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ijced - International Journal of Community Engagement and Development - Vol. 3 Issue. 1 (2024)

Assistance in Administrative Management and The Concept of Learning by Game in Kampung Lali Gadget, Dusun Bendet, Pagerngumbuk Village, Sidoarjo Regency

Sarwani Sarwani, Andry Herawati, Dian Ferriswara, Widyawati Widyawati, Hetty Purnamasari, Pradina Amanda Putri, Amira Mufida, Veronika Deta Junia Anjarwati,



Abstract

Excessive gadget use among children in the digital era causes various negative impacts, such as motor development disorders, immune system issues, and reduced social interaction. The community service program at Kampung Lali Gadget (KLG), located in Dusun Bendet, Pagerngumbuk Village, Sidoarjo, aims to reduce children's gadget dependency through a traditional games-based approach and learning by game. The method employed is Participatory Action Research (PAR), involving the community in every stage, from needs identification to evaluation. The results demonstrated positive impacts, including increased social interaction among children, reduced screen time, and heightened awareness of gadget-related risks among parents. Additionally, the program fostered new community structures, such as mentoring groups and local leadership, to support its sustainability. This approach proves that integrating traditional games with innovative learning concepts can effectively address gadget dependency while promoting sustainable social transformation.







DOI :


Sitasi :

0

PISSN :

3031-9765

EISSN :

3031-9749

Date.Create Crossref:

14-Jan-2025

Date.Issue :

13-Dec-2024

Date.Publish :

13-Dec-2024

Date.PublishOnline :

13-Dec-2024



PDF File :

Resource :

Open

License :

https://creativecommons.org/licenses/by-sa/4.0