Publication Search

72,574 articles from 669 journals · 2,111 citations tracked

Showing 2381-2400 of 2,786

Analytics

Muhammad Amsal Nasution; Aminah Lubis; Nur Jannah Nasution; Zaharo Arjuna; Juliani Hasibuan +1 more

Jurnal Hasil Kegiatan Bersama Masyarakat 2023 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Community Service is one of the implementations of the Tri Dharma of Higher Education, aiming to apply students’ academic knowledge directly within society. This activity was carried out by fifth-semester students of the Islamic Banking Study Program through the organization of the Festival Ramadhan Ceria at SDN 1505 Pasir Julu. The program aimed to instill Islamic values, enhance basic understanding of Islamic finance, and foster religious and social character among elementary school students during the month of Ramadan. The implementation method employed an educational and participatory approach through various activities, including Islamic competitions, educational games, simple counseling on saving based on Islamic principles, and socio-religious activities. The results of the program indicated increased enthusiasm and active participation among students, improved understanding of Ramadan values, and early awareness of Islamic financial concepts. In addition to benefiting the students, this community service activity also served as a practical learning experience for university students in developing soft skills, leadership, teamwork, and social awareness. Therefore, the Festival Ramadhan Ceria proved to be an effective medium for strengthening the relationship between higher education institutions and the community, while also contributing positively to the character development of elementary school students.

Norvi Seno Linggi

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

This research began with problems in science learning in class IV of SD Inpres Koperapoka II where the majority of students had difficulty understanding science learning material, so that the learning outcomes obtained by students were low. Therefore, to improve student learning outcomes in science learning, a discovery learning model assisted by image media is used for fourth grade students at SD Inpres Koperapoka. This research is classroom action research (PTK) using a qualitative approach. This research was carried out on fourth grade students at SD Inpres Koperapoka II with a total of 24 students. The instruments used to collect data are observation sheets, documentation and learning outcomes tests. The data obtained in the research was analyzed using qualitative and quantitative data analysis. This research was carried out in two cycles and each cycle consisted of one meeting. The results of research from each cycle that has been carried out using the discovery learning learning model assisted by image media show an increase in both the learning process and student learning outcomes. This can be seen from students' achievements in learning, where in cycle I the average score obtained by students only reached 70.8% completeness with an average student score of 68.75, while in cycle II showed quite a high increase with completeness reaching 87.5% and the average student score is 82. Thus it can be concluded that the use of the discovery learning learning model assisted by image media can improve student learning outcomes in science learning in class IV of SD Koperapoka II.  

Alexander Sitinjak

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

The aim of this research is to develop learning media using  that are valid, practical, and effective to improve students' ability to understand flat Derivative topics. The study was carried out at SMA NEGERI 10 MEDAN. The subjects of this research were students of class XI IPA-1. This research is research and development (R&D) using the ADDIE Model. The data collection technique uses a questionnaire assessment sheet for material experts, teaching material experts, learning practitioners and student responses. The results showed that learning media using Android Studio obtained an average percentage of 91.8% with the criteria of "very valid" according to the assessment of teaching materials experts and based on media material experts obtained an average percentage of 86.5% with the criteria " very valid". Based on the practice of learning carried out by the mathematics teacher getting 91,8% with the "very practical" criteria. Based on the effectiveness assessment of the 35 students, they got an average percentage of 86.5% with the criteria of "very effective". Thus, based on the results of the assessment of material experts, teaching materials experts, learning practitioners, and student effectiveness it can be said that learning media using Android Studiohave been tested as valid, practical and effective for use in learning.

Mahmudi Mahmudi

Jurnal Budi Pekerti Agama Islam 2023 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to describe the process of learning the subject of fiqh in class I MI Miftahul Huda Karangturi in the 2022/2023 academic year. This study uses a qualitative approach with a type of field research, where researchers directly collect data at the research location. Data collection techniques include observation, interviews, and documentation. Data analysis is carried out through the stages of data collection, data reduction, data presentation, and drawing conclusions. The results of the study indicate that the fiqh learning process at MI Miftahul Huda Karangturi has been carried out systematically including planning, implementation, and evaluation. However, several obstacles were found in the learning process, such as the dominant use of the lecture method, low class management by teachers, low student interest in learning, limited teaching materials, and minimal use of learning media. The recommended efforts to overcome these obstacles include: the application of varied learning methods, improving teachers' abilities in managing classes and building emotional closeness with students, giving educational sanctions to students who are less focused, using interesting learning media, providing capable learning aids, and utilizing technology to support fiqh learning more optimally.

Salsabillah Fil Jannah; Solchan Ghozali

Populer: Jurnal Penelitian Mahasiswa 2023 Universitas Maritim AMNI Semarang

penelitian ini bertujuan untuk mengembangkan media pembelajaran, mendeskripsikan kelayakan media pembelajaran, mendeskripsikan efektifitas media pembelajaran roda aksara pada mata pelajaran Bahasan Jawa materi aksara Jawa di kelas III.A Madrasah Ibtidaiyah Roudhotul Islamiyah Sawocangkring. Penelitian pengembangan ini menggunakan model pengembangan ADDIE (analisis, perancangan, pengebangan, penerapan, evaluasi). Hasil penilaian kelayakan media roda aksara didapatkan dari hasil validasi dari ahli media sebesar 94% dengan kategori sangat valid serta hasil validasi media dari ahli materi sebesar 77,5% dengan kategori valid. Hasil keefektifan media pembelajaran roda aksara didapatkan melalui hasil respon peserta didik dengan menggunakan tes tertulis yang mendapatkan hasil thitung sebesar 11,33 dan ttaabelsebesar 2,06 sehingga media roda aksara dinyatakan efektif untuk meningkatkan hasil belajar.

Nilam Sari Simarmata; Nurhasanah Siregar

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This research aims to determine the validity, practicality, effectiveness and how the students' answers process in completing the conceptual understanding ability test of the developed Articulate Storyline. This type of research is ADDIE model development research. The subjects of this research were 15 students in class VIII-2. The research results showed that the validity of the media was 85% before revision and 98% after revision from material experts and 61.67% before revision and 98% after revision from media experts on very valid criteria. The practicality of the media has met practical criteria, based on teacher responses obtained at 100% and from student responses obtained at 92.36%. The effectiveness of the media has met the effective criteria in terms of classical student learning completeness reaching 86.67%, use of research time in accordance with the RPP, and student response of 91.67%. The N-Gain test result is 0.70 in the high category. For the student answer process on the ability test (pre-test) it was 38.89%, increasing to 46.67% on the final ability test (post-test). Increasing students' ability to understand mathematical concepts strengthens the development of Articulate Storyline mathematics learning media in the classroom learning process.

Fitri Adhiningsih Rizky; Izwita Dewi

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This research is a quasi-experimental research. The research conducted at SMP Negeri 1 Labuhan Deli aims to find out. 1) To find out how the mathematical communication ability of students who learn to use Macromedia Flash. 2) To find out how the mathematical communication ability of students who learn without using Macromedia Flash. 3) To find out whether the mathematical communication of students who learn using Macromedia Flash media is better than the mathematical communication of students who learn without using Macromedia Flash media for class VII students at SMP Negeri 1 Labuhan Deli T.A. 2021/2022. The population in this study were all students of class VII at SMP Negeri 1 Labuhan Deli. Using a homogeneous technique, samples were taken from 2 classes of population. One class was used as the experimental class, namely class VII-2 which was taught with Macromedia Flash and class VII-3 which was used as the control class, namely class which was taught without using Macromedia Flash. As a data collection tool using PreTest and PostTest. In this study 1) the mathematical communication ability of students learning to use Macromedia Flash with an average pretest of 67.77 and a posttest of 85.54. 2) the mathematical communication ability of students who learn without using Macromedia Flash with an average pretest of 67.13 and a posttest of 77.54. then testing the hypothesis for learning outcomes using paired t-test. after testing the data, it turns out that the results of testing the ability of learning outcomes in the experimental class at the pretest level α = 0.05 with Lcount < Ltable, namely 0.09452 <0.192 and posttest 0.1228 <0.192 , and the results of testing the ability of learning outcomes in the control class at the pretest level α = 0.05 with Lcount < Ltable, namely 0.1014 < 0.184 and posttest 0.1659 < 0.184, then H0 is accepted and Hi is rejected. Thus it can be concluded that the mathematical communication ability of students who use macromedia flash media are better than those without using macromedia flash media.

Siti Nur Azizah; Susmiarti Susmiarti

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

The aim of this research is to delineate and elucidate the manner in which audiovisual media may be employed to enhance the academic achievements of students enrolled in dance in XI IPA 3 SMAN 1 Ulakan Tapakis. Classroom action research was the twice-repeated method of inquiry. Thirty students enrolled in class XI IPA 3 at SMAN I Ulakan Tapakis participated in the investigation. The data were acquired by consulting relevant documentation, observation logs, cognitive knowledge test outcomes, and psychomotor skills test results. The results of this study indicate that the integration of audiovisual resources into the dance curriculum at SMAN 1 Ulakan Tapakis's class XI IPA 3 had a substantial beneficial effect on the academic achievement of the students. This is supported by the substantial improvement in pupil learning outcomes during cycles I and II. In its totality, Cycle I exhibited a learner activity rate of 40%. In contrast, during the entire duration of the second cycle, student engagement increased by 83%. Cycle I yielded an overall pupil learning outcome of 63%. On the contrary, cumulative student learning outcomes exhibited a surge to 90% in cycle II. Therefore, the effective implementation of incorporating audiovisual materials into SMAN I Ulakan Tapakis, which is part of the XI IPA 3 course, has enhanced the results of dance education.

Rosi Silawati; Susmiarti Susmiarti

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

The aim of this study is to provide a detailed account of the exhaustive methodology employed in the XI IPS 1 SMA Negeri 1 Ulakan Tapakis course to enhance the learning experience and cultivate students' enthusiasm for the study of dance culture. This investigation is classified as descriptive qualitative research, and its data collection methods include documentation, interviews, and observation. According to the results, the holistic approach utilized in class XI IPS 1 at SMA Negeri 1 Ulakan Tapakis comprised several interdependent elements, such as learning objectives, method selection, and learning media selection, all of which were in accordance with the content or learning material, teachers, and students. These components are intended to foster increased student participation and creativity in the educational process. By promoting students' ability to identify, understand, value, and implement the information presented by the instructor, this methodology guarantees the successful achievement of the Dance Culture educational goals. Class XI IPS 1 SM A N 1 Ulakan Tapakis demonstrates the implementation of a comprehensive approach to dance culture education by employing learning videos, PowerPoint presentation applications, and jigsaw method-based group discussions. Students are not only emotionally stimulated, but also intellectually, sensually, and physically enriched through the implementation of this methodology.

Rr. Diana Insyafari

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2023 Universitas Palan

Technology in education continues to evolve, offering new opportunities for more interactive teaching and learning, especially for children with special needs. One innovation that can be utilized is Mentimeter, an interactive tool that allows teachers and students to engage in a dynamic learning environment. This article discusses the implementation of Mentimeter as an interactive learning medium in teaching music theory to children with special needs. The objective of this research is to examine the effectiveness of Mentimeter in enhancing students' understanding and engagement with music theory material. Using the classroom action research method, this study involved 20 students from SLB Negeri Surakarta with various special needs who participated in music lessons over a period of three months. The results of the research indicate that the use of Mentimeter increased students' active participation and facilitated a better understanding of the material.

Fikriyansyah Mantau; Fatimah Djafar; Rakhmawati Rakhmawati

ARDHI : Jurnal Pengabdian Dalam Negri 2023 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Every Muslim is required to be able to read, write, and memorize the Quran and understand its contents and apply it in everyday life. Teachers as people who are handed over the responsibility by parents in educating and guiding their children to the Qur'an are also required to be able to understand the character of students and the rules of learning Qur'an literacy and even be able to create a harmonious and humanist relationship in learning so that there is involvement of students in every learning activity so that creativity from fun and meaningful learning is realized. The purpose of this service carried out by the abdimas team is to provide assistance and training for the teaching team, namely two Islamic boarding school teachers about models, methods and media as well as the learning environment. This service method is Asset Based Community Development (ABCD), an asset-based method, strength and developing community potential. The results of continuous assistance are able to realize the ability of students to read, write and memorize the Qur'an well in accordance with the targets set and even practiced in everyday life through activities to create harmonious and humanist relationships as a basis for understandin

Sovarina Yasarifa Pohan; Prihatin Ningsih Sagala

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This study aims to obtain a constructivism-based e-module that is valid, practical, and effective, so that it can assist students in understanding the material for a two-variable linear equation system. The research instruments used were lesson plans, material validation sheets and e-module media, learning outcomes tests, and student and teacher response questionnaire sheets. After all instruments, lesson plans, and e-modules were declared valid by the validator, then readability tests and field trials were carried out. The results showed that: (1) the developed E-Module had met the validity values, namely (3.37 and 3.25) with a very feasible category; (2) The developed E-Module has met the practical value (79.75% and 90.5%) with very practical category; (3) The developed E-Module meets the effective criteria with the completeness of student learning outcomes that meet the criteria, namely 85% of students have obtained a score of 75 and the achievement of each indicator/learning objective is more than 65% of the total students.

Muhammad Fajri; Dwi Mutia Sari

Jurnal Riset Rumpun Seni, Desain dan Media 2023 Pusat Riset dan Inovasi Nasional

This study aims to develop an Android-based educational game that focuses on learning about fasting. This game is designed to provide a fun, exciting and educational interactive experience for users, especially children aged 6-12 years who want to learn about fasting in the month of Ramadan. The method used in developing this game is the Design Thinking method, which involves five stages of the process, namely (emphasize) understanding, (define) definition, (ideate) idea, (prototype) prototype and, (test) testing. In research and data collection, the authors used questionnaires, and observations as primary data, and secondary data including literature and internet reviews. Making educational games is developed using the game engine Construct 2. The games developed are only limited to prototypes so that more implementation and application is needed, therefore further research is still needed to perfect this Ramadan Adventure game. The results of this study are expected to make a positive contribution in the development of educational games that are useful for learning about fasting. This game can be used as an interesting and interactive educational tool to help users better understand and practice fasting. In addition, this research also has the potential to become a foundation for the development of other Android-based educational games that focus on religious and cultural learning.

Syfa Amelia; Farah Fajriyah; Dhiya Sahara Ulfa; Denis Hida Lutfiani Stefani

NALAR: Jurnal Pendidikan dan Kebudayaan 2023 Universitas 17 Agustus 1945 Semarang

The advent of internet and the proliferation of social media change the way teachers and students consume and create educational learning content, such as Java traditional dance. Men traditional dancers get bullied because they are considered less masculine where it happens in the education sector, school or dance studio. TikTok in the transmedia era known as an entertainment, expression and education space. TikTok’s content creators (Abing, Fahrul, BM) actively post to preserve culture. This research examines TikTok as an education and expression’s medium, challenges the gender dichotomy in Indonesia’s new masculinity. This research uses the case study, interview art activists, finding audience's reception from the comments, documents, relevant preliminary research. The results show male traditional dancers use TikTok to express themselves and preserve local culture. TikTok’s existence also shifts masculinity where it is not only interpreted as a form of virility, but also contains tenderness and femininity in traditional dance.

Ratna Herawati, Ratna Herawati; Kardha, Dessyana; Rachmatullah, Robby; Mairina, Upik

Adi Widya: Jurnal Pengabdian Masyarakat 2023 Lembaga Penelitian dan Pengabdian Masyarakat

Learning as a process of organizing the environment around students might meet the National Education Standards. Most educators in Surakarta City had minimal understanding of the assessment of learning outcomes. How was the technique of preparing the right assessment tool in measuring student learning achievement? Based on the situation analysis, the partner's problems were found, including the lack of understanding of educators in the form and technique of preparing appropriate assessment tools, as well as the limited ability of educators to translate assessment techniques into digital form. The proposer's solution was through training, namely first training, designing the preparation of good item items, and providing strategies for composing good item items by paying attention to validity, level of difficulty, discriminating power, and reliability. The second training is monitoring the preparation of item items as well as strengthening the concepts and skills of item analysis techniques as well as assessment tool techniques with the assistance of digital media. The result of the implementation was that the activities run in an orderly manner according to the plan and according to the targets set. From this activity, it could be concluded that there was an increase in the competence of educators in developing digital-based assessments of learning tools after being given training.

Rini, Rini Triastuti; Wijianto, Wijianto; Raharjo, Raharjo; Nuryadi, Muhammad Hendri

Adi Widya: Jurnal Pengabdian Masyarakat 2023 Lembaga Penelitian dan Pengabdian Masyarakat

The problems faced by partners are in the form of teacher Civic teachers in Pacitan Regency had difficulties in preparing individual learning tools. Therefore, the Citizenship Learning and Education Research Group conducted a workshop on developing Learning Objective Flows and Teaching Modules with the help of Assessment Applications. The purpose of the service is to improve the teacher's ability to develop learning designs. The service method used is in the form of a workshop with a blended learning model. Implementation is carried out in five stages, namely identifying the characteristics of workshop participants, preparing materials, creating digital classes and the necessary platforms, carrying out offline and online workshops, evaluating workshop results. The result of the service is that after attending the workshop, the teacher can make ATP and modules according to the criteria. while additional outputs are in the form of publications in online media and community service videos.

Amalia, Laili; Anjarani, Devie Reztia; Lanya, Harfin; Hakim, Arif Rahman; Ismail Ismail

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2023 Fakultas Teknik Universitas Cenderawasih

Learning media can stimulate students to remember what they have learned. Currently, technology sophistication delivers information and knowledge quickly. This has a big impact on educational progress. However, based on observations and interviews with the Principal of  SDN Tamberu 1, information was obtained that most teachers were unable to use technology wisely even though the school had 6 laptop units,  wifi to support the learning process. Technology is only limited on telephone, WhatsApp, or other applications such as TikTok. The partner problems is the lack of teacher competence and the use of technology-based learning media. The aim of this service is to provide solutions and assistance in creating technology-based media, especially at SDN Tamberu 1 Pamekasan. The targeted output are (1) An increasing in partners' knowledge about technology-based media (2) Implementation of technology media in learning (3) articles in accredited national journals and electronic media, (4) videos in electronic media

Laniatul Mega Fiktiawati; Arya Setya Nugroho

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

This research aims to produce a learning media, namely S’BUDISA (dikker Sangkapura culture scrapbook), identify the feasibility of the media through validity test and student responses. The ADDIE model is used as a research model which includes analysis, design, development, implementation, and evaluation. The instruments used are material and media validation and student response questionnaires. S’BUDISA media was tested on class IV UPT SD NEGERI 358 GRESIK students to find out the student’ responses to the media that the researcher had made. The results of the validation test from material expert 1 obtained a score of 86% which was categorized as valid and the validation of the media expert 2 was 86% which was categorized as valid. The score of material expert 1 is 82% which is categorized as valid and material expert 2 validation is 86% which is categorized as valid. The results of the student response questionnaire obtained a score of 95.5% which is categorized as very good. S’BUDISA media can be called feasible after media validation and can be used in the learning process.

Damaris Br Purba; Hotmaida Simanjuntak; Lukman Pardede; Dewi Lestari Pardede

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

This research aims to: Find out the role of PPKn teachers in instilling moral awareness in students at the Imelda Medan Private Middle School. Researchers used qualitative descriptive methods. This research data is the basis and main capital for forming students' character and strengthening national identity, namely the cultivation of morals in education. The role of civic education teachers in instilling students' moral awareness is to provide learning motivation for students. The three moral components are knowledge, feelings and actions. The data collection techniques in this research are observation, interviews, and documentation. The researcher concluded that the solution to the problems faced by teachers in fostering students' moral awareness is by teachers becoming good individuals so that students can emulate them.

Aulia Rahmah Puteri; Junaidi Junaidi; Salmiwati Salmiwati; Al Baihaqi Anas

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2023 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

The problem in this research is the lack of enthusiasm of students in the learning process, students are lazy to open printed books, lazy to go to the library, limited learning references. The purpose of this study was to describe the Pai learning process, the validity and practicality of developing teaching materials in the form of Reading Literacy Development in Islamic Religious Education Subjects Based on Instagram Social Media in Class X SMA N 3 Panyabung. The method used in this research is research and development. With a 4D approach (Define, Design, Developed, Disseminate). Reading Literacy in Islamic Religious Education Subjects Based on Instagram Social Media in Class X SMA N 3 Panyabung was declared valid by both validators with an overall percentage score of 82.5% being very valid from the two validators. Based on the results of the questionnaire analysis of students' responses to the practicality of using reading literacy in the Pai subject, it was found that this media was practically used in learning with an overall acquisition of 85%. The item statement obtained an average questionnaire value of 84.63%. with very practical information. Based on the results of the validity and practicality that has been carried out by researchers on reading literacy in Pai learning based on Instagram social media for class X SMA 3 Panyabungan can be used in the learning process.