Publication Search

70,857 articles from 624 journals · 1,760 citations tracked

Showing 1-20 of 62

Analytics

Riza Nur Laila; Melinda Cahyani; Habibah Nurul Azizah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2026 Asosiasi Periset Bahasa Sastra Indonesia

Learning media is a tool used to convey messages so that it can stimulate students' thoughts, feelings, attention, and willingness in the learning process. This study aims to determine the effectiveness of using KoKaMi media, a three-dimensional media combined with language games, in improving Arabic vocabulary mastery of eighth-grade female students of SMPIT An Nur Sragen. This study uses a quantitative approach with an experimental method and a pre-experimental design of one group pretest–posttest type. The study population consisted of 22 female students and all were sampled through a total sampling technique. Data collection was carried out through tests, interviews, observations, and documentation, while data analysis used descriptive statistics, prerequisite tests, and hypothesis testing with the help of SPSS. The results of the analysis showed that the data were not normally distributed so the Wilcoxon Signed Rank Test was used. The test results showed a significance value of 0.000 smaller than 0.05, which means H0 is rejected and Ha is accepted. These findings prove that KoKaMi media is effective in improving Arabic vocabulary mastery. Therefore, KoKaMi media can be used as an alternative innovative learning media that helps students understand vocabulary more actively, enjoyably, and meaningfully. The implications of this research indicate that the use of game-based media can increase learning motivation, class participation, and learning interactions, so teachers are advised to utilize similar creative media as an effective and student-centered language learning strategy in learning practices at school consistently and sustainably.

Riza Nur Laila; Melinda Cahyani; Habibah Nurul Azizah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2026 Asosiasi Periset Bahasa Sastra Indonesia

Learning media is a tool used to convey messages so that it can stimulate students' thoughts, feelings, attention, and willingness in the learning process. This study aims to determine the effectiveness of using KoKaMi media, a three-dimensional media combined with language games, in improving Arabic vocabulary mastery of eighth-grade female students of SMPIT An Nur Sragen. This study uses a quantitative approach with an experimental method and a pre-experimental design of one group pretest–posttest type. The study population consisted of 22 female students and all were sampled through a total sampling technique. Data collection was carried out through tests, interviews, observations, and documentation, while data analysis used descriptive statistics, prerequisite tests, and hypothesis testing with the help of SPSS. The results of the analysis showed that the data were not normally distributed so the Wilcoxon Signed Rank Test was used. The test results showed a significance value of 0.000 smaller than 0.05, which means H0 is rejected and Ha is accepted. These findings prove that KoKaMi media is effective in improving Arabic vocabulary mastery. Therefore, KoKaMi media can be used as an alternative innovative learning media that helps students understand vocabulary more actively, enjoyably, and meaningfully. The implications of this research indicate that the use of game-based media can increase learning motivation, class participation, and learning interactions, so teachers are advised to utilize similar creative media as an effective and student-centered language learning strategy in learning practices at school consistently and sustainably.

Anastasia Nona Elcy; Agustina Irnianti Nurak; Yohanis Erwin Ngaga Dato; Advenia Disfantri Soka; Nurul Azizah +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2026 Asosiasi Periset Bahasa Sastra Indonesia

This study analyzes the impact of learning motivation levels on student attendance discipline at the Saint Ignasius Catholic Vocational School in Wairterang. The background of the problem highlights the low level of student attendance, which is caused by the lack of intrinsic and extrinsic motivation in the vocational education environment. This phenomenon impacts the effectiveness of learning and overall student achievement. The purpose of the study is to identify the causal relationship between learning motivation and attendance discipline, and to measure the significant influence of motivation variables on attendance discipline. The approach used is quantitative with a Likert-scale questionnaire survey method. The study sample involved students in grades X-XII at the Saint Ignasius Catholic Vocational School in Wairterang, with data analysis using simple linear regression to test the hypothesis. The results of the study are expected to show a positive and significant influence of learning motivation on attendance discipline. Practical implications include recommended strategies for guidance and counseling (BK) teachers, such as individual counseling programs, attendance-based reward systems, and the integration of intrinsic motivation through vocational extracurricular activities. These strategies are expected to improve learning effectiveness and build students' disciplined character in vocational high schools

Anastasia Nona Elcy; Agustina Irnianti Nurak; Yohanis Erwin Ngaga Dato; Advenia Disfantri Soka; Nurul Azizah +1 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2026 Asosiasi Periset Bahasa Sastra Indonesia

This study analyzes the impact of learning motivation levels on student attendance discipline at the Saint Ignasius Catholic Vocational School in Wairterang. The background of the problem highlights the low level of student attendance, which is caused by the lack of intrinsic and extrinsic motivation in the vocational education environment. This phenomenon impacts the effectiveness of learning and overall student achievement. The purpose of the study is to identify the causal relationship between learning motivation and attendance discipline, and to measure the significant influence of motivation variables on attendance discipline. The approach used is quantitative with a Likert-scale questionnaire survey method. The study sample involved students in grades X-XII at the Saint Ignasius Catholic Vocational School in Wairterang, with data analysis using simple linear regression to test the hypothesis. The results of the study are expected to show a positive and significant influence of learning motivation on attendance discipline. Practical implications include recommended strategies for guidance and counseling (BK) teachers, such as individual counseling programs, attendance-based reward systems, and the integration of intrinsic motivation through vocational extracurricular activities. These strategies are expected to improve learning effectiveness and build students' disciplined character in vocational high schools

Rahma Novia Budiati; Noer Adhela Krisna Putri Achmad; Fernanda Maulana Kusuma Putri; Veronika Deta Junia Anjarwani; Nensy Megawati Simanjuntak

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study analyzes the effectiveness of digital educational games, particularly the “Who Am I?” game on the Wordwall platform, in enhancing students’ knowledge of Indonesian language learning. The research is motivated by the need for junior high school teachers to design engaging learning methods that can foster enthusiasm among adolescents. Educational games are viewed as innovative media that present concepts in a simple yet enjoyable way, making lessons more interactive and accessible. Using a descriptive quantitative approach, the study involved 30 eighth-grade students at SMP Negeri 38 Surabaya. Data collection included pre-tests and post-tests to quantitatively measure learning outcomes, as well as questionnaires to capture student responses. Findings indicate a notable improvement in student achievement after the application of the “Who Am I?” game. The average pre-test score was 71.33, which rose to 91.00 on the post-test, showing an increase of 19.67 points. Results of a paired t-test confirmed that the difference was statistically significant, demonstrating that the improvement was due to the intervention. Additionally, questionnaire results showed that students felt more motivated, engaged, and able to understand the material more effectively through this game. Overall, the “Who Am I?” game on Wordwall proved to be an effective learning tool, and its use is recommended for teachers seeking to implement game-based strategies in classroom instruction.

Rahma Novia Budiati; Noer Adhela Krisna Putri Achmad; Fernanda Maulana Kusuma Putri; Veronika Deta Junia Anjarwani; Nensy Megawati Simanjuntak

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study analyzes the effectiveness of digital educational games, particularly the “Who Am I?” game on the Wordwall platform, in enhancing students’ knowledge of Indonesian language learning. The research is motivated by the need for junior high school teachers to design engaging learning methods that can foster enthusiasm among adolescents. Educational games are viewed as innovative media that present concepts in a simple yet enjoyable way, making lessons more interactive and accessible. Using a descriptive quantitative approach, the study involved 30 eighth-grade students at SMP Negeri 38 Surabaya. Data collection included pre-tests and post-tests to quantitatively measure learning outcomes, as well as questionnaires to capture student responses. Findings indicate a notable improvement in student achievement after the application of the “Who Am I?” game. The average pre-test score was 71.33, which rose to 91.00 on the post-test, showing an increase of 19.67 points. Results of a paired t-test confirmed that the difference was statistically significant, demonstrating that the improvement was due to the intervention. Additionally, questionnaire results showed that students felt more motivated, engaged, and able to understand the material more effectively through this game. Overall, the “Who Am I?” game on Wordwall proved to be an effective learning tool, and its use is recommended for teachers seeking to implement game-based strategies in classroom instruction.

Zunaida Nur’aini; Naya Deansita Maheswari; Shofa Saida Khusna; Elsa Dwi Auliya; Imam Nur Rohim +3 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This research is motivated by the fact that effective sentences in historical articles can be a path to progressive learning. The article “Sejarah Dunia” (World History), October 2024 edition on sejarahkita.com, was chosen as the object of research because of its relevance as a medium that can provide historical information in a clear and interesting way. Therefore, this study aims to analyze the effectiveness of sentences in articles that are directed at history education, which not only focus on facts but also on the development of critical thinking skills. The method used is descriptive qualitative with listening and recording techniques. The author analyzes the sentence structure, word choice, coherence between sentences, and the chronological flow of the article using distributional and matching methods. The collected data will be tabulated to identify syntactic errors, accuracy of diction, and spelling. The findings show that the article contains a number of shortcomings in sentence structure, where the message conveyed is less clear. However, in some ways, the article also succeeds in conveying an informative and relevant history. This study will provide benefits and insights into effective sentences in historical articles to provide a basis for readers to understand various suggestions and models for progressive learning oriented towards critical thinking. In addition, this study also provides added value by preserving historical values through an easy and interesting presentation.

Zunaida Nur’aini; Naya Deansita Maheswari; Shofa Saida Khusna; Elsa Dwi Auliya; Imam Nur Rohim +3 more

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This research is motivated by the fact that effective sentences in historical articles can be a path to progressive learning. The article “Sejarah Dunia” (World History), October 2024 edition on sejarahkita.com, was chosen as the object of research because of its relevance as a medium that can provide historical information in a clear and interesting way. Therefore, this study aims to analyze the effectiveness of sentences in articles that are directed at history education, which not only focus on facts but also on the development of critical thinking skills. The method used is descriptive qualitative with listening and recording techniques. The author analyzes the sentence structure, word choice, coherence between sentences, and the chronological flow of the article using distributional and matching methods. The collected data will be tabulated to identify syntactic errors, accuracy of diction, and spelling. The findings show that the article contains a number of shortcomings in sentence structure, where the message conveyed is less clear. However, in some ways, the article also succeeds in conveying an informative and relevant history. This study will provide benefits and insights into effective sentences in historical articles to provide a basis for readers to understand various suggestions and models for progressive learning oriented towards critical thinking. In addition, this study also provides added value by preserving historical values through an easy and interesting presentation.

Rif'atus Surur; Rofiq Ainur Sofa

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to analyze the skills of understanding Arabic letters and reports at Madrasah Nurul Istifadah and identify factors that influence students' understanding, the learning methods used, and the effectiveness of the strategies applied. Understanding skills in this context include the ability to recognize text structure, analyze content, and interpret formal language styles. The study used a qualitative descriptive approach with data collection methods in the form of observation, interviews, and documentation. The results of the study showed that group discussion strategies and repeated reading with gradual understanding proved effective in improving students' understanding of Arabic letters and reports. This strategy not only improves students' linguistic abilities, but also encourages cooperation, self-confidence, and critical thinking skills. This study is expected to contribute to the development of more contextual and effective Arabic language learning methods, especially in understanding formal texts.

Rif'atus Surur; Rofiq Ainur Sofa

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to analyze the skills of understanding Arabic letters and reports at Madrasah Nurul Istifadah and identify factors that influence students' understanding, the learning methods used, and the effectiveness of the strategies applied. Understanding skills in this context include the ability to recognize text structure, analyze content, and interpret formal language styles. The study used a qualitative descriptive approach with data collection methods in the form of observation, interviews, and documentation. The results of the study showed that group discussion strategies and repeated reading with gradual understanding proved effective in improving students' understanding of Arabic letters and reports. This strategy not only improves students' linguistic abilities, but also encourages cooperation, self-confidence, and critical thinking skills. This study is expected to contribute to the development of more contextual and effective Arabic language learning methods, especially in understanding formal texts.

Nurul Lailatuz Zakiyah; Fitri Sakinah; Mar’atus Sholihah; Laylatul Musoffa; Mohamad Afrizal

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to describe and analyze various forms of lexical errors found in the observation report texts in Indonesian language textbooks for eighth-grade junior high school students, as well as identify inappropriate diction based on categories such as connotative, denotative, formal, informal, general, specific, and borrowed foreign words. The research utilized a qualitative descriptive linguistic analysis of three authentic and representative observation report texts. The findings indicate numerous lexical errors, including the use of foreign terms without equivalents, redundant synonyms, and words inappropriate for formal or scientific contexts. These errors potentially reduce communication effectiveness, disrupt message clarity, and affect language correctness within the texts. If left uncorrected, such errors may cause ambiguities and hinder students’ comprehension of the reports objectively and accurately. Suggested corrections include selecting precise, specific words aligned with Indonesian language norms and employing neutral, objective language to facilitate student understanding and strengthen the educational value of the textbook. These findings provide valuable references for developing quality teaching materials and enhancing teachers’ and authors’ competencies in crafting effective, standards-compliant texts. This research is expected to offer practical and theoretical benefits, ultimately improving the overall language learning process in educational settings.

Nurul Lailatuz Zakiyah; Fitri Sakinah; Mar’atus Sholihah; Laylatul Musoffa; Mohamad Afrizal

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to describe and analyze various forms of lexical errors found in the observation report texts in Indonesian language textbooks for eighth-grade junior high school students, as well as identify inappropriate diction based on categories such as connotative, denotative, formal, informal, general, specific, and borrowed foreign words. The research utilized a qualitative descriptive linguistic analysis of three authentic and representative observation report texts. The findings indicate numerous lexical errors, including the use of foreign terms without equivalents, redundant synonyms, and words inappropriate for formal or scientific contexts. These errors potentially reduce communication effectiveness, disrupt message clarity, and affect language correctness within the texts. If left uncorrected, such errors may cause ambiguities and hinder students’ comprehension of the reports objectively and accurately. Suggested corrections include selecting precise, specific words aligned with Indonesian language norms and employing neutral, objective language to facilitate student understanding and strengthen the educational value of the textbook. These findings provide valuable references for developing quality teaching materials and enhancing teachers’ and authors’ competencies in crafting effective, standards-compliant texts. This research is expected to offer practical and theoretical benefits, ultimately improving the overall language learning process in educational settings.

Aswah Julita; Boby Syefrinando

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This research is motivated because the teaching materials used are still conventional and students' understanding of problem solving is still in the low category. Therefore, this study aims to develop research and improve the validity, practicality and effectiveness of the Science learning module for Class V MI Muhajirin, Jambi City. Reach and Development (R&D) consists of four stages, namely, define, design, develop and disseminate. This type of research is Research and Development (R&D). This research was conducted at Madrasah Ibtidaiyah Al-Muhajirin, Jambi City. The instruments used were assessment questionnaires, teacher and student interview sheets along with test questions. The subjects in this study were grade V students consisting of 20 students. The results of this study indicate that the level of validity of the application of the learning module shows a percentage of 80% included in the very effective category, the level of practicality shows 92.8% with a very practical category and the level of effectiveness shows a percentage of 64.2% with a very valid category.

Aswah Julita; Boby Syefrinando

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This research is motivated because the teaching materials used are still conventional and students' understanding of problem solving is still in the low category. Therefore, this study aims to develop research and improve the validity, practicality and effectiveness of the Science learning module for Class V MI Muhajirin, Jambi City. Reach and Development (R&D) consists of four stages, namely, define, design, develop and disseminate. This type of research is Research and Development (R&D). This research was conducted at Madrasah Ibtidaiyah Al-Muhajirin, Jambi City. The instruments used were assessment questionnaires, teacher and student interview sheets along with test questions. The subjects in this study were grade V students consisting of 20 students. The results of this study indicate that the level of validity of the application of the learning module shows a percentage of 80% included in the very effective category, the level of practicality shows 92.8% with a very practical category and the level of effectiveness shows a percentage of 64.2% with a very valid category.

Yarisda Ningsih; Nur azmi Alwi; Intan Resnika; Nabila Isya Farhan

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

In the era of modern education, teachers are expected to create a creative and interactive learning environment. One approach that is increasingly being implemented is game-based learning combined with literacy enhancement at the elementary school level. This study aims to evaluate the effectiveness of this method in improving student learning outcomes. Data were collected through interviews with teachers at SDN 08 Salimpaung and supported by literature from ten scientific journals. The analysis results indicate that this strategy can improve student participation, conceptual understanding, and learning motivation.

Yarisda Ningsih; Nur azmi Alwi; Intan Resnika; Nabila Isya Farhan

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

In the era of modern education, teachers are expected to create a creative and interactive learning environment. One approach that is increasingly being implemented is game-based learning combined with literacy enhancement at the elementary school level. This study aims to evaluate the effectiveness of this method in improving student learning outcomes. Data were collected through interviews with teachers at SDN 08 Salimpaung and supported by literature from ten scientific journals. The analysis results indicate that this strategy can improve student participation, conceptual understanding, and learning motivation.

Dhea Tri Amanda Fiska; Diva Andriani; Adrias Adrias; Fadila Suciana

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to analyze the effectiveness of the Discovery Learning model in enhancing the motivation and learning outcomes of fourth-grade elementary school students through a literature review. The method used is a literature study, collecting data from various sources, including books, academic journals, and previous relevant research. Data analysis was conducted by examining theories and past research findings regarding the impact of Discovery Learning on student motivation and learning outcomes. The study results indicate that implementing Discovery Learning can increase students' learning motivation by providing a more active and meaningful learning experience. Furthermore, previous research also highlights that this model positively contributes to improving students' academic performance. Thus, Discovery Learning can be considered an effective instructional strategy for enhancing motivation and academic achievement in elementary school students.

Dhea Tri Amanda Fiska; Diva Andriani; Adrias Adrias; Fadila Suciana

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to analyze the effectiveness of the Discovery Learning model in enhancing the motivation and learning outcomes of fourth-grade elementary school students through a literature review. The method used is a literature study, collecting data from various sources, including books, academic journals, and previous relevant research. Data analysis was conducted by examining theories and past research findings regarding the impact of Discovery Learning on student motivation and learning outcomes. The study results indicate that implementing Discovery Learning can increase students' learning motivation by providing a more active and meaningful learning experience. Furthermore, previous research also highlights that this model positively contributes to improving students' academic performance. Thus, Discovery Learning can be considered an effective instructional strategy for enhancing motivation and academic achievement in elementary school students.

Imam Kurniawan; Zulharman Zulharman; Zulkifli Zulkifli

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this study was to develop a picture story book as a picture story book in science learning to improve the learning outcomes of grade IV students of SDN 04 Tente. The type of research used was R & D using the ADDIE development model including analysis, design, development, implementation, and evaluation activities. The results of the study showed that the results of the book development that was made could be used as a learning resource in thematic learning were declared valid. This can be seen from the results of expert validation consisting of media validation, language validation, and expert validation of learning. The picture story book as a learning resource in thematic learning obtained a value of 84.66% with a very feasible category. The picture story book as a learning resource in thematic learning was declared practical. The results of the questionnaire analysis filled out by 22 respondents/students with an average value of 97.36% in the very practical category. Meanwhile, the effectiveness of picture story books can be seen from the results of the t-test calculation that tℎ

Imam Kurniawan; Zulharman Zulharman; Zulkifli Zulkifli

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this study was to develop a picture story book as a picture story book in science learning to improve the learning outcomes of grade IV students of SDN 04 Tente. The type of research used was R & D using the ADDIE development model including analysis, design, development, implementation, and evaluation activities. The results of the study showed that the results of the book development that was made could be used as a learning resource in thematic learning were declared valid. This can be seen from the results of expert validation consisting of media validation, language validation, and expert validation of learning. The picture story book as a learning resource in thematic learning obtained a value of 84.66% with a very feasible category. The picture story book as a learning resource in thematic learning was declared practical. The results of the questionnaire analysis filled out by 22 respondents/students with an average value of 97.36% in the very practical category. Meanwhile, the effectiveness of picture story books can be seen from the results of the t-test calculation that tℎ