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Menampilkan 1–7 dari 7 artikel
Perancangan Desain User Interface (UI) Website Nava Rent Car
Bima Aflaha Ahsa
; Dwi Mutia Sari
Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain
Vol 2
, No 5
(2025)
Nava Rent Car is a car rental service business located in Batam. Many customers have complained about the difficulty in making reservations and obtaining detailed information about the vehicles and services offered. To address this issue, the author designed a more informative, functional, and appealing User Interface (UI) website to support the marketing of services. This design was developed using the Design Thinking method with SWOT analysis techniques. This approach was chosen because it foc...
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Analisis Makna Visual Poster Film Anime "Suzume"
Arfin Tri Petra
; Dwi Mutia Sari
Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual
Vol 2
, No 2
(2025)
This study aims to analyze the visual meaning in the anime film poster Suzume using the visual semiotics approach by Kress and van Leeuwen, supported by Adi Kusrianto’s visual communication theory and Rustan’s visual elements. The research employs a qualitative descriptive method, focusing on typography, illustration, color, and layout. The findings show that the Suzume poster conveys a profound message through the combination of visual elements and semiotic structure. The transitional serif typ...
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Penerapan Augmented Reality Produk “Rangawak Atelier” sebagai Simulasi dan Promosi Produk
Rahman Syarif
; Dwi Mutia Sari
Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual
Vol 1
, No 2
(2024)
Rangawak Atelier is a furniture brand founded by Mr. Widi, combining handcrafted quality with the aesthetics and cultural identity of Minangkabau. The brand produces furniture such as chairs and tables that highlight beauty and sustainability, reflecting a spirit of adventure and social contribution. This final project aims to create promotional media in the form of Augmented Reality (AR) filters to ensure the Rangawak brand remains well-known and relevant. The 4-D Model (Define, Design, Develop...
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Penggunaan Aplikasi Capcut Bagi Kalangan Anggota Aktif UKKPK Universitas Negeri Padang
Trivol Yasman
; Dwi Mutia Sari
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 3
, No 1
(2024)
Technology has advanced and developed, so that various ways to improve quality and creativity can be accessed easily through gadgets and computers, video editing refers to a program or collection of programs that allow audio visuals to be manipulated intuitively on computers and gadgets. This creativity can be improved if you continue to hone your skills and look for references to edit videos. Capcut application is one of the free video editing applications that is widely used by beginners when...
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User Interface Design Aplikasi Mobile Hola-Hola
Muhammad Divo Yursal
; Dwi Mutia Sari
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 2
, No 2
(2023)
The background for the design of the user interface for the Hola-Hola mobile application is the problems that exist in the Hola-Hola premium gadget accessories business. Namely the limited space for product sales in businesses, which only provide offline services, so marketing is not effective and results in product sales being relatively low. This design uses the "Design Thinking" method with a user-focused approach, as well as "S.W.O.T" as a data analysis method, and uses the elements and prin...
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Kampanye Sosial Pencegahan Fenomena Penipuan File.APK
Ayu Ramadia Sali
; Dwi Mutia Sari
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 2
, No 2
(2023)
Technological developments are currently widely used by some people to commit cyber crimes, especially in this case using the .apk file. Android Package Kit / APK is an application format for Android-based smartphones. The number of victims arising from the phenomenon of file.apk fraud, so understandably there are still many who don't know about file.apk fraud. Therefore the designer makes a design for a media campaign as a means of preventing the phenomenon of file.apk fraud. The design method...
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Game Digital “Ramadan Adventure”
Muhammad Fajri
; Dwi Mutia Sari
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 2
, No 2
(2023)
This study aims to develop an Android-based educational game that focuses on learning about fasting. This game is designed to provide a fun, exciting and educational interactive experience for users, especially children aged 6-12 years who want to learn about fasting in the month of Ramadan. The method used in developing this game is the Design Thinking method, which involves five stages of the process, namely (emphasize) understanding, (define) definition, (ideate) idea, (prototype) prototype a...
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