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Mardina Wati; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Cooperative learning model is one of the models that can be used as an alternative. The use of small groups in cooperative learning makes students work together to achieve the learning objectives. The problems in this study are (1) How is the application of cooperative learning models in improving the character of self-confidence in civics subjects in class III SD Negeri 15 Pekanbaru (2) Whether the cooperative learning model can improve the character of self confidence in the subject of civics in class III. This research includes Classroom Action Research (PTK) which was conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this research were third grade students of SD Negeri 15 Pekanbaru, totalling 31 students. The research data were obtained using teacher and student observation sheets and student confidence test results, then the data were analysed using the percentage formula.The results obtained were (1) teacher activity in cycle I by using cooperative model from 72.11% to 92.15% in cycle II, (2) student activity in cycle I by using cooperative model from 45.71% to 83.69% and, (3) student learning outcomes in Civics subject in cycle I by using cooperative 32.25% to 83.87% in cycle II.This shows that the results of students' self-confidence in Civics subjects by using cooperative models show very positive results. Based on the results of this study, it can increase students' confidence to be more active and the teacher's ability to improve to be better.

Mardina Wati; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Cooperative learning model is one of the models that can be used as an alternative. The use of small groups in cooperative learning makes students work together to achieve the learning objectives. The problems in this study are (1) How is the application of cooperative learning models in improving the character of self-confidence in civics subjects in class III SD Negeri 15 Pekanbaru (2) Whether the cooperative learning model can improve the character of self confidence in the subject of civics in class III. This research includes Classroom Action Research (PTK) which was conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this research were third grade students of SD Negeri 15 Pekanbaru, totalling 31 students. The research data were obtained using teacher and student observation sheets and student confidence test results, then the data were analysed using the percentage formula.The results obtained were (1) teacher activity in cycle I by using cooperative model from 72.11% to 92.15% in cycle II, (2) student activity in cycle I by using cooperative model from 45.71% to 83.69% and, (3) student learning outcomes in Civics subject in cycle I by using cooperative 32.25% to 83.87% in cycle II.This shows that the results of students' self-confidence in Civics subjects by using cooperative models show very positive results. Based on the results of this study, it can increase students' confidence to be more active and the teacher's ability to improve to be better.

Wahyu Darpindo; Yahya Yahya

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The purpose of this research is to create fine art learning materials for Adabiah 1 Padang High School's grade X pupils using Flipbooks. The background of this study is the lack of enthusiasm among students to learn fine arts using traditional package books, which are generally seen as dull. The steps of analysis, design, development, implementation, and evaluation are all included in the 4-D model, which is the research approach utilized in development (Research and Development). The outcomes demonstrated how well Flipbook-based learning resources increased students' motivation to learn and helped them comprehend the ideas behind two- and three-dimensional fine arts.   The implication of this research shows that Flipbook can be an alternative learning media that is interesting and effective, as well as relevant to learning needs in the digital era. The conclusion of this study is that Flipbook has high validity and practicality as a learning media, which can be implemented in fine arts learning in schools.

Fransisca Fransisca; Sapri Sapri; Sri Wahyuni

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

This research was motivated by the lack of language development in children aged 5-6 years in group B of Hanan Al-Fazza Kindergarten. This research aims to determine: 1) Children's language development before using the picture and picture type learning model in group B of Hanan Al-Fazza Kindergarten. 2) How does the child's language develop after using the picture and picture type learning model in group B of Hanan Al-Fazza Kindergarten. 3) What obstacles do children encounter through the picture and picture type learning model? This research was carried out at Hanan Al-Fazza Kindergarten, Percut Sei Tuan subdistrict on February 16 2024 with 15 children studied. This research was carried out with a pre-cycle, followed by cycle I and finally cycle II. Each cycle is held 5 times. Based on the results of research that has been carried out, there is an increase in children's language improvement through the picture and picture type learning model, which was obtained from pre-cycle to cycle II. Where the results obtained pre-cycle showed that the classical percentage of children's language improvement through the typ e-picture and picture learning model was 27%, then in cycle I there was 53% and finally in cycle II there was 80%. With the final results obtained by researchers in the last cycle with a total of 80%, it can be categorized as improving children's language at Hanan Al-Fazza Kindergarten as developing very well.

Nanda Putri Maileni; Wismanto Wismanto; Deprizon Deprizon; Salman Salman; Sakban Sakban +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Disciplinary character is an attitude and feeling of being obedient and obedient to values ​​that are believed to be one's responsibility. Therefore, teachers try to develop students' disciplined character, one of which is by applying the role-playing method. This research aims to develop students' disciplined character through role-playing methods on Pancasila values. This researcher uses a qualitative method with the Classroom Action Research (PTK) type, which consists of 2 cycles and each cycle has 2 meetings. The data collection techniques are through observation, interviews and documentation. The research results obtained from the application of the role playing method in PPKN subjects on Pancasila values ​​for teachers in cycle I increased from 75.5% to cycle II 88.75%. The application of the role playing method in PPKN subjects regarding Pancasila values ​​to students in cycle I was 67.5% and cycle II was 93.75%. Meanwhile, student learning outcomes in the mathematics subject material flat shapes after implementing the picture and picture model increased with the average score in cycle I being 65% and cycle II being 85%.

Nanda Putri Maileni; Wismanto Wismanto; Deprizon Deprizon; Salman Salman; Sakban Sakban +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Disciplinary character is an attitude and feeling of being obedient and obedient to values ​​that are believed to be one's responsibility. Therefore, teachers try to develop students' disciplined character, one of which is by applying the role-playing method. This research aims to develop students' disciplined character through role-playing methods on Pancasila values. This researcher uses a qualitative method with the Classroom Action Research (PTK) type, which consists of 2 cycles and each cycle has 2 meetings. The data collection techniques are through observation, interviews and documentation. The research results obtained from the application of the role playing method in PPKN subjects on Pancasila values ​​for teachers in cycle I increased from 75.5% to cycle II 88.75%. The application of the role playing method in PPKN subjects regarding Pancasila values ​​to students in cycle I was 67.5% and cycle II was 93.75%. Meanwhile, student learning outcomes in the mathematics subject material flat shapes after implementing the picture and picture model increased with the average score in cycle I being 65% and cycle II being 85%.

Hier Inthersan Manullang; Risden Anakampun; Sandy Ariawan; Oloria Malau; Tiur Imeldawati

Jurnal Magistra 2024 STP Dian Mandala Gunungsitoli Nias Keuskupan Sibolga

The purpose of this research is to determine the relationship between the Project Based Learning learning model in increasing the learning creativity of Christian Religious Education for class VIII students at SMP Negeri 1 Purba. The method used in this research is an inferential descriptive quantitative method. The population was all class VIII students from class VIII-1 to VIII-6 who were Protestant Christians, totaling 155 people and a sample of 39 people was determined using purposive sampling technique. Data was collected using a positive closed questionnaire with 34 items, namely 16 items for variable proven by data analysis as follows: 1) positive relationship test obtained value rxy = 0.488 > r table(a=0.05,n=39) = 0.316 thus it is known that there is a positive relationship between variable X and variable Y, and the value rxy 0.488 if classified into the correlation coefficient is in the medium category. 2) Testing a significant relationship obtained a value of tcount= 3.397 > t table(a=0.05,dk=n-2=37)=2.021, thus there is a significant relationship between variable X and variable Y. So Ha says there is a positive relationship and the significance of the Project Based Learning model in increasing the Learning Creativity of Christian Religious Education for Class VIII Students of SMP Negeri 1 Purba was accepted and H0 which said there was no relationship was rejected.  

Rezky Ayu Ariani; Sulfasyah Sulfasyah; Anin Asnidar

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to see how much influence results from learning using the Blended learning flex model system on student learning outcomes and their role in the learning process, especially on the material of writing procedural texts. In this study, a One-Group Pretest-Posttest Design was used. One-Group Pretest-Posttest Design is a type of Pre-Experimental Design research. Data collection techniques use exams/tests and documentation. The population and sample size of this research are all class IV students at UPT SPF SDN Mamajang I, Makassar city, totaling 25 students. The results of this research are the pretest posttest which has been tested on students, and the results of hypothesis testing from this research are tcount = 11.0227 with ttable= 2.064, then Ho is rejected and H¹ is accepted. By rejecting

Purnama Sari Siregar; Tri Indah Kusumawati; Budiman Budiman

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

This development research aims to find out: (1) the process of developing flashcard media to improve students' poetry writing skills. (2) the feasibility of flashcard media in improving students' poetry writing skills. (3) The effectiveness of flashcard media in improving students' poetry writing skills.This research was conducted using the research and development model (R&D) (Research and Development) This research uses the ADDIE development model with five stages, namely analysis, design, development, implementation, and evaluation. The subjects in this study are MTs Islamiyah Medan students totaling 28 students. The instrument of this study is to use a questionnaire to see the development, feasibility and effectiveness of the media developed. Data analysis techniques use product data analysis, preliminary data analysis, hypothesis testing. The results of the study show that flashcard media for writing poetry is very feasible to use with an average percentage of media experts 81.25% and material experts 97.5%. There was an increase in the average student score of 80.17%, so it was concluded that the average pretest and pottest scores experienced significant changes. Research conclusion: flashcard media for writing student poetry is suitable for use in poetry material learning activities by grade VIII students of MTS Islamiyah Medan. Further research suggestion: more thorough in planning the development of flashcard media, it should be developed according to the needs and characteristics of students.    

Hesti Ambarwati; Asep Purwo Yudi Utomo; Tri Wahyuni; Indah Fitrianingrum; Didi Pramono +2 more

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Education in Indonesia is currently undergoing many changes. The education system, curriculum, learning tools, learning media, and resources have also undergone major improvements, especially after the Covid-19 pandemic. The learning process can not only be carried out face-to-face, but can also be done boldly. The application of learning media is designed to support students' attention, affective, cognitive, and compensatory. The Quizziz application can be a means of conducting formative assessments, because teachers can measure students' understanding by taking quizzes at the end of learning. The method used in this study is descriptive qualitative with subjects of class 8E students of SMPN 2 Semarang. The data collection techniques used are observation and documentation. The data analysis techniques used by researchers include three stages, namely data reduction, data presentation, and data conclusions. The results of this study show that the assessment format for class 8E students is on average above the KKM. The recapitulation results also show that the level of effectiveness of the questions used is by using multiple choice because in multiple choice questions students tend to get the best results, while in fill-in questions many students get less satisfactory results. The fill-in question model in the Quizziz application has several weaknesses, including if the teacher writes the answer key, the capitalization and punctuation must be correct. There is no tolerance for answers for students. Therefore, another option for teachers is to correct them manually. Another weakness in the Quizziz application with the multiple choice question model is that teachers cannot measure students' understanding in depth. Students tend to express their memory in answering.    

Fiqri Haidar Ramzy; Bachtiar Bachtiar; Firman Maulana

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

National education aims to develop the potential of students to become individuals who are faithful, devout, have noble character, knowledge and creativity. In this digital era, teachers are required to be innovative, especially in utilizing learning media such as e-modules. At SMP Negeri 6 Sukabumi City, it was found that students had difficulty learning football material and needed additional interactive learning resources, such as flipbook-based e-modules. This research aims to develop, test the validity and measure the practicality of a soccer e-module, as well as observe its impact on student learning motivation. The method used is Research and Development (R&D) with the ADDIE model, which includes the Analyze, Design, Develop, Implement and Evaluate stages. The research was conducted at SMP Negeri 6 Sukabumi City involving 35 class IX students. Data was collected through observation, interviews, questionnaires and documentation. The research results show that the football e-module developed has been assessed as very valid with a percentage of 85% from material experts, 85% from learning experts, and 82.5% from media experts. This e-module is also practical to use in learning, with an increase in practicality from 71% in the first meeting to 80% in the second meeting. This flipbook e-module has proven to be effective in supporting PJOK learning, especially regarding soccer material.

Firdaus Firdaus; Muhajir Muhajir; Musdalifah Syahrir

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to determine the effect of using the Card Match Index model in learning Pancasila Education on the topic of mutual cooperation for Grade IV Students at UPT SPF SD Inpres Karuwisi 1. This type of research is an experimental research in the form of One Group Pretest-Posttest Design, which is an experiment that in its implementation only involves one class as an experimental class without a control class. The sample studied was 18 students of grade IVA UPT SPF SD Inpres Karuwisi 1 Makassar City. The data collection instruments used in this study were written tests in the form of essays, initial tests (pretests) and final tests (posttests) to measure student learning outcomes before and after the application of the card match index model. The data analysis technique used was a descriptive and inferential analysis test. The results of the descriptive statistical analysis of the effect of the positive card match index model, understanding of the material and concepts of Pancasila Education with this card match index model showed better learning outcomes than before the card match index model was applied. The results of the inferential statistical analysis using the t-test formula, it is known that the value obtained is that t count> t table, namely 8.89> 1.73 with the results of the hypothesis H1 accepted. This proves that the use of the card match index model in Pancasila Education learning has an influence on student learning outcomes. The results of the inferential statistical analysis using the t-test formula, it is known that the value obtained is that t count> t table, namely 8.89> 1.73 with the results of the hypothesis H1 accepted. This proves that the use of the card match index model in Pancasila Education learning has an influence on student learning outcomes.

Akhmad Rofik; Ashari Ashari; Rudolf Crysoekamtoe

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The results of the study are known that the Role of Islamic Religious Teachers in developing emotional and spiritual intelligence in Driyorejo PGRI 2 Junior High School namely (1) the teacher acts as a motivator, advisor, role model, guide, disciplinarian, corrector, demonstrator, guide for students in developing emotional intelligence and spiritual at SMP PGRI 2 Driyorejo; (2) Supporting factors in developing emotional and spiritual intelligence are good communication between students and teachers and the presence of infrastructure. While the obstacles are the lack of students' ability to understand and apply existing learning in school; (3) The implication is that students can recognize the emotions that exist in themselves and others, and be able to motivate themselves and others.

Inka Novianti

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2024 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

This review means to further develop the learning results of 5th grade understudies of SDN Putat Jaya IV Surabaya in the subject of regular assets through the use of the Jigsaw type helpful learning model. This review utilized a Study hall Activity Exploration plan with the PTK model made by Kemmis and Mc Taggart. The stages include: (1) arranging, (2) execution, (3) perception, and (4) reflection. This homeroom activity research (PTK) was led north of two cycles, with each cycle comprising of arranging, execution, perception, and reflection stages. Student learning outcomes improved, according to the outcomes. The average student learning completion score in cycle I was 73.3 percent, while the average score in cycle II was 86.7 percent, or 78.3. Understudies' dynamic cooperation, connection, and coordinated effort during the educational experience expanded when the Jigsaw model was utilized, and this added to the accomplishment of the foreordained achievement markers

Dewi Rahayu; Andi Adam; Besse Syukroni

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to determine the significant effect of implementing the VCT learning model on the speaking skills of class IV students at SD Inpres Talakauwe, West Bajeng District, Gowa Regency. The type of research used in this research is pre-experimental and is a quantitative type of research. The sample in this study was 25 students. Data collection techniques were carried out using learning results tests and observation sheets. Data analysis of research results was obtained from descriptive statistical data analysis and inferential data analysis. The research results showed that speaking skills before implementing the VCT (Value Clarification Technique) learning model in the pretest had an average score of 64. Meanwhile, in the posttest it had improved with an average score of 83.2. The results of the t-test analysis regarding the influence of the VCT (Value Clarification Technique) learning model on the learning outcomes of student participants show that the significance value obtained is good, namely the influence of the VCT (Value Clarification Technique) learning model on speaking skills (Sig = 0.001) is smaller than the value The alpha set is 0.05 (0.001 < 0.05). Based on the results obtained, it can be concluded that Ho is rejected and H1 is accepted, which states that there is an influence of the use of the VCT (Value Clarification Technique) learning model on the speaking skills of class IV students at SD Inpres Talakauwe, West Bajeng District, Gowa Regency.

Salsabila Dwi Fitri; Dewi Lestari; Rizqa Raaiqa Bintana; Reni Aryani; Mohamad Ilhami +1 more

Bridge : Jurnal Publikasi Sistem Informasi dan Telekomunikasi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

The policy for using the MyPertamina application issued does not rule out the possibility of differences of opinion due to changes in the policy. There are many positive, neutral, and negative responses to the MyPertamina application implementation policy. To see the public's reaction to the MyPertamina application implementation policy, it can be seen through various media, including social media. Twitter is a social network that is widely used by people in Indonesia. The number of Twitter users in Indonesia reached 18.45 million in 2022, making Indonesia the fifth largest Twitter user country in the world. Researchers conducted a sentiment analysis of the search results for tweets containing the keyword "MyPertamina" using the support vector machine algorithm. 382 tweet data were obtained and classified using the support vector machine algorithm. Support vector machine is a supervised learning algorithm for data classification. SVM is very fast and effective in solving text data problems. Text data is suitable for classification with the SVM algorithm because the basic nature of text tends to be high-dimensional. Of the 382 data analyzed, the support vector machine classification using the RBF kernel with parameter C=2 gave the highest accuracy value of 80.51%, precision value of 81%, recall value of 81%, and F1 score value of 80%.

Dewi Susanti Hulu; Agusta Pratama Wibawa

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

The development of interactive education as learning in education generally has several influencing factors, such as teachers who teach experiencing difficulties in keeping up with developments in information technology, learning media support tools for teaching in institutions are still limited in their use, only a few teachers use information technology in learning media because they have the knowledge to apply it to the teaching process, then from the problems that occur, the objectives include this research, designing an application interface display concept as an innovation in the use of learning technology according to needs, then creating an augmented reality learning application about the solar system according to the design created, after knowing the objectives What will be carried out in this research is implementing the use of an augmented reality application for the solar system using the marker based tracking method, where there is 3D object scanning of each planetary object in the solar system, while testing the application on 50 students of SDN Kebon Jeruk 15 Pagi, both classes VI A and B uses the user acceptance model (UAT), from the explanation explained if it is analyzed it produces an augmented reality application that has been created regarding the Android-based solar system so that it can be concluded that the testing process can be categorized as good or not in terms of AR applications and 3D object marker flashcards for students at school.

Maharani Lulu Chairunnisa; Tri Joko Raharjo

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

Preschool educational institutions from the lowest to the highest level must act as agents of developing children's empathy that should be emulated by other educational institutions, by having empathy children will understand that not all their desires through others can be fulfilled. With empathy children will be able to build relationships and be accepted by others. This study aims to describe the role of educators in building children's empathy through the role playing method in the Aisyiyah 01 playgroup in Semarang City and related to the internal and external challenges faced by educators in building children's empathy. This study uses a qualitative descriptive research method. The implementation technique is to collect data through observation, interviews and documentation. Data analysis uses an interactive model of data collection, data reduction, data presentation and drawing conclusions. The results of the study were obtained through the role of educators and strategies carried out in carrying out the role playing method to build children's empathy where educators play an important role in teaching and also provide supporting factors in the role playing method. Internal factors include the lack of available time allocation and also the support of teaching aids in developing the method, while external factors are that the learning curriculum is less flexible

Isbaniyah Syafitri P.; Susmiarti Susmiarti

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This study aims to describe the application of the Cooperative Learning Model Can Improve the Learning Outcomes of Class X Students of DKV SMK Teknologi Plus Padang. This type of research is classroom action research. This research was carried out in 2 cycles with the stages of planning, implementation, observation, and reflection. Data were collected through observation, literature studies, tests and documentation. The data was analyzed using a percentage formula.  The results of the study show that the Cooperative Learning learning model with teachers as a direct example can improve learning activities and student dance learning outcomes. The average percentage of student learning activities in the first cycle was 58.5% with the criteria of Not Good. After making improvements in the second cycle, the average student learning activity became 86% with good criteria. Students who were previously less enthusiastic and only silent when moving become active, students who are shy in making movements become confident, students who disturb other students and just play become serious or focused in doing the assigned tasks, students who help each other when experiencing difficulties when practicing with a group. The use of the Cooperative Learning learning model in dance learning in class X DKV also has an impact on the average student learning outcome score. The average score of completeness of student learning outcomes in cycle I was 37.5%. Because it has not reached the KKTP, which is 75, it was carried out again in the second cycle and managed to reach a score of 87.5%.    

Adnan Maulana Ihsanudin; Tukiyo Tukiyo; Sri Suwartini

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to improve the science and science learning outcomes of class IV students at SDN 1 Pokak academic year 2023/2024. This research uses the Classroom Action Research (PTK) method which uses the Kemmis and Taggart model. The subjects of this research were class IV students at SDN 1 Pokak, totaling 14 participants educate. Data collection techniques through evaluation tests, observation and documentation. The research results show that: (1) students become more active in learning activities. (2) there was an increase in mathematics learning outcomes for class IV students at SDN 1 Pokak. This increase was proven by the results of the pre-cycle test, the class average value was 72.5, then it increased in cycle I to 82.5 and increased again in cycle II to 85.7.