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Edukasi Tentang Asi Dan Manajemen Laktasi Kota Makassar
Jurnal Pengabdian Kepada Masyarakat Sisthana
Vol 2
, No 2
(2020)
The nutritional problems faced in Indonesia today remain the same, namely that many children suffer from malnutrition. The national movement to increase breastfeeding is one of the government's efforts to improve the health status of mothers and children. However, the achievement of exclusive breastfeeding has not been achieved, one of the reasons is the breastfeeding factor. Meanwhile, the point in the success of providing exclusive breastfeeding and continuing it for up to 2 years is related t...
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PENGGUNAAN MULTIMEDIA DAN KOMUNIKASI PERSUASIF UNTUK MENINGKATKAN HASIL BELAJAR SISWA MELALUI E-LEARNING MADRASAH PADA MATA PELAJARAN FIKIH KELAS XII IPS 3 SEMESTER GANJIL DI MAN 1 GROBOGAN TAHUN PELAJARAN 2020/2021
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
This research was motivated by learning activities forced by circumstances (during the Covid-19 pandemic) to change from face-to-face to virtual face-to-face. This raises a separate problem to immediately find an alternative solution.
The purpose of this study was to obtain data about the description of the implementation of persuasive communication activities in order to improve student learning outcomes through E-Learning Madrasah’s in fiqh class XII IPS 3 Odd Semester at MAN 1 Grobogan.
The r...
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THE EFFECT OF CINEMATIC LIGHTING ON STORY EMOTIONS IN 3D ANIMATION FILM
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Main Objective: The objective of this research is to complete the exciting and fictive effects of each color and lighting type when practiced in 3D animation setting. In addition, this research also proposes several lighting design recommendations in 3D animation. Background problem: The main sense for the advance of animated films is cinematic lighting effects. Various techniques and approaches have been planned to create lighting effects, but how these effects affect the viewer’s sentimental s...
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FILM DOKUMENTER SEBAGAI MEDIA INFORMASI KOMPETENSI KEAHLIAN SMK NEGERI 11 SEMARANG
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
SMK Negeri 11 Semarang is a school that has four competency skills, namely Graphic Preparation, Graphic Production, Multimedia, and Animation. Every time they enter the beginning of the school year, school socialization and skills competencies are carried out to new students through the Student Orientation Period, using the lecture method from each of the Head of Skills Competencies. Researchers have created an attractive and informative audio-visual presentation media, packed with docudrama sto...
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2 Sitasi
Strategi Peningkatan Citra melalui Perancangan Media Presentasi Berbasis 3 Dimensi pada Anavil Co Ltd: Strategi Peningkatan Citra melalui Perancangan Media Presentasi Berbasis 3 Dimensi pada Anavil Co Ltd
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Kemajuan teknologi berkembang dengan cepat dan semakin marak di seluruh dunia demikian juga pada masa wabah Covid-19, sehingga memaksa masyarakat dunia untuk menikmati berbagai kemudahan yang telah dihasilkan teknologi tersebut, hampir semua aspek di segala bidang mulai menggunakan komputer untuk memudahkan dalam proses pengerjaan, karena komputer sangat fleksibel dan efisien untuk di terapkan dalam suatu bidang pekerjaan. Dengan berkembangnya teknologi dan informasi berkembang juga sistem 3 Dim...
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PENGEMBANGAN MEDIA PEMBELAJARAN AKSARA JAWA INTERAKTIF BERBASIS MULTIMEDIA (Studi Kasus SD Mardi Rahayu 01 Ungaran): Pengembangan Media Pembelajaran Aksara Jawa Interaktif Berbasis Multimedia (Studi Kasus SD Mardi Rahayu 01 Ungaran)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
SD Mardi Rahayu 01 Ungaran is an elementary school. The learning process still uses conventional methods which make students less enthusiastic in participating in learning and tend to get bored with the material presented. The purpose of this research is to develop interactive Javanese script learning media based on multimedia.
The development method in this study uses the Research and Development method. Multimedia-based interactive Javanese script learning media is an alternative in the learni...
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3 Sitasi
VISUAL 3D PLANOGRAM MEMPERMUDAH PEMASANGAN MATERIAL PROMOSI HANDPHONE: VISUAL 3D PLANOGRAM MEMPERMUDAH PEMASANGAN MATERIAL PROMOSI HANDPHONE
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Smartphone retail sales in Indonesia are currently growing very rapidly. Point of Sales Material (POSM) is used to provide information about products to consumers, using displays to stimulate impulsive buying behavior. This study designed a 3D planogram visual media, which can visualize real-time with text, images, and videos. Media that has been developed by researchers is in the very good category with a percentage of 78% for the promoter segment that is more than 1 year and 77% for the new pr...
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PENERAPAN AUGMENTED REALITY PADA MEDIA PEMBELAJARAN PEMINTALAN SERAT BUATAN BERBASIS ANDROID (studi kasus : SMK Texmaco Semarang)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
This research produces Artificial Fiber Spinning Learning Media that applies Augmented Reality (AR) for Class XI Students of TPSB SMK Texmaco Semarang as a learning aid. so that it can be used as a modern, effective, and interactive learning medium. This application was made with the aim of completing the limitations of depicting objects in existing learning media, helping students to more easily learn the material, improving student learning outcomes, and increasing the variety of media in lear...
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MULTIMEDIA KATALOG BERBASIS ANDROID DENGAN MENGGUNAKAN APLIKASI ADOBE FLASH PADA IDEKU DEKAL JERSEY SALATIGA
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Ideku dekal jersey salatiga is a creative economy business place in the field of sticker printing for vehicles and sportswear, where every product manufacture requires creative ideas from a designer in making patterns and motifs to make products that consumers want. However, most consumers choose images from Google and other printing companies, which affects designers who have to redesign a product design and pattern that makes production take longer.
Based on these problems, this study aims to...
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ANALISIS STRATEGI PEMASARAN UNTUK MENINGKATKAN VOLUME PENJUALAN PADA UMKM GRIYA MANIK DI DESA PLUMBON JOMBANG
Jurnal Ilmiah Komputerisasi Akuntansi
Vol 13
, No 2
(2020)
Many strategies that can be used to increase sales and attract consumers to buy products offered by manufacturers. One strategy that is widely used by companies is the marketing mix strategy. Marketing activities that focus on product self-focus, pricing, distribution policies, and means of promotion are known as the marketing mix or Marketing Mix. This study aims to evaluate the internal evaluation and indicators of the appropriate ma...
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