Dinamika Gaya Hidup Konsumtif dalam Fenomena Pinjol pada Masyarakat Kota
(Retno Kusumawati, Sujarwo Sujarwo, Desy Safitri)
DOI : 10.62383/sosial.v3i2.741
- Volume: 3,
Issue: 2,
Sitasi : 0 02-May-2025
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| Last.02-Aug-2025
Abstrak:
The phenomenon of online loans has emerged as a financial innovation that transforms the pattern of access to funds within urban communities. The convenience of obtaining loans without complex requirements has contributed to the rise of a consumerist lifestyle, especially among the younger generation. This study aims to analyze the correlation between the use of online loans and the dynamics of consumerist lifestyles in urban society. By employing a literature review and descriptive-qualitative analysis methods, the research reveals that low financial literacy, social pressure, and the influence of social media intensify the tendency toward instant loan-based consumerist behavior. Psychological factors such as FOMO (Fear of Missing Out) and the philosophy of YOLO (You Only Live Once) further reinforce this consumerist behavioral pattern. The results of the study show that the phenomenon of online loans not only impacts financial issues but also causes psychological stress and shapes compulsive consumption patterns.
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2025 |
The Effect of Arm Muscle Strength, Speed, and Eye-Hand-Foot Coordination on Basketball Dribbling Skills
(Vindo Pramata Illanda, Hernawan, Moch. Asmawi, Sujarwo)
DOI : 10.15294/active.v14i1.22066
- Volume: 14,
Issue: 1,
Sitasi : 0 28-Feb-2025
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| Last.10-Jul-2025
Abstrak:
This study aims to determine the effect of arm muscle strength, speed, and eye-hand-foot coordination on basketball dribbling skills in students participating in basketball extracurricular activities. The research sample was 60 students participating in basketball extracurricular activities at one of the state high schools in jakarta. The research approach used in this study was associative multivariate, with survey methods and test techniques. The analysis technique used the path analysis approach at a significance level of 0.05. The results of the study based on the results of the path analysis test on each hypothesis with the provision of p-value <significance level of 0.05 showed that: there is a direct effect between arm muscle strength on speed, eye-hand-foot coordination, and basketball dribbling skills. There is a direct effect between speed ??on eye-hand-foot coordination and basketball dribbling skills. There is a direct effect between eye-hand-foot coordination on basketball dribbling skills. There is an indirect effect between arm muscle strength on basketball dribbling skills through eye-hand-foot coordination. There is an indirect effect of speed ??on basketball dribbling skills through eye-hand-foot coordination. There is an indirect effect of arm muscle strength on basketball dribbling skills through speed. Based on these results, it can be concluded that arm muscle strength, speed, and eye-hand-foot coordination have both direct and indirect effects on the basketball dribbling skills of extracurricular students.
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2025 |
Improving Basic Throwing and Catching Movements in Grade V Elementary School Students
(Denni Sumartin, Sujarwo, Yasep Setiakarnawijaya, Oman Unju Subandi)
DOI : 10.15294/peshr.v13i3.11368
- Volume: 13,
Issue: 3,
Sitasi : 0 19-Dec-2024
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| Last.10-Jul-2025
Abstrak:
This study aims to analyze the implementation of the game of throwing and catching to improve the learning outcomes of basic throwing and catching movements. This study was conducted on grade V students from one of the schools in Penjaringan District, North Jakarta City. With a total of 30 students who needed action. The design of this study used action research which was carried out through four stages, namely: planning, implementation, observation and evaluation. This study, which consisted of two cycles, used data collection techniques in the form of observation and throwing and catching test instruments which were then processed with descriptive statistics. The results of the study showed an increase of 80% in students’ throwing and catching movements from the pre-cycle to cycle II. Thus, the implementation of the game method in improving learning basic throwing and catching movements has a significant influence. This study recommends that further research can package games with more interesting game names and focus on the development of movement and student enthusiasm.
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2024 |
Adaptasi Mahasiswa Dalam Mengatasi Culture Shock Dalam Perkuliahan
(Enti Agestia, Desy Safitri, Sujarwo Sujarwo)
DOI : 10.62383/risoma.v2i4.180
- Volume: 2,
Issue: 4,
Sitasi : 0 13-Jun-2024
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| Last.24-Jul-2025
Abstrak:
The shift from a high school environment to a college environment brings greater demands. This condition can cause the emergence of the culture shock phenomenon. This phenomenon underscores the importance of students having the ability to adapt to all demands that arise during lectures. Lecture adaptation refers to student interaction with the lecture environment. Considering the fact that lecture adaptation is complex, the forms of lecture adaptation are divided into 4 including academic adaptation, social adaptation, emotional adaptation, and adaptation to the institution. The purpose of this study is to find out more deeply about the adaptation carried out by students who experience culture shock in lectures. This research uses a qualitative method, to find out more about the adaptation carried out by students. The results of the study found that 1 in 4 students had not reached the adjusment stage, due to the complexity of adaptation to lectures. The three students who succeeded in adapting were none other than their efforts by being open to change, learning to develop themselves, and social support from dominant friends to help students adapt.
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2024 |
Pola Asuh Orangtua terhadap Perilaku Konsumtif Remaja Penggemar KPOP
(Zahra Ziadhatun Nisa, Dian Alfia Purwandari, Sujarwo Sujarwo)
DOI : 10.61132/observasi.v2i3.453
- Volume: 2,
Issue: 3,
Sitasi : 0 12-Jun-2024
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| Last.06-Aug-2025
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The phenomenon of globalization is the development of kpop culture which then forms kpop fans dominated by teenagers who tend to do consumptive behavior. Parenting styles is one of the factors that can influence consumptive behavior in children. This study aims to determine the relationship between parenting style and consumptive behavior of adolescent kpop fans at SMP Negeri 92 Jakarta. The method used was quantitative with a sample of 47 teenage kpop fans, sampling using purposive sampling techniques. The results showed that there is a relationship between parenting styles and the consumptive behavior of teenagers who are kpop fans at SMP Negeri 92 Jakarta.
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2024 |
Modifikasi Alokasi Waktu Untuk Anak Berkebutuhan Khusus (ABK) Dalam Kurikulum Merdeka Di SMPN 40 Jakarta
(Mohamad Firdaus Nasori, Desy Safitri, Sujarwo Sujarwo)
DOI : 10.62383/sosial.v2i2.142
- Volume: 2,
Issue: 2,
Sitasi : 0 05-Jun-2024
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| Last.27-Jul-2025
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Learning organisation strategies or Learning Strategies refer to the ways used by educators or instructors to organise and structure the learning process to be effective and efficient. Where there are 3 indicators, namely modification of time allocation, modification of content or material and modification of the teaching-learning process. Sekolah Menengah Pertama Negeri 40 Jakarta opens a pathway for students with special needs or often called people with disabilities. This study aims to describe the modification of time allocation for children with special needs (ABK) in the Merdeka Curriculum of SMPN 40 Jakarta. The type of research used in this study is a descriptive method with a quantitative approach. Social Studies Learning Strategy for children with special needs is included in the good categorisation with a percentage of data accumulation results of 68%. This means that the modification of time allocation for children with disabilities at SMPN 40 Jakarta has been done well.
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2024 |
Pemanfaatan Augmented Reality dalam Pembelajaran IPS Menyajikan Informasi Sejarah dengan Realitas Tambahan
(Nabila Putri Wahiddiyah, Ayudhia Nur Luthfia, Desy Safitri, Sujarwo Sujarwo)
DOI : 10.58192/sidu.v2i4.1535
- Volume: 2,
Issue: 4,
Sitasi : 0 14-Nov-2023
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| Last.07-Jul-2025
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Utilization of Augmented Reality (AR) in learning Social Sciences (IPS) with a focus on presenting historical information. Augmented Reality is a technology that allows users to see the real world with the addition of digital elements, such as images, text, or 3D objects inserted in the physical environment. This research illustrates how AR can be used in social studies learning to improve students' understanding of history. By integrating AR into the learning experience, students can access additional information visually and interactively. For example, they can "see" historical figures or historical events through 3D projections that appear on top of textbooks or other learning materials. The results of this research show that the use of AR in social studies learning can increase student engagement, increase their understanding of historical material, and make learning more interesting. Apart from that, the use of AR also allows personalized learning and is tailored to students' abilities and interests. Thus, the use of AR in social studies learning, especially in the context of presenting historical information, can be an effective tool for creating a deeper and more interesting learning experience for students. Further research and development of more sophisticated AR applications in this area could be the next step in utilizing this technology in education.
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2023 |