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Jaelani; Muhamad Zainudin; Laelatul Fatimah

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

This research aims to design and develop a specialized frying device for chicken using the deep fryer method. The deep frying method was chosen for its ability to produce a crispy texture and even cooking. The design process of this device involves user needs analysis, mechanical design, and prototype testing. The developed frying device is designed to improve efficiency and consistency in the chicken frying process, as well as to minimize oil absorption in the final product. The test results show that this device is capable of producing chicken with optimal texture and taste. The use of this device is expected to be a practical solution for the culinary industry in enhancing the quality and efficiency of the chicken frying process. Data collection was conducted through observation, documentation, and literature study. The data analysis used was descriptive. After the design process, testing of the device was carried out to determine the doneness of the chicken using cooking times of 8 minutes, 14 minutes, and 20 minutes. The research results showed that the design process was carried out through several stages of component design. The test results indicated that frying for 14 minutes was the most optimal for producing perfectly cooked chicken with a crispy exterior, tender interior, and balanced flavor.

Parulian, Dudi Parulian; Parulian, Dudi Parulian; Mohammad Fazrie

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

The management of service centers at the Indonesian Rede Cross (PMI) in East Jakarta is still conducted manually, which slows down service processes and increases the likelihood of data processing erorrs. This research aims to design a Java-based application to automate patient registration, admission, handling, emergency services, available ambulance data, and the preparation of reports as quickly as possible. The application was developed using the Java programming language with a prototype model approach in software development. Testing results indicate that this application successfully enhances the efficiency and accuracy of PMI East Jakarta’s operations, particularly in managing data related to patients, actions, personnel, and ambulance availability. It is hoped that this application can be integrated with other PMI regions to establish a more structured and connected service management system.

Purwati, Aldina Esty

Jurnal Ilmiah Komputerisasi Akuntansi 2024 Universitas Sains dan Teknologi Komputer

The demand for real-time performance monitoring in the Industry 5.0 era encourages organizations to adopt integrated approaches to management control systems. This study aims to develop and validate a Balanced Scorecard (BSC)-based performance evaluation model integrated with computerized accounting systems to enhance managerial decision-making quality. The research employs a Research and Development (R&D) approach, following systematic stages of model development including needs analysis, system design, prototype construction, and expert validation. Primary data were obtained from three management accounting experts and two information system practitioners who evaluated the model using five key criteria: accuracy of key performance indicators (KPI), ease of use, indicator relevance, data visualization quality, and implementation feasibility. The findings reveal that all criteria achieved average scores above 4.0 on a five-point scale, indicating a high level of expert consensus and confirming the model’s conceptual validity. The highest scores were recorded for KPI accuracy (4.5) and implementation feasibility (4.4), demonstrating the model’s potential for real-world application. The novelty of this study lies in its integration of BSC metrics with real-time accounting data processing through the R&D approach, resulting in a systematic framework for performance monitoring. Future research is recommended to enhance dashboard interactivity and conduct field implementation testing to measure the model’s impact on decision-making quality.

Syarifah Syarifah; Pupung Puspa Ardini; Nurhayati Tine

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The lack of learning media for early childhood that motivates children to practice clean living behavior in school is the main issue addressed in this study. This research aims to develop a Wordwall game media prototype to instill clean living behavior in Group B Children at TK Permata Sunnah Kindergarten, Kota Selatan District, Gorontalo City. The research utilized a development method, specifically Research and Development (R&D), following the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) proposed by Sugiyono (Aini et al., 2023). The study’s findings reveal that the Wordwall game media is highly feasible for instilling clean living behavior, as indicated by the result of expert validation tests. The material expert validation scored 87,27% (very feasible), and the media expert validation scored 96,67% (very feasible). Additionally, pilot tests with teachers showed a feasible percentage of 88,57% (very feasible), while testing with children yielded a score of 4 (feasible). Finally, usage trials with teachers resulted in a feasibility percentage of 97,14% (very feasible), and large-group testing with children scored 5 (very feasible). The study concludes that the development of the Wordwall game media prototype effectively instills clean living behavior in children..

Rizki Achmad Baihaqi; Mahendra Widyantono; Aditya Chandra Hermawan; Ayusta Lukita Wardani

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

The rapid advancement of technology has led to an increasing demand for electrical energy. One of the efforts to meet this demand is the development of micro-capacity power generation systems utilizing heat energy. Heat energy can be harnessed using thermoelectric elements. This study aims to design and develop a portable power generation system that utilizes solar heat as an energy source. The prototype uses six TEC 1-12706 thermoelectric modules to generate electricity designed specifically to recharge devices such as phones, power banks, and flashlights. Solar heat is concentrated on the thermoelectric modules using Fresnel lenses, while heatsinks are employed for cooling. The thermoelectric modules are connected in series to produce sufficient voltage, which is then boosted by a boost converter. The generated electrical energy is stored in a battery to ensure voltage stability despite temperature fluctuations. This device can also operate at night due to the energy stored in the battery. Test results show that the average output voltage without load ranges from 9.49V to 9.56V, with an average temperature of 45.2°C at the thermoelectric modules. In load tests, the device successfully charged a Pixel 5 phone (5000 mAh battery) from 4% to 70% in 95 minutes. These results demonstrate the potential of this system as a reliable and environmentally friendly portable energy solution.

Salsabila Arifa Hasibuan; Zahara Vonna; Ahmad Taufik Al Afkari Siahaan

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Managing incoming and outgoing letter archives is an important aspect in supporting administrative performance at the Regional Secretary's People's Welfare Bureau. This research aims to design a web-based administration system that can increase effectiveness and efficiency in managing mail archives. The methods used in this research include requirements analysis, system design, and prototype testing. The results of the analysis show that the mail management process is currently still carried out manually, which results in difficulties in searching and archiving data. By designing a web-based system, it is hoped that it will make it easier for users to input, search and manage mail archives in real-time. The resulting system prototype is equipped with features such as mail data management, reports and notifications, which are designed to increase data accessibility and security. Test results show that this system can function well and meet user needs. It is hoped that this research can make a positive contribution to the Regional Secretary's People's Welfare Bureau in improving administrative performance through better archive management.

Hakim, Ghaeril Juniawan Parel; Simangunsong, Gandi Abetnego; Muhammad Raf'i Rusafni; Wien Kuntari

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Gigs Wear adalah sebuah startup konveksi yang bertujuan menyediakan layanan pembuatan lanyard, ID card, dan kaos custom berkualitas tinggi dengan harga terjangkau. Penelitian ini menggunakan metode design thinking untuk merancang antarmuka pengguna (UI) website Gigswear.co. Dengan fokus pada kebutuhan pengguna, lima tahapan design thinking diterapkan, yakni empathize, define, ideate, prototype, dan testing. Pengujian dilakukan menggunakan System Usability Scale (SUS), yang menunjukkan hasil sangat baik dengan tingkat keberhasilan rata-rata 100%. Temuan ini membuktikan efektivitas pendekatan design thinking dalam meningkatkan pengalaman pengguna, yang pada akhirnya mendukung keberlanjutan usaha Gigs Wear.

iklil, mokhamad; iklil, mokhamad

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

The aim of the research is to build a monitoring system prototype that can provide notifications in the system for collateral items that are lost or out of range within the monitoring distance of the RFID reader. so that each officer can know when the item is lost or out of reach based on the time recorded in the monitoring system. This is different from CCTV AI which can only record overall conditions and movements, but does not provide notification of loss or removal of collateral from the range of the RFID reader. Keywords: Collateral Goods, Reader RFID, Tag RFID, Cctv AI, Notification

Zidan Nurgholis; Tata Sutabri

Repeater : Publikasi Teknik Informatika dan Jaringan 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Lubuk Karet Village has great potential in rubber production. However, the rubber sales process is often faced with various obstacles, such as difficulty in determining the right price and lack of transparency in transactions. This study is an analytical study using a qualitative approach. The aim is to analyze and design a prototype of a rubber sales application. This study uses questionnaires and interviews as the main data to answer research questions. The output of this study is the identification of problems and concerns of farmers related to how to calculate market prices, difficulties in recording transaction history, and minimal transparency of information regarding selling prices in the wider market. Then the second finding is regarding the prototype design of a prospective rubber sales application which will later be further developed by researchers. From the results of the analysis in this study, it is hoped that there will be further development of the application with farmer data entry features, rubber price calculations, and transaction tracking. It is hoped that this application can provide convenience for farmers in selling their crops, increase farmers' income, and provide transparent information regarding market prices. In addition, this application can also be a promotional media for local rubber products.

Wildan Holik; Kanaya Sabila Azzahra; Muhammad Ilham Nufajri; Wien Kuntari

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This study aims to design the VoksEat website as a food delivery service platform targeted at students of the IPB Vocational School. The methodology employed is the prototype method, allowing iterative design based on user needs. The research process began with identifying requirements through interviews and observations, followed by creating an initial prototype using design tools such as Figma and testing the prototype to gather user feedback. Object-oriented modeling with the Unified Modeling Language (UML) approach was utilized to ensure a well-organized system structure, including diagrams such as use case, activity, and class diagrams. The results indicate that the prototype method is effective in producing a functional website design that aligns with user needs. The VoksEat website features ordering guides, restaurant recommendations, and an integrated order form that provides users with easy access. This study contributes to developing a locally-based digital solution to meet student needs and enriches the literature on applying the prototype method in web-based information system development.

Azmi Nur Shidiq Ridzwan; Latief Naufal Andryanto; Rachel Disa Talitha Rachma; Acep Tio; Muhammad Syahran Mawarid Taslim +1 more

Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Mobility is one of the major challenges for visually impaired individuals in their daily activities. Visual impairments make it difficult for them to detect obstacles around them, increasing the risk of injury. This study aims to design and develop a smart stick based on ESP32, equipped with an ultrasonic sensor, to assist the mobility of visually impaired people. The system uses ultrasonic sensors to detect the distance of objects and provides early warnings to users through a buzzer, with varying rhythms depending on the proximity of objects. The research methodology includes system design and development of hardware and software, as well as direct testing on visually impaired users. The test results show that the system can detect obstacles with 95% accuracy at distances up to 200 cm, and provide appropriate responses based on the distance of detected objects. In addition, this prototype is energy-efficient, allowing for prolonged use without frequent recharging. This study provides a practical solution to enhance the independence and safety of visually impaired individuals in daily activities, with the potential for further development to improve detection accuracy and user comfort.

Luther Aldo Christian; Siska Narulita; Luther Aldo Christian; Siska Narulita

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

Scheduling content on social media effectively and efficiently has become an important need for users, especially users who use social media as a tool to help run their business or organization. This research aims to design a user interface for a website-based social media scheduling application using the Rapid Application Development method and Unified Modeling Language (UML). This method was chosen because development can be done quickly through literacy that involves users so that it can fulfill everything needed to create an optimal system. The research stage begins with user interviews, and later this data will be used to develop an initial UI design prototype designed using Figma. UML is used to visualize the design model and also how the system will run later. This system is expected to help make posting social media content easier.

Solehudin An Nur; Mursalin Mursalin; Rahmadi, Apri; Irawan, Doddy; Julianto, Eko

International Journal of Industrial Innovation and Mechanical Engineering 2024 Asosiasi Riset Ilmu Teknik Indonesia

This study concentrates on the design and construction of a laboratory-scale centrifuge for the separation of gum from crude palm oil (CPO). The extraction of gum from CPO is essential in the palm oil sector to guarantee that the finished product adheres to quality standards and is safe for consumption. We engineered the prototype centrifuge to accommodate six 600-mL bottles and achieve a maximum rotational speed of 1400 rpm. The design procedure utilised Autodesk Inventor software for CAD modelling and computations to ascertain the centrifugal force, power capacity, and shaft diameter. The process of manufacturing entailed cutting and shaping stainless steel into the necessary components, subsequently followed by drilling and milling operations for mounting points and interfaces. We implemented surface treatment to augment corrosion resistance and elevate visual appeal. The assembling procedure encompassed component integration, motor incorporation, and control system configuration. The experimental configuration involved centrifugal testing utilising 600-mL glass bottles with time intervals of 10, 20, 30, and 40 minutes at an average rotational speed of 924 rpm. The experiment showed that the centrifuge worked well to separate the gum and other contaminants from the CPO. The best separation happened after 40 minutes of centrifugation.

Rafael Ercole Hermanto; Rafael Ercole Hermanto; M. Zakki Abdillah

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

Information system is an important component of any institution, a proper information system could bring a lot of benefits. An example of this is the attendance system. Chinchin Production faced a difficult challenge of managing human resources because previously employees had to sign their attendance manually, which is proven to be inefficient. The solution to this challenge is a proper attendance system to replace the old manual attendance system. The development methodology used is Extreme Programming (XP). Extreme Programming (XP) is an Agile project management methodology that aims for speed and simplicity. The prototype is designed using Unified Modeling Language (UML) as a modelling tool to visualize the structure of the system, as well as Figma to design the User Interface (UI) of the system. This attendance system helps Chinchin Production in managing human resources.

Setiyo Prihatmoko; Setiyo Prihatmoko; Sumaryanto, Sumaryanto; Jarot Dian Susatyono

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

This research explores the use of Augmented Reality (AR) in the prototyping of product design, focusing on mobile applications for e-commerce. The aim of this study is to evaluate how AR can enhance the prototyping process in product design, improve efficiency, and facilitate better interaction between designers and end-users. The research method involves developing a mobile application prototype with AR and testing it with end-users. The results indicate that AR accelerates the design process, improves visualization accuracy, and enhances design communication. This study provides insights into the benefits and challenges of using AR in product design.

Calisto, Calvin; Narulita, Siska; Calisto, Calvin; Narulita, Siska

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

In the current era of information technology, easy and efficient transaction management is an important requirement in the business world, both small and large scale. Rumah Makan Mie Happy is a medium-scale culinary business. Happy Noodle Restaurant provides noodle-based preparations. In its daily life, Happy Noodle Restaurant can serve around 100 consumers, so that the service process requires speed to serve consumers. But in fact, Mie Happy Restaurant still uses manual data processing and transaction management, so it often experiences problems such as slow payment processes, frequent loss of receipts or proof of payment, difficulty in recapitulating or reporting transactions both daily and monthly, and frequent errors in the calculation process. From the problems experienced by Mie Happy Restaurant, the author is interested in developing a web-based cashier application that can help in all matters related to transaction management at Mie Happy Restaurant. The research conducted aims to build or develop a cashier application for Happy Noodle Restaurant that can improve the efficiency and effectiveness of transaction management. This cashier application was built or developed using Hypertext Markup Language (HTML) and Hypertext Preprocessor (PHP) with Visual Studio Code editor and MySQL Database Management System (DBMS). The results of testing with black box testing show that the cashier application developed in functionality has run as expected. This web-based cashier application provides convenience for admins and increases the effectiveness and efficiency of operational activities.

Revifal Anugerah; Tata Sutabri

Modem : Jurnal Informatika dan Sains Teknologi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

In  recent  years,  air  quality  has  become  an  increasingly  important  issue  in  various  cities  around  the  world.  Real-time  air  quality  monitoring  is  essential  for  identifying  pollution  problems  and  taking  appropriate  actions.  This  article  discusses  the  design  of  an  Internet  of  Things  (IoT)-based  air  quality  monitoring  system  using  the  prototype  method.  The  system  is  designed  to  monitor  air  quality  parameters  such  as  PM2.5,  PM10,  CO2,  and  temperature  in  real-time  and  present  the  data  to  users  through  a  web-based  application.

Reza Nurramadhan Suparman

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Digital transformation has become a strategic step for government institutions in improving administrative efficiency and the quality of public services. One crucial aspect of this process is the management of correspondence archives, which in many cases is still conducted manually, making it inefficient and prone to data inaccuracies. Based on observations and interviews, it was found that the archiving process at the Department of Manpower and Transmigration of Sumedang Regency is still performed manually using Excel spreadsheets, with an average of 15–30 letters processed per day or more than 700 archives per year. This study aims to design a digital letter archiving system using the Design Thinking method, which consists of five stages: Empathize, Define, Ideate, Prototype, and Test, with the research focused up to the Prototype stage. The results indicate that the designed digital archiving system successfully accommodates user needs through a simple, structured, and easy-to-use interface. The final design, presented in the form of a Wireframe, includes several main pages: Login, Forgot Password, Dashboard, Incoming and Outgoing Archives, Add Archive Form, and Add Archive Menu. The application of Design Thinking has proven effective in producing a user-centered system design that supports the implementation of digital transformation within governmental administrative environments.

Sigit Indrawijaya; Reni Aryani; Dawam Suprayogi

Bridge : Jurnal Publikasi Sistem Informasi dan Telekomunikasi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

The University of Jambi (UNJA) currently manages the Single Tuition Fee (UKT) manually using Microsoft Excel, which causes various problems such as the length of the UKT determination process, data duplication, and difficulty in accessing the UKT determination history by the leadership.This research aims to develop UKT management features on the UNJA registration system to increase the effectiveness and automation of the UKT management process. System development is carried out using the Star Life Cycle Model method by implementing the features of the student UKT program proposal and uploading the required files. The research produced a prototype of a web-based registration system with a UKT Management feature that allows the process of determining and submitting a reduction / exemption of UKT to be carried out systematically. The implementation of this system is expected to overcome problems in managing UKT at UNJA such as duplication of UKT reduction which is detrimental to the institution in terms of finance.

Angga Madona; Tata Sutabri

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

Digitalization is the main pillar of change in various aspects of life, including education and social interaction. Balai Diklat Keagamaan Palembang has adopted digital transformation through the development of eL TV, a digital learning platform. This research aims to analyze the User Interface (UI) and User Experience (UX) on the eL TV website of the Palembang Religious Education and Training Center from an anthropological perspective using the Design Thinking method. This approach integrates aspects of culture, habits, and user behavior to create socially and contextually relevant designs. The research stages include Empathize through observations and interviews to understand user needs, Define to identify key problems, Ideate to generate creative solutions, Prototype to build an initial design that is responsive to local values, and Test to measure the effectiveness of the new design. This research concludes that an anthropological approach to UI/UX design through the Design Thinking method can increase user relevance and satisfaction with the eL TV website, while encouraging the use of technology that is more inclusive and oriented to the needs of local communities.