Publication Search

73,304 articles from 706 journals · 2,111 citations tracked

Showing 261-280 of 494

Analytics

Dyna Aulya Zuliarti; Fauzan Fauzan

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

conducted research at Madrasah Aliyah Negeri 2 Agam which was motivated by the implementation of the Teileren Method (partial method) which was not yet appropriate or optimal carried out by the teacher. This research aims to describe the application of the Teileren Method (part method) to the Learning of Al-Qur'an Hadith in Class XI MAN 2 AGAM. This problem is researched using descriptive qualitative research methods which are aimed at describing and analyzing the phenomenon of events, social activities, attitudes, beliefs, thoughts of people individually and in groups using the type of case study research. Data collection was carried out using observation, interviews and documentation techniques. The key informants in this research were Al-Qur'an Hadith teachers and class XI students at Madrasah Aliyah Negeri 2 Agam. To analyze the data, researchers grouped it based on existing problems. Based on the findings of research conducted by the author, the results show that: the application of the Teileren Method (part method) in learning Al-Qur'an Hadith in class XI is not completely satisfactory and has shortcomings. There are four steps in the Teileren Method (part method) in learning Al-Qur'an Hadith in class . The advantages of the teileran method in learning Al-Quran Hadith itself are that it makes it easier for students to memorize long material and memorizing does not take a long time. The disadvantages and obstacles of the teileran method itself are that it is time consuming and overwhelming when the material has been combined.    

Henry M. Sibarani; Mukhtar Mukhtar

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This research aims to improve students' mathematical problem solving abilities by using a learning model Think Aloud Pair Problem Solving (TAPPS) with the help of animated videos. The research was conducted at SMA Negeri 1 Sumbul involving 36 class X-G students as research subjects. The type of research used is classroom action research (PTK) with steps, namely, providing an initial test to measure students' mathematical problem solving abilities before taking action, identifying problems in the classroom, planning action, implementing action, namely applying the TAPPS learning model (Think Aloud Pair Problem Solving) With the help of animated videos as a medium for conveying summaries of learning material, observation, giving post tests, data analysis and data reflection.  The research was carried out in 2 cycles where each cycle included two meetings, while observation activities were carried out simultaneously with the implementation of actions with the aim of observing the activities of researchers and students during learning activities. The research results showed that after the first cycle of research was carried out, the average student score from the pretest results to the first cycle posttest results increased from 52.56 to 72.94 with the average observation of student and researcher activities being 2.38 and 2.38. In the second cycle, students' mathematical problem solving abilities increased based on the average student score on posttest II, namely 84.62, the results of observations in the second cycle also improved better to 3.23 for student activities and 3.44 for researchers' ability to manage class, apart from that 34 out of 36 students (94%) obtained scores above the KKM (70). These results show that students' mathematical problem solving abilities increased after implementing the TAPPS learning model (Think Aloud Pair Problem Solving) Assisted by animated videos.

Latifah Nur Fitriana; Riyan Abdul Aziz

Repeater : Publikasi Teknik Informatika dan Jaringan 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Technology is developing so quickly that it may have a significant impact on the way teaching and learning are done. Interactive multimedia-based learning materials play an important role in the teaching and learning process. The availability of educational media can make teaching easier for teachers and increase students' learning motivation. This research focuses on designing multimedia-based interactive learning media for introducing marine animals. Researchers found the problem that the learning process at TK BA Aisyiyah Grogol 2 still uses the lecture method and does not use technology. This causes students' interest in learning to decrease. The method applied in designing this learning media is the ADDIE method. The result of this research is an interactive learning media design that uses multimedia. It is hoped that this learning media can increase students' interest in learning and the learning process will become easier and more effective.

Usman Usman

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

This research uses qualitative methods, a type of case study with a single case design. Data collection techniques were carried out using in-depth interviews, participant observation and documentation. Data is analyzed using an interactive model consisting of collecting data (data collection), reducing data (data reduction), presenting data (data display), and concluding (conclusion). Checking the validity of the data is carried out using credibility, transferability, dependability and confirmability tests.This research also aims to find out: (1) Are teaching media urgent in improving learning outcomes, (2) What steps must be taken in the learning process to improve learning outcomes.The results of this research show that: (1) teaching media is very urgent in the learning process in order to improve children's optimal learning outcomes, so that it can make it easier for students to receive lessons, can foster children's learning motivation, (2) Then the steps taken in the learning process To improve student learning outcomes is to provide adequate facilities and infrastructure and carry out the learning process based on the curriculum and local regional conditions using various methods including;  lecture method, question and answer method, discussion method, learning assignment method, demonstration method, experimental method, social drama and role playing method, project method and problem solving method    

Rosa Aprilia; Ngatmini Ngatmini; Arisul Ulumuddin

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

This study is motivated by the students' poetry writing skills are often hampered due to lack of focus, difficulty expressing feelings due to uncomfortable situations, low interest in writing, less time, and less optimal use of a variety of learning models and media so that the results obtained by students are less than optimal. Therefore, it is necessary to apply other innovative models and media that are more supportive. So that in this study has a formulation of the problem of how the application of the Project Based Learning model assisted by Wattpad media in writing poetry material for class VIII students of SMPN 25 Semarang in the 2023/2024 academic year. The data collection method of this research is descriptive qualitative. With the subject of class VIII C totaling 33 students. The data collection techniques used in this study were test and non-test techniques. The test technique was carried out by giving a test on writing poetry text through the specified learning media, while the non-test technique was carried out by observation, student questionnaires, interviews, and documentation. So that the application of the Project Based Learning Model assisted by Wattpad Media can be applied with the results of good poetry text work products in learning the material of writing poetry texts on Class VIII Students of SMPN 25 Semarang Academic Year 2023/2024.

Riris Idiawati; Khoironi Fanana Akbar; Hilya Wildana Sofia; Anis Wildatus Saqinah

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

The focus of the problem in this research is the low motivation of students in learning physics. This research is a quantitative study using pre-experiment method, where the research design is one group design pre-test post-test. The sample of this study consisted of 32 students of Tadris IPA KH.Muhtar Syafaat University Blokagung Banyuwangi (UIMSYA). The results showed pretest data on students' physics learning motivation, namely with an average value of 102.13.average value of 102.13 is in the medium category. While the results of the post-test data obtained were 126.50 in the very high category. The N-gain score test results show a value of 0.5 in the medium category. This shows that the use of Kahoot! based assessment is very effective in increasing the physics learning motivation of Tadris IPA UIMSYA students. The results of this study are expected to be one of the innovations in scientific learning, especially physics courses so that students are not easily bored and much more active in learning.

Ahmad Zainudin; ahmad zainudin; Agus priyadi; Andik Prakasa Hadi; ALDO KRISDIANANTA

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world. Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of lesson 3 about "Building Space" with basic competencies; 1) identify & compare geometric shapes; 2) calculating the surface area of the geometric shape; 3) calculate the volume of the geometric shape. This is what drives the need to develop game-based mathematics learning media. This game was created using Construct2 software as a 2D video game engine. The method used in this study is the MDLC (Multimedia Development Life Cycle) method. Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world. Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of lesson 3 about "Building Space" with basic competencies; 1) identify & compare geometric shapes; 2) calculating the surface area of the geometric shape; 3) calculate the volume of the geometric shape. This is what drives the need to develop game-based mathematics learning media.

Nurdiana Nurdiana; Patri Janson Silaban; Lasma Silaban

Engineering and Maritime Technology Journal (Engment) 2024 Deptek Prodi Teknik Mesin Kapal Perang Akademi Angkatan Laut

Problems in learning mathematics, especially FPB and KPK material, are caused by many factors, one of which is the characteristics of mathematics. This research aims to determine student learning outcomes on KPK and FPB material in class IV of SDN Krueng Baung using the Problem Based Learning model. This research is Classroom Action Research (PTK) with a quantitative approach. The results of the research showed that there was an increase in student learning outcomes in KPK and FPB material in class IV of SDN Krueng Baung. This is proven by the results of research conducted on the pretest, 4 students (28.57%) received a passing score, while 10 students (71.42%) did not complete it, with an average score of 74.07. In the posttest, students' learning outcomes increased to 12 students (85.71%) and 2 students (14.28%) did not complete them, with an average learning outcome score of 79.21.

Febrian Hercahyo; Aulya Vina Permatasari; Tri Murtiningsih

Jurnal Pendidikan Dirgantara 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study reviews various literature related to the implementation of game-based learning models in improving students' mathematical problem solving abilities. Game-based learning has proven effective in motivating students, increasing interaction, and developing mathematical problem solving skills. This article presents a summary of key findings from relevant studies, highlighting the application of the strategy and the positive impact that this approach can have in the context of mathematics learning.      

Umi Sa'adah; Umi Sa'adah; , Nur Aini H; Nurmayanti Nurmayanti

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

Based on the observations that have been made at the Arri’ayah Islamic Boarding School in Lembak Village, Lembak District,Muara Enim Regency, the problems found are. Teaching and learning activities that are less interactive, in learning the law of tajwid in hidayatus sibyan’s book, students are still difficlut to understandt the material and there needs to be other alternatives to help students understand the materia being studied, one alternative is the use of technology for education, namely by using learning media. Especially now that may students are not interested in learning to use books, they reason that learning to use book is boring which ultimately impacts on students’ lack of understanding of the material that has been presend, tharefore that researcher designed learning media for the law of tajwid hidayatus sibyan, so that students are more interested when study, in collecting data researchers used descriptive qualitativ methods including conducting interviews, direct observation, and literature study and are built using UML (Unifield Modelling Language).

Mila Nurjanah; Yovi Litanianda

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This research explores the application of the Problem-Based Learning (PBL) model to improve the quality of digital image processing learning in the Informatics Engineering Study Program. Through in-depth interviews, observations, and document analysis, this research shows that PBL has a positive impact on students' conceptual understanding, technical skills, and involvement in the learning process. Nevertheless, challenges such as planning relevant learning problems and evaluating the learning process were also identified. Support and training are needed for lecturers to overcome these challenges. These findings provide valuable insights for the development of problem-based teaching practices in the context of digital image processing.  

Mila Nurjanah; Yovi Litanianda

Modem : Jurnal Informatika dan Sains Teknologi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

This research explores the application of the Problem-Based Learning (PBL) model to improve the quality of digital image processing learning in the Informatics Engineering Study Program. Through in-depth interviews, observations, and document analysis, this research shows that PBL has a positive impact on students' conceptual understanding, technical skills, and involvement in the learning process. Nevertheless, challenges such as planning relevant learning problems and evaluating the learning process were also identified. Support and training are needed for lecturers to overcome these challenges. These findings provide valuable insights for the development of problem-based teaching practices in the context of digital image processing.

Jusni Jusni; Arfiani Arfiani; Husnul Khatimah; Kurniati Akhfar; Tri Nur Fajri

Prosiding Seminar Nasional Ilmu Pendidikan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Education in Indonesia is experiencing development, students are required to compete in the era of industrial revolution 4.0 in the 21st century to be able to improve their abilities, namely collaboration, communication, creative and critical thinking and problem solving skills. So an effort is needed that can be applied to learning activities and one of them is through the application of the Project Based Learning learning model. This project-based learning is a learning strategy that empowers students to gain knowledge and understanding. The aim of this research is to increase student creativity through project-based learning to create teaching media to introduce the female reproductive organs and their functions. Classroom action research research design. The population of this research is all students taking women's health and family planning courses for the 2022-2023 academic year with a sample size of 13 odd semester (three) students. The data collection technique looks at activity during the lecture process and monitors the progress of projects carried out by students using observation assisted by instruments, namely written tests, performance tests and observation sheets. The results show an increase in learning outcomes in the category of students' thinking skills and creativity, which can be seen from the students' enthusiasm in completing the Teaching Aids for Introduction to Female Reproductive Organs project as well as presenting and publishing the results of their work. So it can be concluded that the application of the Project Based Learning (PjBL) learning model can improve the learning outcomes of thinking skills and creativity of students at the Tahirah Al Baeti Bulukumba Midwifery Academy for the 2022/2023 Academic Year.  

Nazla Asyifa; Putri Azizah; Valen Tania

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Writing descriptive text is an activity carried out by someone in telling or describing a particular object so that the reader will be able to know clearly what the general description of the object being discussed is. At the elementary school level, when learning Indonesian, writing descriptive texts is one of the learning achievements that must be achieved by students. The development of descriptive text writing skills can be achieved using the problem based learning method so that it allows students to think critically during learning so as to improve student learning outcomes.

Imam Prawoto; Dewi Nopasari; Nazma Aliya Mutia

Prosiding Seminar Nasional Ilmu Pendidikan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

21st Century Learning is an educational concept that focuses on developing students' skills to achieve success which is influenced by technology, information and globalization. Islamic boarding schools are educational institutions that are able to prepare students to develop the skills needed for 21st century learning. This research uses qualitative methods, namely by searching for data and information whose findings are not obtained through calculations and statistical procedures so that the results are descriptive. Data collection techniques in this research are through observation, interviews, and documentation in the form of written objects such as books, magazines, documents, and so on. The results of this research show that Ma'had Al-Zaytun, which is based on the spirit but modern Islamic boarding school system, instills the skills needed in 21st century learning, including the ability to think critically in dealing with every problem, the ability to think critically, and the ability to think critically. communicate using various languages, the ability to Large Scale Collaboration (KSBB), the ability to produce products (creativity) with the help of computer technology and have a religious character that comes from the Al-Qur'an, the sunnah of Rosul Muhammad SAW, the qualities contained in Asmaul Husna and Asmaun Nabi, as well as the character of nationalism contained in the five foundations of the state (Pancasila), the 1945 Constitution and the national anthem Indonesia Raya 3 Stanza.

Ghea Putri Melati

Atletik Karya: Jurnal Pendidikan dan Olahraga Aktual 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research examines the problem of increasing the understanding and critical thinking abilities of students who use film media with students who use conventional learning methods. This research uses a quasi-experimental method with purposive sampling and the instruments used in this research are written tests and questionnaires. The population of this study was all students of class VIII SMPN 12 Tasikmalaya. The sample for this research was students in class VIII A. The instrument used in this research was a test of students' understanding and critical thinking abilities in the form of a questionnaire. Data analysis was carried out quantitatively. The results of the research show: 1) The increase in understanding of students who use film media is better than students who use conventional learning in English lessons in class. 2) The critical thinking of students who use film media is better than the critical thinking of students who use conventional learning in English lessons in class. Based on the research results, film media can improve students' understanding and critical thinking in English lessons. Film media can make modifications and adaptations according to the situation and conditions of the teaching and learning process.

Raden Sumratul Handayani; Zakirman Zakirman

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

This study aims to improve student learning outcomes on substance density material through the Problem Based Learning (PBL) model with the Six Hats of Thinking method. This type of research uses Classroom Action Research (PTK),  the research sample is 7G grade  students with a total of 32 students of UPT SMP Negeri 1 Gresik for the 2023-2024 academic year. The study was conducted two cycles. Method of data collection through tests. Based on the data obtained, it aims to determine student responses to improved learning outcomes. The data collected at PTK is in the form of quantitative data. The data is in the form of student learning outcomes. To analyze the level of achievement of student learning outcomes after the learning process per cycle by providing an assessment in the form of test questions per end of the cycle. This study brought the results that during the learning process there was an increase in student learning outcomes in cycle 1 reaching a grade average of 80 and cycle 2 showing an average increase of 92. Conclusion when applied PBL model with Six Hats Thinking method student learning outcomes increase.

Syahda Deviana Salsabila; Diena San Fauziya

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The ability to write news texts for class VIII middle school students is still low. This problem was discovered based on observations when researchers talked to students at class VIII of SMP Negeri 1 Ngamprah, they did not understand the steps that had to be taken when writing news. In the learning process, teachers still use the lecture method, this makes students less active and tend to be passive when the teaching and learning process is taking place between the teacher and students. The learning model that can be a solution to this problem is the Group Investigation model assisted by broadcasts as a learning medium. The aim of this research is to determine students' responses to the application of the Group Investigation learning model assisted by podcasts in news text writing activities. This research uses a qualitative descriptive method with a research instrument in the form of a questionnaire. The results show an average of 63.83% included in the "Good" category.    

Syahda Deviana Salsabila; Diena San Fauziya

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The ability to write news texts for class VIII middle school students is still low. This problem was discovered based on observations when researchers talked to students at class VIII of SMP Negeri 1 Ngamprah, they did not understand the steps that had to be taken when writing news. In the learning process, teachers still use the lecture method, this makes students less active and tend to be passive when the teaching and learning process is taking place between the teacher and students. The learning model that can be a solution to this problem is the Group Investigation model assisted by broadcasts as a learning medium. The aim of this research is to determine students' responses to the application of the Group Investigation learning model assisted by podcasts in news text writing activities. This research uses a qualitative descriptive method with a research instrument in the form of a questionnaire. The results show an average of 63.83% included in the "Good" category.    

Savera Tri Divioya Saragih; Elly Prihasti Wuriyani

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The problem with this study is that many schoolchildren still complain about having trouble writing essays, texts, or stories. The issue with writing skills is that for students to write well, they also need a lot of extensive knowledge. The objective is to determine the effect of the problem-based learning model on the ability of class X students at SMA Negeri 1 Kutalimbaru to write negotiation text material for the 2023–2024 academic year. This will be done by measuring students' ability to write negotiation text material using class problem-based learning. This exploration technique is trial research. A scoring system for evaluating a person's capacity to write negotiation texts serves as the data collection method. The examination area is at SMA Negeri 1 Kutalimbaru. The information examination methods in this exploration are homogeneity test, ordinariness test and t test. Based on the calculations, this study came to the conclusion that, at the 95% significance level, or  = 0.05, tcount is 38.39 and ttable is 1.66. The research alternative hypothesis (Ha) is accepted because tcount is greater than ttable (38.39 is greater than 1.66). Therefore, the ability of class X students at SMA Negeri 1 Kutalimbaru to write negotiation texts is influenced by the problem-based learning model.