Investigating the Impact of Gamified Learning Platforms on Critical Thinking and Problem-Solving Skills in Middle School Students
Nurfadila MY, et al. (2024). Investigating the Impact of Gamified Learning Platforms on Critical Thinking and Problem-Solving Skills in Middle School Students. International Journal of Education and Social Sciences, 1(2). https://doi.org/10.70062/educationaldynamics.v1i2.271
Nurfadila MY; Suarlin Suarlin; Ali Refaat Ahmed Elsayed, "Investigating the Impact of Gamified Learning Platforms on Critical Thinking and Problem-Solving Skills in Middle School Students," International Journal of Education and Social Sciences, vol. 1, no. 2, 2024.
Nurfadila MY; Suarlin Suarlin; Ali Refaat Ahmed Elsayed. "Investigating the Impact of Gamified Learning Platforms on Critical Thinking and Problem-Solving Skills in Middle School Students." International Journal of Education and Social Sciences, vol. 1, no. 2, 2024.
Nurfadila MY; Suarlin Suarlin; Ali Refaat Ahmed Elsayed. "Investigating the Impact of Gamified Learning Platforms on Critical Thinking and Problem-Solving Skills in Middle School Students." International Journal of Education and Social Sciences 1, no. 2 (2024).
Nurfadila MY, et al. (2024) 'Investigating the Impact of Gamified Learning Platforms on Critical Thinking and Problem-Solving Skills in Middle School Students', International Journal of Education and Social Sciences, 1(2). doi: 10.70062/educationaldynamics.v1i2.271.
Nurfadila MY; Suarlin Suarlin; Ali Refaat Ahmed Elsayed. Investigating the Impact of Gamified Learning Platforms on Critical Thinking and Problem-Solving Skills in Middle School Students. International Journal of Education and Social Sciences. 2024;1(2).
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