly increased student activity and understanding, especially when problems presented were closely related to daily life. Students were encouraged to collaborate, think critically, and articulate their ideas during discussions. Additionally, student responses toward the use of MATLAK media were overwhelmingly positive, demonstrating increased motivation and active participation. Teacher observations also showed improvement in classroom engagement and implementation effectiveness from cycle I to cycle II. Overall, the study concludes that using the traditional congklak game as a mathematics learning medium when combined with the PBL model effectively enhances learning outcomes and student involvement in class 5C.

Arta Rusidarma Putra

Jurnal Manajemen Kreatif dan Inovasi 2025 International Forum of Researchers and Lecturers

The learning process is the implementation of the curriculum in educational institutions to influence students to achieve predetermined goals. Lack of student enthusiasm in the learning process results in learning outcomes that are not optimal. The purpose of the study was to analyze the influencing factors and teacher strategies in improving the learning outcomes of fifth grade students in Mathematics at Al-Muhajirin Islamic Elementary School. The method used is qualitative. Data collection techniques with observation, interviews and documentation. The research findings show that student learning outcomes at Al-Muhajirin Islamic Elementary School are classified as good, but there are still students with low learning outcomes. This can be seen from the average score of the midterm exam which although it is quite satisfying, but there are students who have not reached the standard of completeness. The research conclusions include the supporting and inhibiting factors for student learning outcomes. Internal supporting factors include motivation and attitude, while external supporting factors come from relationships with parents, teachers and the environment. Meanwhile, internal inhibiting factors are motivation, intelligence, interest and talent, self-confidence, and discipline. External inhibiting factors include family, school and peer environment. The teacher's strategy in improving student learning outcomes is to provide motivation, use varied learning strategies, provide learning methods that are in accordance with the situation and conditions of students and use interesting learning media in accordance with learning materials.

Nova Novita; Tasnim Rahmat; M. Imamuddin; Pipit Firmanti

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2025 Pusat riset dan Inovasi Nasional

This research is based on the background of the problems found in grade IX of SMP N 1 Gunuang Omeh District that the low motivation of students in learning mathematics, this is characterized by students who look lazy in learning and only a few students pay attention when the teacher explains the material. Then, from the results of the students' daily test scores, it was also found that the low ability to understand mathematical concepts of grade IX students at SMP N 1, Gunuang Omeh District. The formulation of the problem in this study is how is the motivation of students to learn in mathematics subjects using the Student Teams Achievement Division (STAD) type cooperative learning model for grade IX at SMP N 1 Gunuang Omeh District for the 2023/2024 Academic Year and whether there is a significant positive influence using the Student Teams Achievement Division (STAD) type cooperative learning model on the ability to understand mathematics concepts of grade IX students at SMP N 1 Kecamatan Gunuang Omeh for the 2023/2024 Academic Year. This type of research is a quasi-experimental experiment with a Randomized Control Group Only Design research design. The population in this study is all grade IX students at SMP N 1, Gunuang Omeh District. Sampling was determined at random first by a normality test, a homogeneity test, and an average similarity test on population data. The sample in this study is class IX-2 as the experimental class and class IX-3 as the control class. The results of the analysis of the student mathematics learning motivation questionnaire data were obtained with a percentage of 72.28% with high motivation criteria and the test of students' ability to understand mathematical concepts was calculated using the t-test obtained tcount = 3.180 and and ttable = 1.672 because tcount > ttable means subtracting H0 and accepting H1 at the real level α=0.05, and by using SPSS26 Sig = 0.003 was obtained which means that sig ≤α with α=0.05.

Ismafatul Aminin; Puji Rahayu; Tri Eko Baktiono

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to improve the skills of third-grade elementary school students in learning the concept of measuring length and weight through the Team Games Tournament (TGT) learning model. The research method used is classroom action research (CAR) based on the Kemmis and McTaggart model, which involves four stages: planning, acting, observing, and reflecting. The study was conducted with 24 students from class III B at UPT SDN Latsari Tuban. Data collection techniques included observation, tests, and interviews. The research results show that the implementation of the TGT learning model can enhance students' understanding of the concepts of length and weight measurement. In addition, there was an increase in students' learning activity and motivation during mathematics lessons. Students became more enthusiastic, cooperative, and engaged in group activities, which contributed to better mastery of the material. Based on these findings, the TGT learning model is proven to be effective in improving mathematics learning outcomes, especially in the topic of Length and Weight Measurement for third-grade elementary school students.

Widya Putri Mauliza Daulay; Yahfizam Yahfizam

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to review the potential use of xFunc software in improving junior high school students' computational thinking skills in mathematics learning. The method used is a descriptive literature study by analyzing 10 selected articles from 72 articles searched through Publish or Perish in the period 2019–2024. The results of the study indicate that although it has not been studied much directly, xFunc has features that are relevant to computational thinking components, such as decomposition, algorithms, and visualization of mathematical expressions. These findings recommend the need for further empirical research to optimize the integration of xFunc as an interactive learning medium at the junior high school level.

Nur Napisah; Atin Supriatin; Muhammad Syabrina

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to (1) Describe the application of gamification-based cooperative learning models in mathematics subjects in the counting ability of grade I students. (2) To determine the students' counting ability after using gamification-based cooperative learning model in mathematics subject in grade I. (3) To find out whether there is an increase in counting ability after using a gamification-based cooperative learning model in mathematics subjects in grade I. This research used PTK which was carried out in two cycles. Each cycle includes 4 stages, namely planning, implementation, observation and reflection. The subjects of this research were students of class I B MIN 2 Kota Palangka Raya with a total of 37 students. The results showed (1) In cycle I, the analysis of teacher activity obtained a percentage of 92.70% with very good criteria, there was an increase in cycle II with a percentage of 98.80% with very good criteria. While student activity in cycle I obtained a percentage of 88.54% with very good criteria and an increase in cycle II with a percentage of 97.61% with very good criteria. (2) The increase in learning ability seen from the posttest results is evident from the increase in posttest scores in each cycle. In cycle I, the classical completeness was 56.75% to 86.48% in cycle II. (3) The increase in student learning outcomes using a gamification-based cooperative learning model to improve students' numeracy skills towards improving learning outcomes in cycle I the percentage of student completeness reached 56.75% while in cycle II it increased by 86.52%. In Cycle I N-Gain got a medium category by obtaining a value of 0.377 with the N-Gain score division category 0.3≤g≤0.7. Whereas in cycle II it got a high category of 0.755 with the N-Gain division category score g> 0.7.

Warni Warni

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to improve the numeracy skills of early childhood through the use of number card games. Numeracy is one of the basic competencies that is important to develop as a foundation for future mathematics skills. The method used in this study is game-based learning, where children are involved in interactive and fun number card playing activities. The subjects of this study were children aged 5-7 years at RA Al Busyro Ngimbang. The results of the study showed that the use of number card games can significantly improve children's numeracy skills, especially in the aspects of number recognition, addition, and simple subtraction. This game helps children understand basic mathematical concepts more naturally and without pressure, because the learning process is carried out in a fun and informal atmosphere. In addition, number card games can also increase children's motivation in learning mathematics, improve social skills through interaction with peers, and improve concentration and focus during the learning process. The conclusion of this study shows that number card games can be used as an effective learning strategy to improve the numeracy skills of early childhood. It is recommended for educators and parents to utilize this method in order to develop children's mathematical abilities more optimally.

Basori Basori; Dearezha Priska; Reza Alinata; Yuli Kartika Putri

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This article explores the nature of the philosophy of Islamic education and its integration with the philosophy of mathematics in the learning process. The philosophy of Islamic education is rooted in the Qur’an and As-Sunnah and is further reinforced by the thoughts of Muslim philosophers. It encompasses three main aspects: ontology (the nature of existence), epistemology (the sources and methods of acquiring knowledge), and axiology (values and purposes). Islamic education aims not only to shape individual character but also to build a holistic educational system based on Islamic values. In this context, education is not merely a process of knowledge transfer but a means of fostering moral and spiritual development in learners. On the other hand, the philosophy of mathematics from the perspective of Islamic education emphasizes that mathematics is not solely an exact science of arithmetic, but also a discipline closely related to ethical and moral values in Islam. Mathematics is viewed as part of the divine order of Allah’s creation, reflecting His greatness. Therefore, the integration of Islamic educational philosophy and mathematical philosophy in learning offers a deeper approach to mathematical concepts. This approach not only enhances students’ cognitive understanding of the material but also instills spiritual awareness and values of faith and piety. By combining scientific and religious aspects, the learning process becomes more systematic, meaningful, and aligned with the comprehensive goals of Islamic education.

Ilham Panji Akbar; Sulistyowati Sulistyowati; Istiyati Mahmudah

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Students' learning outcomes can be actively involved in mathematics learning activities through the application of the PjBL model. This PTK method is carried out in two cycles, each of which includes four stages, namely: planning, action implementation, observation, and reflection. This study involved 22 students from class IV B as research subjects atMIS Darul Ulum Palangka Raya, data obtained through observation techniques, tests, and documentation. The findings obtained by observation of the teacher's skills in managing the class in cycle I were recorded at 86.53% in the good category. In cycle II, the percentage increased to 92.30% in the very good category. While in cycle I, student learning activities were recorded at 71.59% in the sufficient category, but increased in cycle II with a percentage of 86.37% in the very good category. Students' posttest scores after the implementation of the PjBL learning model in cycle I showed a completeness rate of 45.45%. Meanwhile, in cycle II, there was a significant increase, through completeness reaching 90.91%. In cycle I, the increase in student learning achievement was classified as moderate, from the N-Gain score of 0.3433. In cycle II, the N-Gain score increased to 0.7314 in the high category. Based on these data, it can be concluded that the application of the PjBL model in mathematics is proven to be effective in improving the achievement of student learning outcomes.

Renda Pandu Winata; M. Syahran Jailani

Jurnal Bintang Pendidikan Indonesia 2025 Pusat Riset dan Inovasi Nasional

This study is based on the importance of Mathematics Learning based on Computational Thinking in Asy-Syifa Islamic Schools, Jambi City, because some students at Asy-Syifa Islamic Schools, Jambi City have difficulty understanding the concept of learning mathematics, lack of practice, and even motivation factors. Therefore, the purpose of this study is to determine the planning, implementation and evaluation of Mathematics Learning Based on Computational Thinking in the Era of Independent Learning Curriculum in class IV of Asy-Syifa Islamic School, Jambi City. To achieve these goals, the researcher used qualitative research with the method used Phenomenology. The data collection techniques used in this study were observation, interviews and documentation. The data source selected was snowball sampling using respondents from the principal, class IVA mathematics study teachers and class IV students. The data analysis techniques used in this study were data reduction, data presentation and data conclusions. The results of this study are 1) Planning of Mathematics Learning Based on Computational Thinking in the Era of Independent Learning Curriculum in grade IV of Asy-Syifa Islamic School, Jambi City includes Introduction to Computational Thinking, Determining learning objectives, Mathematics learning design based on Computational Thinking, Development of media or learning tools, Learning activities, Learning assessment and improvement. 2) Implementation of Mathematics Learning Based on Computational Thinking in the Era of Independent Learning Curriculum in grade IV of Asy-Syifa Islamic School, Jambi City includes Decomposition (Problem Deconstruction), Implementation of technology, Collaboration and Discussion and evaluation and reflection. 3) Evaluation of Mathematics Learning Based on Computational Thinking in the Era of Independent Learning Curriculum in grade IV of Asy-Syifa Islamic School, Jambi City includes Understanding the basic concept of Computational Thinking, Implementation in learning, Assessment of Computational Thinking skills, Learning outcomes and feedback from students and teachers.

Hardian Muhammad; Intan Putri Lusita; Intan Yumeriza; Kartila Pri Malti; Meiliana Fitria Ningrum +2 more

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Mathematics is often viewed by many elementary school students as a difficult subject. This is because if it is only taught in the lecture method, the material is abstract and not very interesting. To overcome this, the use of interactive learning media is a promising solution. The purpose of this study was to determine the extent to which interactive media affects mathematics learning outcomes in elementary school and what factors support its success. The method used is literature study research by collecting and analyzing various related research findings. The findings of this study indicate that interactive media such as animation, educational applications, digital games and other visual media can help to better understand the material, increase enthusiasm for learning, and promote active participation in the learning process. In addition, most of the studies analyzed showed an increase in students' academic reviews after using interactive media compared to traditional learning methods. The success of using this media is also greatly influenced by teacher motivation, institutions available at school, and the suitability of the media to student needs. Therefore, it is important for teachers to choose the right media and remain innovative. This will make the mathematics learning process more interesting and easier for students.

Muhammad Saifudin; Arum Dwi Rahmawati; Budi Sasomo

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to describe how difficulties are experienced by students from each level. The type of research conducted is qualitative descriptive. The subject of the study is a grade VII student at MTs SA Al Murtadho Kedungwaru. There are two instruments used in this study, the main instruments, namely the researcher and the supporting instruments, namely the mathematical anxiety questionnaire, the learning difficulty question test, and the interview guidelines for learning difficulties. The data analysis techniques used are data reduction, data presentation, and conclusion. The results showed that students who had low math anxiety tended to have difficulty solving problems that required variable determination. Students who have moderate learning difficulties tend to have difficulty in using principles and difficulties in solving problems that require the determination of variables. Students who experience high anxiety tend to experience all indicators of learning difficulties, ranging from difficulty in presenting concepts, difficulties in using principles, and difficulties in solving problems that require the determination of variables..

Tasha Wulandari Liandri; Adrias Adrias; Salmaini Safitri Syam

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Understanding geometric concepts is an essential part of the mathematics learning process in elementary school. However, many fifth-grade students face challenges in grasping these concepts due to monotonous and less interactive learning media. These difficulties contribute to students' low comprehension of geometric concepts. The purpose of this study is to analyze the contribution of interactive media in strengthening students' understanding of geometric concepts in elementary school. The research employs a qualitative approach, with data collected through observations, interviews with teachers and students, and documentation. The findings reveal that less interactive teaching methods, the lack of concrete learning media, and an unconducive learning environment are the main factors hindering students' understanding. Increasing student participation and facilitating their comprehension of geometric concepts can be achieved by implementing interactive media such as digital simulations, animated videos, and educational games. Thus, interactive media can enhance students' learning motivation and create a more enjoyable learning atmosphere. By integrating interactive media into the mathematics learning process, students are expected to become more actively engaged, focused, and able to understand geometric concepts more effectively.