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Menampilkan 1411–1420 dari 2134 artikel
Infografis Sebagai Media Informasi Protokol Kesehatan Diera Pandemi Covid-19 Di Kecamatan Marisa Kabupaten Pohuwato
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 2
(2022)
Infografis adalah alat atau media yang digunakan untuk menyampaikan informasi dalam bentuk visual, baik berupa spanduk, baliho, poster, dan lain sebagainya. Di era sekarang ini, teknologi informasi telah berkembang pesat baik di kalangan masyarakat pedesaan maupun perkotaan, sehingga infografis ini juga dapat disebarluaskan melalui media sosial, seperti Facebook, Instagram, Twitter dan lain sebagainya. Tujuan dari penelitian ini adalah untuk mengetahui bagaimana membangun infografis sebagai medi...
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2 Sitasi
Sistem Rekomendasi Paket Diskon Barang dengan Algoritma Apriori di Toko Ryzy
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 2
(2022)
Discount is a sales strategy that lowers the price offered to buyers in the hope of increasing sales profits. However, when offering these discounts, stores often don't think about how discounted products can attract customers, so a support system is needed that can respond to the right and appropriate discounts. This support system with data mining techniques using apriori algorithm. This apriori method can search for several products that are often purchased simultaneously, therefore when juxt...
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1 Sitasi
CHARLES SANDERS PEIRCE SEMIOTIC ANALYSIS OF GORONTALO PROVINCE LOGO
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 2
(2022)
This study discusses the meaning contained in the logo of the Province of Gorontalo in semiotic analysis. Logo is the identity of an institution that represents the history and culture of the institution while semiotics is the science of reading signs both verbally and visually, visual forms make the vision and mission as well as identity reflected in a logo. Just like the regional logo of Gorontalo Province which has various meanings of signs and symbols that reflect the area, for example, the...
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5 Sitasi
Persepsi Estetika Masyarakat Indonesia Terhadap Karya NFT Populer
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 2
(2022)
This is a descriptive study that examines the Indonesian people's comprehension of NFT and the popularity of NFT (Non-Fungible Token) using qualitative and quantitative data analysis. Since the explosion of Ghozali Everyday's NFT works in Indonesia in 2021, it has been an attraction for the Indonesian people to learn "What is NFT" and "How does NFT work?". The objectives of this study are as follows: (1) to establish the features of popular NFT goods among users; and (2) to assess Indonesian peo...
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Penyusunan Rencana Anggaran Belanja (RAB) Desa Bandungrejo Kecamatan Mranggen Kabupaten Demak
Jurnal Pengabdian Kepada Masyarakat Sisthana
Vol 1
, No 2
(2022)
Pelaksanaan kegiatan mengajukan pendanaan untuk melaksanakan kegiatan harus disertai dangan dokumen antara lain Rencana Anggaran Biaya Perhitungan Rencana Anggaran Biaya (RAB) merupakan perkalian antara volume dengan Analisa Harga Satuan (AHS) Perhitungan volume memerlukan proses yang relatif lebih lama dan memerlukan ketelitian yang akurat. Upaya untuk mempersingkat proses perhitungan Rencana Angguran Biaya adalah dengan manfaatkan teknologi yang ada, maka tidak menutup kemungkinan para penyusu...
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Pengelolaan Keuangan untuk Usaha Kecil Desa Wringinjajar Kecamatan Mranggen Kabupaten Demak
Jurnal Pengabdian Kepada Masyarakat Sisthana
Vol 1
, No 1
(2022)
Pertumbuhan ekonomi Kabupaten Pekalongan yang semakin membaik, tidak diikuti dengan kesadaran warga dalam kepatuhan pembayaran pajak secara tepat waktu dan sesuai dengan penghasilannya. Hal tersebut dapat dilihat dari tingkat kepatuhan wajib pajak untuk melaporkan Surat Pemberitahuan Tahunan (SPT) pajak di KPP Pratama Pekalongan yang masih kurang. Melihat visi misi Kabupaten Pekalongan, memberikan suatu dorongan kepada masyarakat untuk terus meningkatkan potensi sumber daya yang ada, misalnya di...
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Pengembangan Game Edukasi Pengenalan Rambu-Rambu Lalu Lintas TK Kemala Bhayangkari 31 Salatiga
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 2
(2022)
Educational game is a game which is specifically designed as a tool to accomplish educational needs. Therefore, it has to be projected in an exact precision to achieve its goal: educating, and increasing the user knowledge and skills.
There are some problems which frequently happened at TK Kemala Bhayangkari 31 Salatiga, firstly, the number of props of traffic signs is limited so it is not proportional to the number of meetings in the existing curriculum and students must repeat the same materi...
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PENGGUNAAN METODE SIMULATED ANNEALING DAN TRILATERATION UNTUK OPTIMASI PENEMPATAN POSISI TITIK AKSES STUDI KASUS: KANTOR KESYAHBANDARAN DAN OTORITAS PELABUHAN (KSOP) KELAS 1 TANJUNG EMAS
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 2
(2022)
Computer network technology is developing rapidly, and wired networks are being replaced by WiFi technology.
The limitation of the WiFi coverage area is the main problem with this technology. Therefore, it is necessary to design for optimal placement of access points.
This study analyzes the need for access point placement at KSOP Tanjung Mas Port, Semarang, where the need for internet connection via WiFi is very high.
Simulation Annealing and Trilateration method is used in this study to determ...
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ANALYSIS APPLICATION OF OBJECT POOLING METHOD ON 2D ENDLESS RUNNER GAME
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 2
(2022)
In this era of rapid technological development, many things are developing rapidly, one of which is the development of games in the world. Many games have been made by the developers themselves, so there are already many variations of the type of game itself, one of which is the endless runner genre game. In the endless runner game itself, there is an object that we have to create massively and repeatedly which usually applies to how to create and delete these objects massively.
However, there i...
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The Ranking of Covid-19 Handling in the Asian Region Using AHP-COPRAS
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 2
(2022)
In this study, a ranking of the handling of Covid-19 in Asian countries was carried out using the AHP-COPRAS hybrid method. The ranking process uses the COPRAS (Complex Proportional Assessment) method, while the determination of the weight value uses subjective weighting but the criteria weights through a validation process using pairwise comparison which is part of the AHP (Analytical Hierarchy Process) method. The ranking process uses six assessment criteria: test per population, to positive p...
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