Pengaruh Model Games Based Learning terhadap Keaktifan Belajar Siswa PAK Kelas XI SMA Negeri 1 Purba Kabupaten Simalungun Tahun Pembelajaran 2024/2025

Abstract
The aim of this research is to determine the influence of the Games Based Learning Model on the Learning Activeness of Class The research method used is a quantitative method with a descriptive inferential type. The population was 182 students of Class Data was collected using a closed questionnaire with 14 items for variable Y and 18 items for variable 2025 is shown through: 1) Test analysis requirements: a) positive relationship test obtained rxy = 0,308 > rtabel(α=0,05; IK=95%; n=49) = 0,281.  b) a significant relationship test is obtained from the value thitung = 2,222 > ttabel = 2,021. 2) influence test: a) regression equation test, obtained the regression equation Ŷ  = 42,221  (α) + 0,365 (X).  b) regression coefficient of determination test (r2) = 9,5%. 3hypothesis testing using Fhitung  > Ftabel=(α=0,05,dk pembilang n-1=48, dk penyebut=n-2=49-2=47) yaitu 4,938 > 1,620.Thus H0 is stating there is no influence is rejected and Ha which states there is an influence is accepted.
 
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Silvia Ningsih Berutu, et al. (2025). Pengaruh Model Games Based Learning terhadap Keaktifan Belajar Siswa PAK Kelas XI SMA Negeri 1 Purba Kabupaten Simalungun Tahun Pembelajaran 2024/2025. Jurnal Teologi Injili dan Pendidikan Agama, 3(4). https://doi.org/10.55606/jutipa.v2i4.383

Silvia Ningsih Berutu; Maria Widiastuti; Risden Anakampun; Tahadodo Waruwu; Dame Taruli Simamora, "Pengaruh Model Games Based Learning terhadap Keaktifan Belajar Siswa PAK Kelas XI SMA Negeri 1 Purba Kabupaten Simalungun Tahun Pembelajaran 2024/2025," Jurnal Teologi Injili dan Pendidikan Agama, vol. 3, no. 4, 2025.

Silvia Ningsih Berutu; Maria Widiastuti; Risden Anakampun; Tahadodo Waruwu; Dame Taruli Simamora. "Pengaruh Model Games Based Learning terhadap Keaktifan Belajar Siswa PAK Kelas XI SMA Negeri 1 Purba Kabupaten Simalungun Tahun Pembelajaran 2024/2025." Jurnal Teologi Injili dan Pendidikan Agama, vol. 3, no. 4, 2025.

Silvia Ningsih Berutu; Maria Widiastuti; Risden Anakampun; Tahadodo Waruwu; Dame Taruli Simamora. "Pengaruh Model Games Based Learning terhadap Keaktifan Belajar Siswa PAK Kelas XI SMA Negeri 1 Purba Kabupaten Simalungun Tahun Pembelajaran 2024/2025." Jurnal Teologi Injili dan Pendidikan Agama 3, no. 4 (2025).

Silvia Ningsih Berutu, et al. (2025) 'Pengaruh Model Games Based Learning terhadap Keaktifan Belajar Siswa PAK Kelas XI SMA Negeri 1 Purba Kabupaten Simalungun Tahun Pembelajaran 2024/2025', Jurnal Teologi Injili dan Pendidikan Agama, 3(4). doi: 10.55606/jutipa.v2i4.383.

Silvia Ningsih Berutu; Maria Widiastuti; Risden Anakampun; Tahadodo Waruwu; Dame Taruli Simamora. Pengaruh Model Games Based Learning terhadap Keaktifan Belajar Siswa PAK Kelas XI SMA Negeri 1 Purba Kabupaten Simalungun Tahun Pembelajaran 2024/2025. Jurnal Teologi Injili dan Pendidikan Agama. 2025;3(4).

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