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Mahatmi, Mesti Woro

Jurnal Komunikasi Pendidikan 2022 Universitas Veteran Bangun Nusantara

Since the increase of Covid 19 cases, the government has affirmed the implementation of online learning for all students, including university students. Online learning is a learning process conducted in a network that utilizes the internet, without face-to-faceinteractions. In practice, online learning has many obstacles which affect the success of students in the courses. Creating a sense of place in online learning can be done by improving communication between lecturers and students: humanization of students, the socialization process related to online learning, the importance of the role of lecturers in online learning, the contribution of students in online learning, learning media, guidelines and learning targets. With a conducive learning atmosphere, optimizing the role of lecturers and student contributions, can meet the desired learning targets.Efforts are made to achieve effective communication. The success of learning depends on the lecturers and students, each of which has a role that cannot be ruled out. The role of technology has a significant effect on the online learning process, such as internet access, communication media, and learning media.In the end, this effective communication effort is expected to be able to encouragestudents to play a maximum role in online learning, especially in situations where face-to-face learning is not possible, such as during a pandemic.

Prasetyo, Teguh

Jurnal Komunikasi Pendidikan 2022 Universitas Veteran Bangun Nusantara

Online Learning Innovation Based on Zoom Meeting Application is the policy selection taken at the Amaliah Elementary School of Bogor Regency. The Zoom Meeting application policy is used to support the implementation of effective learning in the pandemic period. The purpose of this study was to describe online learning based on Zoom Meeting at the Amaliah Elementary School as a school policy that chose the zoom meeting application as a learning media during a pandemic. The research method uses a qualitative approach with a case study design—the respondents used by teachers in the Elementary School of Amaliah. Data collection procedures use interviews, observation, and documentation for data analysis using triangulation. The study results imposed that teachers, students, and parents' support very quickly received the selection of zoom meeting applications. Zoom meeting-based online learning implementation can be used on online learning planning aspects, methods and strategies, and online learning assessment. Although the school provides supporting facilities, there are still obstacles to online learning-based zoom meetings. Furthermore, both teachers need to develop technological capabilities in presenting the learning in the pandemic and the science of their knowledge about various models of appropriate learning used in online learning.

Rahman, MS Khabibur; Kurniaaji, Bayu; Sudargono, Agus; Rohsulina, Pranichayudha

Jurnal Komunikasi Pendidikan 2022 Universitas Veteran Bangun Nusantara

Learning media applications are learning concepts that are carried out through electronic media networks in the form of mobile and non-mobile applications. The development of very advanced technology in the modern era and globalization allows various activities to be carried out quickly and efficiently. Technological developments have had a lot of influence on our way of life, one of which is in the field of education by using online or online learning media applications in learning activities in schools, colleges, courses and even online communities have started using concepts like this. The purpose of this study was to find out how the role of learning media applications in geography subjects in education was during the covid-19 pandemic. As we all know, the losses due to the COVID-19 virus have had a huge impact on all sectors, including the education sector. To achieve this goal, this research will use a qualitative research approach. This research is a type of qualitative descriptive research. Analysis of the data used in processing questionnaire data through google form by describing the results of the questionnaires distributed online.

Hasibuan, Halimatussya’diyah; Lingga, Jeneri Puspita Sari Br; Nurbaya, Siti; Thania, Olivia Erza; Ramadhani, Nurul Azmi +1 more

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

Learning is a complex process which contains several aspects. These aspects are an increase in the amount of knowledge, the ability to remember and reproduce, there is an application of knowledge, inferring meaning, interpreting and relating to reality, and a change as a person. This research is hoped that  can give contribute for schools, teachers, and students. This researcher has led a review entitled Meta-examination of the impact of the Teams Games Tournament (TGT) learning model on science subjects on student learning outcomes using the connection test technique the Team Games Tournament (TGT) Learning Model on Student Learning Outcomes in Science Learning.  is a scalable method for consolidating the consequences of at least two comparable examinations to obtain a mix of quantitative information. This research plans to determine student learning outcomes in science learning after the Team Games Tournament (TGT) learning model is applied.  This research is uses the strategy of Meta Correlation Analysis which is an attempt to summarize various exploratory results quantitatively based on the consequences of important investigations. In this research is can find that there is an impact from the use of the learning model the fun type is Teams Games Tournament Tournament assisted by general media on student learning outcomes. Utilization of Cooperative Learning Model Types of Teams Games Tournament Assisted by Audio Visual has an impact on student learning outcomes. Likewise, TGT can also train self-confidence and all students are given the opportunity to attend classes effectively. Opening the door for students to be interested can make students more dynamic and increase their knowledge.

Nugraha, Nur Budi

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The solar system is one of the natural science lessons taught in grade 6 elementary school. This material is abstract because in studying it children cannot directly observe the phenomena of celestial bodies in the solar system. So far, only using books or 2D images as media. This study aims to create an educational game about the introduction of the solar system. 2D animation is made with icons and audio so that it can attract students' interest in learning and remembering solar system material. The result of the research is an educational game as an effective means of entertainment and learning. Students become interested in learning because of the application of the dissertation with attractive images and audio that helps increase enthusiasm for learning about the solar system. In testing the respondents as many as 22 people, the calculation results obtained as much as 59.1% strongly agree with this educational game

Prihatmoko, Setiyo; Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Herlansyah, Langga Jaya

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved. This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and problems, data collection, product design, design validation, design improvement and product testing. In this study, researchers used multimedia with the Mind Map method as an interesting learning medium by using a computer that can display text, images, video, and audio so that the learning process is more enjoyable for students. The results of this study are multimedia-based learning media using the Mind Map method. The validity value of media experts is 3.6 which is declared feasible, while the validity value of material experts is 3.8 which is declared feasible, and increases students' understanding and interest as users from 61% initially to increase to 86.11%.

Ima Ismail; Wa Ode Rizka Fauziah Ali

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2022 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to develop and test the feasibility of the “Colorful Science Kit” as a colorful-based learning media to improve early childhood science literacy. The study used the Research and Development (R&D) method with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects consisted of 20 children aged 5–6 years at an early childhood education institution. Data collection was carried out through observation, interviews, documentation, and expert validation using a Likert scale instrument. The validation results showed that the media obtained a very feasible category with an average percentage of 91%. The implementation of the media showed an increase in children’s scientific literacy skills, especially in the skills of observing, grouping, predicting, and communicating the results of simple experiments. Children showed high enthusiasm during the color exploration activities and were able to work actively together in small groups. The use of color-based media also helped improve children’s attention, creativity, and communication skills during the learning process. The results of the study showed that the “Colorful Science Kit” was effectively used as an interactive and fun science learning media in early childhood education. This media is recommended as a contextual learning innovation to support the development of scientific literacy in early childhood education (PAUD).

Onnie Lumintang; Salahudin Salahudin

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2022 Fakultas Teknik Universitas Cenderawasih

Training on making learning videos for teachers in Jayapura City High School aims to improve teachers' ability to teach students with visual kinesthetic learning type. The research used a qualitative approach and hands-on training method. The results show that the use of videos as learning media can increase student interest and understanding, as well as provide a more interactive learning experience. Ultimately, this training is expected to contribute to the quality of education in the Jayapura City area.

Hidayah Munasti; Ati Rosmiati

This research is to find out whether there is an increase in the ability to write short stories by using comics in the XI IPA class of SMA Negeri 2 Lawe Bulan in the 2021/2022 academic year. This type of research is quantitative research. Data were collected using tests for work in the pretest and posttest classes. The population in this study was 33 people. Data collection techniques were carried out in two meetings. First, before using comic media. Second, after using comic media. Data analysis technique. First, read short stories written by students. Second, converting comments into values. Third, describe the level of students' short story writing skills by finding the average. Fourth, clarifying the ability to write short stories before and after using comic media for class XI students of SMA Negeri 2 Lawe Bulan. The results of this study are First, the short story writing skills of class XI students of SMA Negeri 2 Lawe Bulan before using comic media obtained an average grade of 63.03 which was categorized as less. The ability to write short stories for class XI students of SMA Negeri 2 Lawe Bulan after using comic media obtained an average grade of 82.12 which was categorized as Good.

Dita Rahmaditiani Junaidi; Evi Satispi; Aldira Lindawati; Dalila Afif

Jurnal DIKMAS 2022 Biro Pengelolaan Penelitian dan Pengabdian Kepada Masyarat SETIA Ngabang

This research is motivated by the success of phenomenon educational institution based on nature that serve as one of the alternative educational institutions in Indonesia. The success of the phenomenon came from from the ability of sekolah alam to shape and transform the sought-after core values. This research aims to explain the process of forming and transforming core values based on environmental uniqueness and local wisdom at Sekolah Alam Kebun Tumbuh (SAKT) which conducted in August – December 2021, and located in the middle of an urban area. Researcher used a qualitative approach with data collection techniques, interviews, and documentation as well as analysis using interactive model qualitative techniques which included data collection, data reduction, data presentation, and drawing conclusions. The results of the research indicate that all educational and learning activities in sekolah Alam carried out with an integrative holistic approach with nature as a place, source, and learning media in the context of cognitive processes, awareness, enlightenment, empowerment, character building and children's behavior. The core values developed by Sekolah Alam Kebun Tumbuh are based on five values, includes noble character, critical thinking, leadership, entrepreneurial spirit, and toughness. These core values are the hallmark and differentiator from Sekolah Alam Kebun Tumbuh from other sekolah alam as well as the brand image of Sekolah Alam Kebun Tumbuh. In addition, it continues to embody the three dimensions of core values in general, namely curriculum, methods, environment and physics.

Haris Munandar; Mangara Sihaloho; Najmah Najmah

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

The results of observations on Class VII students of National Junior High School teaching and learning activities only run theoretically and are not related to the real environment where students are located. The incompleteness of student learning outcomes, one of which is the selection of learning methods that are not appropriate, learning media are less attractive and the level of student activity is low. The purpose of the study was to improve student learning outcomes through the Picture and Student Active (PASA) model with a Contextual Teaching and Learning (CTL) approach to the seventh grade students of the Makassar National Junior High School. This research is classroom action research with 2 cycles, namely the stages of planning, action, observation and reflection. The data collection instrument used observation sheets and test questions. The success indicator is 85% with an acquisition score of 75. The results show that the Picture and Student Active (PASA) Model with this Contextual Teaching and Learning (CTL) approach, can improve biology learning outcomes in class VII students of Makassar National Junior High School which is marked by an increase in the category student learning outcomes from cycle I to cycle II. In the first cycle is in the category of 20 people or 50% and in the second cycle is in the high category that is 40 people or 100% and the completeness of learning outcomes in the first cycle is 20 people or 50% and the second cycle is 40 people or 100%..    

Sri Kuntari

Jurnal Riset Rumpun Ilmu Pendidikan 2022 Lembaga Pengembangan Kinerja Dosen

The problem in this study is the low quality of learning Business Economics class X Office Automation and Governance, which is known from the average student learning outcomes in the subject of Business Economics only reaching 67.43, in other words it has not reached the specified KKM, which is equal to 78, this is due to the lack of use of media images with learning models in the teaching and learning process, lack of student interest, and low student learning outcomes in learning Business Economics. Therefore, this research discusses the use of media images with the Examples Non Examples learning model to improve student learning outcomes in class X Business Economics Automation and Office Management at SMK Negeri 8 Samarinda. This study uses the Classroom Action Research (PTK) method, the research procedure used is in the form of cycles and each cycle is carried out through four stages, namely: planning, implementing, observing, and reflecting. The data collection technique was carried out using qualitative techniques, while the data collection tool used was a question instrument. The subjects of this study were class X students of Office Automation and Governance at SMK Negeri 8 Samarinda with a total of 35 students. The results showed that the use of media images with the Examples Non Examples learning model can improve student learning outcomes in learning Business Economics. This can be seen from the completeness of student learning outcomes in the pre-cycle, namely 18 students (51.43%), there was an increase in cycle I, namely 27 students (77.14%) and in cycle II it increased to 35 students (100%). Based on the results of the study, it can be concluded that the use of media images with the Examples Non Examples learning model can improve student learning outcomes in the subject of Business Economics class X Office Automation and Management at SMK Negeri 8 Samarinda.

Imam Tabroni; Ikah Farihatunnisa; Novi Siti Fatimah; Muammira Idris; Rini Purnama Sari

jurnal Riset Rumpun Agama dan Filsafat 2022 Pusat Riset dan Inovasi Nasional

The development of science and technology is increasingly encouraging reform efforts in the use of technological results in the teaching and learning process. One of the results of technology that can be used in the teaching and learning process is educational media. The educational media used must be adapted to the developments and demands of the times. The use of appropriate educational media in the teaching and learning process will facilitate the achievement of learning objectives. The purpose of this paper is to describe that educational media have been known and used in the Islamic education system since the beginning of Islam. The discussion method used is descriptive method. The results of this study are that at the beginning of the spread of Islam, teaching and learning activities were known, at that time educational media already existed and had been applied by the Prophet Muhammad SAW in teaching science and Islamic religious law to his friends. In addition, in the hadith there are several terms used to indicate the use of educational media in learning, such as pictures, pebbles, and fingers. The conclusion of this paper is that educational media will affect whether or not a learning information is complete and on target, as well as affect the final result of the learning process that is carried out. implemented.

Yunianti, Esterica; Kurniadi, Edi

Adi Widya: Jurnal Pengabdian Masyarakat 2022 Lembaga Penelitian dan Pengabdian Masyarakat

This service aims to provide knowledge and practice of making online art appreciation learning media during the COVID-19 pandemic based on Android smartphones. The use of android smartphones as a tool for making learning media is based on the consideration that android smartphones have increasingly diverse uses because they are supported by the availability of various applications. The training was conducted for middle school art and culture teachers in Karanganyar. Implementation of the training using the lecture method to convey theoretical material about learning media, discussions to determine the concept of learning media to be made, and assistance in making learning media based on Android smartphones. The results of the training in the form of learning media are then carried out field trials to determine the success and shortcomings. After the learning media is improved, the learning media can be used in online art appreciation learning. Keywords: learning media, art appreciation, android smartphone

Reza Sukma Nugraha; Farhah, Eva; Yunus Anis, Muhammad; Arummi, Afnan; Nurul Hidayati, Tri Yanti

Adi Widya: Jurnal Pengabdian Masyarakat 2022 Lembaga Penelitian dan Pengabdian Masyarakat

Dalam pembelajaran bahasa Arab, keterampilan bahasa, yaitu menyimak (istima’), membaca (qira`ah), menulis (kitabah), dan berbicara (kalam) berkaitan dengan keterampilan penerjemahan. Penerjemahan sebagai proses pengalihan makna dari bahasa sumber ke bahasa sasaran perlu dimiliki oleh pembelajar bahasa, termasuk siswa-siswa madrasah yang mempelajari Bahasa Arab sebagai mata pelajaran wajib. Namun demikian, dalam proses pembelajaran dan praktiknya, pembelajar kerap menemukan masalah, yaitu kurangnya pemahaman mengenai ragam teks dan keterampilan penyuntingan teks. Hal tersebut yang dialami oleh siswa-siswa MAN 1 Karanganyar sehingga dilakukan kegiatan pengabdian kepada masyarakat, yaitu pelatihan penyuntingan teks sastra terjemahan Arab-Indonesia oleh Tim Research Group Bahasa dan Sastra Arab, Fakultas Ilmu Budaya, Universitas Sebelas Maret (UNS). Kegiatan berlangsung secara sinkron melalui media Google Meet dan Google Form dengan metode ceramah, demonstrasi, drilling, dan problem based learning (PBL). Melalui kegiatan pelatihan ini, peserta yang terdiri atas siswa kelas X IPA mempelajari teknik penerjemahan dan praktik menerjemahan teks cerita pendek. Setelah itu, mereka mempelajari penyuntingan teks berdasarkan hasil praktik penerjemahan yang dilakukan. Dengan demikian, para peserta mampu menerjemahkan teks sekaligus menyunting terjemahan tersebut.

Ima Ismail; Wa Ode Rizka Fauziah Ali

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2022 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to develop and determine the effectiveness of the "Rainbow Learning Box" learning media in fostering scientific literacy in early childhood. This media is designed as a simple, experiment-based science learning tool using colorful colors to help children understand the concepts of color, color mixing, and simple changes through play-and-learning activities. The study employed the Research and Development (R&D) method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The study subjects consisted of 20 children aged 5–6 years at a pre-school (PAUD) institution. Data collection techniques included observation, interviews, documentation, and child development assessment sheets. The results showed that the use of the "Rainbow Learning Box" increased children's engagement in learning, curiosity, observation skills, and simple communication skills related to experimental results. Children appeared more active and enthusiastic during learning activities because the media was engaging, interactive, and suited to the learning characteristics of early childhood. Furthermore, teachers responded positively to the media's use, citing its ease of use, safety, and affordability. Therefore, the "Rainbow Learning Box" can be an alternative, innovative science learning media to optimally support the development of scientific literacy in early childhood. 

Nofri Yudi Arifin

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2022 Universitas Muhammadiyah Manado

The implementation of learning at this time needs to be supported by technology-based learning media. Technology-based media can make people adapt to the current developments in technology. One of the technology-based information media that can be used as a support for existing media is in the application. There are various types of applications such as smart farmer and fisherman applications. In this community service the author will introduce one technology-based application, namely the application of smart farmers and fishermen. The purpose of this activity is that participants are expected to help facilitate access for farmers and fishermen to obtain or exchange information.

Hasan, Said; Mas’ud, Abdu; Haerullah, Ade; Sundari, Sundari

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

During the COVID-19 pandemic and the new normal, teacher innovation is urgently needed to make their students not bored and stressed in the learning process, either virtual or face-to-face. In North Maluku, face-to-face learning has been carried out with simulations and strict protocols. Learning variations using Blended Learning become a general solution that is applied. Infographics are information graphics which are visual representations of a collection of data, information and designs. Infographics require a large amount of information in the form of writing or numbers and then converted into a simpler form, namely a combination of images and text that allows readers to quickly understand the meaning of a message or image itself. Various efforts to educate covid 19 both non-formally and formally have been carried out to prevent infection, social restrictions and the provision of social and medical assistance have been carried out by the government, but the public still does not have good awareness and discipline towards covid 19. This study aims to educate about the virus and its dangers, especially covid 19 through the development of infographic-based science teaching aids in elementary schools. Research Development with reference to 4D models with modifications. The results of the study indicate that infographic media is suitable for use as media material or science teaching aids, especially virus education for elementary school students. The use of infographics related to viruses and infection mechanisms can be used in various ways in online and offline learning for elementary school students

Maulidya, Riska; Yeni, Laili Fitri; Titin, Titin

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

This study aims to find out the feasibility of flash flipbook media based on the results of macroscopic fungi inventory found in the Mount Pemangkat Protected Forest, Sambas Regency. The form of research used is quantitative descriptive methods. The creation of flash flipbook media is enriched with the richness of local fungi found in the Protected Forest of Mount Pemangkat, Sambas Regency. Flash flipbook media is validated by five validators, including two lecturers of Biology Education Tanjungpura University and three high school teachers who were determined using purposive sampling techniques. Flipbook flash media validation sheets are assessed using the Likert scale and data analysis based on the Lawshe Formula (1975). Validation of flash flipbook media obtained a CVI (Content Validity Index) value of 0.94, so it is declared feasible and can then be used as a learning medium in the fungi classification sub-material and provide additional information about the diversity of mushrooms in the surrounding environment for students of class X high school.

FR Wuriningsih

Jurnal Suara Pengabdian 45 2022 LPPM Universitas 17 Agustus 1945 Semarang

Learning activities outside the classroom (Outdoor Study) and outside reading book texts will create a different atmosphere and understanding. One of the ways to study outdoors is to visit museums, the museum informs the public, especially students and teachers, about history classes. Museums are the best place to find historical sources, feel more grateful, get to know the world more broadly. The purpose of this community service writing is to disseminate information about the existence of the OSF Semarang Mission Study House as an alternative to visit, as an interesting place and provide additional knowledge. The methods used in this activity are preparation, visit and evaluation. The result of this dissemination is that the OSF Semarang Study house is an interesting place to visit with relics of interesting items to be known by students and the visiting public. Arrangement of items in a neat and attractive room will make students and the public feel at home and will visit again