Klaim Artikel Anda
Verifikasi kepemilikan artikel akademik
Apakah artikel-artikel ini milik Anda?
Daftarkan diri Anda sebagai author untuk mengklaim artikel dan dapatkan profil akademik terverifikasi dengan fitur lengkap.
Badge Verifikasi
Profil terverifikasi resmi
Statistik Lengkap
H-index, sitasi, dan metrik
Visibilitas Tinggi
Tampil di direktori author
Kelola Publikasi
Dashboard artikel terpadu
Langkah-langkah Klaim Artikel:
- 1. Daftar akun author dengan email akademik Anda
- 2. Verifikasi email dan lengkapi profil
- 3. Login dan buka menu "Klaim Artikel"
- 4. Cari dan klaim artikel Anda
- 5. Tunggu verifikasi dari admin (1-3 hari kerja)
Menampilkan 1–10 dari 23 artikel
Logical Function in Selected English Nursery Tales: Systemic Functional Perspective
Populer: Jurnal Penelitian Mahasiswa
Vol 5
, No 1
(2026)
This study investigated the logical function of clause complexes in two selected English nursery tales, Jack the Giant Killer and Jack and the Beanstalk, using Halliday’s Systemic Functional Linguistics (SFL) framework. The research focuses on the realization of clause interpendency through the taxis system (parataxis, hypotaxis, and taxis combination) and logico-semantic relations (elaboration, extension, enhancement, idea and locution). The method employed is qualitative content analysis based...
Sumber Asli
Google Scholar
DOI
Analisis Dasar Kualifikasi Perbuatan Melanggar Hukum dalam Sengketa Pembatalan Polis Asuransi Jiwa secara Sepihak : Studi Putusan Nomor 5871 K/Pdt/2024
Federalisme : Jurnal Kajian Hukum dan Ilmu Komunikasi
Vol 3
, No 1
(2026)
The purpose of this study is to analyze the legal basis for the qualification of unlawful acts in disputes concerning the unilateral cancellation of life insurance policies by the insurer as reflected in Decision Number 5871 K/Pdt/2024. This research is a normative legal study with a prescriptive nature, employing both case and statutory approaches. The legal materials used in this study consist of primary and secondary legal materials which are analyzed qualitatively using the syllogistic metho...
Sumber Asli
Google Scholar
DOI
Visual Storytelling and Design Analysis of “Sengoku BASARA” as a History-Based Game for the Implementation of Interest to the History
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 5
, No 1
(2026)
Historical video games are one of the entertainment screen media genres that represent actual historical events influencing the players to learn interactively. Moreover, in an era where technology is increasingly advanced the presence of pop culture that is included in history-based games leads people to get interested more in things that were initially boring to follow. “Sengoku BASARA” (戦国BASARA) is a successful action game featuring a main character based on Japanese feudal warlords wrapped...
Sumber Asli
Google Scholar
DOI
Implementasi Program Intervensi CBT pada Anak dengan Masalah Perilaku
Jurnal Cakrawala Pendidikan dan Biologi
Vol 2
, No 4
(2025)
Children with emotional and behavioral difficulties are children who have trouble adjusting to their social environment. This can affect their academic and functional abilities in daily life. Children with emotional dysregulation and aggressive behavior are particularly vulnerable to experiencing a series of social problems due to their emotional and behavioral difficulties. Therefore, emotional and behavioral intervention is needed to help them develop new adaptive behaviors and reduce maladapt...
Sumber Asli
Google Scholar
DOI
Pengaruh Media Video Edukasi Terhadap Pengetahuan Siswa Sdn 05 Pancur Batu Tentang Cuci Tangan Pakai Sabun (Ctps)
Eliska, Eliska
; Talitha Jasmine, Savina
; Suryani Siregar, Jelita
; Selvia Ramadani
; Suci Ramadiah, Putri
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 9
, No 2
(2025)
Cuci Tangan Pakai Sabun (CTPS) adalah cara hidup yang bersih dan sehat yang efektif dalam mencegah penyakit menular, khususnya pada anak usia sekolah. Studi ini menyelidiki bagaimana media video edukasi berdampak pada peningkatan pengetahuan siswa SDN 05 Pancur Batu mengenai CTPS. Metode penelitian menggunakan desain kuantitatif dengan pendekatan one-group pretest-posttest. Sampel penelitian berjumlah 31 responden yang diberikan pretest, intervensi berupa video edukasi CTPS, dan posttest. Hasil...
Sumber Asli
Google Scholar
DOI
Pengelolaan Limbah Kulit Buah Naga Menjadi Saus Untuk Mendukung Ketahanan Pangan di Desa Jaten, Karanganyar
Utami, Bekti Wahyu
; Saputri, Anggi Dwi
; Damayanti, Citra
; Adha, Fais Fadhila Nur
; Nadia, Jasmin
; Syaputra, Muhammad Ramadhan
; Yunus, Muhammad
; Kusumahandayani, Putri
; Vitria, Salma
; Firdaus, Salsabila
; Hasanah, Uswatun Nur
Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia
Vol 4
, No 2
(2025)
The UNS Community Service Program (KKN) Batch 68 was conducted from July to August 2025 in Jaten Village, Karanganyar Regency, Central Java. This program focused on educating the community about the utilization of organic waste, particularly dragon fruit (Hylocereus spp.) peel, which is generally underutilized. Dragon fruit peel has the potential to be developed into functional food products as it contains fiber, vitamins, and pectin. Through the “Dragon Fruit Peel Waste Management into Sauce” w...
Sumber Asli
Google Scholar
DOI
Upaya Kepolisian dalam Mencegah Penyalahgunaan Narkoba Dikalangan Remaja: Studi Kasus tentang Penyalahgunaan Narkoba: Penyebab, Pencegahan dan Penanganan di Wilayah Polsek Kemiling
Parlementer : Jurnal Studi Hukum dan Administrasi Publik
Vol 2
, No 2
(2025)
Drug abuse among teenagers has become a serious problem that requires special attention in the Indonesian criminal law system. Teenagers as an age group that is vulnerable to external influences, often fall into drug use, either due to environmental factors, social interactions, or lack of understanding of its negative impacts. Law Number 35 of 2009 concerning Narcotics is the main legal basis for combating the circulation and abuse of narcotics in Indonesia. Article 127 of Law Number 35 of 2009...
Sumber Asli
Google Scholar
DOI
Analisis Penggunaan Teknologi Digital : Building Information Modeling (BIM) dan Pemodelan 3D dalam Meningkatkan Keakuratan Desain Arsitektur
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Vol 1
, No 4
(2024)
In the current digital era, technological advances are developing very quickly and have a big influence in various areas of life. One innovation that has received great attention in the architectural industry is BIM (Building Information Modelling) technology. BIM has fundamentally changed the way design and construction are done, having a major impact on improving the efficiency, quality and sustainability of the architectural process. Before BIM, architectural design generally relied on 2D dra...
Sumber Asli
Google Scholar
DOI
Pengaruh Media Sosial Terhadap Perubahan Bahasa Gaul di Kalangan Remaja
Jasmine Azizah Nur Inayah
; Ahmad Fadhel Arifin
; Muhammad Rikki Akbar
; Zulfania Andriani Safitri
; Alika Rafeyfa Erina
; Dewi Puspa Arum
Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya
Vol 3
, No 2
(2024)
This research aims to determine the influence of social media on language change slang among teenagers. Slang can be interpreted as puns and language styles used by teenagers to express themselves, and is often used in communication between peers. Slang itself has experienced development and modification from generation to generation. Nowadays, with the increasing popularity of social media, these platforms are becoming a forum for teenagers to share information, interact and develop new ideas....
Sumber Asli
Google Scholar
DOI
Implementation of Augmented Reality with Marker Based Tracking on Custom Gift Products by Tricksy.co
International Journal of Computer Technology and Science
Vol 2
, No 1
(2024)
This research explores the integration of Augmented Reality (AR) technology into custom gift products by Tricksy.co to create a more interactive and personalized gift-giving experience. By utilizing EyeJack Creator, a platform for creating AR photo markers, the system allows customers to design gifts that display personalized videos when scanned. The process includes generating AR markers, integrating QR codes, and ensuring compatibility with both iOS and Android devices. System testing confirme...
Sumber Asli
Google Scholar
DOI