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Afdan Mutahhir Bangsu; Sukri Syamsuri; Basse Syukroni Baso

Jurnal Motivasi Pendidikan dan Bahasa 2023 International Forum of Researchers and Lecturers

The aims of the study were to improve: 1) the learning process of reading comprehension using the whole language approach, and 2) the ability to read comprehension through the whole language approach in fourth grade students at SD Negeri 6 Bontokamase, Gowa The type of research used in this research is collaborative Classroom Action Research. The subjects of this study were 35 grade IV students at SD Negeri 6 Bontokamase, Gowa. The research design used is the Kemmis and Mc.Taggart model. The data collection methods used in this study were: 1) tests, 2) observations, 3) documentation, and 4) field notes. Data analysis techniques were carried out in a quantitative and qualitative descriptive manner.The results of the study show that learning to read comprehension through the whole language approach can increase student activity and attention. Seen from the involvement of students in various learning activities.Learning to read comprehension uses a whole language approach improve students' KKM. The results of tests, observations, documentation, and field notes show that through a whole language approach can improve reading comprehension skills in fourth grade students of SD Negeri 6 Bontokamase, Gowa. The increase in reading comprehension skills in the first cycle was 8.18, the initial conditions increased from 62.28 to 70.46.    

Indah Indria Sari; Supriadi Supriadi; Khairuddin Khairuddin; Riri Okra

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2023 Pusat Riset dan Inovasi Nasional

This research is motivated by the importance of implementing an effective and fun creative active learning model in class X SMK N 1 Ampek Angkek. Various questions are raised with learning that is still far from the criteria of being active, creative, effective, and fun. This can also be seen from the learning which is still centered on the teacher and students are still busy listening to the lesson. Then the teacher also does not optimize the potential that exists in students. The type of research used is Quasi Experimental Design. The population in this study were class X students of SMK N 1 Ampek Angkek for the 2020/2021 Academic Year. Sampling was carried out using the Nonprobability Sampling technique, namely by taking non-random samples. The first sample consisted of 25 students in the experimental class using the PAKEM model and the second sample consisted of 23 students in the control class using the conventional learning model. The research data was obtained by giving student responses as many as 22 items that have been tested. Based on the results obtained from the mean of the experimental class is 71.76 and the control class is 71.52. The results of the hypothesis using the t-test at a significance level of 0.05 obtained a Sig (2-tailed) of 0.041. So that H0 is rejected and H1 is accepted because 0.041 <0.05. This shows that there is a significant difference between the application of effective and fun creative active learning models in information technology and computer subjects with conventional learning models.

Milka Wijayanti Sunarto; Dendy Kurniawan; Edy Siswanto; Haris Ihsanil Huda

Teknik: Jurnal Ilmu Teknik dan Informatika 2023 LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

Tujuan Utama: Tujuan dari penelitian ini adalah untuk mengembangkan algoritma deteksi anomali yang lebih efektif dan akurat menggunakan Extended Isolation Forest (EIF) dan mengimplementasikannya ke dalam platform sumber terbuka Machine Learning (ML) H2O-3. Background problem: Algoritma Isolation Forest (IF) asli menghadirkan bentuk deteksi baru, meskipun algoritme mengalami bias yang berasal dari percabangan pohon. Perpanjangan algoritme menghilangkan bias dengan menyesuaikan percabangan, dan algoritme asli hanya menjadi kasus khusus. EIF diimplementasikan ke dalam platform sumber terbuka ML H2O-3. kebaharuan: Kebaruan dari penelitian ini adalah penggunaan algoritma EIF dalam deteksi anomali. Selain itu, penelitian ini juga mengimplementasikan EIF ke dalam platform sumber terbuka ML H2O-3 untuk dijalankan pada sistem komputasi terdistribusi dengan pustaka Map/Reduce. Research Method: Penelitian ini menggunakan metode deteksi anomali dengan fokus pada algoritma EIF.  temuan: Hasil pengujian menunjukkan bahwa Extended Isolation Model perlu disesuaikan. Tes kinerja deteksi anomali mengungkapkan sedikit ketidaksempurnaan dalam deteksi struktur data jika dibandingkan dengan satu-satunya implementasi algoritma Python yang tersedia. Hasil ujian untuk tahap evaluasi dinyatakan lulus dan waktu komputasi secara logaritmik lebih kecil dengan jumlah utas.  Kesimpulan: pada penelitian selanjutnya, algoritma dapat ditingkatkan lebih lanjut dengan menskalakan anomali deteksi untuk data dimensi tinggi. Ini dapat diimplementasikan dengan menambahkan parameter lain yang memungkinkan metode pemilihan fitur dalam perhitungan..

Fitrih Amaliah; Rosmini Madeamin; Basse Syukroni Baso

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

This study aims to describe the effect of the snowball throwing learning model on the results of learning to read Indonesian for grade IV SD students No.198 Inpres Bontorita Takalar Regency. The subjects used in the study were 30 students. This type of research is pre-experimental research in the form of Pre Test Post Test Design, namely an experiment which in its implementation only involves one class as the experimental class without any comparison class (control class).The success of the learning process in terms of aspects, namely: the achievement of completeness of students' classical Indonesian learning outcomes, student activities in learning Indonesian. Learning is said to be successful if the above aspects are fulfilled. The data collection technique used is the score data for reading results which are collected using a reading test.The results of the descriptive statistical analysis using the Snowball Throwing Learning Model for positive reading skills, students' reading skills using the Snowball Throwing learning model show better learning outcomes than before the Snowball Throwing learning model was applied. The results of inferential statistical analysis using the t test formula, it is known that the calculated t value obtained is 11.5444 with a frequency of db = 30–1 = 29, at a significance level of 5% obtained t table = 2.04523. So, t count > t table or the null hypothesis (H0) is rejected and the alternative hypothesis (H1) is accepted. This proves that there is influence in applying the Snowball Throwing learning model to reading skills in Indonesian language class IV SD No.198 Inpres Bontorita.

Ahmad Saifullah; Oktaviani Adhi Suciptaningsih

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

   This study aimed to investigate the effect of inquiry model on students' learning outcomes in social studies at the elementary school level. The study employed an experimental research design, using a sample of 23 sixth-grade students from SDN Trawas 1. The results showed that the use of the inquiry model in social studies significantly improved students' learning outcomes compared to the conventional method. In teaching social studies, the inquiry model can be applied by choosing topics that are interesting and relevant to students' daily lives. Thus, the use of the inquiry model in teaching social studies at the elementary school level can provide significant benefits to students, such as improving their learning outcomes and motivating them to learn independently and creatively.  

Ni'mah, Simatun; Umi Uswatun; Silvia Yusiana Andarini; Tsamaratul Fuadiyah; Akhmad Khanafi +3 more

Learning media can be defined as an important element in a learning process. One example of learning media is teaching materials in the form of Emodules which in Emodules in this study use momentum and impulse material. One of the materials studied in physics is momentum and impulse. Momentum is a vector quantity so it has both magnitude and direction. Impulse itself is a force event that acts on an object in a short period. This type of research uses Research and Development (R&D) in the Tessmer development model which is also contained in the appendix. The stages are divided into two, including self-evaluation which is a determinant of the design features or specifications of the module. Prototyping where there are teaching modules will later be validated, evaluated, and revised. From the results of the module validation carried out by the examiners as experts, a review was carried out and a score was given to the module, namely, 91.2% consisting of image actualization of 75 points, in the aspect of modernity of the library, a score of 100 was obtained.

Gusnawan Mahendra; Syafruddin Syafruddin; Damrah Damrah; Willadi Rasyid

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

The purpose of the study is to produce a learning model with valid, practical, and effective criteria. This type of research is development research using the Borg And Gall model. The population is all grade V students of State Elementary School 18 West Freshwater, Padang Utara District, Padang City. The sample was 30 class V students. The sampling technique is total sampling.  The model validation design is validated by 2 experts: motor and language and model practicality by 2 sports teachers, The data collection instrument consists of tests of validity, practicality and effectiveness. As well as data analysis techniques using descriptive qualitative and quantitative techniques. The validation results of the learning model were obtained on average by 81.2.% with valid categories. In practicality, the results were obtained that this learning model was practical or good for use with learning implementation results of 91.7% The results of the effectiveness test using the Manipulative Basic Motion learning model based on play activities showed that there was a difference between obtaining manipulative motion ability results before using the model and after using the learning model. It was concluded that the model is effective and can improve the results of manipulative motion abilities (control objects) in the learning of sports and health physical education in grade V of primary school.

Jingga Jingga; Arfi Rinantari; Uli Laela Rahma; Vita Aprilia Kartikasari; Asep Purwo Yudi Utomo +1 more

Students in the digital era expect more learning using technology. This requires teachers to modify learning by applying technology in it. This study tries to apply the ASSURE learning model with the integration of Wordwall Games media which can be accessed on each student's device in class. The uses of Wordwall Games media match with the ASSURE model because it links technology. Wordwall Games is a game specially designed for learning. This game can improve motivation in students' learning, so that learning in the technological era become more effective and efficient. This research based on classroom action research on discussion text material using the ASSURE model using Wordwall media in class IX at SMP Negeri 9 Semarang which is targeted in 2 learning cycles. The results showed that there was an students enhancement motivation in 2 learning cycles of learning as evidenced by increased of student learning outcomes. This proves that the ASSURE model and Wordwall media are fit to be applied in Indonesian learning, especially in discussion text.                                                                

Annisa Wahyu Palupi; Istiqbalul Fitriya; Khatim Laela; Virda Eka Pratiwi; Yun Nur Aeni +2 more

Learning Indonesian contains material regarding news texts that students need to master. Based on observations at SMP N 19 Semarang, especially in class VII F, it shows that learning carried out on news text material has not been carried out effectively, and the material has not been fully conveyed properly in the learning process resulting in learning that cannot be said according to learning outcomes. Educators need to carry out activities to improve learning and deal with problems in the classroom, one of which is by designing learning media that can help facilitate the learning process. This model needs to be integrated with something that is currently closely related to students so that it can provide an imprinted and memorable learning experience for students. One model that is relevant to the characteristics of students is the ASSURE model. Based on the research that was conducted on 32 students at SMP N 19 Semarang, in the first cycle the average student assessment score was below the average score of 69.53, while in the second cycle there was an increase in student assessment scores with an average score. -class average 81.25. This proves that the application of the ASSURE model for digital pocket book learning media to news texts for class VII SMP can be said to be effective.      

Fitri Andriani; Dina Luluk Kamalia; Muhammad Ridho; Lilik Hariyanti; Aji Utomo +2 more

The skills to analyze systematics and language of scientific work are very important for students to master. However, based on observations, several Indonesian language teachers at SMAN 4 Semarang still apply teacher-dominated learning, namely lectures and power points as learning media which make learning not student centered so that when participating in learning the students feel bored. Therefore, the ASSURE model was tested using Quizwhizzer media in learning to analyze the systematics and language of scientific work in class XI.MIPA3 SMAN 4 Semarang with the aim of creating student-centered learning, increasing student interest in learning and activeness, and optimizing student learning outcomes. This research method is descriptive qualitative with test and non-test instruments (questionnaire). Test instruments are used with test techniques as material for analyzing the effectiveness of the learning process. While the non-test technique is used with observation and questionnaire techniques as material for analyzing the characteristics of students and assessing the effectiveness of the learning process. The results of this study can be concluded that the ASSURE model with Quizwhizzer media is appropriately applied in learning to analyze the systematics and language of scientific work. The results of this study are useful as reference material in choosing learning models and media, especially learning models and media to analyze the systematics and language of scientific work.    

Syamsir Adam

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

This research focuses on developing a game-based learning model to improve students' mathematical problem-solving abilities of class XI students at SMK Pratidina Makassar. This model was designed to make the learning process more interesting and interactive while increasing students' understanding of mathematical concepts. Through a game approach, students are invited to think critically and analytically in solving mathematical problems, so that their problem-solving abilities can develop. The research results show that this game-based learning model is effective in improving students' mathematical problem-solving abilities. Apart from that, this model also succeeds in creating a more enjoyable learning atmosphere and students' learning motivation is higher. Therefore, this research recommends implementing a game-based learning model in teaching mathematics.

Eli Sumarni

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This classroom action research was conducted because the level of student learning completion in the Fiqh subject was still low, namely only 59% of students achieved the Minimum Completion Criteria (KKM). By implementing the Problem Based Learning (PBL) method in Fiqh learning, it is expected to improve student learning outcomes in accordance with the expected learning objectives. The formulation of the problem in this study includes: how to implement Fiqh learning using the PBL method, and how to improve student learning outcomes after implementing the method at MI Muhammadiyah Basin. This study follows the stages in the classroom action model, namely: planning, implementing actions, observation, and reflection. The subjects of this study were grade VI students of MI Muhammadiyah Basin in the Fiqh subject. The results of this study indicate that the application of the PBL method with stages such as compiling problems or questions that must be solved by students, can encourage improved learning outcomes. This can be seen from the data obtained in cycles I and II. In cycle I, the percentage of students who achieved KKM was 70.59%, while in cycle II it increased to 94.18%. Based on these improvements, it can be concluded that the application of the Problem Based Learning method in Islamic Jurisprudence learning has succeeded in improving student learning outcomes at MI Muhammadiyah Basin.

Lela Maidayanti

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Effective learning is reflected in the extent to which learning objectives can be achieved. This study aims to examine how the planning, implementation, and evaluation of Fiqh learning using the Problem Based Learning (PBL) model in measuring the critical thinking skills of students in grades VII to IX at MTs Salafuyah Purwakarta. This study uses a qualitative approach involving teachers and students as the main subjects. Data were obtained through field observations, documentation, and interviews with teachers and students, which were then analyzed using domain, taxonomy, and componential analysis techniques. The results of the study indicate that the Fiqh learning planning in grades VIII and IX has been prepared in accordance with the Learning Implementation Plan (RPP) which refers to the steps of the PBL model. The learning implementation process also follows the stages in the model, with the teacher acting as a facilitator, including providing internet access to support learning activities. Learning evaluation includes cognitive, affective, and psychomotor aspects. The results of students' critical thinking skills show that grade VII students are in the fairly critical category, while grade VIII and IX students are included in the critical category.

Ayu Malia; Ellinia Ika Gustiani; Dwi Ratih Puspitasari; Dhini Huda Chasanati; Asep Purwo Yudi Utomo +1 more

The educational process functions as the intellectual development and potential of students. The use of appropriate learning models or media can encourage the growth of students' enjoyment of the learning process, increasing learning motivation. This study applies the ASSURE learning model with Mentimeter media which can be accessed through each student's device. Menimeter media is used as a form of technology application in the learning process. Mentimeter can be used as an online presentation medium or presented in a quiz format to assess students' understanding of the material provided by the teacher (Zulfa & Huda, 2021). This study uses a qualitative research method with a descriptive approach method with research instruments that use test instruments and non-test instruments. The results of this study indicate that the ASSURE model with mentimeter media can be applied in learning to analyze the systematics and language of scientific work. The use of meter media in the learning process can motivate students in learning which affects the acquisition of learning outcomes.

Singgih Adi Nugroho; Laely Rohmawati; Titin Rahayu; Tegar Faik Wiji Wicaksono; Asep Purwo Yudi Utomo +1 more

The process of learning Indonesian still often uses conventional media, there is a lack of innovation in learning media that is in accordance with current technological advances so that students tend to get bored, and there is no use of QuizAlize media and the ASSURE model in Indonesian language learning class VII at SMP Negeri 9 Semarang become the background of this research. The purpose of this study was to obtain a description of the application of the ASSURE model with QuizAlize media in learning to identify the structure and language features of grade VII news texts. The benefits of this research are as a scientific contribution regarding the application of the ASSURE model with QuizAlize media, as well as providing knowledge about the application of the ASSURE model with QuizAlize media for readers. This type of research is Classroom Action Research with two cycles. 32 students of class VII G SMP Negeri 9 Semarang became the subject of this study. The data collection technique used is an observation technique. Then, qualitative descriptive analysis is the data analysis technique used. The results of the study in cycle I, the percentage of completeness was at 46.87%, while in cycle II it was 87.5%. The percentage increase is 40.63%. In addition, 17 students did not complete the first cycle, while in the second cycle there were 4 students. The increase in the accumulation of students who achieved mastery was 13 children. So, the accumulation of students who achieved completeness in cycle II was 28 children. Based on this, it can be concluded that the increase in the percentage of completeness in class VII G of SMP Negeri 9 Semarang is very good. Then, the application of the ASSURE model and QuizAlize media to this class can be said to be successful.    

Nushrul Nurgitawati; Dwi Rohman Soleh; Siti Alin Insiyah

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

One of the goals of learning Indonesian is that students can write. Writing is an activity of expressing ideas that are in the mind which are obtained through reading, speaking, and listening activities which are described in a word to become a sentence. One of the abilities that students must have in learning Indonesian is writing review texts. The review text is one of the texts that is learned in class XI at the senior high school level. Writing review texts has not obtained optimal results following the minimum school completeness criteria. So we need a learning model that can facilitate students, namely the cooperative integrated reading and composition (CIRC) learning model. The purpose of this study was to obtain results of improving the ability to write review texts through the cooperative integrated reading and composition (CIRC) learning model. SMAN 1 Saradan became the research location. As many as 28 students in class XI MIPA 3 in the 2022/2023 school year were the subjects of the study. Classroom Action Research (PTK) is a research design that goes through four research steps namely planning (plan), action (action), observation (observation), and reflection through two cycles. Tests and observations become instruments in research. Data analysis was carried out through a qualitative approach by calculating the class average value using the percentage of classical completeness. Students who get a KKM score of ≥75 are declared complete. The results of the study were that the ability to write review texts without going through cooperative integrated reading and composition (CIRC) at SMAN 1 Saradan was 82.2, meaning that there were 23 whose grades did not exceed the KKM. While the results of the study were able to write review texts through cooperative reading and composition (CIRC) in cycle I 67.9% or 19 students in the less category. Whereas after being given cycle II it showed a result of 3.6% or 1 student in the less category. Based on the results of the study it was concluded that students' ability to write review texts through cooperative integrated reading and composition (CIRC) can be increased.  

Adinda Aprillia Makaluas; Philotheus E. A. Tuerah; Vivian Regar

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2023 CV. Alim's Publishing

The purpose of this study is to compare the learning outcomes of students who were taught a system of linear equations with two variables using the Contextual Teaching and Learning model versus those who were taught the same material using the Direct Instruction methodology. Class VIII-1, which used the Contextual Teaching and Learning approach, and class VIII-2, which used the Direct Instruction model, were the topics. This study used a Posttest Only Control Group Design and a Quasi-Experimental Method. The sample for this study was drawn from two classes, specifically classes VIII1 and VIII2, each of which included 25 pupils. Both classes were equal and uniform. This data analysis is tested using the t-test with the parameters tcount = 5.020 > ttable = 2.059. H1 is accepted because H0 is refused. For instance, the Contextual Teaching and Learning (CTL) methodology can help students learn more effectively utilizing social math tools.

Suciyati Suciyati

Jurnal Riset Rumpun Ilmu Bahasa 2023 Pusat riset dan Inovasi Nasional

The purpose of this research is to describe the integrative thematic learning process for fifth grade students. The method used in this study is qualitative. Data collection techniques using interviews and observation and analyzed based on reduction diagrams, interpretation and conclusion. Research results at the learning planning stage, some lesson plans have used thematic lesson plans, but there are some subject matter that have not used thematic lesson plans. At the small part of the learning implementation stage, the delivery of material has not used thematic learning models, as seen in the delivery of material still based on subjects. Most of them already use thematic learning models. Furthermore, at the assessment stage, the thematic assessment model has not been used. The assessment of learning outcomes carried out by all teachers is in the form of a written test which is still carried out based on the subject. The obstacles to the application of thematic learning, namely the lack of socialization regarding thematic learning and the limitations of adequate teaching aids, so that it is less than optimal in concrete learning  

Stepanus Istata Raharjo; Anselmus Joko Prayitno; Nerita Setiyaningtiyas

ARDHI : Jurnal Pengabdian Dalam Negri 2023 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This community service program aims to enhance the competence of community facilitators in implementing catechesis at Santo Krisologus BSB Parish Semarang. Based on preliminary studies, fundamental problems were identified, including deficiencies in facilitative competencies and disparities in community participation in catechetical activities. The workshop was designed using a multi-dimensional methodological approach integrating Mezirow's transformative learning theory and Groome's shared Christian praxis model. The program was conducted on October 20, 2024, with the participation of 34 novice community facilitators. The workshop implementation involved three main components: theoretical material presentation, guided practicum, and learning community formation. Results showed significant improvements in participants' theoretical understanding and practical skills, particularly in participative, appreciative, and reflective dimensions. The formation of learning communities indicates potential program sustainability through peer learning mechanisms. This program contributes to the renewal of community catechesis aligned with the vision of Church ad extra and can serve as a prototype for developing similar programs in other parishes.

Habar Habar; Neti S; Izzatul Laili

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

This study aims to describe the oral communication language model used by students who frequently play online games. Analyze student communication behavior while playing online games by examining it based on the values of Islamic Religious Education. This study uses a qualitative research approach with the type of field research, namely research that aims to understand the phenomena experienced by the research subjects thoroughly through descriptions in the form of words in natural conditions. The study was conducted at SMP Negeri 1 Depapre, Jayapura Regency with a focus on knowing student communication behavior, use of study time, learning motivation, and the ability to control emotions while playing online games reviewed from the values of Islamic Religious Education. Data collection was carried out through observation, interviews, and documentation with researchers. Data analysis techniques used an interactive analysis model. Based on the results of the study, students of SMP N.1 Depapre are very fond of playing online games so that they spend more time playing than studying and socializing. This has an impact on their behavior, such as using harsh language, not respecting time, low learning motivation, and difficulty controlling emotions, which are not in accordance with the values of Islamic Religious Education. Solutions to overcome negative behavior due to online games require cooperation between parents, schools, and the community. Parents limit playing time, schools provide supervision and education, and communities provide positive activities so that children do not become too dependent on online games.