Publication Search

71,387 articles from 644 journals · 2,111 citations tracked

Showing 2641-2660 of 2,774

Analytics

Rodia, Rindri Suci

Adi Widya: Jurnal Pengabdian Masyarakat 2023 Lembaga Penelitian dan Pengabdian Masyarakat

This activity aims to provide an overview of early childhood language development from learning stimulation activities through interactive video learning media at the Denali Development Center (DDC). Interactive video was chosen because it is considered very suitable for the characteristics of early childhood who tend to get bored easily, have low focus and concentration, and tend to be active and find it difficult to sit still. Based on the results of observations that have been made at DDC found problems where some children aged 1-3 years, experience speech delays where children cannot pronounce vocabulary correctly when communicating, the vocabulary mastered by children is still small, children cannot compose simple sentences when communicating, children have not been able to provide answers to questions that are given quickly and straightforwardly and the child has not been able to listen properly. From the results of the learning activities that have been carried out during the service period, gradually the child experiences significant language development where the child is quiet and never makes a sound or gives a slow reaction, this child begins to make sounds such as laughter or bubbling. And other children who cannot pronounce words correctly, gradually these children can say some words well and their meanings can be understood and the vocabulary they master also develops. Therefore providing stimulation to children is very important to reach this stage of development. Children who receive less stimulation tend to have problems and obstacles in their development.  

Berliawanti, Fadinda; Safika, Nurul; Aprilia, Dina; Salsabilla, Jilan Zahwa; Fa U, Sabrina Thresia Gustianti +3 more

JOURNAL OF BIOLOGY LEARNING 2023 Universitas Veteran Bangun Nusantara Sukoharjo

The urgency of analyzing the needs of learning media is very important to analyze the needs of student learning media because there is a possibility that future learning will increase. For this reason, it is important to conduct further research on school policies in meeting student learning needs during the learning process. This study aims to analyze the needs of learning media in biology subjects at SMAN 4 Tanjungpinang. The research method used was descriptive and quantitative analysis with data collection through questionnaires and interviews with biology teachers. The subject of this study was a grade 11 science student of SMAN 4 Tanjungpinang. The results showed that teachers always use learning media in every meeting and with the existence of learning media makes students motivated and not easily bored in the learning process. However, students still need a variety of learning media to support learning needs. This article emphasizes the importance of effective learning through the use of appropriate media and materials.

Alviana Legista; Hany Shofia; Melati Br Pasaribu; Melinda Dwi Agustina; Nestiana Juin

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The low student learning outcomes are caused by a lack of ability to understand concepts and many students are not serious about working on questions, so that learning is not optimal and effective. Therefore, the general aim of this research is to describe the influence of TGT type cooperative learning based on badeglar media on the conceptual understanding of class X students at Adi Luhur Vocational School for the 2023/2024 academic year. The method in this research uses a pre-experimental method, namely comparing the results of the pretest and posttest with the research population being all class X students at Adi Luhur Vocational School and the sample used in this research is the population itself. Data was collected using test techniques with test sheet research instruments. The data is processed according to parametric statistical calculations. The results of this research prove that the use of TGT type cooperative learning based on counting funnel media has a positive effect on student learning outcomes. The average percentage of student learning outcomes using t-test calculations where tcount is greater than ttable, namely 3.277 > 1.740. So it can be concluded that H0 is rejected and H1 is accepted, in other words there is a significant difference between the pretest and posttest

Emha Fidiyah Akhadi; Fahrunnisa Fahrunnisa; Rizky Ramadhan

Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat 2023 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

The use of image media in Civic Education (PKn) learning, particularly on the topic of understanding the meaning of the Pancasila symbols in fourth-grade elementary school, often faces challenges, especially in enhancing students' comprehension of the abstract concepts involved. This community service program aims to socialize the use of image media as an effective teaching aid in PKn education. The methods employed include training and mentoring teachers in integrating image media into their lessons. The results indicate a significant improvement in students' understanding of the Pancasila symbols and increased motivation to learn. Additionally, the program sparked social change within the school environment, such as new initiatives from teachers to be more creative in using teaching media. This program successfully achieved its goals by fostering positive transformation in the school's learning processes

Berti Yolida; Rini Rita T. Marpaung; Median Agus Priadi; Agung Putra Wijaya

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2023 Universitas Muhammadiyah Manado

The development of this thinking ability through education, with education students can make the best use of the information they have. The observation results show that most of the teachers have not used HOTS-based assessments. This is very concerning because students are only fed by learning with the old pattern, namely students are only learning objects with the lecture method. The aim of the training is to increase teachers' understanding of assessment, increase teachers' understanding of the HOTS-based assessment concept and efforts to improve teachers' skills in developing in learning evaluation. Training methods Lectures and demonstrations. The success of the implementation of this training is determined based on pre-test and post-test data using a Likert scale. The results of increasing the pre-test and post-test scores in this community service activity show the criteria of "very good" which means that there is an influence of the activity on the ability of junior high school teachers in preparing HOTS-based assessments.

Marsela Luruk Bere

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

Education is very important for the development of children's knowledge, so it needs to be supported by effective learning media. Learning media are familiar to a teacher such as textbooks, teaching aids and other media. However, after observations were made at one of the Class V Manumuti SDKs, in the Timor Leste Border area, it was found that teachers predominantly taught using textbooks and no other learning media. The existing conditions result in students learning monotonously, students being less active, teachers not being creative and students not understanding science lessons well. So in this research, learning media will be created that are fun and not monotonous in order to arouse students' motivation to study science. In this case, the media used is Audio-Visual Technology Learning Media. This media will be elaborated in the Teams Games Tournament (TGT) model, where students will be formed into several groups, then given a science knowledge game, and students compete with their opposing groups. That way, a sense of responsibility, healthy competition, imagination, and student activity in class dominate and students will be motivated to learn science because the end of this learning model is an award or reward for students who become winners. To measure the attainment of science knowledge, observation, discussion, tests, scores and audio-visual media are used. It is hoped that the results of the research will ensure that students in the Timor Leste border areas do not miss out on technological knowledge, teachers will be more creative and students will be able to play an active role and increase their motivation to learn science.

Imam Mualim; Nuari Anisa Sivi; Najla Asyila; Oriza Panduwinata

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2023 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The development of information technology provides opportunities for educators to create more efficient and interactive learning evaluation media. This study aims to design and develop a computer-based test media using Wondershare Quiz Creator as a tool to support online learning. The research method used is Research and Development (R&D) with a waterfall model, which includes the stages of needs analysis, design, development, testing, and implementation. The results show that the developed test media is capable of providing various types of questions, such as multiple choice, short answer, true-false, and matching, and is equipped with features such as automatic feedback, time settings, and exportable test results. User testing indicates that the media is easy to use, responsive, and effective in supporting the learning evaluation process in online learning. In addition, educators can quickly create, manage, and distribute tests through digital platforms without requiring advanced technical skills. Thus, the use of Wondershare Quiz Creator has proven to be an alternative solution for providing practical and interactive computer-based test media that supports improving the quality of online learning. This research is expected to serve as a reference for educators in utilizing technology to enhance the effectiveness of learning evaluation

Enda Lovita Pandiangan; Fahrunnisa; Fitri Ramadani

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

The issue of poor scientific learning results, particularly for the water cycle curriculum, is the main emphasis of this study's class V pupils at SDN 5 No. 050728 Tanjung Pura. By employing DoSiAr media, this project seeks to enhance students' learning outcomes in scientific classes concerning the water cycle. Using the Classroom Action Research (PTK) technique, which comprises of two cycles, the research was carried out in class V at SDN 5 No. 050728 Tanjung Pura. Records, exams, and observation sheets were used to gather research data. Utilizing DoSiAr media, the study's findings demonstrated a statistically significant improvement in learning from cycle I to cycle II. Two meetings are held throughout each of the two cycles that make up this study. According to study findings, learning

Fadhil Muhamad Pratama; Septi Gumiandari

Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan 2023 Universitas Maritim AMNI Semarang

Overview Puberty is a time of self-discovery and they always want to learn new things. All of this is supported by increasingly sophisticated technology and many accessible applications that  help you gain new knowledge, such as YouTube videos from your website. This study aims to help level B2 children enter puberty through the media YouTube. This study uses a qualitative and descriptive method. The results of the survey are that Arabic  teachers  consider the results of this survey when teenagers around the village of Karyamulya in the Cirebon Regency Data obtained from phenomena occurring in the field can be used in the form of conversation results  between the speaking partner and the speaking partner. Data were obtained from a case study of a teenager living near the researcher's residence with conditions such as entering adolescence, owning a smartphone, and using YouTube as a  learning tool and entertainment.

Mardin Mardin; Moch. Hasyim Fanirin; Dadan Mardani

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

In the midst of the current pandemic situation, the process of learning activities must still be carried out even though not directly face to face. This, of course, requires the right media in online learning to support the application of online learning at Madrasah Ibtidaiyah MI Muhammadiyah Sukajati Haurgeulis. This study aims 1) To find out the implementation of online learning during the Covid-19 Pandemic for Class V Madrasah Ibtidaiyah Muhammadiyah Sukajati Haurgeulis. 2) To find out the obstacles to implementing online learning during the Covid-19 Pandemic for fifth grade students at Madrasah Ibtidaiyah Muhammadiyah Sukajati Haurgeulis This research method uses a qualitative descriptive approach using a qualitative naturalistic approach. the object of this research is the Head of Madrasah teachers of class V and students of class V Madrasah Ibtidaiyah Islamic Community Association Madrasah Ibtidaiyah Muhammadiyah Sukajati Haurgeulis . The data source of this research uses primary data and secondary data. Data collection procedures using observation, interviews and documentation. The results of the study show that the implementation of online learning is very helpful in the process of conveying information from the material to be studied. In online learning media besides that the WhatsApp application is a means of learning activities, so that the learning process becomes more effective and makes it easy for teachers and students in the communication process while carrying out online learning. Obstacles in using the WhatsApp application in online learning, namely signal interference which results in WhatsApp being difficult to access, another obstacle, namely the lack of effectiveness in the learning process, teachers cannot directly see the earnestness of students, cellphone memory which quickly fills up with documents that are difficult to enter will be hampered

Syumneri Syumneri; Syarifah Fadillah; Reni Astuti

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

This study aims to determine the application of problem based learning learning models with lottery game media in improving junior high school students' problem solving abilities. This research is an experimental research in the form of Pre-Experimental Designs. The design used is One Group Pretest-Postest Design. The population in this study were class VIII A and class VIII B. The sample in this study was students of class VIII B consisting of 20 students with the selection of subjects based on the cluster random sampling technique. The data collection technique used is a measurement technique with a data collection tool in the form of test questions in essay form. The data analysis technique used was anava one line of dissimilar cells, with further testing using the Scheffe method. The research results obtained were that there was a significant increase in students' mathematical problem solving abilities before and after being given treatment through the problem based learning model using lottery media with high categories.  

Felix Lafe Labaona

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2023 CV. Alim's Publishing

The feasibility of teaching is not only measured based on formal education but also must be measured based on how the teacher's ability in teaching and material mastery sessions, mastering, choosing and using methods, media and learning evaluation. The purpose of this study is to increase teacher performance in developing evaluation of learning outcomes through Academic Supervision at Bilal One Roof Public Middle School, East Adonara District, 2020/2021 Academic Year. The effectiveness of implementing school principal academic supervision in improving teacher performance in developing evaluations of learning outcomes at Bilal One Roof Public Middle School, Adonara Timur District for the 2020/2021 academic year. This type of research is school action research through the implementation of the Principal's academic supervision including planning, action, observation and reflection. The results of the study show (1) the increase in teacher performance by the principal through the academic supervision of the principal shows an increase in each round. (2) The activities of the school principal show that coaching activities through the academic supervision of the school principal are useful and can help teachers more easily understand the concept of the teacher's role and function so that teacher performance can increase.

Alphita, Ardian Pramudya; Saian, Pratyaksa Ocsa Nugraha

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2023 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Pengelolaan sampah yang buruk telah menjadi permasalahan yang masih dialami  di seluruh dunia, tak terkecuali Indonesia. Pengedukasian mengenai pengelolaan sampah perlu ditingkatkan terutama pada anak-anak dengan memanfaatkan perkembangan teknologi yang ada seperti teknologi smartphone. Berdasarkan masalah tersebut, dikembangkanlah aplikasi edukasi mengenai pengelolaan sampah yang ditujukan untuk anak sekolah dasar dengan memanfaatkan teknologi Android dan machine learning. Dengan tingkat akurasi sebesar 90% pada training dan testing dataset, pemanfaatan teknologi machine learning ini akan efektif untuk membantu anak-anak dalam mendeteksi sampah yang ditemukan ketika bereksplorasi. penelitian ini menggunakan metode Waterfall yang terdiri dari 5 tahapan yaitu requirement,  design, implementation, testing dan maintenance. Dengan menggunakan metode pengujian Black Box dan Beta Test, hasil pengujian yang didapatkan pada pengujian Black Box telah memenuhi semua skenario yang ada, dan melalui Beta Test mendapatkan respons positif serta beberapa saran dari calon pengguna untuk pengembangan aplikasi kedepannya. Dengan hasil yang didapatkan, aplikasi edukasi mengenai pengelolaan sampah dapat menjadi sarana untuk membantu anak-anak dalam memahami betapa pentingnya pengelolaan sampah melalui media pembelajaran interaktif.

Lina Eta Safitri; Nurlaila Agustikawati; Putri Adekayanti

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2023 Fakultas Teknik Universitas Maritim AMNI Semarang

Stunting is a condition of failure to thrive in children under five (babies under five years) resulting from chronic malnutrition so that children are too short for their age. Malnutrition occurs since the baby is in the womb and in the early days after the baby is born, however, stunting only appears after the baby is 2 years old. One of the causes of stunting is the lack of information about it. The purpose of this service is to create a learning atmosphere that is liked by children. The method used is counseling with snakes and ladders media. The result of this service is that elementary school students are happy when playing snakes and ladders games and become enthusiastic when studying

Nur Hasanah; Fatimah Azzahroh; Ning Ira Faturrohmah

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

Classroom Action Research (PTK) with the title Efforts to Increase Student Learning Motivation in Thematic Learning Through Media Word Search started with the low learning motivation of class III students at SDIT Al Iman Bekasi. This study aims to find solutions to increase thematic learning motivation in general. Data collection techniques using observation, interviews, and documentation. Data analysis techniques were carried out qualitatively and quantitatively with a percentage (%) questionnaire to see the success of using word search media. This research method consists of 2 cycles and each cycle consists of 4 stages, namely planning, implementing, observing, and reflecting. After being given treatment it is known that learning in cycle 2 is better than cycle 1, both in terms of process and results. Learning with word search media is proven to be able to attract students' attention and focus. The average student motivation which was originally 69% increased to 83.87% in cycle 2.

Weny Septiani; Amril Amir

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2023 CV. Alim's Publishing

Penelitian ini bertujuan untuk mendeskripsikan bagaimana perancangan model E-LKPD berbasis discovery learning, bagaimana mengembangkan E-LKPD berbasis discovery learning, dan menganalisis kelayakan E-LKPD berbasis discovery learning pada materi teks negosiasi untuk dikembangkan SMA Negeri 1 Sarolangun. Jenis penelitian ini adalah penelitian pengembangan yang mengadopsi pengembangan 4D (Define, Design, Developmet, Disseminate) dengan modifikasi, tanpa tahap disseminate (penyebaran). Langkah penelitian dan pengembangan tersebut yaitu Identifikasi dan analisis masalah, perancangan, pengembangan, dan validasi produk. Instrument penelitian berupa lembar wawancara guru, angket analisis kebutuhan siswa, lembar validasi ahli materi, ahli media yang dianalisis menggunakan skala likert. Hasil penelitian menunjukkan bahwa: (1) telah dirancang E-LKPD berbasis discovery learning dengan pengembangan pada aspek materi teks negosiasi, (2) setelah dilakukan perancangan maka selanjutnya dikembangkan E-LKPD berbasis discovery learning pada materi teks negosiasi melalui palatform liveworksheets, (3) kelayakan pengembangan E-LKPD berbasis discovery learning  yang dinilai oleh ahli materi berada pada kategori sangat valid (91,2%) atau dinyatakan layak untuk digunakan dan menurut ahli media E-LKPD yang dikembangkan berada dalam kategori valid (87,5%) atau dinyatakan layak digunakan. Dengan demikian dapat disimpulkan bahwa E-LKPD berbasis discovery learning dapat digunakan dalam proses pembelajaran di SMA

Weny Septiani; Amril Amir

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2023 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

Penelitian ini bertujuan untuk mendeskripsikan bagaimana perancangan model E-LKPD berbasis discovery learning, bagaimana mengembangkan E-LKPD berbasis discovery learning, dan menganalisis kelayakan E-LKPD berbasis discovery learning pada materi teks negosiasi untuk dikembangkan SMA Negeri 1 Sarolangun. Jenis penelitian ini adalah penelitian pengembangan yang mengadopsi pengembangan 4D (Define, Design, Developmet, Disseminate) dengan modifikasi, tanpa tahap disseminate (penyebaran). Langkah penelitian dan pengembangan tersebut yaitu Identifikasi dan analisis masalah, perancangan, pengembangan, dan validasi produk. Instrument penelitian berupa lembar wawancara guru, angket analisis kebutuhan siswa, lembar validasi ahli materi, ahli media yang dianalisis menggunakan skala likert. Hasil penelitian menunjukkan bahwa: (1) telah dirancang E-LKPD berbasis discovery learning dengan pengembangan pada aspek materi teks negosiasi, (2) setelah dilakukan perancangan maka selanjutnya dikembangkan E-LKPD berbasis discovery learning pada materi teks negosiasi melalui palatform liveworksheets, (3) kelayakan pengembangan E-LKPD berbasis discovery learning  yang dinilai oleh ahli materi berada pada kategori sangat valid (91,2%) atau dinyatakan layak untuk digunakan dan menurut ahli media E-LKPD yang dikembangkan berada dalam kategori valid (87,5%) atau dinyatakan layak digunakan. Dengan demikian dapat disimpulkan bahwa E-LKPD berbasis discovery learning dapat digunakan dalam proses pembelajaran di SMA

Diana Langgeng Mustikawati; Fahmy Zuhda Bahtiar

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The ability that the people must have is the ability to read, however beginner readers usually have difficulty reading. To overcome this, it is necessary to have effective learning media to overcome reading difficulties. This research aims to analyze the effectiveness of audio visual media in overcoming the reading difficulties of the people of Putat Village RT 02 RW 06. This research was conducted using descriptive qualitative methods. The object of this research is the effectiveness of using media to overcome reading difficulties. Data collection techniques in this research used interviews and distributing questionnaires. The data analysis technique in this research uses inductive qualitative analysis. Based on the results of the analysis, it can be concluded that the use of audio visual media is quite effective in overcoming reading difficulties in the people of Putat Village Rt 02 Rw 06. This data is strengthened by data from the results of distributing questionnaires that have been obtained. he data is in the form of a diagram which has percentages of 100%, 100%, 90.9%, 81.8%, and 81.8% which, if averaged, is 90.9%. Therefore, it can be concluded that the use of audio visual media can overcome reading difficulties.

Rizki Ilman Mubaroqah; Iwit Prihatin; Muhamad Firdaus

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

Penelitian ini bertujuan untuk menghasilkan media pembelajaran aplikasi dompet pintar berbasis strategi saintifik learning untuk meningkatkan kemampuan komunikasi matematis pada materi relasi dan fungsi  yang mencapai tingkat kevalidan, kepraktisan, dan keefektifan. Penelitian ini menggunakan model rancangan pengembangan 4D, yang dimodifikasi menjadi 3D, yaitu define (definisi), design (perancangan), development (pengembangan), tanpa menggunakan tahap keempat yaitu disseminate (penyebaran), karena hal ini merujuk kepada tujuan awal dari penelitian ini ialah untuk mengembangkan media yang valid, praktis dan efektif yang terdapat pada langkah  ketiga pengembangan  model ini yaitu development. Subjek dalam penelitian ini adalah siswa kelas VIII SMPN 8 Sengah Temila dengan jumlah siswa sebanyak 20 siswa. Instrumen yang digunakan dalam penelitian ini adalah lembar validasi, angket, dan soal pre-test post test. Berdasarkan hasil penelitian yang pertama adalah validasi aplikasi dompet pintar berbasis strategi saintifik learning yaitu dengan nilai rata-rata dari ketiga ahli sebesar 85,416% dalam kriteria sangat valid dengan kategori sangat baik. Yang kedua adalah nilai kepraktisan, dilihat dari nilai angket yang diisi guru dam siswa diperoleh persentase sebesar 83,93% dengan kriteria sangat praktis. Selanjutnya keefektifan, dilihat dari nilai rata-rata siswa dengan merujuk pada skala likert. Artinya, terdapat peningkatan nilai hasil belajar siswa dalam kemampuan komunikasi matematis, sehingga aplikasi dompet pintar dikatogerikan efektif. Berdasarkan hasil tersebut disimpulkan bahwa pengembangan aplikasi dompet pintar berbasis strategi saintifik learning terhadap kemampuan komunikasi matematis pada materi relasi dan fungsi di SMPN 8 Sengah Temila tergolong valid, praktis, dan efektif untuk digunakan.    

Dayanara Hazrati; Tiur Malasari Siregar

Journal of Student Research 2023 Pusat Riset dan Inovasi Nasional

Penelitian ini bertujuan untuk : (1) memperoleh E-LKPD yang valid dengan menggunakan model pembelajaran Problem Based Learning pada materi sistem persamaan linear dua variabel kelas VIII SMP Negeri 29 Medan (2) Untuk memperoleh E-LKPD yang praktis dengan menggunakan model pembelajaran Problem Based Learning pada materi sistem persamaan linear dua variabel kelas VIII SMP Negeri 29 Medan (3) memperoleh E-LKPD yang efektif dengan menggunakan model pembelajaran Problem Based Learning pada materi sistem persamaan linear dua variabel kelas VIII SMP Negeri 29 Medan. Subjek penelitian ini adalah 1 orang guru dan 30 orang siswa kelas VIII SMP Negeri 29 Medan dengan instrumen penelitian yang berupa lembar validasi RPP, lembar validasi materi dan media bahan ajar interaktif, serta angket respon guru dan peserta didik. Hasil penelitian menunujukkan bahwa : (1) E-LKPD yang dikembangkan telah memenuhi kriteria kevalidan berdasarkan penilaian validator materi dan media, dengan perolehan skor rata-rata berturut-turut 3,68 dan 3,76 yang mana keduanya memperoleh kategori sangat layak (SL). (2) Ditinjau dari aspek kepraktisan, E-LKPD yang dikembangkan dinyatakan praktis berdasarkan hasil angket respon siswa dan guru. Dari hasil angket respon siswa diperoleh nilai kepraktisan produk yaitu sebesar 79,31% dan hasil angket respon guru memperoleh nilai kepraktisan sebesar 91,66%. Dikarenakan hasil angket respon siswa dan guru berada pada kategori rentang 76%-100%, maka E-LKPD dikategorikan sangat praktis (3) Ditinjau dari aspek keefektifan, E-LKPD dinyatakan efektif. Hal ini dilihat dari: (a) tercapainya ketuntasan belajar secara klasikal yaitu sebanyak 93% siswa yang mengikuti pembelajaran mencapai nilai 65, (b) tercapainya indikator/ketuntasan tujuan pembelajaran, dimana rata-rata ketuntasan belajar individual sebesar 86,30 dan (c) siswa memberikan respon positif terhadap pembelajaran