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Penentuan Rute Terpendek Pengiriman Barang pada PT AMSA menggunakan Algoritma Dijkstra
Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika
Vol 4
, No 3
(2026)
Dijkstra's algorithm is one of the algorithms in graph theory that is used to solve the problem of the shortest path of a graph at each vertex that has a non-negative value. This algorithm was discovered by Edsger Wybe Dijkstra, a scientist from the Netherlands. The search for the shortest route for product delivery can be calculated through the application of the Dijkstra algorithm in the problem being faced. The problem of decision making for selecting the shortest route is still manual, so it...
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Do Ethical Standards Matter? Evidence on Auditor Behavior and Audit Quality
International Journal of Economics, Management and Accounting
Vol 3
, No 2
(2026)
Financial reporting integrity is heavily reliant on audit quality. This research explores the effect of auditor attributes, specifically integrity and professional background, on audit standards in Timor-Leste. Quantitative data was collected from a survey of 60 auditors and analyzed using descriptive statistics, correlation analysis, and multiple linear regression techniques. The findings suggest that auditor ethics has a substantial positive impact on audit quality, indicating that conformity...
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Pelatihan Pengembangan Aplikasi Mobile Menggunakan Flutter Konsep Dasar Layout untuk Guru dan Dosen pada PPMULTINDO
Daurat Sinaga
; Cahaya Jatmoko
; Sindhu Rakasiwi
; Feri Agustina
; Heru Lestiawan
; Deddy Award Widya Laksana
Bumi: Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat
Vol 4
, No 2
(2026)
The rapid development of information technology has had a significant impact on the world of education, particularly in the use of mobile applications as learning media. Developing Android-based applications using Flutter is one innovation that can increase efficiency and provide a more personalized and adaptive learning experience. In this context, educators are required to continue innovating to meet the increasingly diverse and dynamic needs of students in the digital era. The Multimedia and...
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Pelatihan Pengembangan Aplikasi Mobile Menggunakan Flutter untuk Pemula pada Guru dan Dosen Perkumpulan Profesi Multimedia dan Teknologi Informasi (PPMULTINDO)
Sindhu Rakasiwi
; Cahaya Jatmoko
; Candra Irawan
; Lalang Erawan
; Suprayogi Suprayogi
; Egia Rosi Subhiyakto
Bumi: Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat
Vol 4
, No 2
(2026)
The development of information technology, particularly the use of smartphones, has changed human activity patterns and significantly impacted the education sector. The "one-stop-shop" concept reflects the use of mobile devices as centers for various activities, including learning. This situation drives the need for innovation in the development of adaptive and interactive learning media. One solution that can be developed is an Android-based mobile application using Flutter, which can increase...
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Perbandingan Model Machine Learning dalam Memprediksi Churn Pelanggan Telekomunikasi
Jurnal Manajemen Riset Inovasi
Vol 4
, No 2
(2026)
This study examines customer churn prediction in subscription-based telecommunications from a digital marketing perspective using machine learning. The analysis utilizes a secondary dataset of 7,043 customer records that simulate behavioral, contractual, and financial attributes commonly found in telecom services. Three classification algorithms Logistic Regression, Random Forest, and Gradient Boosting are applied to model churn behavior. Data preprocessing includes handling missing values, enco...
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Implementasi Simple Additive Weighting Untuk Rekomendasi Karir Mahasiswa Berdasarkan Hasil Tes Psikologi
Prosiding Seminar Nasional Ilmu Teknik
Vol 2
, No 2
(2026)
Career selection is an important process for students at Darussalam Gontor University (UNIDA) because it influences their academic development and future employment. However, many UNIDA students experience difficulties in determining suitable careers due to a lack of understanding of their psychological characteristics. This study aims to build a Decision Support System (DSS) for career recommendations for UNIDA students based on psychological test results using the Simple Additive Weighting (SA...
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Pengembangan Sistem Informasi Persewaan Mesin Vacuum Cleaner Berbasis Web Dengan Metode MVC Pada Toko Akasa Teknik
Prosiding Seminar Nasional Ilmu Teknik
Vol 2
, No 2
(2026)
Pemanfaatan teknologi informasi menjadi kebutuhan penting bagi usaha jasa persewaan untuk meningkatkan efisiensi dan kualitas layanan. Toko Akasa Teknik sebagai usaha persewaan mesin vacuum cleaner masih menghadapi permasalahan dalam pengelolaan data penyewaan, transaksi, dan pelaporan yang dilakukan secara manual sehingga berpotensi menimbulkan kesalahan pencatatan dan keterlambatan informasi. Penelitian ini bertujuan untuk merancang dan mengimplementasikan sistem informasi persewaan berbasis w...
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Analisis Sentimen Publik pada TikTok terhadap Rencana Penerapan Sistem Balik Nama Ponsel Bekas menggunakan Naive Bayes dan Support Vector Machine
Prosiding Seminar Nasional Ilmu Teknik
Vol 2
, No 2
(2026)
Since the announcement of the policy plan for a name transfer system in the sale of used mobile phones, the issue has attracted widespread public attention and discussion. People have expressed their opinions on social media platforms, particularly TikTok. This study aims to classify the sentiment of TikTok users using Naive Bayes and Support Vector Machine (SVM) algorithms. The data were collected through a comment scraping technique on related content.The research stages include text preproces...
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Klasifikasi Arah Pengendali Karakter Permainan Berbasis Gestur Badan Menggunakan Hybrid Convolutional Neural Network dan Long Short-Term Memory
Prosiding Seminar Nasional Ilmu Teknik
Vol 2
, No 2
(2026)
The increasing sedentary lifestyle in the digital era has the potential to cause various health problems due to lack of physical activity. One approach that can be taken to encourage physical activity is through the use of digital games with body movement-based control mechanisms. This study aims to develop a body gesture-based game character control system using a hybrid Convolutional Neural Network (CNN) and Long Short-Term Memory (LSTM) model. CNN is used to extract spatial features from each...
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Sentiment Analysis of YouTube Comments on Indonesia’s Performance in 2026 World Cup Qualifiers Using Naive Bayes
Prosiding Seminar Nasional Ilmu Teknik
Vol 2
, No 2
(2026)
Sentiment analysis on social media is widely used to represent public perceptions of sports performance, particularly in international competitions. This study aims to analyze the sentiment of YouTube user comments regarding the performance of the Indonesian National Football Team during the FIFA World Cup 2026 Asian Qualifiers. The data were collected from user comments on videos related to the matches and analyzed using a machine learning–based sentiment analysis approach. Sentiment classifica...
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