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Rosidah, Nurul; Sugiaryo, Sugiaryo; Trisiana, Anita

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2019 Prodi PPKn Universitas Slamet Riyadi

Tujuan  yang  ingin  di capai  pada penelitian  ini  adalah untuk meningkatkan keberhasilan peserta didik dalam pembelajaran materi PKn sub pokok bahasan Integrasi Bangsa dan Kebhinekaan  melalui penerapan model pembelajaran model Problem Based Learning pada Siswa Kelas X Ps-2 Semester Genap Tahun Ajaran 2018/2019 SMKN 7  Surakarta.  Metode yang digunakan dalam penelitian ini adalah Tindakan Kelas (PTK), data pada penelitian ini berupa data tentang prestasi belajar PKn yaitu hasil ulangan dan tes dalam materi sub pokok bahasan Integrasi Bangsa dan Kebhinekaan pada mata pelajaran PKn, dan data tentang penerapan Metoda Pembelajaran Problem Base Learning.  Teknik pengumpulan data yang digunakan adalah observasi dan tes. Teknik analisis data menggunakan deskriptif komparatif dan analisis kritis. Berdasarkan analisis data diperoleh hasil bahwa prestasi belajar siswa meningkat, yaitu pada kondisi awal dari 36 siswa terdapat 21 siswa  yang dinyatakan tuntas (58%) dan siswa yang tidak tuntas sebanyak 15 siswa (42% ) dengan rata-rata kelas sebesar 61,73.  Pada siklus I siswa yang tuntas sebanyak 27 siswa (75 %) dan siswa yang tidak tuntas sebanyak 9 siswa (25 %) dengan nilai rata-rata kelas yaitu 68,15. Pada siklus II semua siswa dinyatakan tuntas semua (100%) dengan rata-rata kelas sebesar 76,88.Kata kunci: Metode pembelajaran, Problem Based Learning, Prestasi belajar, PKn ABSTRACTThe aims of the study was: this Classroom Action Research (CAR) was to improve the success of students in learning civic education sub-subject Integrasi bangsa dan Kebinekaan through implementation of Problem-based learning to the students of class X Ps 2 in even semester of 2018/2019 Academic year SMKN 7 Surakarta. The method used in this research was Classroom action research (CAR), the data were learning outcomes of students in Civic education, such as result of exam and test of material sub-subject Integrasi Bangsa dan Kebinekaan in civic education, and data of Problem-based learning implementation. The technique of collecting data were observation and test. The technique of analysis data were descriptive comparative and critical analysis technique. Based on data analysis, it is obtained that students' learning outcomes were improved, that was in   initial condition from 36 students there are 21 students who are stated as completed (58%) and students who weren't completed consist of 15 students (42%) with class average score 61,73. in the cycle 1 students who were passed consist of 27 students (75%) and students who are not passed 9 students (25%) with class average score 68,15. in the cycle II all students were stated as all completed (100%) with class average score 76,88. Â

Eny Suprihatin; Merci Padaela

REDOMINATE : Jurnal Teologi dan Pendidikan Agama Kristiani 2019 Sekolah Tinggi Teologia Kerusso Indonesia

Play and games are an inseparable part of the learning process to develop early childhood skills. Knowledge of arithmetic can be delivered to early childhood, ages 5-6 years, by playing a game. The game is a game of congklak. Congklak is a traditional game that has the benefit of stimulating fine motor skills, and training the child's concentration. Research on Teacher Creativity in Improving Counting Ability of Group B Through the Congklak Game in the Integrated Mahanaim Christian Kindergarten, using the Classroom Action Research methodology. The research model used is the Kurt Lewin model. Four stages are carried out: planning, implementing, observing and reflecting. From the four cycles carried out the results are: of the 20 subjects studied the average achievement value was 6.6. 15 children in the high achievement category, 2 children in the moderate category, and 3 children in the low achievement category. Based on initial observations, it was concluded that there was a significant increase in numeracy skills.

Purwaningsih, Nining; Megaster, Teknik

Jurnal Ilmu Manajemen dan Akuntansi Terapan 2019 Sekolah Tinggi Ilmu Ekonomi Totalwin

This study aims to determine the effect of Entrepreneurial Mindset, Adversity Question and Entrepreneurship Education on student entrepreneurial interest in the city of Tangerang. Entrepreneurship education is intended as a learning process to change students' attitudes and mindsets on entrepreneurial career choices. The sampling technique used is purposive sampling, Research respondents used were students from universities in the city of Tangerang. This research is included in quantitative research. The data source in this sztudy is primary data. The data is used by distributing questionnaires directly. The data analysis method used is Structural Equation Modeling (SEM) analysis with the help of LISREL software. Research Results show that entrepreneurial mindset influences entrepreneurial interest with a correlation value of 0.63, which means that entrepreneurial mindset has a positive direction towards entrepreneurial interest. , adversity quotient influences entrepreneurial interest with a correlation value of 0.58, which means adversity quotient has a positive directional effect on entrepreneurial interest. entrepreneurship education has an effect on entrepreneurial interest with a correlation value of 0.66 which means that entrepreneurship education has a positive influence on entrepreneurial interest.

Dewi, Ressi Kartika

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2019 Prodi PPKn Universitas Slamet Riyadi

Tujuan penelitian ini adalah menganalisis implementasi Model Pembelajaran Contextual Teaching Learning (CTL) Berbasis ICT Untuk Meningkatkan Minat Dan Hasil Belajar Pkn Siswa Kelas V di SDN 01 Suruh. Penelitian ini menggunakan metode Kualitatif, dengan teknik pengumpulan data melalui Observasi, Wawancara, Dokumentasi. Berdasarkan hasil penelitian dan pembahasan dapat disimpulkan bahwa Efektifitas pengimplementasi media pembelajaran Contextual Teaching Learning (CTL) Berbasis ICT dapat dikemukakan sebagai berikut, terdapat peningkatan keaktifan, minat dan motivasi yang mengarah pada peningkatan hasil belajar PKn dengan menggunakan pendekatan Contextual Teaching and Learning pada siswa kelas V SD Negeri 01 Suruh Kecamatan Tasikmadu. Hal tersebut dapat terlihat dari beberapa temuan di kelas, yaitu (1) siswa terlihat antusias dan bersemangat dalam mengikuti pembelajaran PKn, (2) siswa sudah mampu mengatasi kesulitan belajar dengan berdiskusi dengan teman yang lebih paham akan materinya dan belajar bertanya sehingga mampu memahami materi PKn dengan baik, (3) guru telah mampu melaksanakan metode pembelajaran PKn dengan nuansa baru yang inovatif dan kreatif sesuai perkembangan zaman. Kata Kunci: CTL, ICT, Minat Belajar, Hasil Belajar, Pendidikan Kewarganegaraan

Wulansari, Bety; Hanik, Nur Rokhimah; Nugroho, Anwari Adi

JOURNAL OF BIOLOGY LEARNING 2019 Universitas Veteran Bangun Nusantara Sukoharjo

Penelitian ini bertujuan untuk meningkatkan Hasil Belajar Biologi Pada Siswa Kelas X IPA 6 SMA Negeri 1 Tawangsari Tahun Pelajaran 2017/2018.Teknik pengumpulan data dalam penelitian ini menggunakan observasi/ pengamatan, tes/ teknik penilaian, dan dokumentasi. Setelah diadakan tindakan kelas, pada siklus I hasil belajar kognitif sebesar 57%, aspek afektif sebesar 41% dan aspek psikomotorik 33%. Dari siklus I ketuntasan belajar dari aspek kognitif, aspek afektif dan aspek psikomotorik belum memenuhi kriteria tuntas, perlu dilanjutkan ke siklus II. Pada siklus II hasil belajar kognitif sebesar 71%, aspek afektif 46% dan aspek psikomotorik 51%. Pada siklus II telah mengalami peningkatan, tetapi hasil belajar kognitif dan aspek afektif belum mencapai ketuntasan, maka dilanjutkan pada siklus III. Pada siklus III mengalami peningkatan dengan hasil belajar kognitif sebesar 77%, aspek afektif 60% dan aspek psikomotorik 66%. Sehingga dapat disimpulkan bahwa dengan menggunakan model PBL disertai mind mapping dapat meningkatkan hasil belajar biologi.Kata Kunci: Hasil Belajar Biologi, Mind mapping, Problem Based learning (PBL).

Setyoko, Heru

Jurnal Komunikasi Pendidikan 2019 Universitas Veteran Bangun Nusantara

Tujuan dari penelitian ini adalah untuk mengetahui Peningkatan keaktifan dan prestasi belajar siswa melalui model Discovery Learning pada pelajaran memperbaiki sistem bahan bakar Diesel. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas. Kegiatan penelitian ini dilakukan dalam dua siklus. Hasil penelitian menunjukkan bahwa melalui pembelajaran Discovery, dapat meningkatkan keaktifan dan hasil belajar siswa.  Peningkatan ditunjukkan pada keaktifan dan hasil belajar siswa dalam memperbaiki system bahan bakar diesel. Keaktifan belajar siswa dari prasiklus ke siklus I, meningkat dari 56,25% menjadi 69,44%, dan meningkat lagi pada siklus II menjadi 91.67%. Peningkatan lainnya terjadi pada hasil belajar aspek pengetahuan dari prasiklus meningkat dari nilai rata-rata sebesar 72,85 meningkat menjadi 77,54 pada siklus I dan menjadi 85.14 pada akhir siklus II.  Jumlah siswa yang tuntas pada prasiklus sebanyak 17 siswa meningkat pada siklus I menjadi 26 siswa, dan meningkat lagi pada siklus II menjadi 36 siswa, dengan hasil belajar aspek pengetahuan prasiklus ke siklus II meningkat sebanyak 19 siswa. Berdasarkan uraian di atas, maka dapat disimpulkan bahwa melalui penerapan pembelajaran Discovery, dapat meningkatkan keaktifan dan hasil belajar pada  mata pelajaran ”Memperbaiki sistem bahan bakar diesel” siswa SMK di Sragen.

Widyahening, Ch.Evy Tri &

Adi Widya: Jurnal Pengabdian Masyarakat 2018 Lembaga Penelitian dan Pengabdian Masyarakat

The aim of teaching and learning English in Elementary School is that the students can understand about the language skills well and of how they should parctice those skills in daily activities. It is hoped that they can communicate orally and writtenly in English. This article peels up the use of classroom language training in learning English for elementary school teachers of SDN 01 Suruh Tasikmadu Karanganyar. By giving explanation of classroom language and practicing it, it is hoped that it could improve the teachers’ skill in using classroom language and they could manage the class well. Beside that, teachers could also get new ideas to implement it for their students in teaching and learning process by using interesting learning media or learning method. The method used in this activity was giving information about the use of classroom language, modelling and practicing it. The result showed that all participants (teachers) became more enthusiastic, motivated, and fun when they followed this activity. It showed the active classroom atmosphere and most of them were ready to implement classroom language in teaching and learning process continuously. Classroom language is a good way to overcome students’ problems in learning English and teachers should use it because it can be one of good solution to solve students’ problems in learning English.Key words: Classroom Language, Learning English

Rifky Hadi Ihsan; Efendi Efendi

JURNAL ILMIAH KOMPUTER GRAFIS 2018 UNIVERSITAS STEKOM

Multimedia-based learning media is a method of learning that can interact with its users besides having animated explanations of material. The problem at SMK Wisudha Karya Kudus about learning mechanical engineering drawings using AutoCAD is the difficulty of understanding the tools in the AutoCAD application, it becomes unattractive and difficult to understand the material in the teaching and learning process. The purpose of this research is to create an interactive learning media for machine engineering drawings using AutoCAD semesters I and II as media to assist student learning processes, providing alternative learning media to help teachers choose the right learning model for students. This type of research method uses the R&D method, the methods used include descriptive, evaluative and experimental methods. Descriptive method is used to collect data about existing conditions, evaluative methods are used to evaluate the trial process of developing a product and the experimental method is used to test the efficacy of the product produced. The results of this study are application programs, applications that have been designed can be used as an alternative to solving problems in SMK Wisudha Karya Kudus. By using electronic media in learning media, the benefits of creating alternative solutions from existing problems, namely in the form of Machine Engineering Image Learning Application, are able to provide complete video tutorials according to the basic competencies that the authors take from the source of mechanical engineering drawing books.

Lasmawan, Wayan; Hidayat, Tauhid; Natajaya, Nyoman

Tujuan dari penelitian ini adalah mengetahui implementasi Model Pembelajaran Kooperatif Tipe STAD untuk meningkatkan aktivitas dan hasil belajar PKn Siswa kelas V semester II SD Muhammadiyah 2 Denpasar. Subjek penelitian ini adalah siswa kelas V SD Muhamadiyah sebanyak 30 orang. Data yang dianalisis menggunakan deskriptif kuantitatif untuk menunjukan rata–rata skor aktivitas, hasil belajar, dan kriteria ketuntasan yang digambarkan dalam bentuk grafik poligon. Hasil penelitian ini menunjukan bahwa implementasi Model Pembelajaran Kooperatif Tipe STAD efektif untuk meningkatkan aktivitas dan hasil belajar PKn. Hal ini ditunjukan dengan peningkatan skor nilai dalam aktivitas dan hasil belajar yang dicapai oleh siswa pada tiap–tiap siklus, pada siklus I rata-rata hasil belajar PKn sebesar 67 dan aktivitas sebesar 46,3 serta ketuntasan belajar siswa sebesar 37% meningkat pada siklus II dimana hasil belajar PKn mencapai 76,3 dan aktivitas sebesar 61 serta ketuntasan belajar siswa sebesar 70%. Pada siklus III terjadi peningkatan rata-rata hasil belajar PKn sebesar 83 dan aktivitas sebesar 82 termasuk kategori sangat tinggi serta ketuntasan belajar siswa mencapai 100%.   The purpose of this study: Implementation Cooperative Instruction Model, STAD Type to Improve (1)The Activity and (2)Learning Achievement on Civilization Study  for the fifth Grade Students at Second Semester in Muhammadiyah 2nd Primary School, Denpasar. The population of this study was 30 students . The data was analyzed by using descriptive statistic by finding the mean scores of activity, learning achievement, and students passing grade criteria which was continued by drawing those all into a polygon graphic. The result was Implementation Cooperative Instruction Model, STAD Type is effective to improve the activity and learning achievement of civilization study. This was shown by the improvement of the student mean scores on activity and learning achievement achieved by the students in each cycle where in cycle I it was rate of Learning Achievement on Civilization Study is 67,  the activity is 46,3, and result of learning achievement is 37%. On cycle II, it increased into 76,3 of learning Achievement, the activity is 61 and the result of learning achievement is 70%.However, in cycle III, it increased into 83 of learning Achievement, the activity is 82 and the result of learning achievement is 100%.

Suharini, Yustina Sri

Jurnal Ilmu Pengetahuan dan Teknologi 2017 Institut Teknologi Indonesia

Abstrak Sebagian besar lembaga pelatihan atau balai latihan kerja menggunakan penjadwalan dengan model batch, yang artinya sebuah jadwal digunakan bersama-sama untuk sekelompok orang, tanpa melihat karakteristik masing-masing peserta pelatihan atau ketersediaan waktu mereka. Namun penjadwalan model batch seperti itu belum tentu efektif untuk setiap orang dan belum sesuai dengan prinsip student center learning. Tulisan ini menawarkan alternatif solusi bagi lembaga pelatihan atau balai latihan kerja yang memerlukan penjadwalan dengan keragaman materi pelatihan dan ketersediaan waktu setiap peserta yang berbeda-beda. Solusi berupa pembuatan perangkat lunak aplikasi penjadwalan dengan arsitektur model-view-controller. Perangkat lunak yang dibuat mampu menjadwalkan lebih dari 300 peserta pelatihan dengan jumlah instruktur lebih dari 14 orang dan materi pelatihan berjumlah lebih dari 18 macam dengan tingkat kedalaman yang beragam.Kata Kunci : penjadwalan pelatihan, slot waktu dan materi berbeda-beda  Abstract It is common for training institutions or vocational training centers using batch scheduling model, which means that a timetable be used together for a group of people, regardless of their individual needs or their time availabilities. Scheduling in batch model like that was not necessarily effective for every class member and not in accordance with the principle of student center learning. This paper offers an alternative scheduling solution for training institutions or vocational training centers that each participant has special needs in timetable, course interest, and course level. Our solution was implemented by model-view-controller architecture. The software could be used to schedule of more than 300 trainees with more than 14 instructors and more than 18 kinds of training materials.    Keyword : training scheduling, different timetables and course material  

Adi Riyadi

JURNAL ILMIAH KOMPUTER GRAFIS 2017 UNIVERSITAS STEKOM

In order to increase student interest in learning, increase grades and facilitate the understanding of biology subjects on the material of the human excretion system class XI Science. From a number of smarphone users in Indonesia, it turns out that most of the people are only intended for telephone, short message service (SMS), playing songs / videos, accessing social networks (facebook, twiter, BBM, Line, WhatsApp) and many playing games including students in high school. Negeri 2 Mranggen. The author uses data collection research methods including observation, interviews, questionnaires, R&D product development methods, prototype methods and object-oriented approaches. The equipment used in designing this system uses UML modeling. Use Case Diagrams include, Activity Diagrams, Class Diagrams, and Sequence Diagrams and the software used by the author is Android Development Tools (ADT) and MySQL as a database. Mobile learning media application is expected to help facilitate the needs of students to learn the material of the human excretion system online at any time without any place and time restrictions.

Gasperz, Jefry 0000000

Dinamika Akuntansi Keuangan dan Perbankan 2015 Faculty of Economic and Business Universitas STIKUBANK

This study aims to investigate the influence of Problem-Based Learning/PBL) to increase student’s softskills in Accounting Department at Ambon City and then simultaneously generate accounting learning model that can be used by universities to improve the quality of learning both personal qualities and scientific quality through analytical skills, creativity, and open to innovation and new findings. The population in this study were students from the Department of Accounting at the Faculty of Economics and Faculty of Economics, Pattimura University in Darussalam Ambon. Samples were students from the Department of Accounting that would  taken courses in Management Accounting at Department of Accounting - FE Pattimura University, and Darussalam University in Ambon City. In every department, sampling of 30 people. The sampling technique used is nonprobability sampling with purposive sampling. Methods of data collection begins with the class treatments (to make small groups, giving the case/problem, advice by the facilitator, discussion in small group, resume small group, and facilitators make conclusions on the problems discussed), then a questionnaire distributed to respondents for answering that how perception’s respondent of PBL influence to  increase in student’s softskills. The results of hypothesis testing with simple regression analysis showed that problem-based learning (PBL) to have significant effect on the increase student’s softskill in university of state and university of private at Ambon City.   Key Words: Problem-Based Learning, Softskills

Jananto, Arief

Dinamik 2011 Universitas Stikubank

Academic data increases every year in line with the increase of students. Abundant data store is alsoan abundance of information. Data mining technology is a tool for extracting information on largedatabases and has been widely used in many domains. Predicting student performance (study evaluation) isan activity to determine a future state based on existing data. Data in the field of academic research hasbeen done with various methods and algorithms, but the use of algorithm SLIQ (Supervised Learning InQuest) has not been done.SLIQ is an algorithm developed by the IBM's Quest project team in 1996 for mining large datasets.SLIQ algorithm classify and predict the students performance, beginning with the data cleaning, conductedelection training and testing data. By calculating gini index of each attribute and then selecting thesmallest gini index data table is split according to the criteria until find the same class. From the results ofthe calculation process can produce a set of rules that can be used to predict student performance.From the experiment it can be concluded that the algorithm SLIQ with decision tree technique canbe used as an alternative in designing a system datamining applications. Tests conducted system showedthat the constructed model can be used to predict the performance of new students. The resulting accuracyof the model system in fact has a lower score than the accuracy of other applications that are used as acomparison of Tanagra. Advantages of the proposed system is in its design does not need complexcalculations in obtaining the gini index attributes.

Astuti, Rif’ah Dwi

Jurnal Ilmu Manajemen dan Akuntansi Terapan 2011 Sekolah Tinggi Ilmu Ekonomi Totalwin

This study analyzes the effect of receive, tariffs and quality perceptions of the learning process and service to increase interest. The formulation of the questions examined in this study were 1). What impact will influence the perception of market acceptance for graduates of interest in selecting majors AN? 2). What impact do perceptions influence the rates of interest specified AN AN chose? and 3). What impact will influence the perception of the quality of the learning process and service in the AN of interests to choose majors AN? Furthermore, variables and indicators of research is also based on previous research.A model has been developed and three hypotheses have been formulated to address this research problem. The sampling technique was purposive sampling and quota sampling. Respondents from this study amounted to 100 respondents, where respondents were students of the Department AN Semarang State Polytechnic. Data analysis tool used is Structural Equation Modelling (SEM) in AMOS 16.0.The results of this study data analysis shows the model and research results were well received, and further research is proving the influence of perception on the market acceptance of graduates AN interest in the Department of the AN is positive an  significant. Effect of tariff AN Perception of interest in the Department of the AN is not significant. Then the influence of the effectiveness of advertising on consumer buying behavior is positive and significant. And the influence of the learning process and service quality in the AN of interest in the Department is positive and significant.