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Menampilkan 1–5 dari 5 artikel
Peningkatan Pemahaman Matematika Siswa SMA Nurul Jadid Melalui Bimbingan Belajar Berbasis Gim Fun Arithmatic
Arini Hidayati
; Hullyatul Badi’a
; Muhammad Alaika
; Nur Kamiliatus Syarifa
Jurnal Inovasi Sosial dan Pengabdian
Vol 3
, No 1
(2026)
High school student’s poor understanding of mathematics remains a common problem, particularly in terms of learning motivation and independent problem-solving skills. This situation is also experienced by students at Nurul Jadid High School, where mathematics lessons tend to be perceived as difficult and boring. This community service activity aims to improve student’s mathematical understanding through the implementation of the Fun Arithmetic game-based tutoring program, designed to be interact...
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Pendampingan Belajar Matematika Berbantuan Gim Astromath untuk Siswa MI Nurul Mun’im
Arini Hidayati
; Nanda Aqidah Putri
; Della Indrian Maharani
; Rafiyono Rafiyono
Jurnal Pengabdian dan Pembangunan Lokal
Vol 3
, No 1
(2026)
This article discusses community service aimed at improving students' mathematical understanding at MI Nurul Mun'im through learning assistance assisted by the Astromath game. The main problem faced is low student motivation and understanding in mathematics, caused by less engaging learning methods. The purpose of this activity is to provide a solution by using innovative educational technology, specifically the Astromath game, which is designed to develop students' mathematical abilities in an...
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Pengaruh Penggunaan Media Gim Edukasi terhadap Hasil Belajar Matematika Siswa Kelas VII MTs Ra’iyatul Husnan
Arini Hidayati
; Shofia Hidayah
Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian
Vol 1
, No 3
(2025)
This study aims to determine the effect of using educational gim-based learning media on students' math learning outcomes on the material of Linear Equation One Variable (PLSV). The background of this research is the low student learning outcomes in conventional math learning which is considered less interesting, especially in PLSV material which is abstract. This study used a quantitative approach with a quasi-experimental design and a nonequivalent control group design. The sample consisted of...
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Pengaruh Model Pembelajaran Blended Learning Menggunakan Quipper School terhadap Hasil Belajar Matematika Peserta Didik Kelas XI MA Nurul Jadid
Arini Hidayati
; Alfi Alufiana Sari
Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa
Vol 2
, No 4
(2024)
One of the causes of low student learning outcomes is the use of learning models that are monotonous and tend to be boring, so innovation in learning is needed. The integration of technology into the education and learning process reflects an innovative effort. One model that can make it easier for students to understand and can support technological developments is the blended learning model. Quipper School is an online learning platform that can be used in the blended learning model. This rese...
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Pelatihan Membuat E-Book Memanfaat Aplikasi Canva Pada Siswa SD Di Desa Patemon
Sumardiyanto Sumardiyanto
; Agusti Agusti
; M Maulidan Abi A
; Achmad Fawaid
; Budi Purnawan
; Vita Nur Sihinda
; Arini Hidayati
Jurnal Pengabdian dan Solidaritas Masyarakat
Vol 1
, No 2
(2024)
It is natural that science and technology are currently developing, therefore it is required to be able to determine appropriate learning methods and media to facilitate the teaching and learning process. Until now, the selection and fulfillment of technology-based learning media is still very rarely carried out and implemented. To develop learning media for PBPMD student activities in Patemon village, namely holding community service where the main program is training in making e-books or digit...
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