DAMPAK GAME ONLINE TERHADAP MOTIVASI BELAJAR MAHASISWA

Abstract
The development of science and technology gave birt to a varienty of new discoveries, both in the field of science and technology. One of the results of new discoveries in the field of technology is the presence of online games. Online games are electronic and visual based games, online game is very closely related to the attitude and morals and language used. Online games are and alternative choice for students when they are bored and tired of studying. But without realizing it, online games turned out to have an impact on players both positive, negative impacts and motivation to learn in college.This study aims to find out more about hom the impact of online games on learning motivation in students. Research methods and data collection techniques through observation, and library research. From the results of this study it was found that game or game becomes very influential, when only used unilaterally. This means that it is not balanced by valuable activities, so it only has a negative impact, typically by students. Students have high competence in education, but if the game defeats the main activity, then this of course has an adverse effect on motivation to learn.
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How to Cite

Ratna Amalia, et al. (2024). DAMPAK GAME ONLINE TERHADAP MOTIVASI BELAJAR MAHASISWA. Jurnal Pendidikan Sosial dan Humaniora, 3(4).

Ratna Amalia; Emilia Susanti; Imam Mudaris; Fadlan Zikri, "DAMPAK GAME ONLINE TERHADAP MOTIVASI BELAJAR MAHASISWA," Jurnal Pendidikan Sosial dan Humaniora, vol. 3, no. 4, 2024.

Ratna Amalia; Emilia Susanti; Imam Mudaris; Fadlan Zikri. "DAMPAK GAME ONLINE TERHADAP MOTIVASI BELAJAR MAHASISWA." Jurnal Pendidikan Sosial dan Humaniora, vol. 3, no. 4, 2024.

Ratna Amalia; Emilia Susanti; Imam Mudaris; Fadlan Zikri. "DAMPAK GAME ONLINE TERHADAP MOTIVASI BELAJAR MAHASISWA." Jurnal Pendidikan Sosial dan Humaniora 3, no. 4 (2024).

Ratna Amalia, et al. (2024) 'DAMPAK GAME ONLINE TERHADAP MOTIVASI BELAJAR MAHASISWA', Jurnal Pendidikan Sosial dan Humaniora, 3(4).

Ratna Amalia; Emilia Susanti; Imam Mudaris; Fadlan Zikri. DAMPAK GAME ONLINE TERHADAP MOTIVASI BELAJAR MAHASISWA. Jurnal Pendidikan Sosial dan Humaniora. 2024;3(4).

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