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Muhammad Fajri; Dwi Mutia Sari

Jurnal Riset Rumpun Seni, Desain dan Media 2023 Pusat Riset dan Inovasi Nasional

This study aims to develop an Android-based educational game that focuses on learning about fasting. This game is designed to provide a fun, exciting and educational interactive experience for users, especially children aged 6-12 years who want to learn about fasting in the month of Ramadan. The method used in developing this game is the Design Thinking method, which involves five stages of the process, namely (emphasize) understanding, (define) definition, (ideate) idea, (prototype) prototype and, (test) testing. In research and data collection, the authors used questionnaires, and observations as primary data, and secondary data including literature and internet reviews. Making educational games is developed using the game engine Construct 2. The games developed are only limited to prototypes so that more implementation and application is needed, therefore further research is still needed to perfect this Ramadan Adventure game. The results of this study are expected to make a positive contribution in the development of educational games that are useful for learning about fasting. This game can be used as an interesting and interactive educational tool to help users better understand and practice fasting. In addition, this research also has the potential to become a foundation for the development of other Android-based educational games that focus on religious and cultural learning.

Muhammad Divo Yursal; Dwi Mutia Sari

Jurnal Riset Rumpun Seni, Desain dan Media 2023 Pusat Riset dan Inovasi Nasional

The background for the design of the user interface for the Hola-Hola mobile application is the problems that exist in the Hola-Hola premium gadget accessories business. Namely the limited space for product sales in businesses, which only provide offline services, so marketing is not effective and results in product sales being relatively low. This design uses the "Design Thinking" method with a user-focused approach, as well as "S.W.O.T" as a data analysis method, and uses the elements and principles that exist in U.I. Design and visual communication design in general. This application functions as a forum for conveying information about products and services, and user transactions, as well as a feature called "custom case", which is designing case designs directly through the application. The output of this design is an application prototype, aiming to see the user flow in the application later, as well as supporting media that have their respective functions. From the feasibility tests that have been carried out on several targets, a positive response has been received in terms of interface appearance as well as existing functions and features. Fresh appearance, the message conveyed and the flow is clear. The custom case feature is the main attraction for users, and the placement of sales features needed by Hola-Hola is in one application, so this application is expected as a business strategy for businesses, in increasing and expanding marketing.

Aisyah Wardatun Nisa; Eka Titi Andaryani

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2023 CV. Alim's Publishing

As we already know, the independent curriculum is a new curriculum that is currently being published. From year to year, the educational curriculum is increasingly undergoing changes, these changes are adapted to technological developments and developments in this new industrial era. Approximately 2 years ago, in the pandemic era or Covid-19 era, the curriculum that applied in schools was the 2013 curriculum and the prototype curriculum. The prototype curriculum is a curriculum that develops progress from the 2013 curriculum, where the curriculum is referred to as the emergency curriculum for the 2022 and 2023 school years. At that time the government established the Merdeka curriculum for all schools deemed ready to implement this curriculum, various technical guidance that is currently needed for school principals as well as teachers and educational staff in implementing the Merdeka curriculum, it can be implemented through technical guidance, which is carried out online. This online guidance is expected to be able to make participants comfortable and more motivated to continue following or remain focused until the material and learning design they want to achieve is achieved properly. good and students can receive the results of guidance from these techniques using the learning management system

Fendi Hary Yanto; Jupiter Reva Anton; Anindita Radya Naila; Chintya Audrey Margaretha Silaen; Intan Kusumaning Jati +6 more

Jurnal Riset Rumpun Ilmu Teknik 2023 Pusat riset dan Inovasi Nasional

Erosion is a serious problem in riverbank areas. This is because erosion is the starting point for subsequent natural disasters such as landslides. Based on this understanding, empowerment is needed by installing an Early Warning System, mapping of vulnerable areas and evacuation routes, as well as outreach aimed at increasing the understanding and awareness of residents for mitigation. The early warning system socialization program is carried out with Focus Group Discussions so that it can run interactively. Thus, it is hoped that there will be an increase in public understanding and awareness of natural disasters, as well as an increase in the quality of community empowerment by students in the implementation of applied science.

Army Chella Pusfitasyari; Iwan Setiawan; Nur Aini H

JURNAL PENELITIAN SISTEM INFORMASI 2023 Institut Teknologi dan Bisnis (ITB) Semarang

The internet, which is one of the results of information technology, is an information resource capable of reaching the entire world. The internet is very much needed in carrying out electronic services online for the people of Sugihan Village. The Sugihan Village Office, Rambang District, Muara Enim Regency is one of the agencies in Sugihan Village which has a lot of population data, namely 3,710 people and 947 households (Family Cards), consisting of 1,867 men and 1,843 women. In the previous administrative service process, it required the community to come to the village office directly, but there were obstacles because it took a long time to serve the community because they had to come, queue one by one and wait for the letter to be completed at the village office. While in this study the method used by the author is a qualitative descriptive method which is a research method that utilizes qualitative data and is described descriptively with the aim of describing or describing the results of existing research. The software development method that the author uses is the Prototype model. While the analysis and design tools use UML (Unified Modeling Language) consisting of use case diagrams, class diagrams and activity diagrams. This application can make it easy for people with circumstances or conditions who are unable to come directly to the Sugihan Village office to make letters.

Amrie Muharam; Fajriyah Fajriyah; Phinton Panglipur

JURNAL RISET AKUNTANSI 2023 Institut Teknologi dan Bisnis (ITB) Semarang

PD. Petro is one of the government institutions located under the auspices of the Prabumulih City Government. How to record monitoring reports at this institution is still using the manual method which causes frequent errors, resulting in inaccurate data. In addition, the manual method must go through a long process and requires a relatively long time, as well as less secure data storage. The purpose of this research is to build an application website to make it easier for PDs. Petro is in the process of recording monitoring reports because they are well computerized and easy to use. The research method uses a qualitative descriptive method with data collection in the form of observation, interviews and literature study. The type of data consists of qualitative data and the source data consists of primary and secondary data. The device development method uses the prototype method. System design tools used are use case diagrams, class diagrams and activity diagrams. This application was built using a website with the PHP programming language and MySQL database.

Lianawati, Yosita; Suyudi Suyudi; Vincentius Ardi P

Jurnal Sistem Informasi dan Ilmu Komputer 2023 International Forum of Researchers and Lecturers

The process of recording sales transactions, which currently still uses manuals through books, creates a lot of risks of data errors and data loss. Toko Roti Bakar Pelangi is an MSME business that operates in Semarang and sells more than 100 pieces every day, with the recording of sales done manually causing many sales report calculation errors. So the authors designed a website-based sales information system that can be used to facilitate recording and preparation of sales reports. The development method used is the prototype method. System design uses UML models such as use case diagrams and class diagrams and activity diagrams. The system is built using the PHP programming language and Mysql database, which is analyzed using White Box, Black Box, Hypothesis Testing, Normalization Testing, Validity Testing, Reliability Testing, and Benefit Testing. The result of the system created is a Website-Based Sales Transaction Information System at Roti Bakar Pelangi Semarang Stores. The purpose of the information system is to produce a system that assists in the process of recording reports at Roti Bakar Pelangi Semarang to make it more efficient.

Indra Ava Dianta; Danang, Danang; Ahmad Ashifuddin Aqham; Budi Hartono; Amad Maijun

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

Technology has the potential to be employed within the realm of electronics and informatics, particularly for the purpose of securing household doors using a smartphone through an internet connection. The Internet of Things (IoT) embodies a concept where internet-enabled devices can communicate with each other and their surrounding objects. This endeavor seeks to create a prototype using key components, including NodeMCU Esp8266, Servo Motor, and Fingerprint Module, with the ultimate goal of simplifying daily tasks and alleviating concerns about leaving the door unlocked upon leaving the house. The mechanism of this device entails utilizing a smartphone app to establish an internet connection, enabling users to seamlessly close and lock their house door. The underlying intention behind developing this tool is to provide assistance in managing both indoor and outdoor activities, addressing the issue of inadvertently leaving the door unlocked, and substituting traditional door locks with fingerprint recognition. By employing this innovation, individuals can conveniently regulate their house door via smartphone, saving time and effort and seamlessly integrating it into their daily routines.

Rahman Abdillah; Rudi Hermawan; Adhityo Kuncoro; Andreas Adi Trinoto; Fikri Hizryan +1 more

JURNAL PENELITIAN SISTEM INFORMASI 2023 Institut Teknologi dan Bisnis (ITB) Semarang

Software design using the RAD methodology has been widely used among practitioners and academics. One of the advantages of using RAD is the rapid development of software systems. In this paper, the authors employ the RAD method as a software development approach for a service business in the rental equipment information system. The purpose of this paper is to contribute scholarly recommendations regarding the use of RAD methodology in the design of rental equipment information systems. The research methods utilized in this paper are literature review and software system implementation. In relation to the implementation stage, the author utilizes the Java programming language and MySQL as the database. The results obtained from this paper include the faster development of software quality and the recommendation of screen design prototypes that can be used by software developers involved in similar rental service businesses.

Danang Murdiyanto; Bernardus Crisanto Putra Mbulu; Bernadus Daniel Wahyu Prasetya

Mechanical, Energy and Material (METAL) 2023 Universitas Katolik Widya Karya Malang

Current development of manufacturing industry is expected to have a good and innovative system. Machine planning is a very important part in determining the manufacturing process. Machine prototypes are very important in model and product development, because they can help a designer to evaluate processes, machine performance, and product developments. In this study, a prototype design of a plate roll machine was made. One of the manufacturing processes that is widely used in companies and home industries is the rolling process. Plate roll machine prototype design to find suitable dimensions. The plate roll machine prototype will be made using a 3D printing machine with Polylatic Acid (PLA) material. The prototype plate rolling machine uses a synchronous electric motor type 60KTYZ which has a power of 14 watts and a rotation of 15 rpm. The prototype of this plate rolling machine was tested using aluminum plate as raw material with a length of 820 mm, a width of 10 mm and a thickness of 2 mm. The test results with a given compressive force of 75 N, namely a deflection of 9 mm with a rolling speed of 0.02 m/s. In the equilibrium test, it is produced by calculating structural statics that the action forces and reaction forces are proven to be balanced.

Rani Hermita; John John; Wahyuni Latifah

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2023 International Forum of Researchers and Lecturers

The growing development of shopping centers in the city of Medan creates business opportunities, starting from creating innovations in business opportunities. Currently, there are many kinds of markets emerging to accommodate business people, both new and old. So that many design problems have arisen in the display booth, the selection of appropriate materials and construction systems so as to answer the need for displays that have many functions (multifunctional), namely as accommodation for clothing display needs that are easy to disassemble (knockdown). In addition, to market their products, this market activity is an alternative to promote their brand, so that it can be known by the wider community. The method used in this design starts from the empathize and define stages starting from data collection, direct observation and interviews, both to tenants and pop-up market organizers. After the data collection stage is complete, the existing data is then analyzed. Then proceed to the ideate stage, through the process of brainstorming ideas, solving a problem, and determining the values ​​of the design. After the ideate stage, proceed to the prototype stage, where the process of visualizing ideas to get the desired results to the manufacturing stage is realized in the form of a prototype with a scale of 1:1. After the prototype is finished, a test is carried out to get feedback from users and refined through the implementation stage to perfect the product. The result of this design is that products that have been designed are oriented to be transformed into various models from the same material, with functions that can accommodate the needs of clothing displays that are still fulfilled in each module. The application of the modular concept is applied with a knockdown system, using a stalbuis pipe consisting of 3 sizes, namely, 40 cm, 21.2 cm, and 20 cm. To connect the stalbuis pipe using uno joker connections, nuts and bolts connections, and inner connections. As a flat cross section using canvas tarpaulin which consists of 2 sizes, namely, 13 cm x 51 cm and 4 cm x 51 cm.

Kiki Haerani; Maulana Ashari; Mohammad Taufan Asri Zaen

Jurnal Pengabdian Bersama Masyarakat Indonesia 2023 CV. Aksara Global Akademia

DISPERKIM Lombok tengah is in an effort to improve services to the community by utilizing existing information technology, one of which is using the website. Bad user interface and user experience design from a website will make users uncomfortable and leave the website. However, the current website has not maximized the utilization of user interface and user experience. As for the results of the questionnaire conducted on 30 respondents, 5% felt bad, 43% of respondents felt it was enough, 33% felt it was quite bad, 18% felt it was quite good and 1% felt good, for the appearance and the availability of information on the DISPERKIM Lombok Tengah website right now. The method used in designing UI/UX on the DISPERKIM Lombok Tengah website uses the Design Thinking method. The Design Thinking method has five stages, namely empathize, define, ideate, prototype and test. The wireframe and prototypes are designed by using the Figma application. The Prototype results have passed the testing process to users with good results. So that the proposed design has met the needs of users and can be continued to be implemented.

Hermawan Honggo Widagdo; Ahmad Nugroho; Gati Zulfikar

Jurnal Penelitian Manajemen dan Inovasi Riset 2023 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This study explores the utilization of simple Augmented Reality (AR) technology to enhance customer engagement in the marketing programs of small and medium-sized enterprises (SMEs), specifically focusing on Anna Rental Perlengkapan Bayi in Semarang. The research employs an experimental design, developing and evaluating an AR-based information system prototype. Data collection methods include structured interviews, direct observations, and analysis of Instagram post performance. Results indicate a significant increase in customer engagement with AR content, showing an increase from fewer than 100 viewers for regular content to approximately >200 viewers for AR content, with 5% of these engaging further by clicking the AR link and 2% proceeding with a call-to-action. These findings align with existing theories on the effectiveness of interactive technologies in marketing. The study concludes that AR technology can substantially enhance customer engagement and suggests that SMEs adopt such technologies for improved marketing outcomes. Practical implications highlight the need for training and support for SMEs to implement AR effectively. This research provides a foundation for further studies on AR applications in SME marketing strategies in Indonesia.

Agus Hariyanto; Rosiana Romadon

Journal of New Trends in Sciences 2023 CV. Aksara Global Akademia

This research explores the role of nanotechnology in enhancing energy storage systems for renewable energy applications. The study aims to evaluate the potential of nanomaterials, including carbon nanotubes, graphene, and fullerenes, in improving the performance of energy storage devices, specifically batteries, by focusing on their ability to enhance energy conversion efficiency, storage capacity, and battery lifespan. A case study was conducted using a prototype battery incorporating these nanomaterials, connected to a photovoltaic system to simulate real-world energy production conditions. The methodology included testing key parameters, such as energy conversion efficiency, charging time, and battery degradation through multiple charge-discharge cycles. The findings showed a significant improvement in energy conversion efficiency, with the nanomaterial-based batteries outperforming conventional batteries by up to 20%. Additionally, the nanomaterial-based batteries demonstrated an increased storage capacity and longer cycle life, maintaining performance after hundreds of charge-discharge cycles. Nanomaterials contributed to these improvements by enhancing electrical conductivity, reducing internal resistance, and preventing degradation that typically occurs in conventional batteries during prolonged use. Furthermore, nanostructured coatings on the electrodes were found to improve light trapping and anti-reflection capabilities, which directly contributed to the higher efficiency of the battery. This research highlights the transformative potential of nanotechnology in energy storage systems, offering a promising solution to the intermittency challenges of renewable energy sources such as solar and wind. The study also suggests that further research is needed to explore other nanomaterials, scale up the technology for industrial applications, and integrate smart energy management systems to optimize energy storage in renewable energy systems.

Sigit Umar Anggono; Edy Siswanto; Laksamana Rajendra Haidar Azani Fajri; Munifah

Teknik: Jurnal Ilmu Teknik dan Informatika 2023 LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

Tujuan Utama:  Tujuan utama dari penelitian ini adalah untuk menyediakan User-Interface (UI) berbasis web yang dapat mengatasi tantangan dan memberikan kontrol data secara real-time. Oleh karena itu, kami telah membuat prototipe User Interface yang dapat mendemonstrasikan konsep situs web pengelola IoT dan memberikan bukti penerapan konsep tersebut. Platform yang diusulkan dimaksudkan untuk berkontribusi dalam meningkatkan persepsi pengguna terhadap perangkat IoT. Background problem: Dengan kemajuan yang berkembang dalam teknologi Internet of Things (IoT), yang menggabungkan berbagai perangkat dengan fungsi, kemampuan, dan protokol komunikasi yang berbeda, penting untuk menyediakan platform yang memungkinkan pengguna IoT untuk berinteraksi dengan perangkat IoT mereka secara langsung dan dapat kelola mereka dengan mudah melalui platform itu dari berbagai lokasi kapan saja untuk melindungi privasi mereka saat menggunakan perangkat IoT. Metode Penelitian: Metode eksperimental dan survei digunakan dalam penelitian ini untuk mengevaluasi persepsi pengguna terhadap penggunaan sebuah platform yang menggabungkan semua perangkat IoT mereka dan memungkinkan mereka mengelola perangkat berdasarkan preferensi mereka melalui platform tersebut dan melindungi privasi mereka. Temuan: Temuan menunjukkan perlunya membuat platform di mana pengguna dapat mengontrol berbagai perangkat IoT dari jarak jauh. Ini juga menunjukkan bahwa prototipe situs web adalah platform yang mudah digunakan, dan dapat digunakan dengan mudah tanpa pengalaman teknis apa pun. Pengguna dapat mengakses informasi tentang perangkat IoT yang terhubung serta mengontrolnya. Kesimpulan: Prototipe dapat digunakan untuk mendemonstrasikan konsep aplikasi web yang diusulkan, sementara hasil survei menunjukkan kebutuhan untuk platform yang mudah digunakan untuk mengontrol perangkat IoT dari jarak jauh dan meningkatkan persepsi privasi pengguna di lingkungan IoT.

Alya Fadia; Yudhistira Arie Wijaya

JURNAL EKONOMI MANAJEMEN AKUNTANSI 2023 sekolah Tinggi Ilmu Ekonomi Dharma Putra Semarang

Housemart Cirebon is a trading company engaged in staple goods located on Jalan Cideng Indah, Cirebon Regency - West Java. Cirebon Housemart provides basic ingredients from national brands ranging from household needs, baby products, to body and beauty care products. At present the business activities carried out are somewhat less effective. Sales, promotions and orders are still done manually, this is less effective because there is no detailed information on what products are being sold to buyers. . Recording and checking of transaction data, customer data, goods data, is still done manually in written document archives, data loss is still very likely to occur. The development method used to design the system uses the prototype method. The results of this research are in the form of a web-based Housemart Cirebon Sales Information System that is capable of performing sales, ordering and data processing services at Cirebon Housemart so that it can increase the effectiveness and efficiency of performance and time. The hope is to be able to provide complete information regarding the ordering process, services and promotions so that it is even better at Housemart Cirebon.

Atika Kumala Dewi; Nur Mukminatien

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

This article defines the process for developing a speaking syllabus for flight attendant school in a Flipped Learning Network (FLN), which increases student engagement and learning by assigning watching videos at home followed up in pre-teaching discussions, and requiring the students to work on live practices in face-to-face classroom activities. Considering that the syllabus is designed to develop the students' oral competence, the target speaking skill is aimed toward developing students' ability to engage in procedural communication in the workplace. Therefore, the topics/themes are chosen to meet the needs of flight attendants consistent with Project-Based Learning (PBL) by Forum Group Discussions (FGDs). In order to achieve this objective, the development of a syllabus begins with a need analysis, topic selection, syllabus prototype production, expert evaluation, and revision for the final product. The syllabus is organized such that the learning experience is explicitly stated for two formats: online meeting (through Google Classroom for the video analysis) as the lecture homework for pre-discussions followed by classroom face-to-face meeting (through FGDs with peers, individual work, and the teacher) to comprehend students' understanding though some units. Each unit has 2 (two) topics. Each topic consists of 60 (sixteen) minutes or 1 (one) meeting. This syllabus development is considered to be implemented in terms of  FLN for instructional activities in flight attendant school resulting higher-order thinking skills such as collaboration, design and problem solving as students tackle difficult problems, work in groups, research, and construct knowledge with the help of the teacher and peers.

Stepanus Istata Raharjo; Anselmus Joko Prayitno; Nerita Setiyaningtiyas

ARDHI : Jurnal Pengabdian Dalam Negri 2023 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This community service program aims to enhance the competence of community facilitators in implementing catechesis at Santo Krisologus BSB Parish Semarang. Based on preliminary studies, fundamental problems were identified, including deficiencies in facilitative competencies and disparities in community participation in catechetical activities. The workshop was designed using a multi-dimensional methodological approach integrating Mezirow's transformative learning theory and Groome's shared Christian praxis model. The program was conducted on October 20, 2024, with the participation of 34 novice community facilitators. The workshop implementation involved three main components: theoretical material presentation, guided practicum, and learning community formation. Results showed significant improvements in participants' theoretical understanding and practical skills, particularly in participative, appreciative, and reflective dimensions. The formation of learning communities indicates potential program sustainability through peer learning mechanisms. This program contributes to the renewal of community catechesis aligned with the vision of Church ad extra and can serve as a prototype for developing similar programs in other parishes.

Maria Atik Sunarti Ekowati; Kristyana Dananti; Sri Wening

JURNAL PENGABDIAN MASYARAKAT AKADEMISI (JPMA), 2023 CV. ALIM'SPUBLISHING

The rapid development of Information Technology encourages Pagerjurang- Melikan MSME residents to always develop creations and have creativity in achieving maximum results in all fields. The need for easy, fast and timely information has become a way of life for humans, in the current 4.0 to 5.0 era. The rapid business competition forced the owners of the Pagerjurang - Melikan pottery craftsmen to find the right media to sell their products and innovate to develop more attractive and highly marketable types and forms of products. Purpose of Outreach Socialization Development of Website-Based Prototype Company Profile Umkm Pottery and Ceramic Entrepreneurs Pagerjurang Melikan Bayat – Wedi Klaten. Website is an internet application that can be accessed by almost all people today. The purpose of implementing PkM activities is to design and develop a website-based prototype company profile for Umkm Pottery and Ceramic Entrepreneurs Pagerjurang Melikan Bayat – Wedi Klaten. Because the sales made by MSMEs are still traditional, although there are some who have used the WA group and Facebook, but have never used a website application. The company profile prototype development method is waterfall, namely through several stages starting from planning and data collection, system design with Data Flow Diagrams (DFD), Entity Relationship Diagrams (ERD), programming in PHPMySQL and XAMPP languages. Results of the Company Profile Website for UMKM Pottery Pager Jurang - Melikan Pay -Wedi Klaten, Outcome of implementing the Website which is expected to help provide solutions to problems encountered during the process carried out by UMKM manually.

Ayu Sulastini; Martanto Martanto

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2023 Pusat Riset dan Inovasi Nasional

Kantor badan pusat statistik kuningan adalah satu lembaga resmi pemerintah yang melakukan banyak survey. Untuk melakukan survey dibutuhkan perlengkapan lapangan seperti tas, rompi, aalat tulis kantor, papan untuk menulis, name tag dan masih banyak barang-barang yang dibutuhkan untuk lenacaran proses survey. Kebutuhan barang masuk dan keluar masih dicatat pada sebuah buku. Terkadang barang yang ada di catatan tidak sesuai dengan stok barang yang ada. Informasi ketersediaan barang juga msih terbatas.tujuan dari penelitian ini adalah untuk merancang bangun sistem persedian barang pada kantor badan pusat statistik kuningan. Metode yang digunakan dalam pembuatan sistem adalah metode prototype. Tahapan dalam penelitian ini pertama adalah analisis kebutuhan, pada tahap ini peneliti mendefinisikan kebutuhan sistem dengan rinci. Dalam prosesnya, klien dan tim developer akan bertemu untuk mendiskusikan detail sistem seperti apa yang diinginkan oleh user. Tahap kedua adalah desain cepat, pada tahap ini peneliti membuat desain sederhana yang akan memberi gambaran singkat tentang sistem yang ingin dibuat. Tahap ketiga adlaah membangun prototipe, pada tahap ini peneliti membangun prototipe sebenarnya yang akan dijadikan rujukan tim programmer untuk pembuatan program atau aplikasi. tahap keempat adalah evaluasi penggunaan awal, pada tahap ini peneliti melakukan presentasi pada klient untuk dieavaluasi. Tahap kelima adalah memperbaiki prototipr, pada tahap ini peneliti memperbaiki sistem jika ditemukan ketidak sesuaian dengan keinginan klien pada tahap ke empat, jika tidak ada lanjut ketahap keenam. Pada tahap keenam adalah implementasi dan pemeliharaan, pada tahap ini peneliti segera membuat sistem susai dengan prototipe akhir yang telah disepakati, kemudain peneliti pelakukan pengujian dan setelah selesai sistem diserahkan ke klien. Hasil dari penelitian ini adalah sistem inventory barang pada kantor badan pusat statistik kuningan.