Klaim Artikel Anda
Verifikasi kepemilikan artikel akademik
Apakah artikel-artikel ini milik Anda?
Daftarkan diri Anda sebagai author untuk mengklaim artikel dan dapatkan profil akademik terverifikasi dengan fitur lengkap.
Badge Verifikasi
Profil terverifikasi resmi
Statistik Lengkap
H-index, sitasi, dan metrik
Visibilitas Tinggi
Tampil di direktori author
Kelola Publikasi
Dashboard artikel terpadu
Langkah-langkah Klaim Artikel:
- 1. Daftar akun author dengan email akademik Anda
- 2. Verifikasi email dan lengkapi profil
- 3. Login dan buka menu "Klaim Artikel"
- 4. Cari dan klaim artikel Anda
- 5. Tunggu verifikasi dari admin (1-3 hari kerja)
Menampilkan 1–3 dari 3 artikel
Success Factors of Government Digital Applications in Public Service Delivery: A Systematic Literature Review
Rifqi Fahrudin
; Zainal Arifin Hasibuan
; Bobby Kurniawan
; Sri Supatmi
Software Engineering in Computing Systems
Vol 1
, No 2
(2026)
The rapid development of digital government applications has significantly transformed public service delivery; however, their success remains inconsistent due to the complexity of multiple influencing factors. Many government digital systems experience low adoption, usability challenges, and limited impact on service quality, indicating the need for a comprehensive understanding of the determinants of success. This study aims to identify and synthesize the critical success factors of government...
Sumber Asli
Google Scholar
DOI
Perancangan E-Book Interaktif sebagai Media Informasi Koleksi: (Studi Kasus: Museum Sandi)
Eneng Wulan Sari
; Suhadi Parman
; Rifqi Fahrudin
Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya
Vol 2
, No 2
(2025)
Museum is an institution that collects, receives, and studies collections of items that have knowledge and informational value as well as valuable assets. Generally, the items in a museum are solid objects that cannot interact directly with visitors. Therefore, each museum has a special staff, known as museum guides, to accompany visitors in exploring all museum collections. However, not all visitors want to be guided by museum guides, so there is a need for supporting media to help guides manag...
Sumber Asli
Google Scholar
DOI
Perancangan Video Campaign Berbasis CGI sebagai Upaya Meningkatkan Brand Awareness pada Perusahaan Properti
Yahya Aladdin
; Kusnadi Kusnadi
; Rifqi Fahrudin
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Vol 1
, No 4
(2024)
A campaign is a method for promoting products, but it does not do so directly. This study aims to create a campaign designed to enhance awareness through engaging video content. Prospective customers will be directed to more detailed product information on the Grand Taman Anggrek Suci website. Therefore, the campaign is designed to be both attractive and brief, to capture attention quickly. The goal is to help boost sales for Grand Taman Anggrek Suci. Additionally, this research focuses on probl...
Sumber Asli
Google Scholar
DOI