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Ismanto Ismanto; Aditya Budi Purnomo

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

This research aims to describe forms of violence against women in novels, the value of character education in novels, and its relevance to Indonesian language learning in high school. This research uses a qualitative descriptive method with a feminist approach through Mansoer Fakih's feminist theory. The source of research data is the novel Bak Rambut Dibelah Tujuh by Muhammad Makhdlori and informants. Data collection techniques using document analysis and informant interviews. Data validity techniques with data using data triangulation. Data analysis techniques using interactive analysis models. Based on the results of the analysis, it is known that violence against women is dominated by emotional violence. Found the value of character education in the novel. Religious character values and social care are the dominant values that appear in the novel.

Dedy Yusuf Aditya; Gita Kencanawaty

Jurnal Bintang Manajemen (JUBIMA) 2024 Pusat Riset dan Inovasi Nasional

Education plays a central role in nation-building, with Vocational High Schools (SMK) in Indonesia holding a crucial role in providing skilled workforce. This article analyzes the policy of the Center of Excellence Vocational High School Program (SMK PK) using the Context, Input, Process, Product (CIPP) approach and a qualitative research method through library research analysis. The evaluation is based on legal foundations, objectives, curriculum implementation, resources, learning processes, and the impact of the SMK PK program. Context analysis reveals a strong legal foundation, yet improvement is needed in socialization and training. Input evaluation appreciates an industry-aligned curriculum design, although challenges persist in human resources and infrastructure. The curriculum implementation process shows progress, but coordination and synchronization need enhancement. Overall, the SMK PK program has a positive impact, improving graduate quality and fostering synergy between SMK, industry, and government. Challenges such as assistance focus, job market mismatch, and a lack of productive subject teachers require further attention. In conclusion, a comprehensive evaluation of the SMK PK program provides a complex overview, highlighting the potential to enhance vocational education quality in Indonesia.

Adji Firmansyah; Septi Gumiandari

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The development of technology is currently increasingly rapidly providing convenience and benefits for humans, one example of technology that provides entertainment benefits is online games. However, online game addiction is one of several forms of addiction caused by technological developments, one of which is the internet or better known as internet addictive disorder. The objectives of this research are: 1) Analyzing online game addiction experienced by students IAIN Sheikh Nurjati Cirebon. 2) Analyze the learning achievements experienced by IAIN Syekh Nurjati Cirebon students. 3) Analyzing the influence of online games on the learning achievement of IAIN Syekh Nurjati Ciebon students. This research uses descriptive qualitative methods. The data collection technique applied in the research was interviewing 5 students and distributing questionnaires which were filled in by 15 students. The results of this study show 1) Most respondents (50%) had difficulty stopping playing online games, while 33.3% admitted that they had fairly good control but still felt interested in continuing to play. 2) Effective learning can help pupils and students to achieve learning goals. 3) It can be concluded that 37.5% stated that they do not like playing online games, because they have a very bad effect on learning. In the same percentage, 37.5% stated that they did not agree with online games, but did not provide clear reasons. It can be concluded that the research shows that the majority of respondents have difficulty stopping playing online games, while effective learning can help achieve learning goals, and around 37.5% of respondents stated that they do not like or disagree with online games because they have a bad effect on learning, although some of them they didn't give a clear reason.    

Adji Firmansyah; Septi Gumiandari

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The development of technology is currently increasingly rapidly providing convenience and benefits for humans, one example of technology that provides entertainment benefits is online games. However, online game addiction is one of several forms of addiction caused by technological developments, one of which is the internet or better known as internet addictive disorder. The objectives of this research are: 1) Analyzing online game addiction experienced by students IAIN Sheikh Nurjati Cirebon. 2) Analyze the learning achievements experienced by IAIN Syekh Nurjati Cirebon students. 3) Analyzing the influence of online games on the learning achievement of IAIN Syekh Nurjati Ciebon students. This research uses descriptive qualitative methods. The data collection technique applied in the research was interviewing 5 students and distributing questionnaires which were filled in by 15 students. The results of this study show 1) Most respondents (50%) had difficulty stopping playing online games, while 33.3% admitted that they had fairly good control but still felt interested in continuing to play. 2) Effective learning can help pupils and students to achieve learning goals. 3) It can be concluded that 37.5% stated that they do not like playing online games, because they have a very bad effect on learning. In the same percentage, 37.5% stated that they did not agree with online games, but did not provide clear reasons. It can be concluded that the research shows that the majority of respondents have difficulty stopping playing online games, while effective learning can help achieve learning goals, and around 37.5% of respondents stated that they do not like or disagree with online games because they have a bad effect on learning, although some of them they didn't give a clear reason.    

Andi Rizki Dani; Andi Sukri Syamsuri; Muhammad Saeful

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2024 LPPM Universitas 17 Agustus 1945 Semarang

The main problem in this research is whether the outdoor learning method has an influence on the ability to write descriptive essays for class IV SDI Sorobaya students. This research aims to determine the effect of applying outdoor learning methods on the ability to write descriptive essays for class IV SDI Sorobaya students. The type of research used is an experiment in the form of an experiment using a one group pretest-posttest design. The sample in this research was 11 class IV SDI Sorobaya students. Data collection was carried out using the results of the descriptive essay writing assessment. The data obtained was then explained using statistical analysis techniques, namely descriptive statistics and inferential statistics. After analyzing the data, the author found that student learning outcomes before using outdoor learning methods were classified as low, namely the average score of the pre-test results was 41.27. The average value of the post test results is 67.27. After obtaining Tcount 4.579 and Ttable 2.228, we get tCount > tTable or 4.579 > 2.228. Based on the results of the calculated t and t table, it can be concluded that the use of outdoor learning methods influences the ability to write descriptive essays for class IV SDI Sorobaya students.

Ashar Ashar; Muliana Muliana; Roslynrosdiah Roslynrosdiah

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2024 LPPM Universitas 17 Agustus 1945 Semarang

This research aims to determine outdoor study on student learning outcomes in Natural Sciences subjects at SDN Paccinongan Unggulan. With the research problem "Is there an influence of outdoor study on the science learning outcomes of Class IV A students at SDN Paccinongan Unggulan?" The method used in this research is an experimental method in the form of pretest posttest control group design. The sample in this study was class IV A students of SDN Paccinongan Unggulan. Data collection techniques use direct observation, tests and documentation. The data analysis technique used in this research is a test/T-test data analysis technique where the collected data will be processed and analyzed using a normality test using SPSS version 22. The results of this research show that learning that applies outdoor learning has an effect on student learning outcomes in Natural Sciences (Science) subjects. In collecting data, research uses observation, documentation and test techniques. The results of this research show that there is an influence of outdoor study in learning natural sciences. This is proven in the t-test table (Independent Sample Test) with a significance value of 0.54 < 0.05, which means that H0 is rejected and Ha is accepted or tcount > ttable (26,610 > 2,056).

Opi Andriani; Antika Saputri; Silvi Nuraini

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

The aim of this research is to provide innovation related to learning media for crew members with an independent curriculum adaptation model for Indonesian language subjects, especially learning media for children with visual impairments or who are blind. The method used in this research is a literature review study or literature review. Literature study is a research design used to collect data sources related to a topic found in the field. Data collection for literature studies was carried out using the Google Scholar search tool. The screening results that were appropriate and needed were 3 National Journal articles based on the articles found and analyzed. The results of this research were that a suitable learning media for improving the reading skills of blind students was found to be using audio media in the form of voice recordings.

Ilham Hidayat; Muhammad Rizqi Robbani; Arrasyidin Arrasyidin

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

The purpose of this study was to describe and analyze the implementation of structured and unstructured midterm exams (daily tests) in two different schools. The selection of the right evaluation method is a determining factor in assessing learning outcomes. The selection of the right evaluation method plays a crucial role in assessing learning outcomes. In the face of the complexity of unstructured evaluation, it is important to understand how educational institutions can develop and implement effective evaluation strategies. This study used a qualitative approach with a case study research type (Case Study) with a research focus in two different institutions. Data collection was carried out by observation, interviews, and documentation. The results of the study showed that structured midterm exams and unstructured midterm exams have their own advantages and disadvantages. Structured midterm exams can provide more accurate and accountable test results. However, structured midterm exams can make it difficult for students to understand the material presented by the teacher. On the other hand, unstructured midterm exams can encourage students' enthusiasm and diligence. However, unstructured midterm exams can make students stressed and anxious because they do not know when the midterm exam will be held.

Hira Imandari; Qoniah Nur Wijayani

Harmoni: Jurnal Ilmu Komunikasi dan Sosial 2024 International Forum of Researchers and Lecturers

At this time, one of the electronic mass media that’s still loved by the majority people in the world is television, when other mass media such as radio and newspapers are starting to be abandoned and losing their popularity amidst the crazy impact of globalization and modernization, television is still showing it’s existence, through the variety shows by various national broadcasting institutions. In this case, children and teenagers occupy the top rank as the largest number of television viewers in Indonesia. Children and teenagers are a group of people who have a fairly fast learning ability, they can easily follow and learn what they see, hear and through what they experience, so in this case it can be concluded that television is an electronic audio visuals media make a significant contribution to children's learning and growth. But, what if the majority of television shows are not child-friendly, such as the many scenes of pornography, sexuality, physical and mental violence that are still freely shown, not in accordance with the age rating and standard broadcast hours set by the KPI? This research uses a qualitative research method with an approach using a literature review method, which means this research is guided by research journals and several books that have similar discussions, to find out the role of broadcasting law in protecting children against violent and pornographic content on television.

Rahmania Rusman; Ummu Khaltsum; Muhammad Saeful

This research is a type of experimental research with the One Group Pretest- Posttest research design to see whether there is an effect of the PQRST method on improving reading comprehension skills of V A SDN Paccinongan Unggulan. So this study aims to find out: (1) an overview of the application of the PQRST method to improving reading comprehension skills of class V A SDN Paccinongan Unggulan (2) how to improve students' reading comprehension skills class V A SDN Paccinongan Unggulan after using the PQRST method (3) is there any effect of the PQRST method on improving reading comprehension skills of class students V A SDN Paccinongan Unggulan. The population in this study were all students of class V A SDN Paccinongan Unggulan, totaling 19 students. This sample uses a saturated sampling technique with a sampling technique when all members of the population are used as samples. Data collection techniques used in this study are observation, testing and documentation. Research data analysis techniques using descriptive and inferential analysis. The conclusions of this study indicate that: (1) The application of the PQRST method (Preview, Question, Read, Summarize and Test) in the learning process goes very well, (2) Students' reading comprehension skills show an increase after using the PQRST method, (3) There is an effect of applying the PQRST method to improving reading comprehension skills of class V A SDN Paccinongan Unggulan Elementary School Makassar City.

Wahyunnisa Aisy Agustini; Anniez Rachmawati Musslifah

Jurnal Nusantara Berbakti 2024 Universitas Kristen Indonesia Toraja

This research faced challenges in incorporating web design skills into the curriculum of SMK Istiqomah Muhammadiyah 4 Samarinda with limited resources. Through the prototype method and the Figma platform, PKL projects are used to teach students about website development. The aim is to provide relevant skills to the technology and graphic design industries. The steps include requirements analysis, prototyping, user evaluation, and user interface design for the company profile. The result is expected to be a web application that is informative, interesting, and in accordance with the needs of the vocational school Abstract.This research aims to implement collaborative games as a strategy to control social emotional development in school-aged children at SDN 1 Kartasura. School-aged children have diverse emotional characteristics, and social-emotional development is very important to shape children's personality and independence. Collaborative games were chosen as a method to stimulate children's social abilities through group activities. The initial stage of this research includes understanding the potential and challenges of social emotional development in school-aged children. Furthermore, a collaborative game was designed and implemented on September 9 2023, involving 25 grade 4 students at SDN 1 Kartasura. This activity includes game sessions, observations of social interactions, and evaluation of activity results which show that the implementation of collaborative games has a positive impact on students' social emotional development. However, research also identifies several obstacles, such as some students who still experience difficulties in socializing and controlling emotions. Therefore, further efforts are needed to maximize the potential of collaborative play in improving children's social emotional development. In conclusion, implementing collaborative games can be an effective approach to creating a positive learning environment and improving students' social emotional development at SDN 1 Kartasura. This research contributes to the understanding of social emotional development strategies in school-aged children through collaborative play.

Yinda Shevia; Ahmad Sudi Pratikno; Umi Hanik

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

Human life coexists with culture, this is because humans always try to maintain their existence in life that requires them to always be in contact with the surrounding environment. It is important for schools to reintroduce the values of local wisdom so that they can continue to strengthen local culture so that it is not lost and abandoned by the community. The purpose of this study was to produce posters of children's literature based on local wisdom sumenep for elementary school students. More specifically, the research will also explore local children's literature sources in Sumenep Regency such as legends, folklore, and fairy tales to be published in posters and then used as reading material for children's literary literacy. The method used in this study is developmental research. Development research focuses on developing systems, models, media, and products. This study used a 4-D model developed by Thiagarajan, Semmel, & Semmel (1974: 5). The development product in the form of children's literature posters based on local wisdom Sumenep aims to internalize the values of local wisdom to elementary school students through classroom learning. The test subjects in this study were grade IV students at SDN Ellak-Laok IV.

Erni Sugiarti; Silvia Oktaviani; Fauzan Said Ilham; Opi Andriani

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

The aim of this research is to analyze disorders, confounding factors, approaches to dealing with them and educational service models for children with emotional and behavioral disorders. This research was motivated by various cases related to the low level of education of children with special needs, many of whom even experienced discriminatory treatment. The research method used is descriptive with data collection techniques in the form of a literature review of references relating to the various symptoms observed. The collected data was analyzed descriptively and qualitatively so that differences in the characteristics and models of educational services provided to children with special needs and emotional and behavioral disorders were visible. The research results show that children with emotional and behavioral disorders show characteristics such as intelligence and learning ability, social and emotional traits, as well as immature and withdrawn behavior. Models of educational services for children who experience emotional and behavioral disorders can be grouped into three, namely. differentiated education services, integrated/integrated education services, and inclusive education using individual and group approaches.

Atika Wijaya; Antari Ayuning Arsi; Ninuk Sholikhah Akhiroh

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Freedom to Learn Program has various innovative programs in the education development. The old educational model is now transformed into a more flexible, explorative, and borderless. Thus, the readiness of the teacher is very important. The Mover Teacher Program is a challenge where teachers are required to be more creative and adaptive to change. However, this concept has not been fully understood by teachers outside Java Island. Therefore, the training of Mover Teachers needs to be carried out in SMP N 2 Barru South Sulawesi. This activity is carried out via online with expert as the initial stage and offline, mentoring as the final stage. With these two methods are expected to get more effective results to increase the capacity of teacher resources in Barru. The output of this dedication is that teachers can think innovatively and be ready to become mover teacher to success independent learning program.

Meri Lidya Olga Nauli Hutabarat

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

This study was aimed to develop mobile learning media for students' learning interests at SMP Negeri 18 Medan which meet valid, practical and effective criteria. The research method used is the ADDIE development model which has 5 stages, namely: analysis, design, development, implementation and evaluation. The subjects of this study were 35 students of class IX-2 at SMP Negeri 18 Medan. The results showed that: (1) the development of mobile learning media for students' interest in learning mathematics met very valid criteria with an average percentage of 86.91% based on validation by media experts and an average percentage for material of 83.25% based on validation by material experts; (2) the development of mobile learning media for students' interest in learning mathematics meets practical criteria with an average percentage of 80.47% based on student response questionnaires to learning media; (3) the development of mobile learning media for students' interest in learning mathematics meets the criteria of being effective with an average percentage of 74.68% based on a questionnaire on students' interest in learning mathematics. Based on the results obtained, it can be concluded that the developed mobile learning media for students' interest in learning mathematics is feasible to use.

Suci Handhayani; Zahri Kurniawan; Indah Putri Yani; Wahyu Kurniawati

Journal Innovation in Education (INOVED) 2024 STIKes Ibnu Sina Ajibarang

One of the primary school subjects that is compulsory for students to study is Natural Sciences (IPA). In conducting the learning process a teacher needs to prepare models and methods as well as what media is chosen to help the teacher deliver the material. So that students can receive the material well and work the matter properly and improve the student's learning outcomes from before learning to after learning. This research is to find out what models and media can be applied in IPA learning on simple aircraft material. This article is written using the research method of a library review. This research includes the study of libraries to gather information and analyze literature. Of the eight articles scanned with one or two using similar learning models and other learning media showed positive results for students and teachers. Improved student learning about simple aircraft material became better. Some models and learning media on simple aircraft material are a reference to teachers in implementing the IPA learning process well and achieving the entire learning plan.

Azizah Rahma Pinta; Hamdi Abdul Karim; Linda Trisna

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

Many students have not fully participated in PAI learning optimally, due to the lack of use of learning media that is able to accommodate students' motivation and interest in carrying out learning in class. Therefore, there is a need for interactive learning media that is able to form students' enthusiasm and interest in learning in PAI subjects. One of the interactive learning media that can be used is wordwall media. This article was written based on Field Experience Practice (PPL) activities using qualitative research with a descriptive approach. Qualitative research is research intended to understand certain phenomena. Research data collection techniques can be carried out through several methods, such as observation, interviews and documentation. Observation data shows a higher level of student involvement and active participation during PAI learning. Implementing Wordwall encourages students to complete their assignments immediately. Students show a greater willingness to ask questions and seek clarification during PAI learning. The findings show that the application of Wordwall media at SMPN 3 Guguak District has a positive effect on students' motivation and interest in learning PAI. The interactive and gamified nature of Wordwall engages students, encourages active participation, and fosters a positive learning environment.

Aflah Husnaini Matondang; Nadia Syahfitri; Siti Fadilla; Tiara Ramadhani; Safran Hasibuan

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Learning strategy refers to an educator planning a series of activities designed to achieve learning goals. It involves the use of various methods, techniques, and approaches to organize the learning process. The strategy must be in accordance with the needs and characteristics of students. In the educational context, learning strategies are the basis for teachers in designing effective and meaningful learning experiences for students. This includes selecting subject matter, determining appropriate strategies, and the required learning media. Digital-based technology in learning in elementary schools is a very useful advancement in the learning and teaching process where there are digital aspects of resource books, assignments, assessments and student attendance books that can be used in the school environment and become preschool infrastructure. And digital technology is a more effective communication tool when designing a more student-oriented environment where teachers can develop creative skills in digital science.

Yanti Nurhayati; Ghina Ulpah; Muhtadin Muhtadin; Miftahul Huda; Kemal Al Kautsar Mabruri

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2024 International Forum of Researchers and Lecturers

Education in Indonesia is currently facing the fourth industrial revolution known as the Industrial Revolution 4.0. Education 4.0 is an education characterized by the use of digital technology in the learning process or known as the cyber system. This study aims to find out how the use of digital technology in PAI subjects at SD Darul Hikam Bandung, how is the learning achievement in PAI subjects at SD Darul Hikam Bandung, and how much influence does the use of digital technology have on PAI subjects at SD Darul Hikam Bandung. The method used in this research is descriptive analysis method with a quantitative approach. The statistics use correlation analysis, simple linear regression analysis, and the coefficient of determination and the t test. The population in this study were 103 students of grade 5 SD Darul Hikam Bandung, the sample of the study was taken as many as 50 students. The data collection technique was carried out by means of online questionnaires, interviews and documentation of the 2019/2020 odd semester PAI report cards. Based on the results of the study, it was concluded that the effect of using digital technology on student achievement in PAI subjects was included in the high category with a correlation coefficient of 0.701 and a contribution of 49.1% and the remaining 50.9%, learning achievement was influenced by other variables. There is a significant effect of the use of digital technology in PAI subjects on student achievement with a significance value of 0.000. This finding is very important, especially for PAI teachers to be able to use and apply digital technology in the teaching and learning process because the media can improve student learning achievement. For students, it is hoped that by implementing learning using digital technology, the learning achievements obtained by students can increase even higher.  

Ageng Saepudin Kanda S; Siti Zakiyya Nur Aulia Kurniawan

Jurnal Bintang Manajemen (JUBIMA) 2024 Pusat Riset dan Inovasi Nasional

The rapid advancement of technology supports the development of learning. One of them is the use of learning media using e-learning.  The Quipper application can be used as a learning media that utilizes technological developments. The purpose of this research is to provide valuable insights to Quipper organizers and stakeholders to improve the effectiveness of marketing and application management and improve the quality of student learning. The method used is a literature study. The results of the study are The role of marketing management in the Quipper application is to market the company's products to achieve long-term profit levels. This application aims to improve the quality of education and improve the education gap by providing learning media that is easy to learn.