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Panca Ardhi Noer Cahaya; Irdha Yunianto; Ayyub Hamdanu Budi Nurmana M. S

JURNAL ILMIAH KOMPUTER GRAFIS 2026 UNIVERSITAS STEKOM

Local wisdom, particularly traditional snacks, constitutes an essential part of national cultural identity that needs to be introduced from an early age. However, observations at SDN 1 Tanggungharjo revealed that students' understanding of traditional snacks remains low, compounded by a lack of contextual and engaging visual learning media. This study aims to design an illustrated book titled "Belajar Jajanan Tradisional" (Learning Traditional Snacks) as a local wisdom-based educational medium for grades 3–6 students at SDN 1 Tanggungharjo. The Design Thinking method was employed through five stages: Empathize, Define, Ideate, Prototype, and Test. Data were collected through direct observation, teacher interviews, and student questionnaires. The outcome is a 20-page digital illustrated book in A5 PDF format covering four traditional snacks — klepon, dadar gulung, apem, and kue lapis — with content encompassing their origins, philosophy, cultural values, ingredients, and preparation processes. The applied design elements include character personification, vector cartoon style, bright color palettes based on the snacks' natural colors, rounded sans-serif typography, and a charactercentered layout tailored to the cognitive characteristics of students aged 9–12 years. Trial results demonstrated that the illustrated book effectively enhanced students' understanding of and interest in traditional snacks, while receiving positive feedback from teachers as a contextual and meaningful supplementary medium for thematic learning. 

Ofi, Ofi Kinestu Rilta Sembawa; Ofi Kinestu Rilta Sembawa; Santi Widiastuti; Nuris Dwi Setiawan

JURNAL ILMIAH KOMPUTER GRAFIS 2026 UNIVERSITAS STEKOM

This research aimed to design an online promotion strategy on Instagram using digital illustration to strengthen Brand Awareness at Purple Bubble Studio. The study applied a descriptive qualitative method with data collected through interviews, observations, and documentation. The design process followed research and development stages, including analysis, visual design, expert validation, and implementation. The findings indicated that promotional activities were carried out consistently through scheduled posts three times a week, various content formats, and the use of chibi-style illustrations with pastel color palettes as visual identity. These strategies effectively improved audience engagement and strengthened the studio’s Brand Awareness. The study concluded that digital illustration served as an effective visual communication tool to enhance brand identity and audience recognition on social media. 

Faliq Firashan; Aninditya Daniar; Alfian Candra Ayuswantana

Jurnal Riset Rumpun Seni, Desain dan Media 2026 Pusat Riset dan Inovasi Nasional

Trenggalek Regency is one of the regencies located in the southern part of East Java that has high potential for natural tourism, such as caves, waterfalls, and beaches. However, this potential is not yet widely known by people from outside the region, especially the younger generation. The low level of awareness among people outside the region is influenced by limited access to information about Trenggalek’s tourism. Therefore, an effective medium that can attract the attention of young people is needed, such as an illustrated book. Based on the questionnaire results, the majority of respondents show a high interest in illustrated books. In an illustrated book, an engaging character is needed to convey messages so that readers do not feel bored. The method used in this study is a mixed-method approach with a descriptive analyze. This approach is applied to analyze data obtained from observations, interviews, literature studies, and questionnaires, as well as to develop design concepts and outcomes. This research aims to increase awareness and knowledge of people outside Trenggalek about Trenggalek’s tourism. By highlighting the topic of character design in the illustrated tourism book of Trenggalek, it is expected that readers can easily absorb and understand the content of the book.

Budiafosma, Savira Nanda; Budiafosma, Savira Nanda; Daniar, Aninditya; Masnuna, Masnuna

JURNAL ILMIAH KOMPUTER GRAFIS 2025 UNIVERSITAS STEKOM

Tingginya konsumsi makanan instan di kalangan anak-anak sekolah dasar telah menjadi perhatian penting karena potensi risiko kesehatan jangka panjangnya. Penelitian ini bertujuan untuk merancang karakter buku cerita bergambar interaktif sebagai media edukasi bagi anak-anak usia 9–12 tahun untuk memahami bahaya makanan instan dan mengembangkan kebiasaan makan yang sehat. Penelitian ini menggunakan pendekatan metode campuran yang dikombinasikan dengan metodologi desain, termasuk tinjauan pustaka, wawancara dengan guru, ahli gizi, dan ilustrator, dan kuesioner yang disebarkan kepada 114 responden untuk mengidentifikasi kebutuhan pendidikan anak-anak dan preferensi visual. Proses desain melibatkan identifikasi masalah, pengembangan konsep, pembuatan prototipe, dan validasi melalui jajak pendapat audiens. Desain ini menampilkan karakter utama Lala, Lita, Ibu, dan Maskot Perut, dengan ilustrasi kartun digital berwarna cerah. Hasil validasi menunjukkan bahwa karakter dan desain visual selaras dengan minat dan kebutuhan audiens target, menjadikan media ini efektif dalam menyampaikan pesan edukasi dengan cara yang menarik sekaligus memotivasi anak-anak untuk memahami risiko makanan instan.

Feri Irawan; Jupriani Jupriani

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Traditional games are an important part of cultural heritage rich in educational, social, and moral values. However, technological developments in the modern era have led children in Merangin Regency to abandon traditional games. They spend more time with gadgets, causing a decline in social interaction and awareness of local culture. Among various types of traditional games, congklak has become one of the least played. This situation encouraged designers to create an educational and engaging medium for children. As a solution, an Illustrated Book of the Traditional Game Congklak of Merangin Regency was designed as both a learning medium and an effort to preserve local culture. The illustrated book was chosen because it can convey messages visually and verbally in an appealing way, making it easier for readers to understand the story and the values contained within it. The design process used the 4D method (Define, Design, Develop, Disseminate) with 5W+1H analysis to meet design needs. In addition to the main book, supporting media such as posters, x-banners, t-shirts, tumblers, tote bags, bookmarks, and e-books were also developed. The design feasibility test obtained a score of 90%, categorized as very feasible, covering aspects of storyline, illustration, layout, and language. The content feasibility test achieved a score of 100%, also categorized as very feasible, including cultural, cognitive, social, and character education values. This book is declared highly feasible and effective as a learning medium as well as a means of preserving the local culture of Merangin Regency.

Shelvy Awailul Ramadhani; Restu Ismoyo Aji; Diana Aqidatun Nisa

Jurnal Riset Rumpun Seni, Desain dan Media 2025 Pusat Riset dan Inovasi Nasional

The existence of online loan services in today's technological developments makes it easier for anyone who needs funds quickly because all processes can be done without face-to-face meetings. However, the conveniences offered are not without risks, especially for someone with low financial literacy. Lack of financial literacy in the use of online loan services often causes victims so that educational media is needed to help reduce this problem. Illustrated books were then chosen as one of the media for packaging information about online loans. The cover is the part of a book that is first seen visually, this aims to attract the attention of the target audience so that this study focuses on designing book covers. The data collection techniques used in this study are primary and secondary data collection techniques. Then analyzed using a mixed descriptive analysis technique. From the results of the analysis, the key word "Careful in Making Financial Decisions" was obtained, these keywords produce a cover design that is in accordance with the target audience.

Eulogize Gracia Putri Manullang; Restu Ismoyo Aji; Aris Sutejo

JURNAL ILMIAH KOMPUTER GRAFIS 2025 UNIVERSITAS STEKOM

This paper discusses the visual design of character designs for an illustrated book that focuses on the problem of people pleasers among employees aged 22-30 years. People pleasers are individuals who tend to please others at the expense of themselves, which in the long term can trigger stress and mental disorders. The results of the study show that many young employees experience a dilemma between meeting other people's expectations and maintaining their own well-being. To convey this problem, four characters were designed. The main character is Tara, a people pleaser who undergoes a transformation into a more balanced individual in her work and personal life. Three supporting characters help strengthen the dynamics of conflict in the workplace, Mr. Johnson (Tara's demanding boss), Shinta (a supportive co-worker), and Felix (a senior co-worker). The character design process was carried out through several stages, including interviews with psychologists, illustrators, and employees, as well as qualitative data analysis from observations, Focus Group Discussions (FGD), and literature studies. The result is four characters executed in a simple illustration style with flat design and a limited color palette to emphasize the emotional atmosphere experienced by the characters. By exploring the right illustration style and color composition, this study designs characters that not only depict the reality of people pleasers in the workplace, but also function as visual educational media that helps readers understand the importance of setting boundaries at work and supports individuals in achieving inner peace and balance in life. Keywords: People pleaser, Persona, Illustration, Employee Character Design

Naufandri Aziz, Hansya'; Priyanto, Dwi

Jurnal Miftahul Ilmi: Jurnal Pendidikan Agama Islam 2025 STIKes Ibnu Sina Ajibarang

Anak tunarungu lebih mengandalkan penglihatan dalam menerima informasi, sehingga media pembelajaran berbasis visual sangat efektif, terutama untuk mata pelajaran abstrak seperti Pendidikan Agama Islam (PAI). Penelitian ini bertujuan menggambarkan penerapan media visual dalam pembelajaran PAI bagi anak tunarungu di SMALB B YAKUT Purwokerto. Menggunakan metode kualitatif dengan pendekatan lapangan, penelitian ini menganalisis data melalui reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa penerapan media visual dilakukan dalam tiga tahap: perencanaan, pelaksanaan, dan evaluasi. Pada tahap perencanaan, guru mengidentifikasi kebutuhan siswa dan menyusun RPP yang memuat tujuan, materi, metode, serta media pembelajaran. Pada tahap pelaksanaan, guru memanfaatkan media visual seperti gambar ilustrasi untuk menjelaskan materi tata cara berwudu, sehingga membantu siswa memahami materi dengan lebih jelas dan visual. Evaluasi dilakukan secara menyeluruh, baik terhadap hasil belajar siswa maupun kesulitan guru. Evaluasi ini juga melibatkan rapat guru dengan kepala sekolah untuk menemukan solusi yang efektif. Penggunaan media visual harus disesuaikan dengan karakteristik anak, agar mereka mampu memvisualisasikan materi dengan baik dan meningkatkan pemahaman.

Widya Haristin; Ariusmedi Ariusmedi

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2025 International Forum of Researchers and Lecturers

One of the provinces in Indonesia that has a variety of traditional cuisine is West Sumatra. Introducing traditional cuisine to the next generation is one way to maintain culture so that it is not forgotten. This traditional introduction still tends to be passed down through oral traditions from previous generations to the cuisine of their predecessors, usually through communication and people's living habits so that it is less than optimal in the long term. The best way to introduce traditional cuisine to children in the long term is to use reading media. Therefore, a cultural introduction was designed for children aged between 9-12 years in illustration-based book media. The design uses the ADDIE approach (Analysis, Design, Development, Implement, Evaluate). The aim of this book is to broaden children's understanding of traditional West Sumatran cuisine.

Widya Arditta Siregar; Raden Burhan Surya Nat Diningrat

Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The creation of digital illustrations in children's storybooks plays a crucial role in supporting character education from an early age. This thesis aims to illustrate a children's storybook titled Mencari Robung, published by the Balai Bahasa Sumatera Utara. Mencari Robung is a bilingual story written in Indonesian and Melayu, carrying themes of nature and the environment, with the goal of introducing character values and cultural insights to children.The method used in this illustration creation is digital drawing in a cartoon style using Adobe Photoshop CC 2019. The creative process involves several stages, including literature study, script analysis, initial sketches, coloring, and finalizing the illustrations. The resulting illustrations are expected to effectively communicate the story’s content in a clear, engaging, and easily understandable manner for children. The outcome of this creation is a picture book with high-quality illustrations at a resolution of 300 dpi, which not only enhances the visual appeal but also serves as an effective educational medium. Furthermore, this research is expected to serve as a reference for artists, writers, and academics in developing children's book illustrations that support literacy and character education.

Ramli Syahrul Muharam; Harissman Harissman; Anin Ditto; Olvyanda Ariesta

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Sekapur Sirih Dance is a traditional dance used to welcome important guests in Jambi Province. However, unfortunately many Jambi people, especially teenagers, only know this dance as a form of welcoming, without understanding more deeply about the history, meaning, movements, properties, values, and philosophy contained in it. Therefore, designing an illustrated book about Sekapur Sirih Dance can be an effective means to disseminate information and introduce this dance culture to teenagers and the wider community. The illustrated book comes with a dynamic and colorful design to introduce various aspects of Sekapur Sirih Dance. The method used in this design is the 5W + 1H analysis, which includes questions about what needs to be conveyed, who the target audience is, where this information will be disseminated, when this problem arises, why it is important, and how to attract the attention of teenagers with an appropriate approach. The design process includes interviews, field observations, library data collection, direct surveys to schools, and documentation. The stages of creating the work consist of brainstorming, sketching, story writing, color studies, typography, and storyboards. The final results of this design are illustrated books, e-books, posters, x-banners, stickers, pins, and key chains.

Fahimul Fuad; Harissman Harissman; Ary Leo Bermana; Rias Wita Suryani

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This design is entitled "Design of Information Media for Illustrated Books of Tapa Malenggang Folk Tales" such as learning media, to be an alternative solution to increase the expansion of information about Batanghari culture, namely the Tapa Malenggang Folk Tales through innovative information media. The solution is presented in the form of an illustrated book about the Tapa Malenggang Folk Tales using dynamic and colorful illustrations. This design method uses 5w + 1H analysis. While the design process includes interviews, field observations, library data, direct questionnaires to schools, and documentation. The process of creating works through several structured stages, namely brainstorming, sketches, storylines, color studies, typography studies and storyboards. Illustrated books are informative media that can be well captured by children's sense of sight. Supporting media for the design include e-books, posters, x-banners, stickers, pins, t-shirts, and key chains.

Zakkiya Fauzia; Aninditya Daniar

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2024 International Forum of Researchers and Lecturers

Humans as a visual creature has the ability to process visual data better than other kinds of data. Therefore in this on going developing digital era the use of digital illustration is considered more beneficial and effective as promoting media. This journal will discuss the connection between illustration and the company's personal branding especially illustration as its visual, concept, theme, idea, story or text presentation media. Illustration is considered as an effective way in deliberating a complex concept to readers or consumers. That is why illustration can be a one of the effective design elements to expose and explain company's values and characters. By using illustration pictures, companies can drag more the audience's attention.    

Haya Salsabil Darmawan; Aninditya Daniar

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2024 International Forum of Researchers and Lecturers

This article highlights the crucial role of illustrations as visual elements, especially on the book cover, which serves as the first window for children in their literacy journey. The design aims to produce children's book cover illustrations that are not only visually appealing but also reflective of the themes presented in the book's content. The results of this cover illustration design are expected to contribute positively to creating engaging and relevant learning materials for children participating in the Aisyiyah Playgroup in East Java..    

Domenique Issabell Nhatassa Symonsz; Aninditya Daniar

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2024 International Forum of Researchers and Lecturers

Designing illustrations in developing environmental socialization in developing children's awareness of social environmental problems. Illustrations are not just pictures but are also an effective communication tool. Illustrations are able to convey messages about protecting the environment in a way that is attractive to children. With a visual approach through illustrations, it can attract children's attention, enrich their learning experience, and trigger interest and participation in maintaining environmental curiosity. Apart from that, the role of illustration has been proven to be able to influence children's emotions regarding environmental problems, arouse their curiosity about new things, and deepen their understanding of the surrounding environment. Research methods that use an R&D approach focus on developing and evaluating illustration products to introduce children to the social environment, both in the school environment and in the family environment. The research results show that illustrations are very useful for children's socialization to make an important contribution in strengthening social interactions, triggering creativity, and deepening social relationships between children and their families or those around them.    

Idham Malik; Galih Mandala Putra; Yuni Awalaturrohmah Solihah

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

In the era of rapid technological advancement, the utilization of digital content as a pivotal tool for advertising has become increasingly crucial. Digital content and illustration have emerged as essential elements in today's digital landscape, particularly in the realm of visual communication. The primary objective of this research is to create and disseminate digital content focused on educated illustration in the form of videos to enhance awareness within the Corat-Coret illustration community. To achieve this goal, the Integrated Marketing Communication (IMC) approach is employed to ensure that the targeting and alignment between the promotional elements used are appropriate, thereby ensuring a more consistent and effective message. This study leverages various software tools, including Capcut, Procreate, and Adobe Photoshop, to produce high-quality digital content. The final results of this research are presented in the form of engaging reels videos on Instagram platforms, as well as complementary physical media such as stickers, art prints, and keychains. By integrating these elements, the research aims to effectively attract and engage the target audience, thereby enhancing the overall marketing strategy  

Aulia Syafidah; Sugito Sugito

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research aims to prove the great contribution and significant relationship between the ability to sketch with the ability of drawing comic illustrations in the class VIII MTs Al-Wardah. The data is collected using test techniques, i.e. the test creates sketches and creates comic illustrations, the test results are then observed and evaluated by three evaluators, whose results are expressed in the form of decimals. The data was then analyzed using correlational research, data normality test using the liliefors technique, and data linearity test with the regression of the small quantum method. The results of the research showed that there was a significant relationship between the ability to sketch with the comic illustration proof of T_{count} 5,365 and T_ {table} for the degree of freedom (no) = n-k-1 = 24 on the real level (α) = 0.05 T _{table} = 2.064 was F_{count\ }> F_ {tabel\ }(31.44 > 4.22). The great relationship between the ability to sketch and the capacity to draw comic illustrations is collateral 0.76, and the great contribution or contribution is 59%.

Handayani, Endang Sri; Munir, M. Fachrul; Choiri, Rhochimatul

Adi Widya: Jurnal Pengabdian Masyarakat 2024 Lembaga Penelitian dan Pengabdian Masyarakat

Batik Aluna merupakan salah satu UKM di Kampung Batik Sragen yang perlu didukung dalam bertahan dikondisi wabah pandemi Covid 19. Batik Aluna telah bekerja sama dengan berbagai mitra untuk memberdayakan masyararakat, salah satunya adalah masyarakat dari kalangan penjahit. Namun dengan sumber daya yang terbatas namun potensial dalam mempelajari dinamika keadaan, perlu adanya pelatihan berbagai inovasi dalam hal UKM Batik demi terciptanya ide-ide baru. Pelatihan penciptaan busana adalah solusi dari permasalahan surutnya minat dikarenakan stagnasi desain busana batik di pasaran. Pelatihan penciptaan busana dilakukan di daerah Pilang. Dalam proses penciptaan busana terdapat berbagai tahap seperti 1) Pembuatan ilustrasi mode, 2) Pembuatan pecah pola, 3) Pemotongan kain, dan 4) proses menjahit. Hasil akhir dari pelatihan penciptaan busana ini berupa dua atasan busana androgini yang mengaplikasikan bahan dasar kain batik printing dengan motif tradisi dan modern. Pelatihan ini memberikan pengetahuan untuk para mitra UKM Batik Aluna dalam membuat berbagai jenis desain busana sehingga mampu untuk memngembangkan berbagai desain dan bertahan secara mandiri.

Hanani Hanani; Ariusmedi Ariusmedi

Jurnal Riset Rumpun Seni, Desain dan Media 2024 Pusat Riset dan Inovasi Nasional

Surah Al-Waqi’ah is one of the surahs in the Koran. This surah is in the 27th Juz. And is the 56th surah in the Al-Quran. Surah Al-Waqi’ah consists of 96 verses. Surah Al-Waqi’ah has still not been detected being introduced to children. In fact, studying surah Al-Waqi’ah has many functions. One of them is started in the hadith of Al-Baihaqi. This surah contains many lessons and wisdom that readers can take. Therefore, surah Al-Waqi’ah is deemed suitable to be introduced to children with an illustrated book. With the help of illustrations, children can better understand the contents of the reading in surah Al-Waqi’ah. This design uses the Glass Box method with several stages, like stage of preparation, incubation, illumination and verification.

Risti Puspita Sari Hunowu; Muhammad Isla

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

sejarah panjang Kota Gorontalo mencatat bahwa banyak bangunan benda cagar budaya bersejarah menyimpan kenangan masa lalu dan menjadi bukti perkembangan Kota Gorontalo itu sendiri. Peninggalan sejarah berupa bangunan benda cagar budaya sangatlah bermanfaat sebagai pembangkit motivasi, kreativitas dan mengilhami generasi muda untuk memahami sejarah dan identitas Kota Gorontalo.(1) Keberagaman bangunan cagar budaya kota Gorontalo menjadi daya tarik utama wisatawan, namun sayangnya masih banyak yang belum mengetahui  bangunan cagar budaya yang ada. Maka dirancanglah sebuah buku dengan tujuan mampu memperkenalkan  keragaman warisan budaya kota Gorontalo dari perspektif sejarah dan budaya. Manfaat  dari Penelitian  yaitu Mendorong masyarakat  Gorontalo untuk mengetahui keberadaan dan jenis benda cagar budaya sebagai peninggalan bersejarah di Gorontalo yang memiliki nilai-nilai historis .Penelitian ini menggunakan metode kualitaitf   dan design thingking . Hasil dari perancangan ini adalah  terciptanya Buku Visual cagar budaya dengan media utama berupa buku   referensi/monograf yang berisi ilustrasi bangunan cagar budaya dan kondisi lingkungan yang mempengaruhinya.  Dan Media pendukung  berupa pembatas buku, notes, dan katalog