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Juspita Enjelina; Rini Rini; Silvana Oktanisa

Jurnal Manuhara : Pusat Penelitian Ilmu Manajemen dan Bisnis 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This final report aims to design a website-based electronic archiving system using PHP and MyAdmin. The data collection method used by the author in this research is the field research method through interviews, observation, library research, and descriptive qualitative data analysis techniques using the waterfall method, namely the Development Life Cycle (SDLC) system, which is used to develop information systems in the website creation process. This method uses a systematic and gradual approach. This electronic filing system can help companies overcome various obstacles when recording and rediscovering documents. Automating processes in the system in systematic recording and storage can save time and help provide information quickly so that the administrative process is smooth. Reduces the use of paper (less paper) because documents are stored in digital format, so documents will not pile up and can reduce the use of archive storage space. In electronic archiving, there is no longer a need to manually record the agenda for incoming and outgoing letters, because when recording transactions, incoming or outgoing letters will be automatically recorded on the agenda for incoming or outgoing letters. For the system to continue running optimally, it is recommended that companies carry out employee training, routine system maintenance, continuous development, implementation of information security policies, and regular system performance monitoring.  Implementing these recommendations is expected to increase operational efficiency and accessibility of company information

Desy Wulan Pita Sari Damanik; Desy Wulan Pita Sari Damanik

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

The dance work entitled Malungunjei’s is a new work that develops the mangunjei movement motif in one of the Manduda dance motif movements. Malungunje’si comes from one of the names of the Batak Simalungun dance motifs, namely mangunjei. Mangunjei is a movement of both hands crossed in front of the chest and both hands on the left and right sides by turning the palms of the hands. The theme of this dance work is non-literal, because the presentation of this dance work is a development or exploration of the essence of the Mangunjei motif by utilizing intensity, large volume, and wide space for movement. Malungunjei's work is a group choreography consisting of three female dancers and two male dancers, a total of five dancers who will be composed in a large group composition and a small group by paying attention to the arrangement of parts. The costumes in this choreography use hiou material and the choice of colors is more on red, black and white, all three are colors used in every Batak Simalungun traditional activity. The dance music is formatted in MIDI with patterns resulting from the development of the Batak Simalungun gonrang. This work uses the exploration method as an initial part in developing the creativity of the creation process, improvisation to find movements by chance or spontaneously, composition to arrange the movements that have been obtained, and periodic evaluation and correction of the process.

Heri Isnaini

Mutiara Pendidikan dan Olahraga 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Mantras are spelled out as part of the cultural values of a community. In the mantra text there are various concepts of the value of spirituality and religiosity. Mantras are also part of the means of asking for help and wishes in order to be granted by God. One of the mantras discussed in this study is the “Asihan Jaran Goyang” spell. This mantra aims to overcome the soul and soul of others to love and like the person who practices the mantra. In this study, “Asihan Jaran Goyang” was positioned into a text that was discussed based on the meaning, function and context of the narrative. The method used in this study is descriptive-qualitative by placing text analysis as the object of study. In addition, it also analyzes the context of mantra narration related to the practice that is a condition for obtaining power from the spell. The results showed that the structure of the “Asihan Jaran Goyang” mantra from the use of language, majas, and themes with isotopy analysis is related to the form of belief in God. Meanwhile, the function, context of narration and creation process describe the process of chanting mantras and practices that must be fulfilled by the mantra reciter, while functions indicate the functional usefulness of mantras by mantra reciters.    

Vijen Vigel Koroh; Rolles Nixon Palilingan; Jeferson Polii; Jimmy Lolowang

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to create or design an interactive physics learning media application using MIT App Inventor on GLB and GLBB topics. This research applies the MDLC (Multimedia Development Life Circle) method by Luther-Sutopo in the application creation process. The following stages in MDLC are concept, design, material collecting, assembly, testing, and distribution. The Android application created was tested using two stages in MDLC, namely the alpha validator and beta validator, where the alpha validator consisted of material experts and media experts. In contrast, the beta validator comprised 14 students majoring in first-semester physics education. The analytical approach used is a qualitative method and a quantitative method to assess how appropriate the learning media created is. The research shows the results, namely a) Creation of interactive physics learning media based on Android applications using MIT App Inventor on GLB and GLBB topics, b) The level of feasibility of interactive physics learning applications based on Android applications based on media experts, namely 91% or very feasible, and based on material experts. Namely 90.6% or very feasible, and c) Based on the implementation and results of trials with students, the level of feasibility of the Android-based physics interactive learning application is 84.46% or worthy of being an alternative reference source for physics learning on GLB and GLBB topics.