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Mawarni Rajagukguk; Senida Harefa; Grecetinovitria Butar-Butar; Taripar Aripin Samosir; Sandy Ariawan

Jurnal Teologi Injili dan Pendidikan Agama 2023 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

The aim of this research is to determine the positive and significant difference between active learning in Christian Religious Education in students who are taught without the use of Audio Visual Media and active learning in Christian Religious Education in students who are taught using Audio Visual Media in Class VII of SMP Negeri 1 Sitio- tio Samosir Regency 2023/2024 learning year. The method used in this research is a quasi-experimental method with a pre-test and post-test only control group design. The population is all class VII students of SMP Negeri 1 Sitio-tio Samosir Regency for the 2023/2024 academic year, totaling 100 people and the research sample was determined using purposive sampling, namely class VII-B students totaling 32 people. Data was collected using a positive closed questionnaire with 20 items. The results of data analysis show that there is a positive and significant difference in the learning activity of Christian Religious Education in students who are taught without using Audio Visual Media and the Active Learning in Christian Religious Education in students who are taught using Audio Visual Media in Class VII of SMP Negeri 1 Sitio-tio Regency. Samosir 2023/2024 academic year: 1) Data analysis test: a) significant and influence test obtained -tcount= -29.41< -ttabe(=0.05/2=0.025,dk=n-1=3l) = -2.039. The tcount value is in the curve area of ​​rejection of H0 and acceptance of Ha.

Ailena Manalu; Lustani Samosir; Damayanti Nababan; Nisma Simorangkir; Raikhapor Raikhapor

Jurnal Teologi Injili dan Pendidikan Agama 2023 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

The research aims to develop audio visual media on the material Allah is My Savior in Christian Religious Education learning for class V elementary school with the 2013 curriculum. This research is research and development (research and development) of audio visual media which aims to produce products and test product activity. The place of research was carried out at a State Elementary School in Simanindo District, Samosir Regency.

Skilfre Julianty Pelleng; Arrijani Arrijani; Caroline Manuahe

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

This study incorporates classroom action research as a means to ascertain the enhancement of student learning results. The participants in this study consisted of 29 students enrolled in the XI IPA class at SMA Negeri 1 Touluaan. The study was conducted over two cycles. The findings from the initial cycle of research indicated that the students' learning outcomes were fully achieved, with a completion rate of 51.72% or 15 students successfully completing their courses. In contrast, the findings of this study reveal that the implementation of the Discovery Learning model, supported by audio-visual media, in teaching the respiratory system in human biology can enhance the learning outcomes of 11th-grade students in SMA Negeri 1 Touluan.

Nur Hizabah; Amal Akbar; Besse Syukroni

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

, This research aims to determine: the effectiveness of audio-visual learning media on Writing Skills, Personal Experiences of Class IV students at Rappojawa State Elementary School. This type of research uses a descriptive quantitative approach with a type of experimental research. Experimental research involving one class, this research includes pretest, treatment and posttest tests. This design was used because this research only involved one class, namely the experimental class which began with a pretest before being given treatment and a posttest after being given treatment. The results of the research show that the use of audio-visual media on writing skills. Personal Experience of Grade IV students at Rappojawa State Elementary School is effective, as can be seen from. The average score of the Indonesian language learning results test in writing Personal Experiences using audio-visual media is 87.20 with a standard deviation of 4.10. From these results it was found that 26 students (100%) had achieved individual completeness and this means that classical completeness had been achieved. achieved, there was effectiveness in student learning outcomes after applying audio-visual learning media because the average value of the normalized N-Gain Test results was 0.70 and was generally in the medium and high categories. From the results of this research, it can be concluded that audio visual media is applied in Indonesian language learning in class IV of Rappojawa State Elementary School, there is significant effectiveness in the use of audio visual media in improving Personal Experience writing skills.    

Sitti Zahra Amalia Faisal; Hilmi Hambali; Irmawanty Irmawanty

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

Sitti Zahra Amalia Faisal. 2023. The Effect of Using Audio-Visual Animation Media on Class IV Science Learning Results at SD Inpres Lasepang, Bantaeng Regency. Thesis. Department of Elementary School Teacher Education. Faculty of Teacher Training and Education. Muhammadiyah Makassar University. Supervisor I Hilmi Hambali and Supervisor II Irmawanty.This study aims to (1) To find out student learning outcomes after using audio-visual animation media in Class IV SD Inpres Lasepang, Bantaeng Regency; (2) To determine the effect of using audio-visual animation media in class IV of the Lasepang Presidential Instruction, Bantaeng Regency. This research is a quantitative research with a quasi-experimental research approach with a research design using an experimental method that also uses two groups, namely the experimental group and the control group. Then the sample is class IV with a total of 40 students. With a purposive sampling technique. Data collection techniques use descriptive statistical analysis and inferential statistical analysis. The results show that there are science learning outcomes with material on force and motion of objects. This can be seen in the average posttest score for the experimental class which reached 85.35, while the average posttest for the control class only reached 65.70. Based on hypothesis testing using the independent sample t test, the t count value = 6.231, while the t table value = 2.024. Based on the results obtained t count < t tabel (t count=6.231< t tabel=2.024. Thus Ho is rejected and H1 is accepted.

Munaa Mutma’innah Tr; Fajar Nugraha; Agus Ahmad Wakih

Jurnal Motivasi Pendidikan dan Bahasa 2023 International Forum of Researchers and Lecturers

This research was conducted with the aim of knowing the relationship between learning motivation and audio-visual learning media on students' learning interest at SDN 1 Siluman. This study uses a quantitative approach and the type of research chosen is correlation research. The population is all grade VI students at SDN 1 Siluman for the academic year 2023/2024 with a total of 54 students. The sample used is saturated sampling, so the entire population is sampled in this study. Data collection techniques through questionnaires. Data analysis techniques through correlation testing. Based on the research results, it can be seen that there is a relationship between learning motivation and students' interest in learning with a correlation coefficient of 0.719, so it can be combined based on the interpretation correlation coefficient as a strong relationship. There is a relationship between audio-visual learning media and student learning interest with a correlation coefficient of 0.696, so it can be classified based on the interpretation correlation coefficient as a strong relationship. There is a relationship between audio-visual learning media and learning motivation with a correlation coefficient of 0.932, so it can be categorized based on the interpretation of the correlation coefficient as a very strong relationship. Based on this research, educators can increase student motivation and interest in learning with the use of audio-visual media.

Duta Anggoro; Muhammad Sulaiman Khudori; Muhammad Saufi; Muhammad Indra; Kasful Anwar

Journal of Student Research 2023 Pusat Riset dan Inovasi Nasional

 Tulisan ini bertujuan menggambarkan penggunaan media dalam pandangan Islam. Pada dunia pendidikan, guru dituntut agar mampu menggunakan media pembelajaran, yang mengikuti perkembangan zaman, dan sesuai dengan kondisi siswa. Menggunakan metode deskriptif tulisan ini berusaha menggambarkan kesesuaian teori tentang media pembelajaran dengan penggunaan media dalam Alquran dan Hadis. Dalam pembahasan ditemukan banyak ayat-ayat Alquran dan hadis nabi yang sejalan dengan teori tentang penggunaan media di zaman sekarang seperti penggunan media audio, visual, sampai kepada media pembelajaran berbasis teknologi multimedia. Diharapkan setelah membaca tulisan ini, guru semakin memahami betapa pentingnya penggunaan media dalam pandangan Islam. Karena dengan menggunakan media yang tepat, tujuan pembelajaran dapat tercapai dengan baik pula

Triadi Sya’Dian; Rinanda Purba; Nazarruddin Nazarruddin

JURNAL KABAR MASYARAKAT 2023 Institut Teknologi dan Bisnis Semarang

This Community Service focuses on creating a video profile for TK Kartika I-1 Medan Helvetia, a pre-school educational institution committed to providing quality education to young children. The aim of this research is to create an engaging and informative video profile that serves as an effective means of introducing the school to the wider community, prospective students, and parents. The research involves collaboration between the research team, the production team, and the school. The research process begins with in-depth interviews with the headmaster, teachers, staff, and parents to gather relevant information about the school's excellence, educational programs, and learning environment at TK Kartika I-1 Medan Helvetia. Additionally, footage is captured at various locations within the school to showcase teaching and learning activities, creative endeavors, and social interactions in a fun-filled ambiance. Diligent editing is carried out to craft the video profile with appropriate audio-visual elements, suitable background music, and engaging narration to enhance its appeal and emotional impact. The result of this endeavor is a comprehensive video profile that showcases the uniqueness and excellence of TK Kartika I-1 Medan Helvetia. The video provides a clear picture of the school's holistic educational approach, positive learning environment, supportive facilities, and the successes of students both inside and outside the classroom. It is anticipated that this video profile will serve as an effective tool in promoting TK Kartika I-1 Medan Helvetia to prospective students and parents and improving the school's image in the eyes of the community. Through broader promotion on social media and other online platforms, this video profile is expected to reach a wider audience of prospective students and families, thereby supporting the school's efforts to shape a generation that is creative, competent, and ready to face future challenges.

Juni Warohmah; Mutia Febriyana

Mutiara : Jurnal Penelitian dan Karya Ilmiah 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

In the process of learning to write, students have the potential, interests and needs to be developed by the teacher. Therefore, the teacher has an important role in the language learning process, especially in the aspect of writing skills. The facts that occur in the field from the results of the author's observations in class X AKL 3 SMK N 6 Medan, the Indonesian language learning process is still not good enough compared to the mandatory learning process contained in the 2013 curriculum. And student learning outcomes in Indonesian, especially in the basic competence of writing negotiating texts, are still low. Therefore, to improve students' ability to write negotiating texts, learning models and media are needed so that students are able to write negotiating texts easily and pleasantly. The models and media used to overcome this are the use of project-based learning models and audio-visual media. With the use of this model and media it is expected that students will find it easy to write negotiating texts, because with these models and media students compose a negotiating text based on their direct experience. The background of the problems above is to implement the use of project based learning learning models and audio-visual media as an effort to improve students' ability to write negotiating texts in class X AKL 3 SMK N 6 Medan. Based on the results of research conducted in cycle I and cycle II in learning to write negotiating text using project based learning media and audio visual media, it was found that there was an increase in write negotiating text. This can be seen from the average value in the first cycle which was 64.78 and increased in the second cycle which was 80.03.

Nur Isroatul Khusna; Arif Rahman Alwan

Student Research Journal 2023 Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

This research is motivated by students' lack of interest in educational media during learning. Students feel bored and less motivated because the media used is only conventional, such as lecturing, relying on textbooks and modules, which result in low student knowledge. Powtoon learning videos, with their modern approach and visual-audio presentation, offer a solution. These videos feature animated cartoons, which address students' complaints about conventional learning methods. This research aims to understand the overview of the learning process, identify student needs, determine the steps for media development, assess the validity of the developed media, and examine the influence of the media on students' knowledge. The researcher employed the Research and Development (R&D) approach using the ADDIE model: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques included questionnaires, tests, interviews, observations, and data analysis. The study was conducted at SMPN 2 Kademangan, with eighth-grade classes D (control group) and E (experimental group) as research subjects. Data analysis was performed using quantitative and qualitative methods. The validation results from media experts, subject matter experts, and social studies teachers regarding the Powtoon media showed that it was suitable for use with minor revisions and had a significant impact on learning outcomes. The Sig value (2-tailed) was found to be 0.003, which is less than the significance level of 0.05. Therefore, H1 is accepted, indicating that there is a difference in learning outcomes between the control group (class D) and the experimental group (class E), with an average post-test score of 82.68% for class D and 93.28% for class E. This shows a difference of 10.6%, indicating that Powtoon media is effective for learning purposes.

Risma Rahajeng Lestari; Sherly Citra Putri; Lus Firdaus Zakiya; Ayu Andhika Sugiharta; Vinetta Ashya Sodikin

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2023 Universitas Maritim AMNI Semarang

Speaking competence in English learning become one of indicator that a learner has mastered the language. The using of proper media to beginner learner is necessary. The purpose of this Community Service is to build motivation and confidence of the English extra class’ students in MA Bidayatul Hidayah. The using of audiovisual assisted text is also followed by integrated activities such as listening, reading, pronouncing, and speaking which is expected that the students can get accustomed to English speech. Then the students’ competence in using English for communication can be improved.

Rinda Purwati; Merlina Aris; Yemima Dya Novitasari; Hendra Maulana

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2023 Fakultas Teknik Universitas Maritim AMNI Semarang

Community Service Program (KKN) is a part of educational activities as well as devotion to the community which is a learning tool for students to actively contribute to society and help solve the problems faced. Participation is independent participation or active initiative in various activities and situations within a group or society. The participation of KKN students in the community is shown in teaching activities conducted at SDN 1 Sumberagung. The implementation of this teaching activity is done using question-and-answer learning methods to encourage students and students to understand the material submitted, and train to express their opinions. The use of audio, visual, and audiovisual learning media is also done by KKN students so that students can feel a new atmosphere and learning activities are getting interesting.

Elfara Puri Fauziah; Alda Rizki Amalia; Noor Mustaqim; Fina Fakhriya; Erik Aditia Ismaya

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

Audio visual learning is a learning that refers to an image and sound, so the two components will be processed together to be presented in a presentation, show, and also the required program of events. This study aims to conduct a literature review related to audio-visual learning media in elementary schools. The research method used in this study is the SLR (Systematic Literature Review) method. Data collection is done by documenting all articles that have similar research on the intended topic. The articles used in this study were 10 national journal articles obtained from the Google Scholar database using the Harzing's Publish or Perish application. Based on this research, it was found that this audio-visual-based learning media is highly recommended for use by teachers in the learning process. This audio-visual-based learning media is feasible and very good for use in the learning process for elementary school children.

Nabila Salwa

Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya 2023 Pusat Riset dan Inovasi Nasional

This study aims to determine the ways to develop short story writing skills of vocational high school students, the factors causing the lack of such skills, innovative and effective strategies to be applied, the effectiveness of applying such strategies, and the benefits that students can obtain in developing their short story writing skills. The research method used is qualitative research with data collection techniques through interviews, observations, and literature review. The results show that factors such as lack of motivation, limited vocabulary, and lack of understanding of short story structure can cause the lack of short story writing skills among vocational high school students. Innovative and effective strategies that can be applied include the use of visual and audio media, vocabulary development, and short story writing techniques application. The implementation of these strategies is effective in improving short story writing skills of vocational high school students and can provide benefits in developing critical thinking skills, creativity, as well as improving language and literacy skills of students.

Gabriel Gloria Lumentut; Orbanus Naharia; Ferny Tumbel

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to determine the use of audio-visual media in Problem-Based Learning to improve student learning outcomes in tenth grade SMA Negeri 2 Tondano using classroom action research as the research methodology. (1) Planning, (2) Action, (3) Observation, and (4) Reflection are the four major phases of a cycle. In data analysis, the1percentage of completed student1learning outcomes is utilized. The research result was derived from student learning outcomes using two cycles; in cycle I, the1percentage of classical completion was 44.44 percent and in cycle II, it was 55.55 percent. It became a reference for the subsequent cycle's follow-up. The classical percentage of completeness for cycle II was then 92.59 percent complete and 7.40 percent incomplete. This demonstrated that it followed the research indicator in a conventional manner. Therefore, it is unnecessary to follow the subsequent cycle. This study concludes that using problem-based learning audio-visual as a learning medium for virus materials is crucial for improving student learning outcomes among students in1class X at SMA Negeri 21Tondano.    

Elfia Nora; Sopiah Sopiah; I Nyoman Suputra; Imam Bukhori

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

E-learning media is very useful for teachers in supporting the teaching and learning process in the classroom. Apart from having to understand how to use various existing e-learning media, teachers can also design digital e-learning media that are adapted to student learning styles consisting of Visual, Audiotorial and Kinesthetic as well as Asynchronous and synchronous. E-learning media products designed from the results of teacher training are in the form of Android-based applications, consisting of Visual, audio, Kinesthetic menus, and all Materials. This application contains material and assignments on all subjects at SMP Negeri 1 Sooko, Mojokerto Regency.  

Soedjiwo, Novena Ade Fredyarini

Peran pendidik untuk mencerdaskan siswa merupakan tanggung jawab dan kewajiban. Perkembangan teknologi yang semakin canggih, menimbulkan perkembangan dalam metode pembelajaran. Selain itu siswa yang terbiasa menggunakan handphone mulai tertarik dengan media komunikasi melalui jaringan internet. Siswa merasa bosan apabila pendidik mengajar dengan menggunakan metode ceramah dan bercerita, mereka membutuhkan realita melalui media audio visual. Dari fenomena ini, tujuan penelitian untuk mengetahui dan menganalisa bentuk media pembelajaran dan upaya pendidik dalam meningkatkan minat belajar siswa. Metode penelitian adalah kualitatif dan dideskripsikan berdasarkan informasi yang diperoleh dengan metode purposive sampling. Pengumpulan data melalui observasi, wawancara, dan dokumentasi. Hasil penelitian adalah bentuk media pembelajaran sebagai media komunikasi berupa audio visual seperti ppt, slide, gambar, dan youtube. Upaya pendidik meningkatkan minat belajar melalui observasi, memberikan umpan balik agar siswa lebih terbuka, mengikutsertakan dalam memilih penyelesaian tugas, memberikan pujian dan reward pada siswa, memberikan dukungan dalam pemanfaatan membuat proyek melalui media pembelajaran.

Julia Ayu Puspita; Agung Setyawan

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

Technological developments are increasing rapidly in the world of education, therefore human skills must also go hand in hand with these technological developments.  But besides that, there are also educators or teachers who have not taken advantage of the sophistication of this technology, so that it can also affect student learning interest.  So that it requires a memorable learning process that is interesting and fun which aims to increase student learning interest.  An example of an interesting and fun learning media is the powtoon learning media, which combines interesting audio, visual and animated media elements.  So that in this study the aim was to find out whether there was an influence from the use of powtoon learning media on learning interest in fifth grade students at SDN Socah 1. The type of research used by researchers was a type of qualitative research, with descriptive quantitative and descriptive qualitative data analysis methods, in this study  also used interview techniques, tests, observation, and documentation for data collection.  Then the results will show that the powtoon-based learning media has the effect of increasing students' interest in learning, especially in science subjects, because it is considered interesting and fun so that capturing material is easy to understand.

Fajar Agus Agus Hari Firmansyah; Waspodo Tjipto Subroto; Hendratno Hendratno

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

Abstract consist of the background of the problem, The results of the interviews also explained that teachers had difficulty making teaching aids or learning media so that they experienced obstacles in providing material to students. Based on the background of the problem and needs analysis, the formulation of the problem is the validity of Exploding Box 3D Audio Visual media, practicality of Exploding Box 3D Audio Visual media, Effectiveness of Exploding Box 3D Audio Visual media. Based on data analysis and discussion of research results, then associated with the formulation of the problem and research objectives, it was concluded that the validation of the media developed by the researchers received an assessment of 94%, meaning that the reliability of the media obtained results worthy of slight revisions. Validation of the material developed by researchers received an assessment reaches 89%, meaning that the reliability of the material in the media gets decent results with a little revision, the practicality validation of the media developed by researchers gets an assessment from the teacher validator reaches 95%, it means that the practicality reliability of the media gets decent results with a little revision, the practical validation of the media developed by researchers gets an assessment From the responses of the students, it was obtained that the percentage mode was ≥ 80% with the category suitable for use. Validation of the effectiveness of the media developed by researchers. From the 10 questionnaire statements, the mode percentage was obtained ≥ 90% with the category suitable for use, and the results of critical thinking test questions from the pretest value of 54% with the value of the increase in the posttest from the value of 95%. Therefore it can be concluded that the pretest data for students' critical thinking skills is very good because they have reached the specified KKM

Syafruddin Pohan; Rima Ivana

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

Advertising is one of the mass communication media in the form of visual, audio, writing, or a combination of audio-visual. As with any communication in general, every advertisement must have an implicit or explicit meaning contained therein which is addressed to the public. Marajan as one of the syrup products in Indonesia, often makes advertisements that are full of meaning with attractive packaging. The purpose of this study is to find out the meaning of the dragon in Marjan 2023 advertisement "Baruna Sang Guardian of the Ocean" by using a qualitative descriptive theory approach and Roland Barthes' Semiotics theory which interprets something based on the denotative and connotative meanings of signifiers, signifieds and signs that exist in an object. The results of this study indicate that the dragon in the ad refers to a social disaster caused by humans who often throw plastic waste into the ocean.