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Arman Maulana Akbar; Diah Rahayu Ningtias; Bayu Wahyudi

Journal of Health Technology and Public Health 2024 Sekolah Tinggi Ilmu Kesehatan Semarang

Sterilization is the eradication of materials, substances, or tools from various live microorganisms or their resting stages. Bacterial and fungal vegetative cells can be killed at a temperature of 60 °C within 5 to 10 minutes. A data logger is a tool used to monitor the temperature inside an autoclave. Previous research on "Autoclave Data Logger" aimed to assist in recording temperature activities within the autoclave. When the device is turned on, it automatically records the temperature inside the autoclave and stores the temperature data read on an SD card. After the sterilization process is completed, the SD card is retrieved for reading on a personal computer in Excel format or converted into a graph. Therefore, the author developed an IoT-based autoclave calibrator tool with data storage. This IoT-based autoclave calibrator tool with data storage utilizes the ESP32 microcontroller for programming and as a source in the IoT system. The ESP32 is used to control the input from the waterproof DS18b20 sensor, which functions to read or detect the temperature in the autoclave. The data read by the sensor will be displayed on the IoT platform, which is the Blynk IoT application, and after the results are displayed on the IoT platform, they will be stored on an SD card.      

Ahya Mofidi Lahida; Adi Sulistiyono

Kajian ilmu Hukum, Sosial dan Administrasi Negara 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to identify and analyze how social media as a tool for selling graphic design services is then linked to the legal consequences for copyright objects as well as the legal protection given to copyright owners reviewed using Law Number 28 of 2014. This research is a research normative law with a statutory approach. The legal sources used consist of primary legal materials and secondary legal materials. The legal language analysis technique uses literature study, namely books, journals, articles related to the problem topic. The results of this research show that Law Number 28 of 2014 concerning Copyright has basically provided direct legal protection for graphic design creators for the graphic design work they upload to social media. In protecting their creations, graphic design creators can take legal action, both preventive and repressive.

Atika Rahmah; Yahfizham

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

In the 21st century, technological development is increasingly rapid and tends towards digitalization, when compared to a few decades ago. So, if it is not utilized, it will be something in vain. Using technology-based learning media will facilitate the learning process, so that it can improve the quality of learning and can improve students' mathematical representation skills. One of the technology-based mathematics learning media that can help students in representing mathematical models/problems is GeoGebra Software. The purpose of this research activity is to find out whether the use of GeoGebra software  media can improve students' computational thinking skills in mathematics learning. Improving students' understanding of how to show a model or mathematical problem in graph form or vice versa is one of the benefits of research. The method used in this study is Systematic Literature Review (SLR). This research method is carried out by reviewing journals in a structured manner with predetermined steps. The result of this research activity is that GeoGebra can help students understand the concept of straight line graphs in more detail with a varied and attractive appearance. In addition, for teachers themselves, GeoGebra can be used as a mathematics learning tool to create interactive learning that allows students to explore various abstract mathematical concepts.  

Cahyani Isnaini; Fitri Ayu; Abdul Malik; M. Safe’i Maulana; Sucipto Andika +1 more

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The purpose of this study is to determine the characteristics of a humanistic Islamic religious education curriculum as well as how the program evolved using a humanistic perspective. This study's methodology makes use of library research techniques (library study). This approach concentrates on using library resources to gather information for research projects. Meanwhile, content analysis is the method of data collecting employed in this study. A strategy for analyzing text, whether it be in the form of words, graphics, or another format, is content analysis. The findings of this study demonstrate that a humanistic approach was used in the creation of the Islamic religious education curriculum. Specifically, the humanistic notion of offering a fresh viewpoint in PAI learning, the qualities of ideal teachers, as well as

Agus Darmawan; Syamsiah Syamsiah; Nunu Kustian; Siti Juleha; Irnawati Irnawati

jurnal ABDIMAS Indonesia 2024 STIKes Ibnu Sina Ajibarang

In the ever-growing digital era, education plays an important role in utilizing technology to improve the quality of learning. Interactive learning videos have become an effective tool in delivering learning material in an interesting and competitive way. However, many kindergarten teachers still face challenges in producing interesting and interactive learning videos due to limited knowledge and skills in using appropriate software. TK Rambutan, teachers realize the importance of updating their skills in integrating technology in the learning process. In this context, the introduction of the Canva application as a tool for creating interactive learning videos is considered a progressive step that can help teachers create more interesting and relevant learning experiences for young children. Using Canva as an intuitive creative platform and the various features it offers, such as templates, graphics and animations, can help TK Rambutan teachers in creating learning video content that is interesting, easy to understand and interactive. Therefore, through this Community Service (PKM), TK Rambutan  teachers aim to explore the potential of Canva in the context of early childhood education and improve their skills in utilizing this application to create a more interesting and effective learning experience for students.

Rini Rahma Safitri; Dara Avira; M Yasir Ardiansyah; Tengku Darmansah

JURNAL RISET MANAJEMEN (JURMA) 2024 Institut Teknologi dan Bisnis (ITB) Semarang

This study discusses the effect of using visual media in improving the engagement and understanding of meeting participants at the YBM BRILiaN Medan office. With a focus on improving participants' attention and focus, understanding of meeting materials, and participants' engagement and participation, this study reveals the positive impact of using visual media in the context of business meetings. The use of visual media, such as multimedia presentations, graphics, and images, proved to be able to increase participants' attention, clarify complex concepts, and motivate participants' active involvement in discussions. The results show that visual media has great potential to strengthen internal communication in YBM BRILiaN Medan offices, by ensuring meeting participants are actively engaged and understand the information presented. As such, this study highlights the importance of judicious use of visual media in designing effective and meaningful meeting sessions. The findings provide valuable insights for the YBM BRILiaN Medan office in developing more effective communication strategies and improving the overall meeting attendee experience.

Fahmi Romisa; Dewi Rosita

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2024 CV. ALIM'SPUBLISHING

. Design and Development of Interactive Learning Media in Graphic Design Subjects is a research that aims to develop effective and practical interactive learning media on basic graphic design topics. This research uses the ADDIE development model, which consists of five development stages: analysis, design, development, implementation, and evaluation.At the analysis stage, this research understands the problems found in the use of learning media in graphic design subjects, such as the limited use of print media and the need for more interactive and interesting media. At the design stage, this research develops a learning media design that involves multimedia elements such as text, images, graphics, sound, video, animation and comprehensive simulations. At the development stage, this research develops multimedia-based interactive learning media, which can provide certain forms of interaction that allow users to interact actively with the program. The research results show that the Basic Graphic Design interactive learning media developed is valid from the instructional and display aspects, and is practical and suitable for use for basic graphic design learning. Thus, this research contributes to the development of interactive learning media that is effective and practical in improving the quality of learning in graphic design subjects.  

Fahmi Romisa; Dewi Rosita

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2024 CV. ALIM'SPUBLISHING

. Design and Development of Interactive Learning Media in Graphic Design Subjects is a research that aims to develop effective and practical interactive learning media on basic graphic design topics. This research uses the ADDIE development model, which consists of five development stages: analysis, design, development, implementation, and evaluation.At the analysis stage, this research understands the problems found in the use of learning media in graphic design subjects, such as the limited use of print media and the need for more interactive and interesting media. At the design stage, this research develops a learning media design that involves multimedia elements such as text, images, graphics, sound, video, animation and comprehensive simulations. At the development stage, this research develops multimedia-based interactive learning media, which can provide certain forms of interaction that allow users to interact actively with the program. The research results show that the Basic Graphic Design interactive learning media developed is valid from the instructional and display aspects, and is practical and suitable for use for basic graphic design learning. Thus, this research contributes to the development of interactive learning media that is effective and practical in improving the quality of learning in graphic design subjects.  

Rahima Mahabbah; Ryan Adam Hidayatullah; Gelen Veranda Deanda; Didik Aribowo

Repeater : Publikasi Teknik Informatika dan Jaringan 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Asynchronous Transfer Mode (ATM) is a network technology designed to support high-speed data transfer by utilizing small fixed-size data packets called cells. This study aims to analyze the implementation and performance of ATM in the context of the Canva application, a web-based graphic design platform. The study includes a theoretical review of ATM's working principles, advantages, and limitations, as well as the network performance analysis methods used.In this research, we examine how ATM can optimize data transmission in the Canva application, considering the importance of network speed and efficiency in ensuring an optimal user experience. The analysis results show that ATM can provide the high transfer speeds and stability required by the Canva application, especially in managing complex and large-sized graphic data.The conclusion of this study confirms that the implementation of ATM technology in web-based applications like Canva can significantly enhance network performance. This study also offers important insights for further development in integrating advanced network technologies for internet-based applications to support increasing data demands.

Nidia Enjelita Saragih; Fitriana Harahap; Robiatul Adawiyah; Fildza Hafazana; Husin Sariangsah

Ekspresi : Publikasi Kegiatan Pengabdian Indonesia 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This training aims to improve Mardhiyah Middle School students' skills in using Canva as a tool to create interesting and informative presentation material. Canva was chosen because of its easy-to-use interface and various graphic design features that can be accessed online. The Service Team carries out training methods including an introduction to basic Canva features, such as using templates, manipulating text, setting layouts, and integrating graphic elements. In addition, this training will focus on developing students' creativity in designing presentations that are aesthetic and easy to understand, taking into account the principles of effective design. The training material also covers color management strategies, information hierarchy, and techniques for arranging content that suits the target audience. It is hoped that after attending this training, students will be more confident in creating quality presentations, using modern technology to express their ideas and information in a visual and professional way. It is hoped that this can also prepare them to face the demands of competence in the current digital era.

Dimas Hermawan; Muhamad Rizki Nur Amin; Shafwan Raihan Farras; Ai Siti Nurjamilah

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Textbooks are one of the central learning tools in achieving a predetermined level of competency. One of the main aspects of a good textbook is the suitability of its readability level to the level of cognitive development of students. This research aims to determine the readability level of the Class IX Indonesian Language Textbook, 2013 Curriculum Edition and the Merdeka Curriculum based on the Raygor Graphic formulation. The research method used was qualitative, with 5 text samples from each book edition. The research results showed that all text samples in both editions of the book had a readability level that did not match the cognitive level of class IX students. This is because all text samples have too many difficult sentences and words, so the text needs to be simplified. More than that, it is hoped that the results of this research can provide advice to textbook authors to pay more careful attention to readability aspects before inserting texts into textbooks. This is to ensure that the texts presented in textbooks are appropriate to the cognitive level and reading abilities of students at their grade level.

Sanusi Sanusi; Ervin Hengki Prasetyo; Moh Taufik

IJLS (International Journal of Law and Society) 2024 Asosiasi Penelitian dan Pengajar Ilmu Hukum Indonesia

Intellectual property rights are an implication of the development of international trade, especially in industrial countries. In developing countries, the understanding and protection of intellectual property rights receives less attention, which causes many violations of intellectual property rights and harms creators and inventors. Intellectual property rights have an important role in economic traffic, both regional and international, including investment in a country to spur economic growth of the country and its people. Indonesian society, which is diverse in culture, religion and ethnicity, has very rich creative works, and must take part in the utilization of intellectual property rights. Legal protection and use of copyright are very necessary to become a source of development for the national economy and Indonesian society This research is aimed at examining the implications of Intellectual Property Rights on economic benefit gains. An owner of Intellectual Property Rights as a creative subject must obtain a guarantee of legal protection on his or her work. The result shows that the form of legal protection of intellectual property rights is that the owner of intellectual property rights in performing his or her rights must be protected by law. The economic rights owned by the owner will gain economic benefits if it is performed. The rights include the rights to use, to produce, to publish, to copy, to import, to export and to grant a license (permit) to another party that is intended to make use of the intellectual property. In a condition of law violation, the Law of Intellectual Property Rights as a preventive effort will give a right to an owner of intellectual property rights to sue on civil, criminal, or administrative law. The sanctions on the law breaker are also already written in each law of intellectual property rights that includes copy right, brand right, patent right, graphic design right, and integrated circuit lay-out right. The reason why an owner does not automatically gain economic benefits from his or her work is because he or she does not use the economic rights that he or she has. Some matters causing it are quite high costs of production, difficult licensing, and hard competition. The law protection and economic benefits are two essentials of intellectual property rights. An owner of intellectual property rights is a creative subject that should have those two matters.  

Surbakti, Nurul Maulida; Angelyca Angelyca; Anita Talia; Cecilia Br Perangin-Angin; Dina Olivia Nainggolan +2 more

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

In everyday life, three-dimensional shapes are ubiquitous, manifesting in structures such as houses, bottles, and vehicles. These shapes, characterized by length, width, and height, represent the application of functions of two variables, particularly within spatial domains. This research employs Python programming to model functions of two variables, specifically focusing on spatial surfaces. Leveraging the Matplotlib module, graphical representations of these functions are generated, while the NumPy module facilitates mathematical analyses, including identifying extremal values, critical points, and tangent lines. Results demonstrate the efficacy of Python in efficiently modeling functions of two variables. Through this approach, readers gain insights into the inherent characteristics and behaviors of such functions within spatial contexts, thereby simplifying mathematical analyses and enhancing comprehension.

Rahman Syarif; Dwi Mutia Sari

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Rangawak Atelier is a furniture brand founded by Mr. Widi, combining handcrafted quality with the aesthetics and cultural identity of Minangkabau. The brand produces furniture such as chairs and tables that highlight beauty and sustainability, reflecting a spirit of adventure and social contribution. This final project aims to create promotional media in the form of Augmented Reality (AR) filters to ensure the Rangawak brand remains well-known and relevant. The 4-D Model (Define, Design, Develop, Disseminate) is employed, involving stages of definition, design, development, and dissemination. Augmented Reality allows consumers to view products in unique 3D designs through Instagram filters, thereby expanding the promotional reach without requiring additional applications. Supporting promotional media include posters, foam boards, motion graphics, postcards, Instagram reels, and catalogs, all aimed at enhancing consumer interaction with the Rangawak Atelier brand. By using these innovative AR filters, Rangawak Atelier provides a distinctive and engaging promotional tool, helping consumers visualize the products in their own spaces and thereby making informed purchasing decisions. This approach not only maintains the brand’s presence in the market but also aligns with modern marketing trends, leveraging digital technology to create a memorable and interactive consumer experience.

Budi Al Amin; Candra Agustina; Wawan Haryanto; Galih Setiawan Nurohim

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Introduction and use of artificial intelligence (AI) technology is increasingly widespread in various aspects of human life. In the context of community service, AI has great potential to improve the quality of life of people through a variety of innovative applications. This article discusses how AI can be used in community service, including practical applications in the field of education. Student Data Management: Al Ihsan Foundation can use AI to manage orphan student data such as personal data, academic data, and health data. AI-supported data management systems can integrate this information better, thus enabling more personalized and customized services. Learning and Development: AI can be used to develop online learning platforms that are tailored to individual student learning needs. AI systems analyze student learning preferences and progress and recommend the most effective learning materials and methods. By leveraging AI, younger generations can create exciting, high-quality content without having to have specialized expertise in graphic design or video editing. For example, technologies such as Canva Magic Studio leverage artificial intelligence to make it easier to make exciting designs.The training aims to provide a better understanding to the younger generation of the basic concepts of AI and its applications in everyday life, including in the creation of creative digital content. Hopefully, with a better understanding of AI, the younger generation will be able to develop their creative potential and use it for a variety of positive purposes in their lives.

Yusuf Wahyu Setiya Putra; Kanafi Kanafi; Fatkhurrochman Fatkhurrochman

International Journal of Engineering and Applied Science 2024 International Forum of Researchers and Lecturers

This study explores the use of graphene-based nanofluids in enhancing the performance of solar-powered desalination systems. A laboratory-scale desalination system was developed to simulate the evaporation process, powered by solar energy, with the integration of graphene-based nanofluids to improve thermal efficiency. The experimental setup measured evaporation rates, energy consumption, and temperature profiles under varying solar radiation conditions (400–800 W/m²). Results revealed that the system with nanofluids demonstrated up to a 35% increase in evaporation rates compared to the baseline system without nanofluids, indicating enhanced heat transfer properties. Moreover, energy consumption was reduced by up to 20%, highlighting the improved energy efficiency of the system with nanofluids. The system with nanofluids exhibited higher temperatures in the evaporator, confirming more effective thermal utilization. Statistical analyses, including t-tests and regression analysis, confirmed the significant impact of nanofluids on both evaporation rates and energy consumption. This study demonstrates that graphene-based nanofluids offer a sustainable and energy-efficient solution for solar-powered desalination, particularly in areas with abundant solar radiation. The integration of nanofluids not only enhances the efficiency of the desalination process but also reduces operational costs, making it a promising alternative for addressing water scarcity in a sustainable manner. Further research is needed to optimize nanofluid formulations and assess their long-term feasibility for large-scale applications.

Salbi, Salbiyah; Hutomo Atman Maulana

Jurnal Pemimpin Bisnis Inovatif 2024 Asosiasi Riset Ilmu Manajemen dan Bisnis Indonesia

This seminar is an activity carried out to assist students and the wider community in developing theability of human resources to build creative businesses by utilising the Canva application. Increased digitalpromotion is key for Micro, Small and Medium Enterprises (MSMEs) to increase their visibility andcompetitiveness. This workshop aims to develop the capacity of human resources in Bengkalis Regency throughtraining using the Canva platform. Canva is an easy-to-use online graphic design tool, and this workshop isdesigned to provide an in-depth understanding of using Canva in the context of digital promotion. Participantswill be guided to understand the basic concepts of graphic design, digital promotion strategies, and theapplication of skills using Canva. During the training, participants will engage in hands-on practical sessions tocreate attractive and effective digital promotional materials for their MSMEs. Keywords: Workshop, Digital Promotion, Canva Training, MSMEs in Bengkalis.

Richasanty Septima S; Ira Zulfa; Mustafa Kamal

Jurnal Pengabdian Sosial dan Kemanusiaan 2024 Lembaga Pengembangan Kinerja Dosen

Canva app is a graphic design platform that has become a favorite among users who don't have a graphic design background. With a variety of easy-to-use features and templates, Canva is perfect for teachers who want to create engaging and interactive learning materials. The purpose of building a Canva application is to make users easy to use and free of charge with hundreds of attractive design templates for the community. Canva is also a multifunctional application that can be used for the development of learning media. One of the main benefits of Canva app training is to increase teacher creativity in creating engaging learning. The methods used in this community service activity are discussion, training and practice. The results of this canva application training activity are (1) the canva application can improve the quality of learning materials delivered by teachers, (2) the canva application increases the attractiveness of learning, (3) the canva application can encourage teacher creativity better, (4) increase the use of technology for teachers in learning materials.

Zaza Salsabila; Vira Eka Putri; Rara Salsabila; Wismanto Wismanto; Pahruddin Pahruddin

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

In the learning process, of course it will be carried out well depending on how the teacher plans learning activities. The presence of learning media will have an important influence on the implementation of learning and this learning media will become an effective tool or dependent media and will be able to become teaching material that can be used by students, process  learning will not be able to take place well without the development of learning media, usually often facing several obstacles, one of which is that facilities and infrastructure are still lacking, for example there is no learning media that supports the continuity of the learning process, learning media includes a sense that is physically used in providing material content.  , which comes from frame images, graphs, cassettes, books, video recorders, tape recorders, pictures, video cameras, films, photos, television and computers. Media is a component of learning resources whose contents are instructional material in the student.

Annisa Amalia; Daulat Saragi; Raden Burhan Surya Nata Diningrat

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Based on the background that has been explained by the research, 50% of students who have not yet been able to understand graphic design learning materials are because students who have acquired these skills do not have such educational backgrounds. This research aims to determine and describe the abilities of SLBE students in applying visual elements of fine arts to snack packaging designs created by class IX SLBE Negeri Pembina Province Level students. This research includes quantitative and qualitative descriptive research. The results of this research explain that students' understanding of packaging design using the CorelDraw application has increased quite significantly compared to before. This can be seen from the results of the students' work on pre-test and post-test packaging designs which were produced quite well. From the results of the assessment of work I which obtained an average score (r) = 79 and the results of the assessment of work II which obtained an average score (r) = 81, it can be concluded that the results of the post-test work that had been designed by the students received an average score of average (r) = 80 (good) and experienced an increase of 8%.