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Prihati Prihati; Oei Natalia Kristanti

Proceeding of the International Conference on Electrical Engineering and Informatics 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This research aims to evaluate user interface/user experience issues and measure the usability level of batiksiputri.com. Batik Warna Alam siPutri is a micro, small, and medium enterprise (MSME) that has a website-based e-commerce, namely batiksiputri.com. This research was made using a qualitative descriptive method based on Jacob Nielsen's usability theory in determining what criteria have been applied and which have not been applied from the usability level at batiksiputri.com. The usability criteria used are Jacob Nielsen's usability criteria, namely learnability, efficiency, memorability, errors and satisfaction. The application of Jacob Nielsen usability in the evaluation of user interface design/user experience on batiksiputri.com resulted in the conclusion that the usability criteria applied in batiksiputri.com have implemented the criteria of learnability, efficiency and satisfaction well but have a few shortcomings in the criteria of memorability and error. This batiksiputri.com, requires further development in order to meet all user needs.

Bosya Perdana; Tata Sutabri

International Journal of Information Engineering and Science 2024 Asosiasi Riset Teknik Elektro dan Infomatika Indonesia

Online learning has become an essential component of modern education; however, conventional online learning platforms often rely on two-dimensional interfaces that limit user engagement, interaction, and immersion. These limitations reduce learning motivation and hinder the creation of an effective learning experience, particularly for activities that require active participation. To address these challenges, this research focuses on the design of User Interface (UI) and User Experience (UX) for online learning implemented in a Virtual Reality (VR) environment. The objective of this study is to develop a user-centered VR-based online learning interface that enhances interaction, usability, and learning comfort. This research applies the Design Thinking methodology, which consists of five stages: empathize, define, ideate, prototype, and test. User needs and usability issues were identified through observations and interviews, followed by interface design and prototype development of a VR learning environment featuring chat rooms, whiteboards, slide presentations, and virtual representations of teachers and students. Usability evaluation was conducted using the Maze platform to measure user success rates in completing predefined tasks. The results show that 80% of users completed tasks through the expected interaction paths, exceeding the minimum usability threshold of 70%, while 20% of users failed to complete the tasks, indicating areas for improvement. These findings demonstrate that the proposed UI/UX design effectively supports user interaction and usability in a VR-based learning environment. In conclusion, this study confirms that integrating Design Thinking into the UI/UX design process contributes to the development of effective and user-centered VR-based online learning systems, while also highlighting the importance of usability evaluation for refining immersive educational interfaces.

M. Fakhri Sholahuddin; Tata Sutabri

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

In the animation industry, the effectiveness of user interface (UI) and user experience (UX) design in image processing software is crucial for enhancing user comfort and productivity. This study aims to evaluate the UI/UX design in software belonging to the Adobe family, such as Photoshop, Illustrator, and After Effects. The employed methodology is Design Thinking, which includes the steps of Empathize, Define, Ideate, Prototype, and Test, to analyze each aspect of UI/UX design. Data were gathered through surveys and interviews with industry professionals to understand their experiences and perspectives. Preliminary results indicate that while Adobe applications are generally satisfactory, some software like After Effects and Illustrator require specific adjustments to the workspace menu to better meet user needs. These findings highlight areas needing improvement in image processing software to enhance user comfort and work efficiency. This research is expected to contribute to the development of more user-centered software, thereby improving user experience quality in the animation.

Rifani Khairani Pohan

Modem : Jurnal Informatika dan Sains Teknologi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

The information system for making invitation letters for guest stars at TVRI North Sumatra is designed to increase efficiency in managing invitations and guest information. This research aims to identify various challenges faced during the implementation of practical work at TVRI, such as administrative problems and employee delays. Through the use of web-based technology, this application is expected to provide practical and relevant solutions, facilitating the process of making invitations, managing guest data, and confirming attendance. The system development method used includes requirements analysis, user interface design, and implementation using HTML, CSS, JavaScript, and PHP for database management. It is hoped that the results of this research will be able to make a significant contribution to the efficiency of TVRI's internal processes, as well as creating valuable practical experience in the field of information technology.  

Hita Hita; Djoni Djoni; Culita Culita; Roni Yunis

Jurnal Pengabdian kepada Masyarakat 2024 Pusat Riset dan Inovasi Nasional

The user interface is an important element in an application or website. The choice of font type, color and layout in the user interface can be attractive and make it easier for users to explore applications or websites. The aim of this service is to provide training for participants consisting of 12th grade high school students to know and understand the basics of designing e-commerce user interfaces. The application used in user interface design training is Figma. The methods of this training service are introduction, understanding, teaching, testing and evaluation. The results of the evaluation show that the participants can design e-commerce user interfaces well and attractively. Of the total participants, 90% of participants had scores above 70 and only 2 participants scored 65 and 61. So it can be concluded that the use of Figma in designing e-commerce user interfaces increases the knowledge and understanding of the training participants.

rudjiono, daniel; Rudjiono, Daniel; Setiyo Adi Nugroho; Agus Priyadi; Aprilia Ferawati Ndaumanu

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

Abstract -  Corn plants are one of the plants that are easy to grow and relatively fast to get results but also a plant that is vulnerable to pests and diseases. The symptoms that arise require an expert or agricultural expert to be able to diagnose. Limited time and expert labor is one of the causes of delayed diagnosis, causing a decrease in farmers' yields. This is the basis for making this expert system by adopting knowledge from agricultural experts about the symptoms of corn disease using the Forward Chaining method. To support the research conducted, researchers used the Research and Development (R&D) research method and the design used the Object Oriented Programming (OOP) method using the Unified Modeling Language (UML). Software is built using the PHP programming language, MySQL as a database, and Bootstrap as an interface design with a web-based system.    

Robinsar Naibaho

Bridge : Jurnal Publikasi Sistem Informasi dan Telekomunikasi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

PT BrickBern is a distribution company specializing in LEGO (Leg Godt) toy products. An efficient inventory information system is crucial for managing the diverse range of LEGO products and enables the company to meet customer demand effectively. The V-Model method was chosen as a structured development approach due to its advantages in well-defined development and testing stages, allowing for early error detection and correction. The research began with a needs analysis that included an in-depth understanding of the company's requirements for LEGO product inventory management. The system design phase followed, covering database design, user interface design, and adequate system architecture. Subsequently, the system was implemented and tested, and training was provided to users. The research outcome is a web-based inventory information system that supports PT BrickBern in managing LEGO product inventory more efficiently and in real-time, thereby enhancing PT BrickBern's operational efficiency in distributing LEGO products and increasing customer satisfaction. Furthermore, these findings can serve as a reference for similar companies looking to develop web-based inventory information systems using the V-Model method.  

Mochammad Nabil Nugraha Ramadhan; Nur Cahyo Wibowo; Eka Dyar Wahyuni

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

The ornamental fish market is growing rapidly due to the great interest in the hobby of keeping ornamental fish which is supported by technological advances.  Unfortunately, these technological advances also include problems that are still experienced by sellers and buyers, such as a lack of understanding of how to send fish and a lack of information about trustworthy sellers.  This research aims to formulate user needs and create an ornamental fish marketplace application interface using the Design Thinking method with good usability values.  This research discusses creating application interface designs using the Design Thinking method which focuses on users to overcome the problems above.  This research produces interface designs for 21 features with the main feature being a community that makes it easier for sellers to interact and displays ratings on stores to make it easier to find trustworthy sellers.  This research was carried out in two iterations, with the final test results in the second iteration being 92.85% (Learnability value) and 91.15% (Efficiency value) for five sellers.  Test results for five hobbyists / potential buyers obtained a Learnability score of 97.14% and Efficiency of 92.72%.  Meanwhile, Satisfaction (SUS) for both got a score of 83.5%.  The test results produced a good usability design.

Muhammad Aufa; Madian Muhammad Muchlis

Jurnal Nuansa : Publikasi Ilmu Manajemen dan Ekonomi Syariah 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

The development of digital technology has brought significant changes in philanthropy practices, one of which is through the implementation of online fundraising (crowdfunding). This study aims to analyze the effectiveness of implementing fundraising features in the Dompet Dhuafa application as one of the institution's efforts to utilize technological advancements to support philanthropic activities. Using a qualitative approach and literature review, this study examines the factors that influence the success of fundraising through mobile applications, such as trust, ease of use, and perceived usefulness. In addition, other aspects such as interface design, application features, and promotional strategies are also considered in this analysis. The results of the study show that the implementation of fundraising features in the Dompet Dhuafa application has the potential to be an effective means of collecting donations from the wider community, with the caveat that the institution must pay attention to key factors such as transparency, ease of use, and providing clear information about the impact and benefits of donations. The effectiveness of implementing these features can be measured by an increase in the number of donors, the amount of donations collected, and the level of community participation in programs run by Dompet Dhuafa.

Fitri Damayanti; Wawan Joko Pranoto

Jurnal Pengabdian kepada Masyarakat 2024 Pusat Riset dan Inovasi Nasional

One media for conveying information about a departement, company or agency is a website profile. To provide information, the indo plant hauling district departement only uses the WhatsApp application to share the latest news, announcements, or updates related to the departement, such as awards, new projects, or changes in the organization. To overcome the problem of information that can only be known by people in the departement, we provide recommendations for designing the Indo Plant Hauling District Departement website PT. Pamapersada Nusantara East Kalimantan. The prototype method that will be used to develop this website and get results from this service, namely a user interface design and website prototype for the Indo plant hauling district departement profile.