Publication Search

72,085 articles from 647 journals · 2,111 citations tracked

Showing 2541-2560 of 2,783

Analytics

Jerrycho Azarea Aditama; Jati Sasongko Wibowo

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

Learning Media applications that use an Android-based material delivery system are expected to facilitate the delivery of material, where previously material was only found in books and the internet. Learning materials that only come from books reduce the reader's understanding because there are only text and pictures. This is what underlies the selection of the thesis title "Application of Android-Based Hydroponic Vegetable Growing Learning Media Application" in the hope that it can be a solution to help people who take part in the training understand material about growing vegetables by hydroponics.Hydroponics is an agricultural activity carried out by using water as a medium to replace soil. So, hydroponics can be interpreted as a work or management of water as a medium for plant growth without using soil media as a planting medium and taking the required mineral nutrients from a nutrient solution dissolved in water. The learning media application for growing hydroponic vegetables based on Android is limited to material on hydroponics, planting media and tools used in hydroponics, the steps needed for hydroponic farming, systems or techniques that exist in hydroponics.

Irianti Yolan; Rahman Haryadi; Wandra Irvandi

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The purpose of this study was to develop Problem Based Learning (PBL) based E-Comic learning media on Problem Solving Ability that is valid, practical, and effective on student learning outcomes in statistics material in class XII at SMA Negeri 1 Sungai Laur. The method used is the ADDIE method. The subjects of this study were 29 class XII students of SMA Negeri 1 Sungai Laur, 3 material and media experts. The instruments used in this study were in the form of material expert validation sheets and media expert validation sheets, teacher response questionnaires, student response questionnaires and post-test questions based on the results of the research that had been carried out obtained the results of validation of E-Comic learning media based on Problem Based Learning (PBL). ) Regarding Problem Solving Ability has a validity level of 91.22% with very valid criteria, the practicality level of learning media is 89.60% with very practical criteria and the level of effectiveness of learning media is 93.10% with very effective criteria.

Aulia Nida’ul Husna; Nur Rochmah Yulianita; Endang Iryanti

jurnal ABDIMAS Indonesia 2023 STIKes Ibnu Sina Ajibarang

The MBKM Thematic Real Work Lecture (KKNT) organized by the East Java "Veteran" National Development University is a form of education by providing learning experiences for students to live in the community outside the campus, which directly together with the community identify potential and handle problems so that they are expected to be able to develop village/regional potential and concoct solutions to existing problems in the village. After observing Micro, Small and Medium Enterprises (MSMEs) in the District of Bareng, most of the Micro, Small and Medium Enterprises (MSMEs) do not have brand names on their products. This is a challenge for MBKM Thematic Real Work Lectures (KKNT) how to make Micro, Small and Medium Enterprises (MSMEs) in Bareng District have a brand on their products. The introduction of this product brand is useful for the progress of Micro, Small and Medium Enterprises (MSMEs) in the Bareng District in a modern way so that they are not left behind by other cities. With a work program that organizes branding and digital marketing in Bareng District, it can help Micro, Small and Medium Enterprises (MSMEs) to expand marketing, provide logos, packaging, and can assist in creating social media and e-commerce.

Elly Nafsiah; Tiur Malasari Siregar

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

This research was conducted with the aim of producing digital learning media using the Smart Apps Creator through a Realistic Mathematics Education approach that is valid, effective, and able to improve students' mathematical problem solving abilities in the matter of a system of two-variable linear equations. This type of research is Research and Development (R&D) with the ADDIE model. From the research results, it was obtained that the media and material validity values were 93.6% and 93% with very valid categories. The practicality of the media through the results of the teacher's response questionnaire obtained a practicality value of 97.3% in the very practical category and the results of the student response questionnaire for the small group test and large group test obtained values of 90.9% and 91.4% in the very practical category. Then the value of effectiveness is seen through the mastery of classical learning and the results of the student response questionnaire obtained percentages of 87.5% and 94.05% with very effective categories. Improving problem solving abilities in students, the results obtained are that the level of students' problem solving abilities is at a percentage of 92% with a very high category, while based on the N-Gain test the average value obtained by students is 0.6473 which means there is an increase in problem solving abilities in students medium category. So based on the results obtained it can be concluded that the learning media developed in this study are valid, practical, effective, and able to improve students' mathematical problem solving abilities.

Br Sirait, Ir. Luciyana; Simatupang, Lisnawaty

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to determine the feasibility of SETS (Science, Environment, Technology, And Society) based modules on colloidal system, determine student learning outcomes after using SETS-based modules in learning and student responses to the modules. This study uses a 4-D development model consisting of define, design, development, and dissemination. This research was conducted at SMA Negeri 11 Medan which was carried out for 7 months. The feasibility of module was seen through a feasibility questionnaire for media and material experts based on the BSNP standard with a Likert scale of 1 to 5. Validation data obtained from media and material experts on SETS-based modules obtained an average percentage of 83.58% with the category valid/worthy. Student learning outcomes were obtained through the calculation of N-Gain test, which was equal to 0.74 in the high category and the average posttest score of students was 84.67. Student responses to the SETS-based module obtained an average percentage of 91.24% with a very high questionnaire interpretation. Based on the results obtained by the researcher, it can be concluded that this SETS-based module is appropriate for use in colloidal learning with a high student learning success rate and student responses that fall into very good criteria.

Gusti Putu Devandra Yudhistira; Ugy Soebiantoro

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Repetition and practice are used in Behavioristic learning methods. Group 32 Students of the East Java "Veteran" National Development University in 2023 use this theory to apply marketing knowledge through social media towards "Bintang Lestari" MSME. The ability to introduce businesses and upload products on social media is something that can help MSME achieve good business performance. Prior to receiving assistance, The"Bintang Lestari" MSME only marketed their products conventionally by word of mouth. After mentoring "Bintang Lestari" managed to use Whatsapp Business and Facebook and get orders from these applications.

Mutiara Triadinda; Nasyiatul Asiyah; Usman Efendi; Ma’rifatul Anwar

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2023 FKIP, Universitas Palangka Raya

This Community Service aims to provide learning media training using the Quizizz application on reading comprehension. Reading comprehension lessons are often a problem in English subjects, because in addition to having to read the text students also have to understand the reading text. To make it easier for students to understand the content contained in the reading text easily, Media is needed so that they have a high enthusiasm for learning in doing and understanding the English lesson questions. The subjects in this service are class XI science students totaling 18 students. This service implementation activity uses the audience center method, namely by providing interactive training and mentoring. The implementation of training on the use of the Quizizz application is designed in several stages, namely: planning, implementation, follow-up, and evaluation. The result obtained from this service activity is that students can use the Quizizz application as a learning medium in reading comprehension material.  

Nur Asneni; Marwiah Marwiah; Nurcholish Nurcholish

Jurnal Motivasi Pendidikan dan Bahasa 2023 International Forum of Researchers and Lecturers

This study aims to determine the Indonesian teacher's strategy in dealing with the weak interest in learning Indonesian in grade 8 students of SMPN 1 Bontonompo Selatan. The research instruments in this study were observation, interviews and documentation. The data sources used in this study are primary and secondary data sources. The approach in this study is a qualitative descriptive approach. Data collection techniques are documentation guidelines, interview guidelines, and observation guidelines. Data analysis techniques are the identifying stage, the classifying stage, the analyzing stage, and the describing stage. The research results obtained from this study are: the strategies used by Indonesian teachers in dealing with weak interest in learning Indonesian language education in grade 8 SMPN 1 Bontonompo Selatan using three strategies namely conducting diagnostic tests, using various media and methods and establishing cooperation between teachers and parents of students. This strategy is the choice of Indonesian language teachers in dealing with students' weak interest in learning to increase student motivation and interest in learning.  

A A Musyaffa; Siti Asiah; Siti Ubaidah; Rapiko Rapiko; Umil Muhsinin

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Elementary school students need to get character education strengthening through education in everyday life so they are able to practice character values, namely nationalist, religious, mutual cooperation, independence, and integrity values. There are phenomena that arise related to character violations which are quite worrying, for example acts of violence, violations of human rights (HAM), free sex, indiscipline, anarchism, corruption, theft, dishonesty, and so on. For this reason, we need a solution, one of which is strengthening character education based on local wisdom culture which is carried out in stages through socialization where the students are. Character education with local wisdom has a role as a driving force that carries good rules and norms to be practiced in everyday life. This activity was carried out at SD Negeri 54/IV, Danau Teluk District for 2 days, namely 2-28 May 2022 and continued with activities, with participants totaling 40 students. The results of the socialization of this activity indicate an increase in insight and understanding of character education and recognition of one's own potential in instilling local wisdom and training the spirit of leadership. This can be seen from the activeness and high enthusiasm of the participants for two days with a usefulness level of 3.75 on average, in addition to positive support from the principal and teaching staff being an important element of this activity. As well as in the learning process there is an influence, namely in cycle 1 the average student score is 67 and after cycle 2 it increases to 78 with improvements to the methods and media used during the learning process in accordance with the school environment and local environment.

Mulyadi Mulyadi; Risky Marchel Tanjung; Azira Wina Kusuma; Fadya Levia Azahra; Tiara Sekar Maharani +1 more

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The purpose of this research is to analyze the effectiveness of Geogebra learning media in solving math problems among students. The method used in this study is the literature review method with a qualitative approach, which involves a literature review of library sources such as books, articles, journals. Data collection techniques were carried out by conducting literature studies and distributing questionnaires and test questions given to 10 students from class 4C in the 4th semester of Mathematics Education at Indraprasta University PGRI, who were considered to represent the entire research subject. The data analysis technique uses descriptive analytic by collecting data then compiling, analyzing and drawing conclusions. The results of this study indicate that Geogebra is less effective in solving mathematical problems due to lack of knowledge about Geogebra and low interest in using Geogebra.

Rudjiono, Daniel; Rudjiono, Daniel; Ester Dian Santoso

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

This Study aims to design interactive learning media in indonesian subjects, especially theme 2 sub-theme 4 lesson 5. Based on the identified students, that there are still students who are still not able to read and write fluently. This is due to factors from within the students themeselves such as the willingness and ability of the child. This type of research is a research and development research and development (R&D) method. This study uses six stages: (1) Potential and problems, (2) gathering information, (3) product design, (4) design validation, (5) design revision, (6) product trial, (7) product revision. Validation was carried out by media experts (lecturers) and material experts (teachers). The subjects of the research trial consisted of grade 1 students at SDN Leyangan. The trial was conducted by 5 students. Data collected by interviews, documentation, and questionnaires (questionnaires). The data are the results of an assessment of product quality and suggestions for revising the product, which are then analyzed descriptively.                 The results showed that interactive learning media for Indonesian thematic subjects as a media tool designed to be suitable for use in learning theme 2 sub-theme 4 lesson 5 class 1 SDN Leyangan. This is shown by (1) the assessment of the media expert (lecturer) included in the very good criteria with a score of 37, (2) the assessment of the material expert (teacher) included in the very good criteria with a score of 36, and (3) in the trial use included in the very good criteria with a score of 36.  

Siti Muliyanti; Abuzar Al Ghifari; Taufiq Nur Azis

JURNAL ILMIAH PENDIDIKAN KEBUDAYAAN DAN AGAMA 2023 CV. ALIM'SPUBLISHING

Online learning is a learning activity that utilizes today's technology by using the internet as a bridge to replace ordinary learning during the ongoing pandemic. The online learning method itself does not require students to be present in class, students can access the learning through internet media. The purpose of this study is to evaluate the extent to which the use of WhatsApp learning media is effective and can be used. The method used is a qualitative method, data collection techniques using observation, interviews, and documentation through teachers, parents, and students. The results of the research are: (1) the use of WhatsApp media is not yet effective and implemented optimally, (2) The percentage of the relationship between teachers, students, and parents in the use of WhatsApp media is still not directed, (3) the evaluation of online learning is not optimal.

Fitro Nur Hakim; Eko Wahyu Wibowo

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

The development of information technology brought a lot of impact on education, both positive and negative impacts. One positive impact is involved the development of instructional media for school students. This study takes a case study at SMK Grafika Bakti Nusantara Semarang.Proses data collection using interviews, observation and literature study. Dsesign in this study using ADDIE method approach. Results of this research is an interactive multimedia used by students to study the structure of earth and rock interactively. The animation and music will help the students to reduce boredom in the learning process. In learning media earth and rock structure is also equipped with a quiz that can be accessed directly by students to measure the level of students' understanding of the material structure of the earth and rocks are studied. Material quiz built using database that allows administrators to update the material question.

Natasya Arieni Fasya; Qurrotul A'yun; Daniela Arnesti Nailufar; Atik Eva Nur Rizki; Muhammad Nofan Zulfahmi

Jurnal Insan Pendidikan dan Sosial Humaniora 2023 International Forum of Researchers and Lecturers

This study aims to analyze the STEAM approach based on Busy Book media in increasing learning effectiveness. We will explore the effect of using Busy Books on students' conceptual understanding, learning motivation, critical thinking skills, and problem solving abilities. In addition, we will also identify the advantages and limitations of this approach. In this study, we will use a qualitative research method with a literature study approach. Literature study, also known as literature review or literature review, is a systematic process of gathering, evaluating, and analyzing literature sources that are relevant to a particular research topic. A literature study is conducted to gain a comprehensive understanding of previous research, existing thoughts and findings, and knowledge gaps that still need to be filled.      

Titah Rahayu; Diah Kuniati; Nur Fajrie

Jurnal Mahasiswa Kreatif 2023 International Forum of Researchers and Lecturers

Science (IPA) is one of the compulsory subjects taught in elementary school. The continued use of learning media to conduct science learning makes students bored and less enthusiastic about participating in learning. Media songs and educational videos can be used as an alternative to science learning. Educational songs and video media can motivate students to engage in science learning. The purpose of this study was to determine the effectiveness of media songs and video learning on interest and learning outcomes in science subjects among her 5th grade students at Baturno Public Primary School, Lembang Regency. The study design used was quasi-experimental with a non-equivalent control group design. The subject of this study was his 5th grade student at SD Negeri Baturno School in Lembang province. The sample for this study included all members of the population (saturated sample), 29 students in the experimental class and 28 students in the control class, for a total of 57 students. Data collection techniques used in this study include documentation, observation, and testing. As statistical analyses, Pearson product moments were used to test efficacy and Cronbach's alpha was used to test instrumental reliability. Lilliefors test to test data normality, Levene test to test homogeneity, independent-samples t-test, and sample t-test to test hypotheses.

Nuza Hery Setyani; Ida Dwijayanti; Sumarno Sumarno

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2023 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

Improving cognitive skills in early childhood is an important part of their development. An effective learning environment can be a means to that end. One type of learning media that can be used is loose parts. Looseparts is a term used to describe materials or objects that have certain properties and can be used creatively in children's play and learning. These materials are often available in a variety of sizes, shapes, textures, and flexibility, so that children can manipulate them, combine them, and use their imagination to create a variety of possibilities for play and exploration. Examples of looseparts are rocks, sand, branches, pieces of wood, leaves, paper, shells, rubber bands, rubber rings, ropes, boxes and other everyday objects. The purpose of writing this article is to find out the analysis of the needs of looseparts learning media in the implementation of improving early childhood cognitive skills, the data collection method in this study is by distributing questionnaire sheets, interviews and documentation. When children play with looseparts, they can develop various cognitive aspects such as categorization, problem solving, visualization, abstract thinking, spatial skills, and comprehension. It is important to give children time and space to freely explore the open passages so that they can develop cognitive skills in a natural and interesting way  

Muchamad Alfian Riski Rachmatjaya

Journal of Educational Innovation and Public Health 2023 Pusat Riset dan Inovasi Nasional

TB is an infectious disease that is easily transmitted caused by the bacterium Mycobacterium tuberculosis. This bacterium can attack several organs in the body but most of these bacteria attack the lungs. The most common transmission is through droplet infection by TB patients. Efforts to convey information on media selection are very important and need to be considered because the correct selection and delivery will provide maximum results in increasing knowledge, attitudes and intentions. This type of research is qualitative research using a qualitative approach. The delivery of learning material at the Kebonsari Health Center uses online, namely like looking through social media. Based on the results of the research and also the results of the interviews conducted by the researchers, it was shown that the delivery of TB material using promotional media, print media, such as leaflets and posters, was effectively used and contributed to rehabilitation patients at the Kebonsari Health Center in Surabaya. Because patients think that the delivery of material uses a new leaflet for them and patients pay more attention to the material presented.

Nuza Hery Setyani; Ari Handayani; Dini Rahmawati

Jurnal Insan Pendidikan dan Sosial Humaniora 2023 International Forum of Researchers and Lecturers

Natural material media is everything learning media that exists in the environment around us to support learning that is very easy and economical but can be used effectively and efficiently which is directly obtained from nature, natural materials that are used as learning media include: stones, branches, seeds, leaves, wood and other natural objects. Natural media becomes something effective and efficient if it is well optimized as material in learning and adjusted to the learning goals that will be achieved by children. One of them is in the development of numeracy and cognitive abilities of children. Natural media can help children develop numeracy skills and cognitive abilities, through various activities that involve critical thinking and problem solving such as counting, comparing, sorting, building, classifying objects and so on.

Elsy Senides Hana Taunu; Yuliana Tamu Ina Nuhamara

Jurnal Insan Pendidikan dan Sosial Humaniora 2023 International Forum of Researchers and Lecturers

The purpose of this study was to find out how the use of slide rule media can improve students' numeracy skills in integer arithmetic operations for Kanatang State Special School students. This Classroom Action Research (PTK) was conducted at the Kanatang Foreign School in the Odd Semester of the 2022/2023 academic year. The subjects in this study were the students of the Kanatang State Special School, which consisted of 10 students, namely 5 students and 5 female students. The research object is the Ruler Count media in learning addition and subtraction of integers in Mathematics. The procedures/steps of this Classroom Action Research consist of cycles. Implementation of this Classroom Action Research each cycle includes: planning, implementation of action, observation, and reflection. The instruments used in this study were pre-test questions, post-test questions for each cycle, and interview guidelines. The questions made consist of 10 numbers in the form of an essay test. The data collection technique used was the provision of tests, interviews, observations and field notes. The instrument used is a test in the form of a description. Data collection was carried out in three stages, namely: (1) reducing data, (2) presenting data, and (3) drawing conclusions. The results showed that student activities and teacher activities in learning activities in cycle I reached the Good category and cycle II was very good. The results of the analysis of the final test cycle I obtained the percentage of average scores with student absorption reaching 60% and learning completeness reaching a percentage 70% of 10 students. Whereas in the analysis of the final test cycle II there was an increase according to the results of observations of student and teacher activities, the percentage of the average value of student absorption reached 90% with classical learning completeness reaching the target percentage of 100% of 10 students. This has shown that there is an increase in the learning outcomes of Kanatang State Special School students in the material of addition and subtraction of integers by using the integer slide rule.

Zulia Almaida Siregar; Ika Okta Kirana; Zulaini Masruroh Nasution;  , Nani Hidayati

Concept: Journal of Social Humanities and Education 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The method or strategy in the learning process is something that is important to support the success of learning objectives. Some educational institutions still apply the classical learning model so that educators feel they are still in a comfortable condition in carrying out the learning process. Meanwhile, nowadays the demands of the curriculum and the development of science and technology greatly affect the learning process. Educators should use learning models that make students more creative, think critically, be active and be able to develop ideas in their own way. This of course can improve student learning outcomes. As for the results of this study, it can be concluded that the Active learning model applied at MTs Khoirotul Islamiyah, Pematangsintar City, is manifested in several components that influence each other, namely learning objectives, selection of learning methods and media that are appropriate to the content/subject matter as well as teachers and students. These components are designed so that in practice students are more active in learning. This strategy is applied to make it easy for students to know, understand, appreciate, and apply the material conveyed by the teacher in student life, so that the goals of studying economics can be realized. There are two supporting factors for the implementation of Active learning in Economics learning including; teacher professionalism, facilities and infrastructure. Meanwhile, there are two factors that hinder the realization of Active learning strategies in Economics learning, namely: the teacher's lack of preparation in planning learning scenarios and the lack of student motivation due to different backgrounds, such as the social environment, cultural environment, learning styles, economic conditions and level of intelligence.