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Algoritma - Algoritma Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa - Vol. 2 Issue. 5 (2024)

Pengembangan Media Pembelajaran Boardgame Matematika Kelas XII Dengan Materi Dimensi Tiga di SMA Negeri 51 Jakarta

Wahyu Seto Ramadhan, Lidia Zahra, Vania Al-Fitri Shafwan,



Abstract

The development of technology in the world at this time is very influential and has an impact on education. Therefore, interactive learning media is needed with the aim of attracting the attention of students. The purpose of this research is (1) Producing learning media in the form of board games with three-dimensional material for students 12th Grade SMA Negeri 51 Jakarta. (2) Knowing the effectiveness of learning media for students 12th Grade SMA Negeri 51 Jakarta. The research method used is the model ADDIE (Analysis, Design, Development, Implementation, Evaluate). because the research method with the ADDIE model has systematic and specific steps in each stage







DOI :


Sitasi :

0

PISSN :

3032-6230

EISSN :

3046-5427

Date.Create Crossref:

08-Nov-2024

Date.Issue :

24-Jun-2024

Date.Publish :

24-Jun-2024

Date.PublishOnline :

24-Jun-2024



PDF File :

Resource :

Open

License :

https://creativecommons.org/licenses/by-sa/4.0