Excessive gadget use among children in the digital era causes various negative impacts, such as motor development disorders, immune system issues, and reduced social interaction. The community service program at Kampung Lali Gadget (KLG), located in Dusun Bendet, Pagerngumbuk Village, Sidoarjo, aims to reduce children's gadget dependency through a traditional games-based approach and learning by game. The method employed is Participatory Action Research (PAR), involving the community in every stage, from needs identification to evaluation. The results demonstrated positive impacts, including increased social interaction among children, reduced screen time, and heightened awareness of gadget-related risks among parents. Additionally, the program fostered new community structures, such as mentoring groups and local leadership, to support its sustainability. This approach proves that integrating traditional games with innovative learning concepts can effectively address gadget dependency while promoting sustainable social transformation.