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Endang Dwi Wahyuningsih; Yetti Iswahyuni; Praditya Dewi Arumsari; Mudjiyono Mudjiyono; Yoto Yoto +2 more

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2022 Universitas Maritim AMNI Semarang

This community service aims as village development literacy for the Village Head, Village Officials and Village Youth. The workshop was held in Bandungan, Semarang Regency, and program implementation was carried out in 5 selected districts in Central Java Province. This activity is supported by LPPM ITB Semarang and Unicef, which is included in the Program for Handling Out of School Children in Central Java Province. Through the lecture method with visual media supporting devices and ending with a question and answer session, it is very effective in delivering material. This was shown by the enthusiasm of the participants in the question and answer interaction at the discussion forum.

Ali, Almer Hassan; Ali, Almer Hassan; Moh Muhrim Tamrin

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

Perancangan identitas visual brand dapat membantu sebuah brand membedakan satu dengan yang lainnya. Dengan adanya identitas visual brand, audiens pada akhirnya akan lebih mudah mengingat brand secara jelas, unik dan konsisten. Perancangan identitas visual brand Terminal Dungingi adalah sebagai representasi visual dari nilai – nilai kepribadian brand termasuk mempromosikan tujuan perusahaan. Rumusan Masalah bagaimana merancang identitas visual branding Terminal Dungingi yang efektif sehingga memiliki identitas yang tepat sebagai terminal angkutan penumpang di kota Gorontalo. Tujuan penelitian perancangan identitas visual branding Terminal Dungingi sebagai upaya untuk membangun identitas dan citra terminal Dungingi dengan mengoptimalkan unsur dan potensi yang ada melalui media komunikasi visual yang menarik, efektif dan komunikatif. Manfaat penelitian untuk perusahaan agar membangun citra perusahaan yang lebih baik. Manfaat untuk masyarakat agar brand mudah dikenali dengan begitu dapat membangun loyalitas pelanggan terhadap perusahaan.

Muhammad Isla; Risti Puspita Sari Hunowu

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

Infografis adalah alat atau media yang digunakan untuk menyampaikan informasi dalam bentuk visual, baik berupa spanduk, baliho, poster, dan lain sebagainya. Di era sekarang ini, teknologi informasi telah berkembang pesat baik di kalangan masyarakat pedesaan maupun perkotaan, sehingga infografis ini juga dapat disebarluaskan melalui media sosial, seperti Facebook, Instagram, Twitter dan lain sebagainya. Tujuan dari penelitian ini adalah untuk mengetahui bagaimana membangun infografis sebagai media informasi protokol kesehatan di era pandemi Covid-19 di Kecamatan Marisa Kabupaten Pohuwato. Penelitian ini dibangun dengan menggunakan metode deskriptif kualitatif, yaitu peneliti mengamati secara detail objek yang akan diteliti dan hal-hal lain yang berkaitan dengan objek yang akan diteliti, dimana teknik pengumpulan data dilakukan dengan cara observasi, wawancara dan dokumentasi.

Priyadi Priyadi; Budi Santoso

Jurnal Elektronika dan Komputer 2022 STEKOM PRESS

Recording financial transactions is an important activity that must be carried out by a business. In accounting, recording financial transactions is a fundamental thing that must be done. With these records, all business financial transactions can be accounted for and brought to the financial statements. Computerized technology using barcodes in payment transactions has the aim of increasing speed, accuracy, and service quality. In carrying out payment administration activities still using the manual system will have an impact on the Administrative officer having difficulty finding data on students who want to pay and the network (LAN) has not been implemented on the computer is also a problem at the research site, because to share data with the treasurer and principal becomes constrained, data can be damaged, lost or misused because its security is not guaranteed. In solving these problems, the researchers collected data and facts that existed at the research site, then designed a payment administration information that was in accordance with the needs of the school. In making Administrative Information System Integrated With Barcode Reader, researchers used Microsoft Visual Basic 6.0 programming language, MySQL Server database as data storage media and Subtime Text as tools to create source code. In the preparation of this application using object-oriented methods.

Zem Santo; Angla F. Sauhenda; Santy Monika; Wahyuniar Wahyuniar

Jurnal Suara Pengabdian 45 2022 LPPM Universitas 17 Agustus 1945 Semarang

Pengabdian kepada masyarakat ini bertujuan untuk meningkatkan keterampilan bercerita singkat dengan menggunakan media audio visual untuk siswa kelas VIII SMP YPPGI Geradus Adii Merauke. Oleh karena permasalahan yang dihadapi oleh mitra yakni perlu meningkatkan keterampilan bercerita singkat menggunakan media. Informasi tentang kondisi mitra menunjukkan adanya permasalahan yang dihadapi oleh mitra. Media diharapkan mampu menjadi solusi terhadap kemampuan bercerita siswa. Metode pengabdian ini menggunakan pelatihan, penerapan, dan pendampingan. Peserta pelatihan adalah siswa kelas VIII SMP YPPGI Geradus Adii Merauke dengan jumlah 12 orang. Hasil kegiatan pengabdian berupa observasi kelas selama penerapan berlangsung, kemampuan siswa meningkat dalam bercerita singkat. Indikator dari peningkatan kemampuan ini adalah mayoritas siswa tidak lagi melakukan kesalahan dalam bercerita singkat.

AYYUB HAMDANU BUDI NURMANA MULYANA SLAMET; Sugiarto Sugiarto

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

With the choice of tourists increasing and giving each other the concept of trust, with almost similar values, this makes tourists more curious and confused. The influence of quality, quality, price and persuasive persuasion will influence tourists continuously in weighing which one is the best, which is more in his heart. However, on the other hand, this condition actually shows the weakness of the Tourism Office that tourists are a determining factor for the future of one of the tourist attractions, with the confidence of tourists supporting the economy of the people in tourist sites, especially under the Semarang Regency Tourism Office. Currently the Semarang Regency Tourism Office uses posters and advertises through yellowpages as a medium for delivering information, from the promotional methods carried out there are still obstacles, including the use of posters and through yellowpages advertising, which is very limited in terms of size and information to be conveyed. Therefore, it requires a promotional media that is able to provide complete information about tourism profiles to potential tourists

Miftahul Jannah; Ahmad Fajian; Husin; Rizka Maulida; Abdul Rashid bin Abdul Aziz

The International Conference on Education, Social Sciences and Technology 2022 International Forum of Researchers and Lecturers

Nowadays there are many visual media or other media that influence children's imagination. Which causes a decrease in children's imagination. The child's imagination begins to decline, this is due to the existence of visual media that makes it easier for someone to tell a story through several pictures, or to show the events of a story directly. This study aims to develop children's imagination of stories read, heard, or stories told by someone, and direct them in a positive direction, not in a negative direction. The research method used is the library research method or library research. The results obtained from this study are that a child's imagination can be developed using the story method with a variety of structured stories, using language that is easy to understand, attractive illustrations and designed in such a way. And there are several things that need attention in the story so that it is in a positive direction and not in a negative direction. In developing a child's imagination, it is necessary to pay attention to several things related to the child's imagination, such as the characteristics of the child and some stories that do not contain elements of a sad story.

Abdul Gani Jamora Nasution; Wahyu Azhari; Khairina Janani; Shafa Azzahra Nurzal

jurnal Riset Rumpun Agama dan Filsafat 2022 Pusat Riset dan Inovasi Nasional

Graphic novel is one of many communication mediums with a combination of visual and verbal that mutually reinforces one another. This work remains a novel but uses the style of storytelling like a comic, using many illustrations. Graphic novels tell their stories from the beginning to the end, therefore graphic novels tend to be longer than comics. The content or quality of the story is different; graphic novel features a story with a more detailed content so that reading it requires serious concentration to think and understand what the creator is trying to convey.The graphic novel of Wali Songo's da'wah story, created by Gerdi Wirata Kusuma in 2015, presents nine Wali Songo stories, which are then selected into two stories to be studied, namely Sunan Kudus and Sunan Kalijaga. The graphic novel discusses the brief history of Wali Songo's life, including Wali Songo's propagation method in spreading the teachings of Islam.This research uses qualitative content analysis method, with Scott McCloud's comic theory, namely using comic element in the forms of image selection, selection of flow, and choices of words, moments, and frames. This identification is divided into two aspects; visual and verbal. Visual in the form of sequences of images, point of view, and graphics. Verbal in the form of narrative text that resides in column panels or word bubbles.The result of this research indicates that visual and verbal use are interrelated, such as the use of shots related to narration, the use of narration to mention information that can not be conveyed visually or visual expressions that can not be described verbally. This visual and verbal combination that mutually reinforces one another shows that this graphic novel is able to show the story of the history of Wali Songo's method in spreading teachings of Islam through assimilation of education and cultural arts with symbolic visual observations. The graphic novel of Wali Songo's da'wah story tries to show its history visually and verbally that is easy to understand and is able to become a part of medium of education.    

Lilik Sigit Wibisono; Fitratun Najizah; Ni Kadek Krisna Dwi Patrisia; Lulu'ah Feby Purwanti

Jurnal Riset Rumpun Ilmu Kedokteran 2022 Pusat riset dan Inovasi Nasional

Background: Lower back pain (NPB) Ischialgia is a pinched ischialgia nerve in the lower back area which causes the buttocks, thighs, lower legs and even feet to become tingling, painful, and sometimes causing weakness. Nerve mobilization is a manipulation technique by moving and stretching nerve tissue to increase axonal transportation so that it can improve nerve conduction. Nerve mobilization can reduce the pressure in the nerves so that there is an increase in blood flow to the nerves, which can have a regenerative and healing effect on injured nerves (Butler, 1991). Nerve mobilization is often used as a form of diagnosis and treatment for musculoskeletal conditions with nerve involvement (Butler, 1991). Nerve mobilization in the Lower Limb Tension Test (LLTT) is carried out at the branches of the Brachial plexus such as the radial nerve, median nerve and ulnar nerve. But here the author only discusses LLTT in the ishiadic nerve, namely LLTT 1 which is related to lower back pain. The aim is to determine physiotherapy management and the effect of Ultrasoundtherapy therapy and nerve mobilization using the LLTT 1 method in cases of lower back pain on reducing pain and increasing the functional ability of the hand. Two group pre test and post test method. RESEARCH PLACE: Physiotherapy clinic, RSU Sidoarjo. TIME: Measuring instrument: Visual Analouge Scale (VAS). Results: treatment using the Mann-Whtney test. With confidence interval (CI) (95%) The results of the study revealed that there was a significant difference in pain in group 1 (p = 0.00) and group 2 (p = 0.00). But there was no significant difference between the two groups in pain improvement (p = 0.152), so there was no better treatment between the two groups. Conclusion: It is concluded that ULTT is useful in treating CTS patients to reduce pain in two groups. The targeted outcomes are publications in national journals indexed by Sinta and HAKI. The TKT target for implementing this gamelan accompaniment exercise is level 2.

Kadek Damayanti; Sri Yuwanti

Gemawisata: Jurnal Ilmiah Pariwisata 2022 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia

Seiring dengan perkembangan zaman serta kemajuan teknologi, mesatua di Bali (mendongeng cerita rakyat Bali) kian ditinggalkan. Hal ini dapat menimbulkan hilangnya budaya tradisional yang mengandung nilai-nilai budaya bagi anak-anak, padahal mesatua dapat membantu menyampaikan pesan moral kepada anak-anak, sekaligus membentuk karakter anak. Namun, dengan adanya upaya pelestarian budaya tradisonal, mesatua mulai dihidupkan kembali seiring dengan berkembangnya media digital. Mesatua yang semula lisan, diceritakan langsung oleh orang tua kepada anak telah berkembang dalam karya sastra tulisan berupa buku (tulisan), dan kini berkembang menjadi visual yang marak di media digital dengan cerita bergambar yang menarik untuk anak-anak. Untuk memenuhi kebutuhan penggunaan data sebagai bahan penelitian, digunakan metode penelitian deskriptif kualitatif  untuk menggambarkan fenomena perubahan yang terjadi dari pengumpulan data yang dilakukan melalui observasi, dokumen dan studi dokumen. Kebudayaan Mesatua Bali dalam proses pelestariannya telah mengalami fenomena perubahan dalam 3 periode, yaitu; periode lisan, periode menulis, dan periode visual.

Arif Rakhman Suharso

Ocean Engineering : Jurnal Ilmu Teknik dan Teknologi Maritim 2022 Fakultas Teknik Universitas Maritim AMNI Semarang

Incremental rotary encoder is a sensor that can be used to measure the degree of rotation in ship steering simulations. To create a ship steering simulation, Visual Basic software was used to simulate the movement of the rudder and ship. Meanwhile, to obtain incremental rotary encoder reading data, serial communication is used via Universal Serial Bus (USB) media bridged by Arduino which is programmed to convert incremental sensor signals into ASCII signals with a bolt rate of 9600 bps. The aim of this research is to test the accuracy level of the incremental rotary encoder sensor in ship steering simulations using Visual Basic software on commercial ships by using the Solas rule that a ship's rudder must comply when rotated from the midship position to the 35 degree port side position followed by the 35 degree position. starboard side and returning to midship, the rudder movement time was less than 28 seconds. Test results in terms of response speed of the incremental rotary encoder sensor are very good, while in terms of accuracy level for one degree of steering rotation, the result is 4.571 on the Arduino IDE serial monitor reading..

Dyah Palupiningtyas; Hani Krisnawati

Nusantara: Jurnal Pengabdian kepada Masyarakat 2022 Pusat Riset dan Inovasi Nasional

Community service activities that have been carried out by STIEPARI Semarang in collaboration with the Bancak District Government, Semarang Regency with the target of village officials are in the form of lectures with visual media. With this form of activity, it is more about providing knowledge and information to participants. The success of this activity is measured by the enthusiasm of the participants during the training. In this activity a lot of interaction in question and answer from participants and presenters. Participants felt happy with this activity. This is because so far there has never been any activity from the academic community that has entered the Bancak District, Semarang Regency, so that participants gain understanding and knowledge about the preparation of village fund financial reports. The follow-up of this activity is that the participants want in the future there will be assistance activities in preparing village fund financial reports.

Hasibuan, Halimatussya’diyah; Lingga, Jeneri Puspita Sari Br; Nurbaya, Siti; Thania, Olivia Erza; Ramadhani, Nurul Azmi +1 more

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

Learning is a complex process which contains several aspects. These aspects are an increase in the amount of knowledge, the ability to remember and reproduce, there is an application of knowledge, inferring meaning, interpreting and relating to reality, and a change as a person. This research is hoped that  can give contribute for schools, teachers, and students. This researcher has led a review entitled Meta-examination of the impact of the Teams Games Tournament (TGT) learning model on science subjects on student learning outcomes using the connection test technique the Team Games Tournament (TGT) Learning Model on Student Learning Outcomes in Science Learning.  is a scalable method for consolidating the consequences of at least two comparable examinations to obtain a mix of quantitative information. This research plans to determine student learning outcomes in science learning after the Team Games Tournament (TGT) learning model is applied.  This research is uses the strategy of Meta Correlation Analysis which is an attempt to summarize various exploratory results quantitatively based on the consequences of important investigations. In this research is can find that there is an impact from the use of the learning model the fun type is Teams Games Tournament Tournament assisted by general media on student learning outcomes. Utilization of Cooperative Learning Model Types of Teams Games Tournament Assisted by Audio Visual has an impact on student learning outcomes. Likewise, TGT can also train self-confidence and all students are given the opportunity to attend classes effectively. Opening the door for students to be interested can make students more dynamic and increase their knowledge.

Muhammad Fahreza Alfa Sina Mustof; Ahmad R. Pratama

Jurnal Elektronika dan Komputer 2022 STEKOM PRESS

Organisasi Kesehatan Dunia (WHO) menyatakan COVID-19 pandemi di awal 2020, dan itu tiba di Indonesia pada Maret 2020. Tidak semua orang di dunia, termasuk Indonesia, memandang pandemi dalam cara yang sama. Menganalisis postingan Facebook Covid-19 adalah cara yang baik untuk mengukur opini publik tentang pandemi. Tujuan dari penelitian ini adalah untuk mengkaji sentimen publik di Indonesia terkait wabah penyakit Covid19 dengan menganalisis reaksi terhadap Postingan Facebook, terutama yang berasal dari yang terverifikasi rekening pemerintah, yang akan dibandingkan dengan akun dari portal berita. Dengan bantuan CrowdTangle, 1211 postingan Facebook yang berisi kata "wabah covid-19" dari 10 pemerintah pejabat dan 10 portal berita dikumpulkan antara 21 Januari 2020, dan 21 Januari 2021, untuk ini belajar. Boxplot dan visualisasi cloud kata, sebagai serta uji statistik, digunakan untuk mengkonfirmasi sentimen yang berbeda dalam posting oleh berbagai jenis akun, serta reaksi publik yang berbeda. Postingan dari pejabat pemerintah, di sisi lain, cenderung menjadi lebih positif, sedangkan posting dari portal berita cenderung lebih negatif. Selanjutnya, posting oleh pejabat pemerintah cenderung menerima lebih positif reaksi, terlepas dari sentimen mereka, dibandingkan dengan posting oleh portal berita, yang menerima berbagai reaksi publik tergantung pada sentimen.

Irne Wida Desiyanti; Adhe Lisna Gayuh Sasiwi

Jurnal Sains dan Kesehatan (JUSIKA) 2022 Universitas Muhamadiyah Manado

Hasil pemantauan KPAI dari 2011 Sampai 2014, terjadi peningkatan yang sigfnifikan terhadap kasus kekerasan dan penyimpanagan sekseual kepada anak. Tahun 2011 terjadi 2178 kasus kekerasan, 2012 ada 3512 kasus, 2013 ada 4311 kasus, 2014 ada 5066 kasus (kpai.go.id). Tujuan penelitian ini yaitu untuk mengetahui pengaruh pendidikan kesehatan dengan media Audio Visual Aids (AVA) dalam peningkatan Pengetahuan Anak Usia Dini terhadap pendidikan seksual pada anak usia dini di RA Assalaam.   Jenis penelitian yang digunakan adalah experiment dengan bentuk rancangan non randomized one Group Pre-test dan Post-test Design. Variabel yang digunakan ini dibedakan menjadi variabel bebas yaitu media Audio Visual Aids (AVA), sedangkan variabel terikatnya adalah Pengetahuan Anak Usia Dini tentang pendidikan seksual sejak dini. Besar sampel dalam penelitian ini adalah siswa RA Assalaam sebanyak 46 siswa.   Sebelum diberikan pembelajaran menggunakan media AVA 44,6% pengetahuan cukup dan setelahnya meningkat menjadi 59,3 %  kriteria pengetahuan baik. Bedasarkan hasil SPSS diketahui bahwa nilai ρ = 0,000 sehingga ρ < α, maka terdapat pengaruh antara pengetahuan sebelum dan pengetahuan sesudah pemberian Pendidikan Kesehatan Audio Visual Aids pada responden.      

Sofhie Suhartini

Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya 2022 Pusat Riset dan Inovasi Nasional

Penelitian ini dilatarbelakangi oleh adanya media pembelajaran yang dinilai kurang aktif, kreatif dan inovatif untuk menunjang proses belajar siswa. Terutama dalam hal menulis puisi. Manfaat dari animasi Powtoon ini di antaranya adalah media pembelajaran yang melibatkan audio visual. Metodologi penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (R&D). Model yang digunakan merupakan turunan dari model ADDIE namun dalam penelitian ini peneliti hanya menggunakan tahap awal yaitu tahap (analysis) analisis dan (Design) desain. Berdasarkan hasil analisis kurikulum, peneliti merancang desain pembelajaran menulis teks puisi berbasis animasi Powtoon. Pertama, peneliti menggunakan Microsoft Word untuk membuat kerangka desain, kemudian menggunakan aplikasi Powtoon untuk mendesain pembelajaran. Peneliti membahas proses pembuatan desain media pendidikan. Perbaikan yang dilakukan peneliti untuk mendapatkan hasil yang terbaik dalam perancangan media pembelajaran. Diharapkan hasil rancangan pembelajaran menulis teks puisi untuk kelas X  SMA yang dikembangkan peneliti dapat bermanfaat bagi siswa. Artinya, siswa secara mandiri dapat mencapai tingkat kemahiran dan meningkatkan kreativitas menulis khususnya dalam  teks puisi.    

Putra, Putu Satria Udyana; Efendi, Mochamad Arman; Putu Wirayudi Aditama; Dwi Novitasari; I Nyoman Anom Fajaraditya Setiawan

Jurnal Riset Rumpun Seni, Desain dan Media 2022 Pusat Riset dan Inovasi Nasional

Combining culture and technology is one solution to digitizing an area's local wisdom. Technology is expected to be an educational medium for the younger generation to know the history and meaning of a historical story. The island of Bali has a lot of the previous history, one of which is about the Puputan Klungkung war. Based on the results of questionnaires to 40 respondents by simple random sampling, 77.5% of respondents did not know the history of the Klungkung puputan and its meaning. To maintain the history of the puputan war, it is necessary to introduce the next generation but keep abreast of technological developments so that the research aims to design a media in the form of a mobile game. This mobile game media was chosen because of its popularity in Indonesian society, both among children to adults, thus creating interest in playing media games. The game design adapts to the scheme of the design pattern by using simple, cultured, and informative concepts. This development resulted in the design of the character of the king of Klungkung and the Dutch army and the layout design of the game Puputan Klungkung.

A. Rasul; Subhanudin; Habibi Sutirta

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

Penggunaan media pembelajaran matematika tidak optimal serta siswa yang aktif pada saat pembelajaran matematika hanya didominasi oleh sedikit siswa menjadi latar belakang dari peneltian ini. Tujuan penelitian ini yaitu, menjelaskan keaktifan belajar matematika siswa pada materi teorema Pythagoras ketika menggunakan media audio visual youtube. Populasi dalam penelitian ini siswa SMP Negeri 8 Mimika dan sampelnya siswa kelas VIII yang berjumlah 20 orang. Jenis penelitian ini adalah penelitian kuantitatif. Angket atau kuesioner merupakan teknik untuk mengumpulkan data. 5 tahapan dalam teknik analisis data yaitu merencanakan tahapan sebelum meneliti, membuat instrumen penelitian, melakukan uji coba instrumen dengan uji validitas dan uji realibilitas, serta melakukan uji prasarat analisis dan terakhir melakukan uji hipotesis penelitian. Hasil penelitian menunjukkan bahwa keaktifan belajar matematika siswa kelas VIII SMP Negeri 8 Mimika dipengaruhi oleh media audio visual youtube. Siswa terlihat lebih bersemangat dan lebih aktif dimana tidak lagi didominasi oleh siswa tertentu saja tetapi hampir setiap siswa ikut aktif. Terbukti dari uji hipotesis uji-t dimana thitung= 2,24 sedangkan ttabel = 1,745 pada taraf signifikasi α =0,05, sehingga dapat disimpulkan bahwa thitung = 2,24 >ttabel = 1,745sehingga Ho ditolak.

Hasan, Said; Mas’ud, Abdu; Haerullah, Ade; Sundari, Sundari

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

During the COVID-19 pandemic and the new normal, teacher innovation is urgently needed to make their students not bored and stressed in the learning process, either virtual or face-to-face. In North Maluku, face-to-face learning has been carried out with simulations and strict protocols. Learning variations using Blended Learning become a general solution that is applied. Infographics are information graphics which are visual representations of a collection of data, information and designs. Infographics require a large amount of information in the form of writing or numbers and then converted into a simpler form, namely a combination of images and text that allows readers to quickly understand the meaning of a message or image itself. Various efforts to educate covid 19 both non-formally and formally have been carried out to prevent infection, social restrictions and the provision of social and medical assistance have been carried out by the government, but the public still does not have good awareness and discipline towards covid 19. This study aims to educate about the virus and its dangers, especially covid 19 through the development of infographic-based science teaching aids in elementary schools. Research Development with reference to 4D models with modifications. The results of the study indicate that infographic media is suitable for use as media material or science teaching aids, especially virus education for elementary school students. The use of infographics related to viruses and infection mechanisms can be used in various ways in online and offline learning for elementary school students

Kodir, Kodir; Yoga , Adi; Saputri , Prakastiasti

Jurnal Pengabdian Kepada Masyarakat Sisthana 2022 Stikes Kesdam IV/Diponegoro Semarang, Indonesia

Latar belakang: Berbagai pihak telah berupaya mempublikasikan bahaya rokok bagi kesehatan melalui berbagai media namun kebiasaan merokok masih sulit dihentikan. Perkembangan teknologi menjadikan media elektronik sebagai media yang mampu memberikan motivasi melalui media audio visual seperti video. Pendidikan kesehatan dengan media audio visual merupakan salah satu alternatif bagi penyuluh untuk memberikan informasi bahaya rokok melalui unsur suara dan gambar sehingga pesan yang ingin disampaikan lebih menarik, mudah dicerna, serta meningkatkan motivasi peserta.  Tujuan : Penelitian ini bertujuan untuk menganalisa pengaruh pendidikan kesehatan dengan media audio visual terhadap motivasi berhenti merokok pada mahasiswa. Metode: Rancangan penelitian yang digunakan adalah quasi experimental pretest posttest control group design. Jumlah sampel sebanyak 52 mahasiswa yang diambil dengan teknik purposive sampling dan dibagi ke kelompok intervensi (n=26) dan kontrol (n=26). Bentuk intervensi berupa pemberian pendidikan kesehatan dengan media audio visual. Instrumen yang digunakan untuk mengukur tingkat motivasi berhenti merokok adalah Contemplation Ladder (CL). Data dianalisa dengan uji Mann-Whitney. Hasil: Hasil penelitian menunjukkan peningkatan motivasi berhenti merokok pada kelompok intervensi sebanyak 6 skala setelah perlakuan. Hasil uji Mann-Whitney menunjukkan perbedaan bermakna tingkat motivasi berhenti merokok antara kelompok intervensi dan kontrol dengan p=0,000. Hasil penelitian membuktikan pendidikan kesehatan dengan media audio visual berpengaruh terhadap motivasi berhenti merokok pada mahasiswa. Saran : Pendidikan kesehatan dengan media audio visual direkomendasikan sebagai intervensi keperawatan dalam program berhenti merokok.