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Penerapan Business Model Canvas pada Bisnis Kreatif Digital Stripsy.Space
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 3
, No 4
(2024)
Penelitian ini berfokus dalam merancang kerangka bisnis Stripsy.Space, sebuah bisnis kreatif digital yang menawarkan produk fotostrip personalisasi, dengan memanfaatkan pendekatan Business Model Canvas (BMC). Pendekatan ini memetakan sembilan elemen utama untuk menciptakan strategi bisnis yang terpadu dan dinamis terhadap perubahan pasar. Penelitian ini menggunakan metode deskriptif kualitatif untuk mengevaluasi model bisnis yang ada serta mengidentifikasi peluang dalam meningkatkan efisiensi op...
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Pembuatan Bisnis Ekstrakurikuler Desain UI/UX Berbasis Figma dengan Penerapan Business Model Canvas
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 3
, No 4
(2024)
Penelitian ini mengkaji pentingnya keterampilan desain antarmuka pengguna (UI) dan pengalaman pengguna (UX) bagi siswa SMP, SMA, dan SMK dalam menghadapi tuntutan industri digital. Tujuan penelitian adalah untuk mengevaluasi efektivitas program pembelajaran Academy Figma dalam meningkatkan kompetensi desain siswa. Metode yang digunakan adalah pendekatan deskriptif kualitatif, yang meliputi riset pasar dan analisis kebutuhan untuk merancang kurikulum yang sesuai. Hasil penelitian menunjukkan bahw...
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MERCHANDISE DESIGN FOR THE 12TH ANNIVERSARY OF BIS MANIA COMMUNITY
Wiguna, Debio Pararta
; Wiguna, Debio Pararta
; Aris Kurnia Wicaksono
; Eka Wahyu Primadani
; Naufal Labib
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
Bis Mania Community is a community of bus lovers, especially regional coordinators in Surabaya, which was founded in 2012. In 2024, precisely on November 10, 2024, Bis Mania Community held its 12th Anniversary in Tulungagung. In celebrating this 12th Anniversary not only organizes Family Gathering and garage visits, but the Bis Mania Community also sells various kinds of Merchandise as a medium to display identity. One of the merchandise that will be made is a T-Shirt. Merchandise offered by bra...
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Penerapan Business Model Canvas pada Bisnis Kreatif Digital Usaha Stiker Ketempelan
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 3
, No 4
(2024)
Bisnis kreatif digital mengalami pertumbuhan yang signifikan dalam beberapa tahun terakhir, terutama pada produk stiker kustom yang memenuhi kebutuhan personal dan promosi. Penelitian ini mengkaji penerapan Business Model Canvas (BMC) pada bisnis kreatif digital yang berfokus pada stiker kustom. Metode yang digunakan adalah deskriptif kualitatif untuk mengeksplorasi sembilan elemen BMC, termasuk segmen pelanggan, proposisi nilai, dan saluran distribusi. Temuan menunjukkan bahwa BMC mempermudah i...
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Pengaruh Leverage Terhadap Profitabilitas Pada PT.Pabrik Kertas Tjiwi Kimia Tbk
Devi, Shinta Prasetia
; Haribowo, Siget Fitrianto
; Damayanti, Vidya
; Hamdani, Umar
; Siswanto, Ely
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 3
, No 4
(2024)
This study examines the effect of leverage on the profitability of PT Pabrik Kertas Tjiwi Kimia Tbk during the 2020–2024 period. Using a causal research method with secondary data obtained from financial reports published on the Indonesia Stock Exchange (IDX), the study analyzes the relationship between Debt to Equity Ratio (DER) as the leverage indicator and Return on Assets (ROA) as the profitability indicator. The results indicate a significant negative relationship between leverage and profi...
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Designing User Interface (UI) of Social Media Scheduler System with Rapid Application Development (RAD) Method
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
Scheduling content on social media effectively and efficiently has become an important need for users, especially users who use social media as a tool to help run their business or organization. This research aims to design a user interface for a website-based social media scheduling application using the Rapid Application Development method and Unified Modeling Language (UML). This method was chosen because development can be done quickly through literacy that involves users so that it can fulf...
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MALUNGUNJEI: CHOREOGRAPHY INSPIRED BY TRADITIONAL SIMALUNGUN BATAK DANCE MOVEMENTS
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
The dance work entitled Malungunjei’s is a new work that develops the mangunjei movement motif in one of the Manduda dance motif movements. Malungunje’si comes from one of the names of the Batak Simalungun dance motifs, namely mangunjei. Mangunjei is a movement of both hands crossed in front of the chest and both hands on the left and right sides by turning the palms of the hands. The theme of this dance work is non-literal, because the presentation of this dance work is a development or explora...
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Cashier System Design at CV. Athaya using Unified Modeling Language (UML)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
The utilization of information technology in the business process of a business field will be very helpful in terms of transaction processing, data processing, data analysis, and data storage. Business processes that still do not use computer technology allow many obstacles to occur, such as errors in the process of recording transactions, errors in the calculation process, difficulties in the process of storing and processing data, difficulties in making reports, and so on. CV. Athaya is a medi...
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ANALISIS PENGARUH PROMOSI TERHADAP MINAT KULIAH PADA UNIVERSITAS ICHSAN GORONTALO
Cahya Pradipta Abdussamad
; Risti Puspita Sari Hunowu
; Fitrah Jayanti meiliany Mbuinga
; Risti Puspita Sari Hunowu
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
This research aims to analyze the impact of promotions on interest in studying at Ichsan University, Gorontalo. As Competition in Higher Education Continues to Increase, Effective Support Strategies Are Key to Attracting Prospective Students. The method used in this research is a questionnaire survey distributed to new students entering Ich San Gorontalo University. The data obtained were analyzed using simple regression analysis techniques and statistical tests to determine the relationship bet...
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Development of Cashier Application on Mie Happy Restaurant Information System
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 2
(2024)
In the current era of information technology, easy and efficient transaction management is an important requirement in the business world, both small and large scale. Rumah Makan Mie Happy is a medium-scale culinary business. Happy Noodle Restaurant provides noodle-based preparations. In its daily life, Happy Noodle Restaurant can serve around 100 consumers, so that the service process requires speed to serve consumers. But in fact, Mie Happy Restaurant still uses manual data processing and tran...
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