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Rahma Novia Budiati; Noer Adhela Krisna Putri Achmad; Fernanda Maulana Kusuma Putri; Veronika Deta Junia Anjarwani; Nensy Megawati Simanjuntak

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study analyzes the effectiveness of digital educational games, particularly the “Who Am I?” game on the Wordwall platform, in enhancing students’ knowledge of Indonesian language learning. The research is motivated by the need for junior high school teachers to design engaging learning methods that can foster enthusiasm among adolescents. Educational games are viewed as innovative media that present concepts in a simple yet enjoyable way, making lessons more interactive and accessible. Using a descriptive quantitative approach, the study involved 30 eighth-grade students at SMP Negeri 38 Surabaya. Data collection included pre-tests and post-tests to quantitatively measure learning outcomes, as well as questionnaires to capture student responses. Findings indicate a notable improvement in student achievement after the application of the “Who Am I?” game. The average pre-test score was 71.33, which rose to 91.00 on the post-test, showing an increase of 19.67 points. Results of a paired t-test confirmed that the difference was statistically significant, demonstrating that the improvement was due to the intervention. Additionally, questionnaire results showed that students felt more motivated, engaged, and able to understand the material more effectively through this game. Overall, the “Who Am I?” game on Wordwall proved to be an effective learning tool, and its use is recommended for teachers seeking to implement game-based strategies in classroom instruction.

Rahma Novia Budiati; Noer Adhela Krisna Putri Achmad; Fernanda Maulana Kusuma Putri; Veronika Deta Junia Anjarwani; Nensy Megawati Simanjuntak

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study analyzes the effectiveness of digital educational games, particularly the “Who Am I?” game on the Wordwall platform, in enhancing students’ knowledge of Indonesian language learning. The research is motivated by the need for junior high school teachers to design engaging learning methods that can foster enthusiasm among adolescents. Educational games are viewed as innovative media that present concepts in a simple yet enjoyable way, making lessons more interactive and accessible. Using a descriptive quantitative approach, the study involved 30 eighth-grade students at SMP Negeri 38 Surabaya. Data collection included pre-tests and post-tests to quantitatively measure learning outcomes, as well as questionnaires to capture student responses. Findings indicate a notable improvement in student achievement after the application of the “Who Am I?” game. The average pre-test score was 71.33, which rose to 91.00 on the post-test, showing an increase of 19.67 points. Results of a paired t-test confirmed that the difference was statistically significant, demonstrating that the improvement was due to the intervention. Additionally, questionnaire results showed that students felt more motivated, engaged, and able to understand the material more effectively through this game. Overall, the “Who Am I?” game on Wordwall proved to be an effective learning tool, and its use is recommended for teachers seeking to implement game-based strategies in classroom instruction.

Shelvia Amanda; Syahira Nabila Zulkim; Adrias Adrias; Nur Azmi Alwi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to see the development of student learning outcomes using Wordwall-based science and technology learning media in grade IV SDN 01 Muara Panas, Solok Regency. This type of research uses a qualitative descriptive research method. Qualitative descriptive research is a series of activities carried out to obtain data that is as it is in accordance with the data in the field. The stages of data collection in this study are observation and interviews. The data collection analysis technique is to provide media, present data, and receive conclusions. The results of the study used Wordwall teaching media in improving the learning outcomes of grade IV students of SDN 01 Muara Panas, Solok Regency. Researchers use Wordwall media because this teaching media can be accessed easily and free of charge by teachers. Wordwall media also presents a variety of diverse alternative media such as Open the Box, True or False, Random Wheel, Missing Word, Find the Match, and many other types. With the presentation of various alternative media, educators can be creative in presenting fun teaching media for students. Fun teaching media will make students more active in participating in learning.

Shelvia Amanda; Syahira Nabila Zulkim; Adrias Adrias; Nur Azmi Alwi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to see the development of student learning outcomes using Wordwall-based science and technology learning media in grade IV SDN 01 Muara Panas, Solok Regency. This type of research uses a qualitative descriptive research method. Qualitative descriptive research is a series of activities carried out to obtain data that is as it is in accordance with the data in the field. The stages of data collection in this study are observation and interviews. The data collection analysis technique is to provide media, present data, and receive conclusions. The results of the study used Wordwall teaching media in improving the learning outcomes of grade IV students of SDN 01 Muara Panas, Solok Regency. Researchers use Wordwall media because this teaching media can be accessed easily and free of charge by teachers. Wordwall media also presents a variety of diverse alternative media such as Open the Box, True or False, Random Wheel, Missing Word, Find the Match, and many other types. With the presentation of various alternative media, educators can be creative in presenting fun teaching media for students. Fun teaching media will make students more active in participating in learning.

Salwa Sausan; Suryani Sirait; Salihin Salihin; Rosliana Siregar

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to analyze the effect of using Web Wordwall in training students' computational thinking skills in mathematics learning with a qualitative approach. The research subject is the Director General of Teachers and Education Personnel, while the object is education that is liberating and pro-student. Data obtained from online and offline information sources is recorded in a structured manner, then analyzed to be synthesized into a systematic conceptual framework. Conclusions are drawn by taking the essence of the conceptual framework that can answer the research questions posed. The research method used is a case study with a focus on participatory observation, in-depth interviews and document analysis. Data was collected through literature study and analysis of learning materials. Data analysis was carried out using an inductive approach, by looking for patterns of findings and main concepts from the data collected.

Salwa Sausan; Suryani Sirait; Salihin Salihin; Rosliana Siregar

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to analyze the effect of using Web Wordwall in training students' computational thinking skills in mathematics learning with a qualitative approach. The research subject is the Director General of Teachers and Education Personnel, while the object is education that is liberating and pro-student. Data obtained from online and offline information sources is recorded in a structured manner, then analyzed to be synthesized into a systematic conceptual framework. Conclusions are drawn by taking the essence of the conceptual framework that can answer the research questions posed. The research method used is a case study with a focus on participatory observation, in-depth interviews and document analysis. Data was collected through literature study and analysis of learning materials. Data analysis was carried out using an inductive approach, by looking for patterns of findings and main concepts from the data collected.

Abdan Syakur; Anjeli Aulya; Asmaul Husna Ali; Fajar Syamsi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to improve students' reading skills using E-Book media in class III A UPTD SDN 145 Inpres Pampangan. This research is Classroom Action Research, the subjects of this research are III A, totaling 33 students consisting of 16 men and 17 women. This research was carried out for 3 weeks. The implementation of this action was carried out for three weeks, each week including learning and assessment. The presentation of the first cycle material begins on 14 September 2023 and the first cycle test on 18 September 2023. The presentation of the second cycle material begins on 19 September 2023 and the second cycle test is carried out on 23 October 2023. The results of the research show that the learning interest of the first cycle students reaches the average -average 73.3%. Then in cycle II it increased to 88.5%. The contribution of implementing Wordwall learning media to increasing students' interest in learning is very significant, meaning it is in the high category. So it can be concluded that the teacher's ability to apply E-book media in learning has succeeded in improving the reading ability of class III A students at UPTD SDN 145 Inpres Pampangan.

Abdan Syakur; Anjeli Aulya; Asmaul Husna Ali; Fajar Syamsi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to improve students' reading skills using E-Book media in class III A UPTD SDN 145 Inpres Pampangan. This research is Classroom Action Research, the subjects of this research are III A, totaling 33 students consisting of 16 men and 17 women. This research was carried out for 3 weeks. The implementation of this action was carried out for three weeks, each week including learning and assessment. The presentation of the first cycle material begins on 14 September 2023 and the first cycle test on 18 September 2023. The presentation of the second cycle material begins on 19 September 2023 and the second cycle test is carried out on 23 October 2023. The results of the research show that the learning interest of the first cycle students reaches the average -average 73.3%. Then in cycle II it increased to 88.5%. The contribution of implementing Wordwall learning media to increasing students' interest in learning is very significant, meaning it is in the high category. So it can be concluded that the teacher's ability to apply E-book media in learning has succeeded in improving the reading ability of class III A students at UPTD SDN 145 Inpres Pampangan.