SciRepID - Perancangan E-Book Interaktif sebagai Media Informasi Koleksi: (Studi Kasus: Museum Sandi)


Perancangan E-Book Interaktif sebagai Media Informasi Koleksi: (Studi Kasus: Museum Sandi)

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya
Asosiasi Seni Desain dan Komunikasi Visual Indonesia (ASDKVI)

📄 Abstract

Museum is an institution that collects, receives, and studies collections of items that have knowledge and informational value as well as valuable assets. Generally, the items in a museum are solid objects that cannot interact directly with visitors. Therefore, each museum has a special staff, known as museum guides, to accompany visitors in exploring all museum collections. However, not all visitors want to be guided by museum guides, so there is a need for supporting media to help guides manage visitors who do not want to be guided. The media to be created is an interactive e-book. This interactive e-book can help visitors who want to explore the museum independently to obtain information from the museum collections. The e-book contains a menu of content consisting of information about museum collections, images of museum collections, text and audio information about museum collections, and animation illustrations of museum mascots. With a total of 33 pages containing information from 8 museum rooms. This design was made using the ADDIE method and evaluated using UEQ (User Experience Questionnaire) with a result of "Excellent".

🔖 Keywords

#ADDIE; E-Book Interactive; Guide; Museum Sandi

ℹ️ Informasi Publikasi

Tanggal Publikasi
17 April 2025
Volume / Nomor / Tahun
Volume 2, Nomor 2, Tahun 2025

📝 HOW TO CITE

Eneng Wulan Sari; Suhadi Parman; Rifqi Fahrudin, "Perancangan E-Book Interaktif sebagai Media Informasi Koleksi: (Studi Kasus: Museum Sandi)," Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya, vol. 2, no. 2, Apr. 2025.

ACM
ACS
APA
ABNT
Chicago
Harvard
IEEE
MLA
Turabian
Vancouver

🔗 Artikel Terkait dari Jurnal yang Sama

📊 Statistik Sitasi Jurnal

Tren Sitasi per Tahun