This research aims to produce media in Minecraft Education that can support students' TPACK skills. This research was conducted in the Learning Learning class at the State University of Malang with a total of 97 students from various departments, namely the departments of guidance and counseling, chemistry, PGPAUD (Early Childhood Education Teacher Education), special education, art and design, and educational technology with a total classification based on gender, namely 79 female students and 19 male students. gender, namely 79 female students and 19 male students. . The model used in this research is the development model according to Lee & Owens with the stages of assessment/analysis, design, development, implementation, and evaluation. The results showed that Minecraft Education media to support students' mastery of TPACK was declared feasible based on content experts, and media experts. The content expert validation score gets an average score of 5.00 while the media expert gets an average score of 4.75 so this media is declared feasible. This media also received good responses regarding whether there was an increase in how to integrate Minecraft Education technology in learning based on the questionnaire that had been distributed and received a score of 3.34 from the expected average value of 4.00.