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Nuri Ramadhan; Thessa Herdyana

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This research is a development study that aims to create a product in the form of a learning aid, namely audio-visual media through the GeoGebra Classic application, which is used for 3-dimensional geometric shapes lessons in grade V of YPNU Elementary School Medan. This research was conducted because teachers still do not utilize technology optimally in teaching, especially in mathematics subjects related to spatial shapes. The lack of engaging and interactive teaching methods for complex topics like 3D geometric shapes often leads to reduced student interest and understanding. To improve the mathematics learning process on the topic of spatial shapes, audio-visual media was created with the help of the GeoGebra Classic 5 application. The goal is to provide variations in mathematics learning media and increase student interest in the lesson. The development of this media allows students to visualize 3D geometric shapes more clearly and interactively. The instrument used to collect data was a questionnaire that included questions to assess the effectiveness of the media from the perspective of educators and students. The results of the evaluation revealed that learning using this media received 93% responses from teachers and 87% from students, which indicates that the media is very effective. The positive feedback from both groups suggests that this audio-visual tool can enhance students' understanding of spatial geometry concepts and improve the overall learning experience. This study offers an innovative approach to teaching mathematics and highlights the importance of integrating technology into the classroom to foster better engagement and learning outcomes.

Julia Nurlita; Salwa Sabria Ramadhani; Wahyunengsih Wahyunengsih

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The purpose of this study was to develop and test a mathematics learning tool using Virtual Reality (VR) technology on the Android platform. The material focused on is flat-sided spatial objects for junior high school students. The development stages were carried out through various steps, from planning to testing on students. The findings showed that the media was considered appropriate by experts, easily accessible to students, and contributed to improving learning outcomes. In addition, students appeared more enthusiastic and excited during the learning process. A review of two other articles confirmed that VR and AR-based media were able to improve understanding and make learning more enjoyable. This tool could be an interesting alternative for teaching mathematics.

Qowiyatun Ilma; Khomsinudin Khomsinudin; Pondra Muliawan

International Journal of Education and Literature 2025 Lembaga Pengembangan Kinerja Dosen

This study was motivated by the phenomenon of low learning motivation among students, which is often caused by a lack of parental attention and excessive use of gadgets in daily life. The purpose of this research was to determine and analyze the influence of parenting patterns on student motivation at MI Darul Hikmah. The study employed a quantitative research design using a survey method involving 15 parents of third-grade students as respondents. Data were collected through questionnaires, interviews, observations, and documentation to obtain a comprehensive understanding of the parenting styles applied and their impact on children’s learning motivation. The findings revealed that parental involvement, guidance, and consistent discipline play a crucial role in shaping students’ motivation to learn. Statistical analysis showed that parenting patterns contributed significantly, accounting for 75% of the variation in student motivation, while the remaining 25% was influenced by other factors such as peer environment, teacher support, and internal student interests. These results emphasize the importance of harmonious communication and active participation of parents in guiding their children’s academic growth. Overall, this research highlights that effective parenting characterized by warmth, attention, and support can significantly improve students’ motivation and learning outcomes at the elementary school level.

Luluk Trihandayani; Mumpuniarti Mumpuniarti

International Journal of Educational Sciences and Languages 2025 International Forum of Researchers and Lecturers

This study aims to describe the application of the Game Based Learning (GBL) model in improving the learning outcomes of slow learner students in Mathematics in elementary schools. The background of this study is the low learning outcomes of Mathematics in students with special learning needs, especially slow learners, who often have difficulty understanding abstract concepts and are less motivated to learn. The GBL model was chosen because it can provide a fun, interactive learning atmosphere and motivate students to be more actively involved in the learning process. The research method used is Classroom Action Research (CAR) which is carried out in two cycles with the stages of planning, action implementation, observation, and reflection. The subjects of this study were fifth grade students of SDN 002 Kombeng who were identified as slow learners. The results of the study indicate that the application of the Game Based Learning model can improve the learning outcomes of slow learner students. This is indicated by an increase in the average value of learning outcomes in each cycle and an increase in student activity and motivation to learn. Thus, the Game Based Learning model can be an alternative effective learning strategy to help slow learner students understand Mathematics concepts in a fun and meaningful way.

Yunita Yunita; Subiantoro Subiantoro; Ahmad Tamyiz

International Journal of Education and Literature 2025 Lembaga Pengembangan Kinerja Dosen

Teachers are required to adopt a wise and thoughtful approach in teaching, since their perception of students will influence their attitudes and actions. Not all teachers assess students in the same way, and this affects the methods they apply in the classroom. To achieve optimal learning outcomes, teachers must take on new roles as facilitators, mediators, learning partners, and evaluators. This means creating a democratic and dialogical learning atmosphere between teachers and students, as well as among students themselves. One effective way is by applying the PAIKEM learning model (Active, Innovative, Creative, Effective, and Enjoyable). This study aims to: (1) Describe the implementation of the PAIKEM model in Islamic Religious Education for Grade VII at Darul Ishlah Junior High School. (2) Describe the obstacles encountered in applying this model. The research uses a qualitative approach with interviews, observation, and documentation as data collection techniques. Data analysis was conducted through reduction, presentation, and conclusion drawing. The results indicate that the PAIKEM model has been implemented well, through discussions, opportunities for students to express opinions, group assignments, interactive communication, motivation, use of media such as videos, and enjoyable memorization. However, challenges include limited learning media, teachers’ creativity that is not yet optimal, inadequate facilities and infrastructure, and low student motivation.

M.Rizki; Ilyas Idris

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Story writing skills are one of the essential competencies in learning Indonesian language at the elementary school level. However, in reality, many students still face difficulties in expressing ideas, organizing plots, and using language appropriately. Therefore, a learning model that can improve students’ story writing skills is needed. Project Based Learning (PjBL) was chosen because it emphasizes student activity, creativity, collaboration, and the production of tangible written works. This study employed a Classroom Action Research (CAR) method based on the Kemmis and McTaggart model, which was carried out in two cycles. The subjects of the study were 14 third-grade students of MI Ziyadatul Iman, Jambi City. The research instruments included a story writing test, student activity observation sheets, and documentation. Data were analyzed using both quantitative techniques (average scores, mastery percentages) and qualitative techniques (student activity and reflection in each cycle). The findings showed that students’ story writing skills improved through the implementation of PjBL. The average score increased from 62.86 in the first cycle to 79.29 in the second cycle. The percentage of learning mastery also rose from 42.86% in the first cycle to 85.71% in the second cycle. In addition, students became more active, creative, and collaborative during the learning process. The implementation of Project Based Learning can therefore enhance the story writing skills of third-grade students at MI Ziyadatul Iman, Jambi City, both in terms of learning outcomes and learning activities.

Ima Ismail

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to: 1) to determine the description of the science abilities of children in group B before treatment with the guided inquiry method at Pembina Bungi State Kindergarten, 2) To determine the description of the development of science abilities of children in group B using the guided inquiry method at Pembina Bungi State Kindergarten. The research technique is an experiment with the design of this study One Groups Pretest-Posttest Design. Data collection techniques used in the study are observation, testing and documentation. The subjects of this study were 10 children divided by the study conducted pretest and posttest. The results of this study indicate that 1) the science abilities of children in group B1 with the guided inquiry method have the highest achievement of developing very well at 79% and the lowest value of 58%, and the average value is 71.3%. 2) the results of the posttest of the science abilities of children in group B1, the highest achievement developed very well at 92%, the lowest achievement developed according to expectations at 71%, and the average was 84.6%. This shows the influence of students' science abilities when given the guided inquiry method in group B at Pembina Bungi State Kindergarten, Baubau City. Overall, the study concludes that the guided inquiry method is effective in improving early childhood science learning outcomes, particularly in enhancing curiosity, critical thinking, and problem-solving skills in the classroom context.

Muhamad Wisnu; Siti Qomariyah; Neng Desti Ramadhani; Lusi Lusi

Jurnal Budi Pekerti Agama Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to examine the role of academic supervision in improving student learning motivation at SMP IT YASPIDA SUKABUMI. Academic supervision is a systematic coaching effort for teachers to improve the quality of classroom learning. Student learning motivation is a crucial indicator of the success of the learning process, therefore, appropriate strategies are needed to improve it. This study used a descriptive qualitative approach with data collection techniques through observation, interviews, and documentation. The research was conducted with the goal of understanding how academic supervision influences teachers' pedagogical competence and, in turn, affects student motivation. The results show that structured and continuous academic supervision can significantly improve teachers' pedagogical competence, which in turn has a positive impact on student learning motivation. Collaborative supervision, providing constructive feedback, and focusing on improving the learning process have proven effective in creating a conducive and motivating learning environment. Teachers who receive regular supervision become more reflective and are better able to adapt their teaching strategies to meet students' needs. Consequently, this results in higher student engagement and a more enthusiastic learning atmosphere. Thus, academic supervision plays a strategic role in encouraging student learning enthusiasm by improving the quality of learning and ensuring that students are motivated to achieve better academic outcomes. This study highlights the importance of continuous academic supervision in fostering a positive learning environment and motivating students.

Puluhulawa, Karlina H.; Hasiru, Roy; Toralawe, Yulianti; Panigoro, Meyko; Sudirman Sudirman

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2025 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

The purpose of this study was to determine the effect of the literacy programme on student learning outcomes at SMPN 2 Batudaa. The research method used in this research is a quantitative method using a quantitative approach. The data used in this study are primary data obtained from distributing questionnaires or questionnaires to SMPN 2 Batudaa students who meet the standards set by researchers with a sample in this study of 42 students. The results of this study indicate that the Literacy Program has a significant effect on student learning outcomes at SMPN 2 Batudaa, which means that the more students routinely implement the Literacy Program, the more student learning outcomes will increase. The research results of the calculation of the coefficient of determination of this study are 58.4%, which means that the literacy program variable can be explained by the student learning outcomes variable by 58.4% and the remaining 41.6% is explained by other variables not examined in this study.

Ilham Kurniawan; Nelvi Erizon; Delima Yanti Sari; Irzal Irzal

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This research is a Classroom Action Research (CAR) conducted in two cycles. The subjects were 24 students of class XII TM 2 of the Mechanical Engineering Expertise Program at Semen Padang Vocational School in the odd semester of the 2025/2026 academic year. Data collection was carried out through learning activity observation sheets, practical assessment sheets, and multiple-choice tests to measure students' cognitive learning outcomes. The implementation of Creative Products and Entrepreneurship learning at Semen Padang Vocational School was previously teacher-centered. Students tended to be passive listeners during the learning process, which led to low participation, minimal interaction, and a lack of understanding of the material. As a result, most students were unable to achieve the Minimum Completion Standards (SKM). Based on this, the Jigsaw Cooperative learning model is considered suitable for application in Creative Products and Entrepreneurship learning, because it is able to create a student-centered learning atmosphere and encourage active involvement and cooperation between students. The results of the study prove that the application of the Jigsaw Cooperative learning model is effective in improving student learning outcomes. This is based on the average student learning outcomes in cycle 1 of 75.2, where 17 students were declared complete. In cycle II, the average student learning outcomes were 85.2 with 21 students declared complete. The significant improvement in cycle II indicates that the Jigsaw Cooperative Learning model is not only effective in improving cognitive learning outcomes but also able to improve the quality of interactions between students in the learning process. Students become more active in discussions, disseminating information, and are responsible for understanding the material they are learning and sharing with their groups.

Fitriyani Handayani; Widayati, Widayati

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2025 Pusat riset dan Inovasi Nasional

The phenomenon of low numerical ability and persistent obstacles to student learning outcomes. The objectives of this study are: (1) To determine the influence of the level of numerical ability of seventh-grade students at SMP Negeri 10 Yogyakarta, (2) To determine the influence of the magnitude of the mathematics learning outcomes of seventh-grade students at SMP Negeri 10 Yogyakarta, and (3) To find the influence of numerical ability on the learning outcomes of seventh-grade students at SMP Negeri 10 Yogyakarta. This type of research is quantitative correlational. The subjects of this study were seventh-grade students, whose numerical ability and mathematics learning outcomes were the objects of this research. Data collection methods used were a numerical ability test and a mathematics learning outcome test on the topic of social arithmetic. The research instruments used were essay-style numerical ability worksheets and multiple-choice social arithmetic worksheets. Data analysis methods used prerequisite tests (linearity test, normality test, and homogeneity test) and simple linear regression analysis.This study yielded the following findings: (1) The overall level of numerical ability of students in class VIII D of SMP Negeri 10 Yogyakarta is in the moderate category, (2) The level of mathematics learning outcomes for the topic of arithmetic of students in class VII D of SMP Negeri 10 Yogyakarta is in the moderate category, and (3) There is a positive and significant influence between numerical ability and students' mathematics learning outcomes. This is evidenced by the correlation coefficient value of 0.845 and the coefficient of determination (R square) which shows that numerical ability contributes 71.4% to students' mathematics learning outcomes.

Basri, Rizki Isnaini; Elpisah Elpisah; W, Muh. Fahreza

International Journal of Studies in International Education 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the application of the Project-Based Learning (PjBL) model to improve students’ creativity in Social Studies and to measure its effectiveness in enhancing creative learning outcomes. The research was conducted as a Classroom Action Research (CAR) across two cycles during the even semester of the 2024/2025 academic year, involving 30 fifth-grade students at SD Inpres Barombong 2. Data were collected through observation, questionnaires, and documentation, while analysis employed descriptive statistics for quantitative data and reduction–triangulation techniques for qualitative data. The creativity indicators examined included fluency, flexibility, originality, and elaboration. Findings reveal that the implementation of PjBL significantly enhanced students’ creative thinking skills, as evidenced by an overall increase in average scores across all creativity indicators. Furthermore, the effectiveness of the PjBL model was reflected in the improved implementation of its instructional syntax, progressing from the “Moderate” category in the initial cycle to “High” and eventually “Very High” in the subsequent cycle. These outcomes confirm that PjBL promotes active, student-centered, and collaborative learning that fosters creativity in Social Studies. The study concludes that continuous implementation of PjBL is essential for cultivating creativity in elementary classrooms and suggests further research to explore its applicability in different contexts and educational levels.

Dimas Baiqun Akfa Sentauri; Didi Muhtarom

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This research is motivated by students' low basic table tennis skills, particularly in the technical aspects of holding the racket, hitting the ball, and maintaining proper body position. This condition results in low student learning outcomes in physical education subjects, so learning media that can support the learning process more effectively are needed. One alternative media that can be used is tutorial media, because it has the advantage of presenting movements visually, systematically, and can be repeated according to student needs. The method used in this study was an experiment with a one-group pretest-posttest design. The research subjects were 20 fifth-grade students of Begawat 01 State Elementary School, selected using a total sampling technique. The research instruments included a practical test of basic table tennis skills, observation, and documentation. Data on student learning outcomes before and after the treatment were then analyzed to determine differences in ability. The results showed a significant increase in basic table tennis skills after the use of tutorial media. Students were able to improve their racket holding techniques, adjust their body position, and become more skilled at hitting the ball. In addition, the use of tutorial media also had an impact on increasing student learning motivation and participation in practical activities. The clearly displayed visualization of movements helped students understand the steps of basic techniques more quickly and effectively. The conclusion of this study is that tutorial media is proven to be effective in improving the table tennis learning outcomes of fifth grade students at Begawat 01 State Elementary School. The implications of this study emphasize the importance of utilizing innovative learning media to support the physical education learning process, so that learning objectives can be achieved more optimally.

Khoiru Rifai; Aditya Pringga Satria

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This research aims to develop an electronic student worksheet (E-LKPD) based on Liveworksheet, integrated with Quizwhizzer, for teaching economic activities in elementary school. The background of this study stems from the limited variation in learning activities and the underutilization of digital technology in the learning process at schools. To address these problems, the study seeks to produce innovative, interactive, and easily accessible learning media that can support student engagement and improve learning outcomes. The development process follows the ADDIE model, consisting of five stages: Analyze, Design, Development, Implementation, and Evaluation. In the analysis stage, the needs of students and teachers were identified. The design and development stages involved creating E-LKPD content integrated with Liveworksheet and interactive quizzes using Quizwhizzer. The implementation was carried out through classroom trials, followed by evaluation to assess the effectiveness and feasibility of the product. Data collection was conducted through expert validation (media, material, and language experts) and questionnaire responses from both teachers and students. The validation results indicated that the E-LKPD developed is of excellent quality, with a score of 90% from media experts, 98% from material experts, and 96% from linguists. The student trial also produced highly positive results, with a feasibility score of 83%, reflecting strong student enthusiasm and acceptance of the media. Teachers also responded positively to the practicality and clarity of the content. Based on these results, it can be concluded that the Liveworksheet-based E-LKPD integrated with Quizwhizzer is highly feasible and effective for use in teaching economic activities at SD Negeri 7 Kampungdalem. This learning media is expected to increase students' interest, motivation, and active participation, while also optimizing the role of technology in supporting a more engaging and meaningful learning experience in the classroom.

Friska Sotania Bate’e; Noibe Halawa; Imansudi Zega; Lestari Waruwu

Jurnal Riset Rumpun Ilmu Bahasa 2025 Pusat riset dan Inovasi Nasional

This study aims to determine the effect of the Course Review Horay learning model on students' comprehension ability in response text material at SMP Negeri 4 Gunungsitoli Idanoi. This learning model is an active and fun strategy that combines game elements with learning activities, so it is expected to increase student engagement and understanding of the material. The study used a quasi-experimental approach with a Non-Equivalent Control Group Design. The research procedure included three stages, namely (1) implementing a pre-test to measure students' initial abilities, (2) providing treatment by applying the Course Review Horay model in the experimental class and conventional learning in the control class, and (3) implementing a post-test to determine the increase in students' comprehension abilities. The study population was all seventh grade students consisting of two classes, namely VII-A and VII-B, each consisting of 20 students, so that the total number of participants was 40 people. Sampling used a saturated sampling technique because the entire population was sampled. The independent variable in the study was the application of the Course Review Horay learning model, while the dependent variable was student learning outcomes in the response text material. The results of data analysis showed a significant difference between student learning outcomes in the experimental class and the control class. Based on the hypothesis test, the t-value was 12.006, with a significance (2-tailed) <0.001, which is smaller than 0.05. 

Alya Dwi Nurhafizah; Susilowati Susilowati

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This study examines the relationship between material mastery and draping practice outcomes among students in the Family Welfare Vocational Education (PVKK) Fashion Design Study Program at PGRI Adi Buana University, Surabaya. Draping, as a technique for making patterns directly on a mannequin or the human body, is an important course in fashion design synchronization. This technique allows students to develop creativity, understand the proportions, shapes, and volumes of fabric, and produce unique works that suit the curves of the body. This study used a quantitative approach by collecting data from 60 student respondents from the 2021 and 2022 intakes through questionnaires and documentation. The variables studied were draping material mastery (independent variable) and draping practice outcomes (dependent variable). The analysis results showed a significant and positive relationship between material mastery and draping practice outcomes. The better the material mastery, the better the students' draping practice outcomes. This emphasizes that a strong theoretical understanding is an important foundation for practical skills, and learning theory and practice must be balanced to optimally improve the quality of student work. These findings have important implications for curriculum development and learning methods in the PVKK Fashion Design Study Program. To support the achievement of optimal practical results, teaching strategies are needed that integrate theory and practice in a more interactive and applicable way. For example, the use of video tutorial-based learning media, digital draping simulations, or project-based learning can strengthen students' understanding while improving their technical skills. Furthermore, increasing the intensity of practice with direct feedback from lecturers has also proven effective in accelerating technical mastery. With a holistic and adaptive learning approach, vocational education institutions can produce graduates who are not only technically competent but also competent.

Aisah Sulaiman; Nur Chotimah; Rusli Hereng

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to determine the benefits of the internet as a learning resource for students in the Economics Education Study Program at Mahammadiyah University Maumere. This study uses a descriptive method with a qualitative approach. This study provides an accurate description and explanation of the conditions or phenomena encountered. Data collection techniques include observation, interviews, documentation, and triangulation. The research subjects are 12 students from the 2021 cohort of the Economics Education Program. The utilization of the internet as a learning resource for students in the Economics Education Program at Muhammadiyah University of Maumere plays a significant role because the internet provides easy and quick access to various information such as learning materials, scientific journals, e-books, educational videos, and relevant and supportive resources. This enables students to access the latest information and a variety of up-to-date topics. The research findings indicate that economics education students at Muhammadiyah University of Maumere actively utilize the internet to search for references, access e-books, journals, educational videos, and participate in online discussions. The use of platforms such as Google, YouTube, TikTok, and AI tools like ChatGPT aids in understanding course materials. Despite network challenges, students seek solutions by relocating or using the campus network. They tend to choose reliable learning sources, reflecting strong digital literacy skills. Overall, the use of the internet enhances students' motivation and academic performance, leading to improved outcomes

Fennyndia Aqiilah Jauzaa; Diana Evawati

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This research is motivated by the lack of interesting learning media that can motivate and facilitate students in understanding fashion design material. The purpose of this research is to develop Pop-Up Book Fashion media as an innovative and interactive learning tool and to determine the feasibility of Pop-Up Book Fashion media on the material of custom skirts. The research method used is development research with a 4D model with stages consisting of 4 main stages, namely: (1) Define (Definition) (2) Design (Planning); (3) Develop (Development); (4) Disseminate (Dissemination). Assessment of product feasibility results is carried out by validation to 1 validator, namely a media expert. There is 1 more validator, namely the validator of the student response questionnaire instrument. Based on the value of the validator regarding the results of the product feasibility, the average score from the media expert is 91% (very feasible). Trials on 18 class X students of SMK Negeri 6 Surabaya showed an interest level of 91.11% (very interesting). So it can be concluded that the Pop up book Fashion media is proven to be effective and interesting to use as a learning medium. This media is recommended as an innovative alternative to improve student learning outcomes, particularly in fashion design. In addition to enhancing students' understanding of fashion design materials, the use of Pop-Up Book Fashion media also provides a stronger visual and kinesthetic learning experience. Through direct interaction with media that can be touched and moved, students can imagine the final form of clothing more realistically, especially for the custom skirt material that requires visualization of models and construction. This media not only helps with cognitive aspects but also facilitates students' emotional engagement in the learning process. This is in line with the thematic learning approach that emphasizes the importance of multisensory engagement in increasing retention and learning interest.

Fridollin Fridollin; Wahyuni Oktavia; Resy Nirawati

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2025 STIKes Ibnu Sina Ajibarang

This study aims to examine the application of the Project Based Learning (PjBL) model assisted by animated videos in improving problem-solving skills in Natural and Social Sciences (IPAS) subjects. The study used a quasi-experimental approach with a one-group pretest and posttest design. The subjects were 30 fifth-grade elementary school students selected as samples. The research instruments included a problem-solving ability test and an observation sheet for the implementation of learning. The results showed a significant increase in students' problem-solving skills after being treated through the PjBL model assisted by animated videos. The average posttest score was higher than the pretest, so it can be concluded that this learning strategy is effective in improving student learning outcomes. The use of animated videos helped students to visualize abstract concepts and engage more actively in the learning process. In addition, the results of observations of the implementation of learning showed that students became more active, enthusiastic, and able to work together in groups to complete the project. Student activity increased gradually, starting from the project planning stage, information collection, to the presentation of results. The teacher acted as a facilitator who provided direction and guidance, while students were directly involved in each process. This indicates that the integration of technology-based media supports collaborative and student-centered learning. Therefore, the implementation of the Project-Based Learning model with animated videos is not only effective in improving problem-solving skills but also fosters overall student engagement in science learning. Therefore, this learning model can be recommended as an innovative strategy to enhance problem-solving skills in primary education.

Sri Sarwati; Rini Werdiningsih; Emiliana Sri Pudjiarti

International Journal of Humanities and Social Sciences Reviews 2025 Asosiasi Penelitian dan Pengajar Ilmu Sosial Indonesia

This study aims to evaluate the effectiveness of the Nutritious Meal Program as a public service policy in enhancing the academic achievement of elementary school students in Wonopringgo District. The research adopts a descriptive qualitative approach, with data collected through in-depth interviews, participant observation, and documentation across 19 educational institutions participating in the program. Findings reveal that the program has a significant positive impact on students’ nutritional status, learning motivation, and overall academic performance. Improvements were observed in student concentration, attendance, and classroom participation, indicating a direct link between adequate nutrition and cognitive development. Despite these positive outcomes, several challenges were identified. Issues such as delayed meal distribution, inconsistency in the quality and variety of menus, and limited coordination among stakeholders hinder the program’s optimal implementation. Furthermore, the engagement of parents and community members, while beneficial, was found to be uneven across schools, highlighting the need for stronger collaboration mechanisms. The study identifies three key factors that determine the success of the program: the quality of services provided, the managerial capacity of schools to coordinate and monitor implementation, and active participation from both parents and school committees. To address existing barriers, the research recommends enhancing cross-sectoral collaboration among government agencies, improving managerial competence at the school level, and establishing participatory evaluation systems. These measures would ensure program sustainability, responsiveness to local needs, and greater accountability. Overall, the Nutritious Meal Program demonstrates the potential of inclusive and collaborative public service policies in fostering both student well-being and academic achievement. It reflects a practical example of how government-community partnerships can contribute to creating a healthy, equitable, and sustainable educational ecosystem.