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PENINGKATAN KETERAMPILAN MEMBACA INTENSIF DENGAN MENGGUNAKAN PEMBELAJARAN KOOPERATIF STRATEGI KWL PADA SISWA KELAS III SDN KALIWUNGU 1 KECAMATAN KALIWUNGU KABUPATEN SEMARANG
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
This study used a classroom action research design which was carried out in three stages, namely the pre-cycle stage, cycle I, and cycle II with the research subjects being grade III students at SDN Kaliwungu 1. This study used two variables, namely intensive reading skills and intensive reading learning using the KWL strategy. . Pre-cycle data collection was done by using the test technique, while in the first cycle and the second cycle using the test and non-test technique. Non-test instrument...
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Virtual 3D Urban Landscape Design Taman Kota Berbasis Teknologi Komputer Grafis
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Urban landscape design is an approach in designing cities that has a positive impact on city residents by providing a livable environment. Urban landscapes come in various forms, one of which is city parks. A city park is one of the facilities provided by a city and its residents can carry out several activities in it. A city park also serves as a city landmark. The city of Salatiga has several parks with recreational functions but not many city parks are available to function as public spaces....
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1 Sitasi
SISTEM INFORMASI GRAFIK KEKERASAN TERHADAP PEREMPUAN DAN ANAK PADA BADAN PP,KB, & PA KABUPATEN BENER MERIAH BERBASIS WEB
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
The information system for graphic violence at the PP, KB, & PA Agency in Bener Meriah Regency is currently still using a manual system. So that the graphic information on violence in the Bener Meriah Regency PP, KB & PA Agency is not efficient. The web which has advantages and qualities in data collection and data calculation is catching up. With this system, it is easier for officers to collect and calculate data on violence against women and children.
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Artificial Intelegence Pemanfaatan Metode Hill Climbing Mencari Lintasan Terpendek Objek Wisata Menggunakan sistem Informasi
Jurnal Elektronika dan Komputer
Vol 14
, No 2
(2021)
The search is often used to search for the shortest route, the Hill Climbing Method is a part of the test that uses heuristic functions. The problem that is often encountered is in the form of miscalculations in calculating the distance so that it requires long distances, costs a lot and takes a very long time. To solve this case, it can be solved by making a structure graph by looking at the city points from the two sides of the point to be passed. Using an algorithm can help make it easier to...
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Prediction Of Medical Actions For Covid Patients Using Naïve Bayes Method
Jurnal Elektronika dan Komputer
Vol 14
, No 2
(2021)
Management of medical actions carried out in handling patients who are ODP (people under monitoring), OTG (asymptomatic people), PDP (patient under monitoring) and positive Covid-19 patients is carried out based on assumptions, such as self-isolation, hospitalization, or special treatments in the ICU (Intensive Care Unit) room. The condition of the body in each patient is different, a patient may have same symptoms but the treatment is different, especially in elderly patients. Many problems occ...
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IMPLEMENTASI APLIKASI SOFTWARE NATURAL NETWORK MENDETEKSI TINGKATAN SERANGAN DDOS PADA JARINGAN KOMPUTER
Jurnal Elektronika dan Komputer
Vol 14
, No 2
(2021)
Security issues of a system are factors that need to be considered in the operation of information systems, which are intended to prevent threats to the system and detect and correct any damage to the system. Distributed Denial of Services (DDOS) is a form of attack carried out by someone, individuals or groups to damage data that can be attacked through a server or malware in the form of packages that damage the network system used. Security is a mandatory thing in a network to avoid damage to...
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Artificial Intelegence APLIKASI PEMILIHAN BERAS BERDASARKAN REFERENSI KONSUMEN MENGGUNAKAN FUZZY LOGIC
Jurnal Elektronika dan Komputer
Vol 14
, No 2
(2021)
Rice is the most important staple food for humans to have energy to carry out activities. The purpose of this study is to provide information to the public in the form of a reference for selecting rice based on consumer interest, so that it can be used as a decision making in buying rice. The Mamdani method is a method that is able to solve problems in the case of rice selection based on consumer references. The work process of the Sugeno method consists of four parts, namely fuzification, infer...
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Analisa Variabel Pengaruh Kinerja Karyawan Pada PT. XYZ menggunakan Regresi Linear Berganda
Jurnal Elektronika dan Komputer
Vol 14
, No 2
(2021)
Many companies require good employee performance in order to achieve company goals, business competition is a trigger for companies to improve the performance of their employees. The variables used to determine the effect of the company's employee performance are discipline, compensation, work environment and training. This research was conducted on employees of PT. XYZ involved 60 respondents. This study uses a saturated sampling technique and uses a Likert scale. The analysis used was multiple...
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Evaluasi Kualitas Website Mitratel dengan Pendekatan Webqual Dan Importance Performance Analysis
Jurnal Elektronika dan Komputer
Vol 14
, No 2
(2021)
PT. Dayamitra Telekomunikasi or Mitratel is a subsidiary of PT Telkom Indonesia (Persero) Tbk which is engaged in providing telecommunications infrastructure. Mitratel has been in the telecommunications tower business since 2008. To date, Mitratel has managed more than 13,700 telecommunication towers spread throughout Indonesia. The choice of a website as a company's communication medium with the public is the right decision considering that the website can provide information or messages to any...
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PENERAPAN KASUS ALGORITMA ASCENT HILL CLIMBING DALAM PERMAINAN PUZZLE 8
Jurnal Elektronika dan Komputer
Vol 14
, No 2
(2021)
Puzzle game is a game that shifts numbers from a box consisting of nine boxes. Eight boxes must have values arranged in numerical order starting from numbers 1 to 8. Puzzle games can produce the correct sequence according to the initial state provided that they follow the rules established rules. Completion of this game using a heuristic method, using the Ascent hill Climbing algorithm. The working process of the Ascent hill Climbing method is a process of looking for several possible solutions...
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